Previewing Lab Gab with Izzy Linden & the return of the Solution Provider Directory

via Linden Lab

The next edition of Lab Gab will be live streamed on Friday, May 22nd at 10:00 SLT (18:00 UK; 19:00 CET). For those who have not seen the official blog post about it, the segment will feature Izzy Linden of the Second Life land team.

Izzy has been with the Lab for some 13 years, working with the Land Team in various roles. Most recently he has apparently been working on a new Solution Provider’s Directory, which will be a core part of time on the show.

For those unfamiliar with it, the Solution Provider’s Directory formed a part of the Second Life Solution Providers Programme, this provided the means for businesses and organisations seeking specific skills – scripting, building, etc., – to make contact with individuals or companies / organisations providing such capabilities. At its height, the original solution provider programme included general users active within Second Life through to “gold” solution providers – those who had formalised their status (e.g. as a company of some form).

Izzy Linden with Lab Gab host Strawberry Linden

The original Solution Provider programme comprised a dedicated micro-site on the “old” Second Life web properties, and was supported by an in-world group and mailing list (SL Dev), a dedicated in-world region, and a series of SL wiki pages. However, it entered something of a decline from around the start of 2010 onwards, and in May 2012, the Lab announced the programme was to be wound down – see: End of the road for the SL Solution Provider Programme).

Since then – as far as I’m aware, the Solution Provider Directory has lain largely dormant, but as the Lab Gab announcement notes, it is now being revived (and in fact has two “full service” providers already listed), apparently driven in part by the number of business enquiries Linden Lab has received as a result of the current SARS-CoV-2 pandemic.

Exactly whether or not this means LL will attempt to revive the broader aspects of the old Solution Provider Programme – direct links to relevant micro-sites such as connect.secondlife.com to better surface information on solution providers, together with a mailing list / in-world group and and supporting region, etc., – remains to be seen (although I’ve dropped a question or two on this ahead of the programme!).

If you have any questions for Izzy about concierge work, the Land Team and / or the solution provider programme, you can submit your own questions via the Lab Gab Google form.

As usual, the programme will be streamed via YouTube, Facebook, Mixer, or Periscope, and if all goes according to plan, I’ll have a summary of the video (and the video itself) available soon after the the broadcast, for those unable to watch live.

Melu’s Roadside images in Second Life

Melusina Parkin: Roadside

Currently open at Melusina Parkin’s gallery is Roadside, her latest collection of images taken from around Second Life, which will continue through May and June. Presented in Melu’s familiar and captivating close-up style, they present a series of pictures with a theme of road trips – but with a very specific focus, as she explains in the introduction to the exhibition:

Diners, motels, pump stations, garages are elements of a “road popular culture” developed in wide spaces crossed by monotone and endless roads. We can’t imagine a motorway without them.

Like mountains, hills, fields, lawns and rivers, they are part of any landscape we see when travelling through the country.

– Melusina Parkin

Melusina Parkin: Roadside

So it is that we have a series of images of motel signs, petrol (gas) stations and pumps, parked vehicles, wooden walls of motel cabins and more, each one offering a unique take on the idea of the Great American Road Trip. Within them are many of the icons of that tradition – the coupé with its top down, the ribbon of dead-straight road vanishing into the distance, the metal-sized roadside diner, the pannier-laden motorbike, and so on. However, they are presented in such a way that rather than simply offering a scene for us to appreciate, Melu once again frames them in a manner that invites a story.

Take Roadside 3, for example: a battered yellow coupé sits parked in the foreground, inviting us to consider it: it’s condition, who might own it, where might they be going, and so on. Then, beyond it and through partially shaded windows, we can see the familiar bright red vinyl seating of a diner – something that always inspires a feeling of warmth and comfort, and our thoughts are similarly comforted with ideas of good food and rest in a friendly environment, whilst also broadening the story of the owners of the car: what might they be eating, what conversations are going on at their table, and so on.

Melusina Parkin: Roadside

Similarly, Roadside 5, with the motorcycle parked before petrol (gas) pumps immediately spins out thoughts of the freedom of riding the open road through to (perhaps) thoughts of iconic road trip films like Easy Rider. And so it goes on around the four walls of the gallery space (a single room at the top of her store).

There is perhaps a wider context for this exhibit as well. June will mark Second Life’s 17th anniversary with the familiar Second Life Birthday celebrations taking place. The theme for this year’s event, the theme is road trips and vacations, so Melusina’s Roadside might be said to offer a lead-in to the celebrations.

Melusina Parkin: Roadside

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2020 Simulator User Group week #21 summary

Sea Brook, April 2020 – blog post

The following notes were taken at the Simulator User Group meeting held on Tuesday, May 19th. Not a lot was discussed in terms of meaningful reportage (again), so just a short update on server deployments / official viewer updates.

Simulator Deployments

Please refer to the simulator deployment thread for updates.

  • On Tuesday, May 19th, the majority of the grid was updated to server maintenance release 541970, comprising:
    • A fix for a bug that disabled the “Acquire an Experience” button for some premium users – see Bug-228676.
    • Internal fixes.
  • On Wednesday, May 20th there should be two RC deployments:
    • 542403, to fix the group notice archive timestamps bug – going to Bluesteel, LeTigra and Preflight.
    • 542391, with further updates related to the cloud migration – going to Magnum and Snack.

SL Viewer

On Tuesday, May 19th:

The remaining official viewer pipelines are as follows:

  • Release channel cohorts:
    • FMOD Studio RC viewer, version 6.4.2.541570, issued May 11th.
    • CEF Special RC viewer, version 6.4.1.541204, dated April 30th.
  • Project viewers:
    • Mesh uploader project viewer, version 6.4.2.541645, issued May 15th.
    • Copy / Paste viewer, version 6.3.5.533365, December 9th, 2019.
    • Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.532999, November 22nd, 2019.
    • Legacy Profiles viewer, version 6.3.2.530836, September 17th, 2019. Covers the re-integration of Viewer Profiles.
    • 360 Snapshot project viewer, version 6.2.4.529111, July 16th, 2019.

 

Tutorial: Viewer Camera Presets

The default viewer camera placement has long been the bane of the Second Life viewer. Placing the camera well above and behind the avatar, it gives an awkward over-the-head view of the world, rather than the more intuitive over-the-shoulder view seen in many video games.

While the camera’s debug settings have allowed a custom camera preset to be set-up, it has never really been possible to easily create, save, and swap between presets according to need.

Table of Contents

The Camera Presets controls, developed and contributed by Jonathan Yap, the developer responsible for the graphics presets options in the viewer (see Avatar Complexity and Graphics Presets in Second Life for more), changes this. It is a capability that allow users to create one more more custom camera presets within the viewer to suit particular needs and then save them. This means, for example, you can now have a camera position for general exploring, another suitable for combat games, another for building, etc., all of which can easily be accessed and used at any time.

This tutorial explains how to create and use presets via Camera Presets options.

Note: at the time of writing, the camera presets options are only available in the official viewer, version 6.4.2.541639 or later.

UI Elements

There are five UI elements associated with creating and using camera presets:

  • The Camera Presets icon and drop-down – presenting the means to quickly access and use created camera offsets.
The Camera Presets icon, found in the top right of the viewer window, and a populated version of the drop-down that can be displays on clicking on it.
  • The Camera Controls floater. This provides access to provides access to the following:
    • The familiar “on the fly” controls for positioning the camera / selecting any of the pre-set camera positions, setting the camera focus or switching to Mouselook. These can also now be used to create a custom camera preset.
    • Camera Position floater for creating new camera presets numerically.
    • Save Camera Preset floater – save any preset you have created or replace an existing preset with new values.
    • My Camera Presets floater – allows you select and delete any preset you have created, or reset your camera to one of the viewer’s default front, side or rear camera positions.
    • In addition, the Camera Controls floater includes a drop-drop menu to provide quick access to any custom camera presets you have created.
The Camera Controls and camera presets floaters – click for full size, if required

Creating a Custom Camera Preset

Using the Camera Controls

  1. Open the Camera Control floater by:
    • Hovering the mouse over the Custom Preset icon at the top right of the viewer window to open the drop-down and then clicking the Open Camera Floater button OR.
    • Clicking on the Camera Controls (Eye) button in your viewer’s tool bar, OR
    • Selecting Me→Camera Controls… from the viewer menu bar.
  2. With the Camera Control floater open, clicked the required view button (Front, Side, Rear) if required.
  3. Use the camera orbit, slide and zoom controls on the left of the camera floater to position your camera as you would like it to be relative to your avatar.
  4. When you are satisfied with the camera position and angle, click Save As Preset button in the floater, and:
    • Either make sure the Save As New Preset radio button is selected and type a name for the preset in the text box.
    • Or click the radio button for Replace a Preset, then click the button to display a list of current presets and highlight the one you wish to replace (including one of the three default positions, shown in italics).
  5. When you have entered a name or made your choice, click Save.
Using the camera controls to create a camera preset

Using the Precise Controls

If you have a numeric set of camera and focus offsets you use (e.g. such as those provided by Penny Patton, or use the table below to set your camera to some typical view points):

  1. Open the Camera Control floater by:
    • Hovering the mouse over the Custom Preset icon at the top right of the viewer window to open the drop-down and then clicking the Open Camera Floater button OR.
    • Clicking on the Camera Controls (Eye) button in your viewer’s tool bar, OR
    • Selecting Me→Camera Controls… from the viewer menu bar.
  2. In the Camera Controls floater, click on Use Precise Controls.
  3. In the Camera Position floater:
    • Enter the X, Y and Z figures for the camera offset position.
    • Enter the X, Y, Z figures for the focus offset position,
    • Use the slider to set how near / far the camera is to be positioned from your avatar.
  4. When you are satisfied with the camera position and focus, click Save As Preset button in the floater, and:
    • Either make sure the Save As New Preset radio button is selected and type a name for the preset in the text box.
    • Or click the radio button for Replace a Preset, then click the button to display a list of current presets and highlight the one you wish to replace (including one of the three default positions, shown in italics).
  5. When you have entered a name or made your choice, click Save.
Setting a precise position for a camera preset

The following table offers Penny Patton’s recommended positions for over-the-shoulder camera presets.

Over the Left Shoulder
Centre
Over the Right Shoulder
Camera Offset
X= -2.0
Y= 0.4
Z= -0.2
X= -2.0
Y= 0.0
Z= -0.2
X= -2.0
Y= -0.4
Z= -0.2
Focus Offset
X= 0.9
Y= 0.7
Z= 0.2
X= 0.9
Y= 0.0
Z= 0.2
X= 0.9
Y= -0.7
Z= 0.2
Offset Scale Slider
1.5 1.5 1.5

Using Your Custom Presets

From the Presets Icon

  1. Hover the mouse over the Custom Preset icon at the top right of the viewer window to open the drop-down.
  2. Click on the required preset name to select it.

From the Camera Controls Floater

  1. Click on the Use Preset button in the Camera Controls floater.
  2. A drop-down of custom camera presets is displayed.
  3. Click on the required preset name.
  4. The preset is selected, and the button updates to display the preset’s name.
Using a custom camera preset

Deleting or Resetting Default Presets

Notes:

  • You can only delete custom presets and reset default presets.
  • No confirmation is requested: actions will be immediately implemented – so if you have overwritten one of front, side or rear camera position presets, your custom version of that preset will be lost when reset.
  1. Display the Camera Controls floater.
  2. Click the gear icon.
  3. The My Camera Presets panel opens (may default to the top left of your screen).
  4. Hover the mouse over the preset you wish to delete or reset.
    • Custom presets will display a trash can. Click it to delete the preset.
    • Default presets will display a reset icon. Click it to return the preset to its original values.

Cherishville’s tropical summer in Second Life

Cherishville, May 2020 – click any image for full size

Lam Erin is a gifted landscape artist who is also responsible for the design of Cherishville, a Homestead region we have enjoyed visiting on a number of occasions over the past few years. This being the case, it was an obvious choice for a re-visit when we heard Lam have redressed the region for spring / summer 2020. For this design, Lam has turned to what is something of a traditional theme for the summer months in Second Life: a tropical setting that also includes a Mediterranean touch with the style of buildings selected for it.

Surrounded by off-region islands, the setting is in two parts: a smaller circular island that has the appearance of perhaps once having been a major fortification, but which is now home to a pair of stone houses and an old, copper-domed watchtower / lighthouse. Facing this, the rest of the region forms a curving finger of an island, the north-western end of which continues the theme found in the smaller island: cut-stone walls rising to a table-flat top, its paved parapet offering a walk for those so inclined.

Cherishville, May 2020

It’s easy to imagine this area as either a continuation of the old fort – the ruins of which still occupy a part of the round island – if not actual fortification, then perhaps barracks or similar. Now, however, it home to a Mediterranean-style villa and a farmhouse-style home, each with is share of outhouses, all perhaps built using the stones that once formed the fort’s own walls.

Beyond this, the land drops to a curved beach that cups a shallow bay in its arms. Curving north and east, it forms a beach-come-sandbar backed on its east side by rocks, with a single large outcrop supporting a second lighthouse. This is not a pristine place; the sand and the buildings on it show signs of age, while the north-eastern tip of the sandbar is home to a windmill that puts its time of construction as 1918. All of this gives a further sense of presence to the region and the idea it has been inhabited for a long time.

Cherishville, May 2020

An ageing psychedelic VW van and an old Lambretta / Vespa style scooter sitting on the beach give the suggestion that the region might have once been connected to one or more of the surrounding islands, allowing them to be driven here before being deserted.

The beach offers numerous places to sit, from deck chairs to sun loungers  to rowing boats, while those prepared to explore the south side of the island will find an old fisherman’s hut sitting atop a shelved beach. It offers a little more privacy than the more open beach.

Cherishville, May 2020

There were one or two rough edges to the setting we couldn’t help but notice during our visits – a building or wall set slightly above ground here, floating plants there, one or two unsupported flights of steps. These can be a little unsettling once noticed, and give the impression the region may have been put together in a hurry. However, during one of my return visits I did see Lam working on things, so it’s likely this ruffles are liable to be smoothed out as he has time.

As noted at the top of this article, tropical  / Mediterranean themes tend to be a popular choice for region designs as spring progresses into summer in the northern hemisphere. What sets Cherishville apart is the sense of longevity / history I’ve alluded to here that is imbued in the region’s design; this allows a visitor to build up a story about where the island might be, and the past it may have seen.

Cherishville, May 2020

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Dropping in to Michiel Bechir’s Gallery in Second Life

Michiel Bechir Gallery

One of the best ways to see art in Second Life is to visit the many boutique galleries that can be found across the grid. I say this because they generally have limited space, and so offer a small number of artists on exhibition, allowing a visitor to better appreciate the art on offer without feeling overwhelmed by the sheer volume of work or the number of artists.

Take Michiel Bechir’s gallery, for example. The latest exhibition there features the work of four artists: two offering individual exhibits, and two forming a joint exhibition.

Michiel Bechir Gallery: RoseHanry

With Sunrises, RoseHanry presents a collection of eight images on that subject, with her introduction:

The theme for this exhibit was born when I visited the amazing private SIM “Vintage Lace” owned by the talented Skip Staheli and Delinda Dench. I took a photo that I posted on Flickr by the name a new sunrise which is included in the collection of photos in the exhibition.

I grew up near beaches where I had the privilege to watch sunrises and sunsets building the skies in fascinating lights and colours, and I have tried to re-create that magic on my works in a different way that I am use to doing.

– RoseHanry

The result is a selection of eight tonal pieces ranging from monochrome through sepia to full colour that offer personal. In particular this use of tones helps to bring out the rich differences a sunrise can bring, from the seemingly black-and white of the very early dawn, when the Sun is so low on the horizon when facing it, the light seems to wash colour from your surroundings, through the the orange brightness that comes as the Sun climbs high enough for its light to be refracted by the early morning haze.

Michiel Bechir Gallery: Ethan Hawkins

Across the foyer is an exhibition by Ethan Hawkins, offering a mix of landscape and avatar studies, with a lean towards the latter. These avatar images are of a personal nature for the artist, reflecting as they do his relationship with his SL partner, Tresore. However, they each represent scenes anyone who has been in a relationship will both recognise and empathise with the emotions they represent.

Ethan’s landscape images are similarly evocative, offering romantic views of locations in Second Life which have a sense of having been painted without the appearance of being overly post-processed. This exhibition is rounded-out a a series of four images of waterfowl and an owl that truly bring the subject matter to life.

Michiel Bechir Gallery: Ladmilla and Eli

The upper floor of the gallery features a joint exhibition by Ladmilla and Eli Medier, who between them run The Edge Gallery. They are perhaps best known for sharing Ladmilla’s images with Eli’s words, and have oft been featured in these pages. Here they share their images and styles. Both are accomplished in capturing pictures that offer a story, with their images here forming nicely contrasting, yet complimentary sets.

Rounding out the gallery’s art is a selection of Michiel’s own landscape images, featuring some of the many locations across Second Life, with this selection carrying an emphasis on green.

Michiel Bechir Gallery: Michiel Bechir

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