As I’ve previously reported (see: Linden Lab confirm Second Life iOS client in the making), Linden Lab is developing a companion app for Second Life that will run on Apple’s iOS.
Recently, during a Meet the Lindens session held at SL16B and at a Third Party Viewer Developer meeting, Oz Linden, the Senior Director, Second Life Engineering, provided further information on the status of the app, and what the initial release of the application will include.
While there is a degree of overlaps between what was said at the two events, there were also some differences in the information provided, with the TPV Developer meeting in particular being used to give further information on the app.
This being the case, I thought I’d offer a mini-update on the status of the app’s development, combining the comments made from both meetings into a single bullet-point list, with the relevant audio extracts from both meetings also provided for reference.
Note that throughout, Oz is only talking about the initial releases of the app, and so these notes and the audio comments should not be taken to mean the app will be “feature complete” when it appears, but that it will be enhanced over time, hopefully developing features that will make it more client-like (e.g. Radegast, MetaChat, lumiya, etc.) in general capabilities.
Summary of the comments made:
- The app should initially be regarded as more of a communicator / companion app than a fully-rounded client:
- It will provide a log-in option, and chat options (IM, group chat). Local chat will not initially be supported.
- It will not present you with an in-world location, nor will your avatar rez in-world.
- Seen as being useful for merchants / business owners to maintain contact with customers when away from their viewer.
- Over time it will be enhanced – but additional capabilities are still TBD.
- In theory, the app should work with both iPhones and iPads, although there may be some configuration differences.
- The Lab have started the work of getting the initial test versions through Apple’s acceptance process.
- It is not clear how long this will take, as it is the first time the Lab have followed this route themselves. However, it is hoped the first test version should be available in the “not too terribly distant” future.
- When the app does appear, those wishing to test it will need to have TestFlight installed on their iPhone (or iPad), as the app will be made available though Apple’s beta testing environment for apps.
- The major reason for selecting iOS for building an app of this kind is that at the time the decision was made, Android was well represented by Lumiya.
- Some of the back-end infrastructure the Lab is building is support of the app might be applicable for use with a web application at some point. However, doing so is not in the current plans.
Oz’s comments from Meet the Lindens, June 25th, 2019:
Comments from the TPV Developer Meeting, June 28th, 2019 (these also include a comment on the app and iPads from Vir Linden):
Again: note there is some overlap between these two sets of comments.