Cica’s touch of Nostalgia in Second Life

Cica Ghost: Nostalgia, August 2023

For September, Cica Ghost brings us Nostalgia, a sepia-tingled world offering hints of some of her past installation and work whilst offering something entirely new for people to explore and photograph.

Spread under a custom EEP environment designed by Cica, and which offers something like an inverted lunar surface of s skyscape, the setting comprises a mix of flat plains and doughy hills rising like dumplings or lumpy loaves, their faces checkerboard of little squares. Both their strange ground cover brings to mind faint echoes from past builds. Creatures and balloons – further motifs those familiar with Cica’s work will recognise   – are also awaiting befriending and discovering.

Cica Ghost: Nostalgia, August 2023

Many of the former are giant insects and garden creatures. However, rather than being of a variety you might reasonably find in your own garden (other than being somewhat scaled-up), some of these are creatures with a decidedly Steampunkian edge to them; others are – although still large – more “natural in their looks – such as a the large snake and its smaller cousin, happy to watch the comings and goings, and still others are as strange as the armoured insects and come in a variety of sizes.

Ladders – also a feature of Cica’s builds – might be found here, some of them giving a purpose to the balloons as they hold them aloft so they might form horizontal companionways running between the tops of some of the hills, overring visitors the means to pass between them without the need to descend into the plains and valleys below.

Cica Ghost: Nostalgia, August 2023

Within the lowlands (and on some of the hills) expressive little houses await, their sloping roofs with curled eaves, wide open doorways with curtained windows above and to either side, the carry an expression of surprise which is intriguing. Or perhaps they are all singing with unheard voices, whilst shaded by oversized parasols.

Also rising from the tops of the hills are strange structures.  Some are held aloft any pipes / legs, others looks like gigantic plant pots. All have the feeling of being placed here by giant hands – but that they are is up to our imaginations to decide. Most offer another familiar trait common to Cica’s designs: places to sit, either on your own or with a friend. Elsewhere, again in keeping with #Cica’s work are places to dance and have a little fun.

Cica Ghost: Nostalgia, August 2023

The above really only touches on the familiar-yet-unique look Nostalgia exudes, making a visit a necessity of you’re to appreciate it all. Should you do so, keep an eye out for Cica’s gift to visitors. It is guarded by one of her creatures – but it’s a friendly character, despite its looks, and will do you no harm when you approach it.

Once again a trip into Cica’s rich imagination, one which might perhaps stir memories of childhood fairy stories (or, given the potential for multiple interpretations of the expressions on the “faces” of the houses – nightmares) which the passage of time may well have dulled in terms of whatever metaphorical colour they many have had during childhood, much like the sepia tinge Cica has given Nostalgia. As ever, a fun and engaging build

Cica Ghost: Nostalgia, August 2023

SLurl Details

  • Nostalgia (Mysterious Isle, rated Moderate)

2023 SL SUG meetings week #35 summary

Briarwood Wildlife Refuge, June 2023 – blog post

The following notes were taken from the Tuesday,  August 29th Simulator User Group (SUG) meeting. They form a summary of the items discussed and is not intended to be a full transcript. A video of the entire meeting is embedded at the end of the article for those wishing to review the meeting in full – my thanks to Pantera for recording it.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
  • These meetings are conducted (as a rule):
  • They are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Server Deployments

  • There was no deployment to the SLS Main channel, leaving all simhosts on that channel running on release 581251, although the hosts were all restarted.
  • On Wednesday, August 30th, there will be a further attempt to deploy simulator update 581292 (“Bugsmash”).

Upcoming Release

  • Week #36 should see the RC deployment of the “Dog Days” simulator release. This includes:
    • The unbinding of the Experience KVP database read / write functions from land (users will still require an Experience to access the KVP database).
    • A scripted ability to set CLICK_ACTION_IGNORE, allowing an object to be clicked-through to reach an object behind it – a flag supporting this is included in the Maintenance U RC viewer promoted to Release status in week #34.
    • PRIM_CLICK_ACTION is added to llSet/GetPrimParams so you can set the click action on prims in a linkset.
  • An upcoming release is “Fall Colours”. Among other elements is a new LSL function, llIsFriend – essentially “Is the avatar touching this object a friend of the object’s owner?”, and then act accordingly. Rider Linden put out a general request for suggestions as to what else should go in this release, which led to an discussion on possible notecard-related functions and options, as per the meeting video.

Viewer Updates

No updates to the official SL viewers at the start of the week, leaving the current list as:

Note: the alternate viewer page also lists “Win32+MacOS<10.13 – 6.6.12.579987” as an RC viewer. However, the Win 32 + pre-Mac OS 10.13 was promoted to release status on July 5th, and viewer version 6.6.12.579987 points to the Maintenance S viewer, promoted to release status on May 16th.

Potential for Improving Vehicle Control Options

Further to the last meeting, Leviathan Linden gave the following update.

Right now I’m looking into exposing game controller buttons directly to LSL. All the other vehicle related ideas will have to wait until after this is done. The work is in progress, but one thing I learned is… our current game controller detection logic can’t capture all of the buttons/axes of a typical Xbox style controller. The logic is limited to 6 axes of motion and the Xbox controller I’m using has 8 axes. So I’m currently trying to hack in a different device detection [cross-platform] lib[rary] to see if I can get it working without breaking the SpaceNavigator support. … My hope is to support variable number of buttons and axes.

As might be expected, this led to a discussion on the potential game controllers offer Second Life.

In Brief

  • There are anecdotal reports that the issue of the Friends on-line list not correctly updating after log-in, etc., is now subsiding.
  • Monty Linden is continuing to look into issues of the simulator / viewer freezing during avatar arrival, although this work may be suspended whilst Monty is out-of-office for a while.
  • A discussion on options to use scripted function to gain information on the inventory contents of rezzed objects, per feature requests BUG-7395, BUG-34184, and BUG-202886.

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.

The ruins of Grauland in Second Life

Grauland, August 2023 – click any image for full size

For summer 2023, Jim Garand offers a new iteration of his Grauland region (and home to his M1 poses store, located in the sky over the region).

Partially surrounded by off-region landscape elements (ALT-zoom out a distance and then tap ESC to race your camera back to your avatar if the off-region elements don’t render – this will hopefully cause them to pop-up), this is an engaging simple region design of a tropical or sub-tropical nature that mixes a cocktail of features and locations and encourages the imagination to take a sip and take flight.

Grauland, August 2023

Sliced almost entirely in two by the presence of an east-west oriented water channel, the region presents a landscape similarly oriented along the same cardinal points across both of the resultant land masses, with the uplands to the east and lowlands to the west, where sits a saltwater mangrove swamp. To the east and within the uplands, a waterfall drops from sheer cliffs into a broad pool, the water from it flowing east to enter the wetlands to mix its waters with the sea – although how much longer this is to remain as the sole route for the out flowing water to take is open to question.

This is because all that separates the pool from the waters to the east is a low rock-and-shingle bar, its presence suggesting the cliff at this point which may have once connected the two land masses has collapsed. It forms a low barrier ripe for the tide to wash away as it seeks to reach the cove, watched over by a single thumb of rock sitting just beyond the shingle.

Grauland, August 2023

However, the major point of interest for this setting lies with the ruins scattered across the landscape. Comprising hewn but unfaced blocks of stone, these take a variety of forms of mixed potential use. For example, one might be taken to be the remnants of some form of small fortification, with the footings of three round towers linked by curtain walls form a triangular courtyard; another overlooks the wetlands as the water channel passes below.

Across the water – spanned by a stone bridge – is a more extensive collection of ruins. In part, these suggest they may once have been a part of a western religious centre; the layout of the main structure resembling as it does that of a Norman-era church. However, the stonework seems to by far older than might be associated with such as structure. Perhaps the neighbouring ruins predate the church, and their stones were used in its construction. Let your imagination offer up stories of its own.

Grauland, August 2023

A stone stairway climbs the hill behind the ruins to where what’s left of a tower sits alongside of an open pool forming the head of the waterfall. From here it is possible to look back to the southern highlands and the strange arrangement of stones crowning the hill there. Quite what these are is also open to the imagination. Are they all that are left of the raised floor once belonging to a temple or palace, or something else?

More mysteries can be found down in the waters of the wetlands. Here among the mangroves and pines are two statues on raised plinths, offering hints of both Roman and Greek mythology. Also to be found over the waters here is a hanger belonging to the Grauland Flying Service – a place connected to the land via a wooden boardwalk. Its presence suggests this might be a remote destination for charter flights by those wishing to explore / study the ruins.

Grauland, August 2023

One the same side of the setting as the hanger is a cabin. Makeshift in nature it nevertheless offers a cosy retreat – but to whom is again open to the imagination – although whoever it is would appear to be a keen musician.

As with all of Jim’s builds, this iteration of Grauland offers multiple opportunities for photography, while the places to sit also scattered across it give plenty of choice for those wishing to sit and pass the time. And don’t worry about the jaguar (possibly acting as a stand-in for a panther?); he’s more interested in keeping to the shade (or having his picture taken!) than in hunting anyone!

Grauland, August 2023

SLurl Details

2023 SL viewer release summaries week #34

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, August 27th, 2023

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Release viewer,  version 6.6.13.580918, formerly the Maintenance U(pdate) RC viewer, version 6.6.14.581101, promoted August 23 – NEW.
  • Release channel cohorts:
    • glTF / PBR Materials viewer, version 7.0.0.581368, August 22.
  • Project viewers:
    • No updates.

Note: The Alternative Viewers page appears to have suffered a hiccup, listing version 6.6.12.579987 as the “Win32+MacOS<10.13” RC viewer.  However, the Win 32  + Pre-MAC OS 10.3 viewer was actually version 6.6.13.580794, promoted to release status on July 5; 6.6.12.579987  was the version number assigned to the Maintenance S RC viewer promoted to release status on May 16th.

LL Viewer Resources

Third-party Viewers

V6-style

  • No updates.

V1-style

  • Cool Viewer Stable release updated to version 1.30.2.25 and Experimental Branch updated to version 1.31.0.3, both on August 26 – release notes.

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

Art and exploration at Sinful Retreat in Second Life

Sinful Retreat – August 2023

It’s been a fair while since I last visited Sinful Retreat – nigh-on two years, in fact; and a lot has changed in that time. As such, a re-visit was well and truly overdue, as a flick through the Destination Guide reminded me.

For the longest time, Sinful Retreat was the home of the Janus galleries, a place defined by art both indoors and out, set within a landscape intended to both support and emphasise the art on display, and to present a unique environment that encouraged exploration and discovery. This latter point remains true with the current iteration of the region, as does the unique landscaping, with half of the region raised as a man-made plateau sitting atop and extending outwards from a huge mesa.

Sinful Retreat, August 2023 – Milly Sharple

However, where the former plateau sat as home to the main Janus galleries and an art street, this one is home to the Janus Manor, and expansive 3-storey building utilising DRD’s Scarlett Hotel. Whilst suggestive of a private home, the Manor is in fact a gallery, and home to an exhibition of art collected over the years by region holders Chuck Clip and his SL partner (and physical world wife) Jewell (FallenAurora Jewell), a collection covering both 2D and 3D pieces.

The collection is richly diverse, demonstrating but Chuck and Jewell’s support of artistic expression in Second Life and the richness and diversity of said art. Within the building, pieces can be found along the hallways, within the alcoves and individual rooms, with each area or room representing a particular artist. Thus, in exploring the Manor one will find art by Layachi Ihnen, JudiLynn India, Xia Chieng, Kayly Iali, Asperix Asp, LashVV, Perpetua1010, paula31atnight, Traci Ultsch, Sheba Blitz, Milly Sharple, and many more. They cover both original paintings and digital pieces produced in the physical world and imported into SL, and pieces produced directly within the platform.

Sinful Retreat, August 2023 – LashVW

Also to be found within the Manor house are 3D pieces which combine with those outside to celebrate artists such as Bryn Oh, London Junkers, CioTToLiNa Xue, nessuno Myoo, Meilo Minotaur and Livio Korobase, with some of the pieces offering a natural flow between the main house and the neighbouring ballroom, where further 2D and 3D art is to be found. In all, I understand around some 70 artists from across SL are represented, making this one of the most diverse and engaging public collections on display in-world, which it turn makes Janus Manor well worth a visit by anyone with any degree of interest in art in Second Life.

Nor does it end there, as the region comprises multiple locations offer to visitors to explore. The first, and perhaps most obvious in terms of the setting’s main landing point, of these is likely to be the Memorial Garden. Sitting at the top of another rocky plateau – this one rising out of waters in the north-east of the region, the Gardens present a place where those who have lost someone known to them either in-world or in the physical world can have a candle lit in remembrance, and perhaps even a memorial raised to them. Beautifully landscaped, the gardens also offer abroad stairway down to a broad, deep ledge under them – a pace for meditation, tai chi or even gentle conversation among friends.

Sinful Retreat, August 2023 – Fly Kugin

Sitting at the western end of the platform on which Janus Manor is located is an open-air elevator. It offers the way down to where both the Secret Garden and Studio Chuck can be found. The former is a formal garden sitting behind railing-topped walls, and through which a footpath winds its way, leading visitor past flowers and over water.

In addition, the garden is home to a further collection of 3D art featuring pieces by ArtemisGreece (another of my favourite artists in SL) and Phenix Rexen. Studio Chuck, meanwhile, sits as a home to Chuck Clip’s own art, both 2D and 3D. Beautifully expressive, often wrapped in meaning and metaphor, Chuck’s work is always a pleasure to view, and the Studio is a perfect / minimalist environment in which to appreciate it.

Sinful Retreat, August 2023

A raised walkway passes over the water at base of the Manor’s plateau from the gardens to reach the land under the platform. Sitting within the shadows here is another little retreat, set within the shadows of the platform overhead and home to a little secret (albeit pointed to by a little gathering of signs), and which may be worth a little exploration – although some additional lighting might be required. For those who prefer, the Secret Garden also connects to a woodland area, beyond which a little horse riding can be found, as can a number of private rental units looking out of the sea – so do be careful and avoid trespass beyond the hedgerows marking them.

For those who prefer an easier means of exploration, the setting does include a teleport system in the form of a directory of destinations. This provides direct access not only to the major locations around the setting, but also those within Janus Manor itself.

Sinful Retreat, August 2023 – Wan Laryukov

A genuinely engaging visit for art lovers and explorers alike.

SLurl Details

Space Sunday: roving on the Moon

An artist’s rendering of Chandryaan-3 on the surface of the Moon. Credit: ISRO

On August 23rd, 2023, India became the 4th nation to successfully land a vehicle on the Moon, after Russia, the United States and China – and the first nation to manage to do so within the South Polar Region of the Moon.

Following its separation from the propulsion module on August 17th, the Chandrayaan-3 lander Vikram completed a series of small adjustments to which allowed it to reduce the lowest point in its orbit to just 30km above the Moon. It was from this altitude that the lander fired all four of its landing motors to drop it into a gentle ballistic descent towards the lunar surface easing it down to an altitude of 7.2 km over a period of 11.5 minutes.

India’s Chandrayaan-3 mission took this photo of the lunar surface shortly after landing on the moon on August 23rd, 2023. Credit: ISRO)

At this point the lander used its thrusters to orient itself into a vertical position in preparation for landing. Then, at 150 metres above the surface the lander held its position using two of its decent engines to hold position for around 30 seconds in order to carry out a final scan of its proposed landing area before continuing to a soft landing at 12:32 UTC.

The landing came as a source of national and international celebration – and some relief for the Indian Space Research Organisation, the mission in part being the result of the loss of the Chandrayann-2 lander / rover combination when they deviated from their planned descent to the surface of the Moon on July 22nd, 2019, striking the Moon at an estimated 50 m/s (180 km/h / 112 mph), rather than the required 2 m/s (7.4 km/h / 4.6 mph) required for a soft landing.

The entire mission operations right from launch until landing happened flawlessly, as per the timeline. I take this opportunity to thank navigation guidance and control team, propulsion team, sensors team, and all the mainframe subsystems team who have brought success to this mission. I also take the opportunity to thank the critical operations review committee for thoroughly reviewing the mission operations right from launch till this date. The target was on spot because of the review process.

– Chandrayaan-3 project director P. Veeramuthuvel

The mission has a number of objectives, with the lander and its small rover – called Pragyan (“wisdom”) – primarily focused on the probing the composition of the lunar surface and attempt to detect the presence of water ice and to examine the evolution of the Moon’s atmosphere. However, the mission is also about the rover itself and demonstrating India’s ability to build and operate a rover vehicle.

Following landing, and after surveying its surroundings, Vikram was ordered to extend a ramp ahead of the rover’s deployment. This occurred at 03:00 UTC on August 24th, 2023, when – after as series of checks, the rover was released from its locked on the lander and commanded to roll down the ramp onto the lunar surface, watched over by the lander’s cameras.

Following initial deployment, the rover paused at the foot of the ramp, before commands were passed for it to roll forward several metres and commit a turn to test its steering.

In all, both lander and rover are expected to operate for a total of 15 days within landing area – the length of time the Sun will be above the horizon in order to provide energy to the solar-powered vehicles. It is hoped that the studies the mission performs will add to our understanding of the Moon’s south pole and its role in host water ice – a resource of enormous potential and importance to future aims for the human exploration of the Moon, and being planned by the US-led Artemis programme (of which India is a member through the Artemis Accords) and China.

This image of the Chandrayaan-3 lander Vikram was taken shortly after the landing by the Chanrayaan-2 orbiter, which has continued to operate successfully in lunar orbit following the loss of that mission’s lander and rover. Credit: ISRO

Yutu-2 Keeps Rocking

Meantime, on the lunar far side, China’s Yutu -2 (“Jade Rabbit”) rover continues to explore Von Kármán crater more than 4.5 years after arriving, making it the longest operational lunar rover to date, and the only rover operating on the far side of the Moon.

A part of the Chang’e-4 mission, the 6-wheeled rover is operating in conjunction with the mission’s lander, with both rover and lander having far exceeded their primary missions of 3 and 12 months respectively. For the rover, which has to contend with the harsh lunar nights, this is a remarkable achievement. During its time on the Moon it has covered a distance of around 1.5 km, exploring features within the crater and probing below the surface.

Footage of Yutu-2 captured from its initial deployment on the Moon in 2019, strung together into a movie. Credit: CNSA

The latter is achieved through the use of a two-channel ground penetrating radar (GPR) capable of “seeing” to depths of around 300-350 metres. This has revealed the Moon’s surface structure under Von Kármán crater to be remarkably complex, with at least 5 layers of rock stacked one above the last in a manner of sedimentation. However, rather than the result of water action, these appear to have been the results of volcanism, with at least three of the five layers primarily comprising basalt.

This points to the region having once been a site of significant volcanism and helps in further understanding of the Moon’s early history. In addition the different degrees to which the layers spread help inform scientists on how the decreasing thermal activity within the Moon directly correlates to the loss of volcanism and the settling of lunar features.

Following missions like Yutu-2 and Chang’e-4 isn’t easy, as the Chinese space programme is mixed in terms of the information and frequency with which it makes information publicly available. However, given the fact that this study is part of broader research into the Moon’s upper layers being carried out by the Planetary Science Institute in Tucson, Arizona utilising data provided by China, demonstrates the latter’s commitment to sharing the results of their robotic space research with science institutes around the world.

Continue reading “Space Sunday: roving on the Moon”