2023 SL viewer release summaries week #30

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, July 30th, 2023

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Release viewer,  version 6.6.13.580918, formerly the Maintenance T RC viewer, promoted July 14th – No Change.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself).
    • glTF / PBR Materials viewer, version 7.0.0.581126, July 26.
  • Project viewers:
    • No updates.

Note: The Alternative Viewers page appears to have suffered a hiccup, listing version 6.6.12.579987 as the “Win32+MacOS<10.13” RC viewer.  However:

  • The Win 32  + Pre-MAC OS 10.3 viewer was version 6.6.13.580794, promoted to release status on July 5th, and no subject to further update.
  • 6.6.12.579987  was the version number assigned to the Maintenance S RC viewer (primarily translation updates), originally issued on May 11th, and promoted to de facto release status on May 16th.
  • This entry on the Alternate Viewers page is therefore ignored on my main Viewer Releases Page.

LL Viewer Resources

Third-party Viewers

V6-style

  • No updates.

V1-style

  • Cool Viewer Stable release updated to version 1.30.2.22 on July 29 – release notes.

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

Space Sunday: Hawaii on Mars and deluge systems

Olympus Mons via ESA Mars Express Credit: ESA  /DLR / Andrea Luck

Olympus Mons is one of the many reasons I have an abiding fascination with Mars. Located to the northwest of the Tharsis Montes (Tharsis Mountains), a chain of super volcanoes marching across the planet’s northern hemisphere, Olympus Mons is the largest of all the volcanoes so far discovered in the solar system and boasts some incredible statistics.

For example, it rises a huge 26 km above the surrounding plains, or 21.9 km above datum for the planet, marking it as being around twice the height on Hawaii’s Mauna Kea as it rises from the sea bed. It is over 600km, covering an area almost the size of Poland. The volcano’s peak comprises a series of nested caldera craters which all speak to a violent volcanic past, and which at their widest measure some 60 km x 80 km and are up to 3.2 km deep.

So broad is the volcano that its slopes would not be at all mountain-like, but rather a continuous incline rising for the most part at an angle of just 5% from the horizontal; outside of the base escarpment that is. The latter, running around the volcano forms a near-continuous set of cliffs rising up to 8 km from the plains on which it sits.

Olympus Mons overlaying a map of Poland to give an idea of its surface area. Credit: NASA / Seddon / Szczureq

Precisely how Olympus Mons formed has been open to some debate. While it and the three volcanoes of the Tharsis Montes – Arsia MonsPavonis Mons, and Ascraeus Mons (all of which are as impressive as Olympus Mons, if each somewhat smaller) – formed in the same period of Mars’ early history some 3.7 to 3 billion years ago, Olympus Mons is potentially the eldest. Now a team led by Anthony Hildenbrand of Université Paris-Saclay in France believe they can show that a major contributing factor in the formation of Olympus Mons was water.

Using data from a range of missions in orbit around Mars, the team has carried out an extensive comparative study between Olympus Mons and volcanic island chains such as the Azores, the Canary Islands and the Hawaiian islands. In doing so, they have found evidence which strongly supports the idea of the escarpment around Olympus Mons were laid over thousands of years through the interaction of lava from the volcano and a surround ocean.

That an ocean once existing in the northern lowland of Mars – called the Vastitas Borealis – has long been known. However, given the elevation at which Olympus Mons sits, it had long been assumed it was above this ancient ocean. However, in their work, Hildenbrand’s team suggest Olympus Mons actually grew out of the ocean, rising through successive eruptions in much the same way as, say, Mauna Kea, until it broke the surface of the sea, and the interaction of the hot lava and cold water giving rise to the escarpment as the volcano contained to rise.

In support of this, the team found evidence that the flanks of Alba Mons, another huge, but much flatter – a mere 6.8 km in elevation – volcano further north along the edge of Vastitas Borealis and much older than Olympus Mons, suffered a series of violent tsunamis. These were likely the result of the violence of the eruptions which raised Olympus Mons.

An oblique view of Olympus Mons seen from the N-NE, created using a Viking Orbiter from 1976, overlain on data gathered by the Mars Orbiter Laser Altimeter (MOLA) on the Mars Global Surveyor orbiter (1997-2006). The vertical elevation has been exaggerated to show the 6-8 km base escarpment in sharp relief. Credit: NASA / MOLA Science Team

If Hildenbrand’s team are correct in piecing their evidence together, it could help explain one of the many mysterious of Mars. The edge of Vastitas Borealis has two shorelines differing substantially in elevation. Until this study, it had been widely accepted that the two shorelines were the result of two different oceans having once occupied the lowlands. The first, much higher (and older) shoreline marked a time very early on in Mars’ history when Vastitas Borealis was home to a broad, deep ocean which, due to climatic changes was almost completely lost.

Then, as volcanism again took hold, warming the planet again a few hundred million years later, a new, much shallower sea formed within Vastitas Borealis, evening rise to the younger shoreline at the lower elevation. However, this idea has always had its problems; in particular, it seems unlikely a vast, globe-circling ocean would form, and then almost complete recede, only to return again, even during Mars’ somewhat cyclical warm, wet period of history.

Olympus Mons: a flash colour image intended to present it as volcanic island in the middle of a vanished Martian ocean. Credit: A.Hildenbrand / Geops / CNRS

Instead, Hildenbrand’s work suggests that both shorelines belonged to the same ocean, one which was continuously present on Mars for perhaps close to a billion years. What changes was that in that period, the massive volcanic activity that gave rise to first Alba Mons and then to Olympus Mons and the Tharsis Montes and Tharsis Bulge, pushed up the overall elevation of the northwest quadrant of the planet to a far greater extent than thought.

Again, if this theory is correct, and Mars likely had a single, continuous northern ocean directly interacting with the volcanic activity in the region, it would have had a significant impact on the development of the planet’s climate and environment, including the development of any life which may have also developed.

The volcanic shorelines proposed in our paper may be an unambiguous witness for past sea level, where research for traces of early life (organic matter) could be targeted. More generally speaking, knowing where and when past Martian oceans may have been has significant implications for climatic models, because this would give decisive constraints on the initial amount of stable liquid water, the physical conditions for the persistence of a stable atmosphere, until when magmatic degassing associated with major planet activity may have occurred.

– Anthony Hildenbrand

Continue reading “Space Sunday: Hawaii on Mars and deluge systems”

Exploring Kuroshima’s many sides in Second Life

Kuroshima, July 2023 – click any image for full size

Occupying a Full private region leveraging the additional Land Capacity bonus, Kuroshima is a group-build led by Yuki Ayashi, and offering multiple areas to visit and / or explore. This includes a ground-level environment mixing public and private spaces, multiple sky locations  – including two stores – and more. Set out with a strong Sino-Japanese look and feel in terms of presentation and architecture, the region also has some unexpected touches, such as the presence of African Elephants on one of the island.

The Landing Point, sitting towards the west side of the region, can be found in the lee of a Shogun-style pavilion repurposed as a restaurant. It is here within the arms of three Torii gates that some of the secrets of the region are revealed.

Kuroshima, July 2023

The first of these is a sign offering free housing for those wishing to be an active part of the Kuroshima estate. Touching the sign will furnish interested parties with folder with multi-language note cards which cover what is on offer, what is expected and how to apply for a unit. Participation in this case means things like blogging the estate, promoting it through social media / Flickr, offering DJ services, and more.

These homes are offered to you free of charge. They are privately parcelled. You can pay with your choice of donation or work. If we do well, we can expand. If we door poorly, well you still have a private place to rest your head.
We are looking for designers, creators, artists, bloggers, photographers, scripters, DJ’s and other awesome people with talent that have great potential, but lack opportunity … You must produce something or contribute in some way to the region and show proof of it. Your progress will be monitored bi-monthly or monthly as our time allows.
Let’s work together. Let’s be creative. Let’s have fun!

– Extracts from the Kuroshima rentals cards

Kuroshima, July 2023

Flanking this information board are two smaller Torii gates, each home to a teleport system. One of these provides a route up to the main teleport hub which connects to the locations in the sky. The second uses an Experience to (literally) cannonball visitors around the ground-level locations within the region. However, when it comes to exploring the ground level it is best to do so on foot in order to fully appreciate it.

A walk around or through the restaurant will bring visitors to a bridge spanning a cleft opened by waterfalls dropping from the rocks – although it has been converted into something of an open bath-house, the waters no doubt startlingly fresh and cold as that are caught from the falls, a (presumably) subterranean exit allowing the unused water to reach the surrounding bay.

Kuroshima, July 2023

On the far side of the bridge, a path winds through a garden before descending to reach a shale-like beach to provide access to the bath-house. As it does so, it runs between cliffs shadowed by trees and a small public house sitting just above the open waters on a low table of rock. From here, it is possible to start a partial circumnavigation of this island – one of a number making up the setting -, passing around the south to where a narrow channel can be waded across to reach a shingle sandbar of the next. This is home to a open-sided house sitting as a quite retreat and the beach stretches away from it as a tongue of land separated from two further islands by narrow channels.

From here it is possible to reach the large central island, home to an impressive Japanese house of traditional design, beautifully furnished and offering multiple places in which to pass the time. This in turn offers a further shallow wade to the north-east to where a beach reaches back to the uplands where the landing point and restaurant sits. It is from this beach that the rentals might be reached; or for those who prefer, the eastern end of the low-lying island presents a bridge spanning the water to its much taller neighbour and the last of the islands in the group.

Kuroshima, July 2023

Rising cone-like from the sands which almost completely around it, this island has two routes up its steep, hardened lava-like slopes. One of these passes up the southern slopes alongside a set of human-made and natural-looking pools fed by waterfalls sourced from springs at the top of island. However, this route does go all the way to the top. For that, climbers must travel to the northern end of the island, where winding stone stairs pass by way of giant banyan and a vertiginous drop to end at the bridge spanning the island’s waterfalls and access a hilltop lookout point / hideaway.

All of which sounds straightforward, but actually (and intentionally) skates over a lot. As noted, there are multiple points of interest to be found throughout the islands. While the major points of interest can be reached via the experience-led teleport, the keen-eyed should spot them whilst exploring on foot. For example, those descending from the landing point to pass along the beach to the bath-house mentioned earlier can hardly fail to miss the stone doors set within the cliffs under the shade of cliff-side trees. Touch these doors and they will part to reveal a hidden pool guarded by exotic plants and giant flame sconces held aloft by two mer statues.

Kuroshima, July 2023

It looks a simple, hidden space, a cosy cavern – if one devoid of places to sit, leading to the temptation to turn and walk out again. But the wiser traveller will wade into the pool and allow themselves to be swallowed by the waters. In doing so, they will enter one of the region’s hidden worlds; a place sitting beneath the waves, reach via a descending tunnel and chambers off-shots to reach a place of ruins and a drowned dome ideal for dancing (if perhaps lacking a a dance machine) and, beyond it, an garden perhaps inspired by a song.

Those taking the teleport arrow up to the sky hub will find yet more to explore – the region’s futuristic club venue, a room devoted to magic, Persian baths, a way back to the undersea world, a games world, the local stores and a suite of rooms which would not look out of place on the set of Blade Runner, and more. But rather than prattle on about all of these, I’ll instead just say each is worth a visit and / or offers more opportunities for photos – and this obviously, Kuroshima makes for a more than engaging visit.

Kuroshima, July 2023

My thanks to Morganacarter and Shawn Shakespeare for the pointers.

SLurl Details

 

More artistic beauty of steam machines in Second Life

IMAGO Suburbs Galleries, July 2023: Hermes Kondor – Mechanical Whispers

In 2020, Hermes Kondor presented an exhibition of his physical world photography focused – pun intentional – on the Tejo Power Station (and now museum) in Lisbon. It was a captivating collection of photographs, richly demonstrating Hermes’ skill as a photographer and in the manner in which it tweaked curiosity about this outstanding Portuguese landmark. It’s also one I covered in The beauty of steam machines in Second Life.

While I am admittedly getting to it a little on the later side – the exhibition having opened on July 7th, 2023 – Hermes is now back with a further collection celebrating another or Lisbon’s historical industrial landmarks, and which again offers an opportunity to both admire his photographic eye and to learn about an important physical-world landmark.

Mechanical Whispers, hosted by Mareea Farrasco via her IMAGO Suburbs Galleries, presents a series of monochrome images of Lisbon’s Museu da Água (Water Museum), formerly the Barbadinhos Steam Pumping Station, responsible for pumping fresh water to the city delivered to the artificial Barbadinhos reservoir by the Aqueduto das Águas Livres (“Aqueduct of the Free Waters”), itself one of the most remarkable examples of  18th-and 19th-century Portuguese engineering.

IMAGO Suburbs Galleries, July 2023: Hermes Kondor – Mechanical Whispers

From the 1880s through until 1928, the steam engines of the pumping station pushed water to more households across Lisbon that had been able to be reached prior to it entering service. Given its historical significance, safter its working life ended, the station eventually became a museum, retaining the great pumps and engines used to drive water from the reservoir to the city proper.

Such was the historical importance of the museum’s role in the conservation and dissemination of European cultural heritage, in 1990 it was the recipient of the prestigious Council of Europe’s European Museum of the Year Award, remaining (at the time of writing) the only Portuguese to be so honoured. Since then, the museum has continued to evolve, encompassing modern display areas offering insights into water and its importance to life, research, science, and topics such as developing sustainable supplies of fresh water in the face of climate change and population growth, as well as providing event spaces for conferences, etc.

However, it is in the steam and pump rooms where the museum holds its magic, and it is these which are the subject of Hermes’ photography. Presented entirely in monochrome, Mechanical Whispers offers an entirely unique perspective of these once mighty machines by focusing not just on their bulk and hard-edged engineering, with its heavy iron forms of its boilers and bulky pipes with oversized nuts and bolts joining their various segments, but also on the smaller – but equally important – forms of the stations, gauges, pressure valves, pistons and pressure releases.

IMAGO Suburbs Galleries, July 2023: Hermes Kondor – Mechanical Whispers

That they are in monochrome, the images might be seen by some as missing the richness of colour evident in the actual museum, with is rich wooden floors, widespread use of brass / copper in its smaller piping and the polished steel of pressure caps and the like.  However, I’d actually disagree; the use of monochrome allows many of these pieces to use a chiaroscuro-like used of dark and light. The former, seen within the machinery itself, gives a sense of a brooding sense of presence, whilst the latter – in the form of the brickwork and natural light falling from skylights above – combines with that sense of brooding presence gives the machinery a sense of life, as if giants are asleep within the alcoves and the shadows, requiring only the slightest noise to bring them to heavy wakefulness.

Coupled with this is a marvellous use of near-macro levels of focus coupled with the use of depth of field. This again brings the small elements of the remarkable engineering present within the machinery to life, allowing us to see the beautiful simplicity of a simple spiral screw valve, together with the craftsmanship evident within something as simple as a pointer on a pressure gauge, and the elegant simplicity of making adjustments to a complex machine by simply altering the position of a piston arm.

IMAGO Suburbs Galleries, July 2023: Hermes Kondor – Mechanical Whispers

Occupying both “hanger” buildings of Imago’s Suburbs Galleries, Mechanical Whispers is a genuinely engaging exhibition by a master photographer; one which not only presents a unique view of its subject but also for the way in which encourages the visitor to learn more about that subject and its history.

SLurl Details

2023 SL SUG meetings week #30 summary

Journey Garden, May 2023 – blog post

The following notes were taken from the Tuesday,  July 25th Simulator User Group (SUG) meeting. They form a summary of the items discussed and is not intended to be a full transcript. A video of the entire meeting is embedded at the end of the article for those wishing to review the meeting in full – my thanks to Pantera for recording it.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas.
  • These meetings are conducted (as a rule):
  • They are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Server Deployments

  • On Tuesday, July 25th, 2023, all simhosts on the the SLS Main channel were restarted without any deployment.
  • On Wednesday, July 26th, 2023, RC currently on the BlueSteel channel should be expanded across all the channels. This comprises:
    • llGetPrimitiveParams will be able to identify animesh.
    •  The estate ban limit gets raised to 750, and the number of estate managers to 20, Not that the viewer-side changes to access these updates can be found in the Maintenance U(pbeat) RC viewer, listed in the Viewers section, below.
    • Two new LSL functions for LSD llLinksetDataDeleteFound and llLinksetDataCountFound.
    • Changes to UUID generation on certain items per my week 26 SUG meeting summary (e.g. textures, notecards, materials (particularly the upcoming PBR Materials)) to reduce the amount of duplication. These changes will not impact  UUIDs for objects rezzed in-world or made by the viewer.
    • Further work to correct some of the friends issues (as seen with BUG-232037 “Avatar Online / Offline Status Not Correctly Updating”). However, how effective these updates might be will not be fully understood until the update has been more widely tested through general use on Agni.

Viewer Updates

No updates at the start of the week, leaving the current official viewers in the pipeline as:

General Discussion

  • [Video: 9:21 (start)] A discussion on integrated development environments (IDEs) for developing LSL code, leading to a broader discussion on LSL scripting, coding in general, helping new users with getting started with LSL, together with a significant discussion on better means of handling stack heap collisions, and more. This runs through the majority of the meeting.
  • [Video: 19:50-23:38] The unbinding of the Experience KVP database read / write functions from land (users will still require an Experience to access the KVP database) is still awaiting a initial RC channel release.
  • [Video: 47:49] A fix for BUG-233772 “llHTTPrequest times out after 40 secs” is now live.
  • Further requests for LL to devote more resources towards improving region crossings.

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.

A visit to a cloud island in Second Life

Cloud Island, July 2023 – click any image for full size
Transport yourself to this abandoned island, among horses, seagulls, waves, snow-capped peaks; here nature has taken over, the beauty of a solitary place where paths and trails help us to appreciate all that nature offers us.

– About Land, Cloud Island

So reads the description for the public Homestead region of Cloud Island, another location in Second Life Shawn Shakespeare pointed me towards at the start of July 2023 and which I finally managed to drop into during the latter half of that month.

Cloud Island, July 2023

What appears to be a group build under the Country by V&L partnership, led by LunetteLuna and Vincy7, this is a setting which does pretty much what it says on the tin: offers a natural, almost untamed island location where nature is in command, and the touch of human hand is light. It’s a place ripe for exploration on foot or on horseback, and where lovers of all things equine will feel very at home.

These latter points are immediately apparent at the coastal landing point on the east side of the island, where a small cup of a beach, swept by spray and rain, is cupped within the protection of low-lying and outstretched arms of rock as they reach towards deeper waters.

Here, far enough from the spray, rain and flotsam the tide has brought to the sand to avoid getting wet, a horse is hitched to a rail, ready to rez a rideable version for visitors to use in their explorations. Roughly-made steps sit just behind this rezzer, pointing the way for explorations to begin.

Cloud Island, July 2023

Of course, you don’t have to necessarily take to one of the horses available in the rezzer; if you have a wearable horse, you can opt to use that, or you can opt for good old shank’s pony. Whichever you take, the island offers multiple routes of exploration, some forming trails which follow the natural lie of the land and might have – at least in part – be the result of the local wildlife using them down the years; others carry hints that humans are responsible for them, and sit as a reminder that whilst deserted now, the island wasn’t always so.

One of these trails circumnavigates the island, skirting between water and hillsides, passing around the coast and under rocky arches, revealing places to sit and evidence of past habitation and tragedy, with an attempt at preventing further such tragedies standing just off the coast to the north before the trail returns once more to the landing point and the stream tumbling down through the island’s single, deep valley.

Cloud Island, July 2023

Depending on the direction taken when setting out to follow the path, visitors might quickly come across a track running up the valley and the pool of water within it, or around the outside of the ridge forming one side of the valley as the trails climbs north around the island, a further path leading up to the head of the valley to overlook the falls feeding the broad pool below.

Another path almost reaches into the valley, this time from the landward side of the island. The path switchbacks its way up through the hills from the landing point, dividing as it goes, one arm reaching up and then down into the valley, another passing over the ridge separating the east and west sides  of the island, plunging down on the far side to re-join the coastal trail, whilst a third travels south along that same ridge to where it forms a headland and a bench under the spreading branches of an aged tree.

Cloud Island, July 2023

For those wishing to climb the snowy heights , a further path continues upwards into the snows and the clouds before once again switchbacking back down to the remnants of what might have once been a small homestead farm on the island – and if so, possibly account for the horses and goats now present across the landscape.

Rugged in its beauty, open to a wide range of EEP settings and ripe for photography and exploration, Cloud Island makes for an ideal destination for exploration and the camera-happy.

Cloud Island, July 2023

SLurl Details