Linden Lab confirm the sale of Sansar to Wookey Project Corp – updated

Courtesy of Wookey Project Corp

On March 21st, and following rumours and conversations on the Sansar Discord server, I reported on Linden Lab having sold Sansar to Wookey Projects Inc (now referred to as Wookey Project Corp).  At the time, there was no confirmation from either Linden Lab or Wookey Projects on the matter (although I can note that since that post, I’ve had a brief conversational exchange with Wookey’s interim CEO, and hope to have more in the future).

On Tuesday, March 24th, Linden Lab, in response to assorted enquires issued a press release confirming the sale, which reads in part:

Linden Lab has had some inquiries from the public and media about the current happenings of Sansar. We are very excited to witness the unfolding of Sansar getting a fresh opportunity to thrive under the ownership of Wookey Project Corp., a San Francisco-based technology company that has assumed all operations without any interruption to operations or the Sansar community.

We are proud to have given birth to this amazing platform for creativity and live events, and encourage our community to continue the process of supporting Sansar as it shifts to new ownership. We’ve assembled a quick FAQ to address key inquiries about this transition.

Among other things, the release also makes clear that:

  • Wookey Project Corp. assumes all operations and management of Sansar, and Linden Lab is no longer involved with the platform.
  • The deal does not include or affect the ownership, management and operation of either Second Life and Tilia Inc., which continue under Linden Lab’s sole ownership.
  • However, Tilia Inc., has been contracted by Wookey Projects Corp as a third party service provider to perform certain back office functions for Sansar, including the issuance and redemption of Sansar’s in-game virtual tokens.
  • Wookey’s aim for Sansar is to “continue to evolve [it] as the premier platform for live events and entertainment including (but not limited to) support for VR, while Second Life is positioned as the Internet’s leading user-created virtual world platform.

Further to the announcement, a familiar face at Sansar – Galileo, the community manager there – issued a Sansar blog post that also provided a further official confirmation, reading in part:

Meet the new Sansar. Recently we were presented with an exciting opportunity: strike out on our own as a new entity, under new management with a focus on premier virtual events. We knew we needed to keep together our team and our vision, and the incredible community we’d built over the years.

Lucky for us, there was a company out there just as ambitious and passionate about virtual events as we were – a team that is nurturing and expanding our platform to new heights, deploying capital and expertise in a time full of opportunities for virtual communities around the globe. This week, we’re thrilled to join their family officially. Join us in saying hello to our new owners, Wookey Project Corp.! 

Galileo’s post also makes it clear that Wookey intends to continue building Sansar as a platform, stating:

What does this mean for you? More of the amazing events you know and love! More cosplay karaoke, more zero-gravity game nights, more of the massive interstellar shows that Sansar’s known for – thousands joining from anywhere in the world for one-of-a-kind live performances. You can also expect more features for meeting, socializing and hanging out with friends from around the world. Possibly even more ways to experience Sansar across different devices (more on this in weeks to come!). Nothing will change in your day-to-day.

In these challenging times, we know just how important it is to stay connected. That’s why we’ll be working hard these next few weeks to bring people together with new shows and surprises. Meet-and-greets and live performances from some of music’s biggest names. Virtual versions of the festivals you thought were cancelled or postponed. It’ll be the most fun you ever had staying home!

I recommend both the press release and Galileo’s post for further information, and I will likely resume coverage of Sansar in these pages in the near future.

Those interested can also catch-up on my own look at Wookey here: Sansar: looking at the apparent new owner – Wookey Projects Inc.

Update: Sheri Bryant (formerly Linden Lab’s General Manager for Sansar) and Julia Munck (formerly VP of Product for Sansar) both appear to have departed Linden Lab in the course of the last week. Whether they have moved across to join Wookey or not has not been confirmed – but such a move would appear to make sense for both Sheri and Julia and for Wookey Project Corp.

6 thoughts on “Linden Lab confirm the sale of Sansar to Wookey Project Corp – updated

  1. Somewhat Sansar never really took off. Most people would prefer SL being developed further. Like what’s with implementing a mesh buildertool into the viewer?

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    1. Second Life has continued to be developed throughout Sansar’s run under Linden Lab – and may yet benefit from lessons learned in Sansar development. As to putting a mesh builder tool into the viewer – much easier said than done, particularly if you want the mesh to be decently optimised.

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      1. I doubt it. Iknow there is an external tool, that makes it very easy to transform a grouped prim object into a mesh. People have been using it, it took a minute and it was very effective in terms of prim count reduction.
        .

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        1. There are in-world tools for prim-to-mesh conversion via external generators, sure. But do these produce properly optimised content (“optimised” doesn’t necessarily mean “lower LI”)? Mesh is a complex creative tool, one that already suffers from poor optimisation (for a variety of reasons ranging from the nature of the uploader through to people’s lack of knowledge about its potential for performance impacts). So while not saying it cannot be done, actually ensuring decently optimised (vertices, LODs, etc., etc.) and performant mesh can be produced entirely within the viewer / with simulator / back-end assistance would be a very non-trivial task. Not to mention the level of UI complexity it could introduce – hence why LL have so far kept well away from it.

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