Two snowy visits in Second Life

Hollyee; Inara Pey, December 2018, on Flickr
Hollyee – click any image for full size

There are lots of winter themed regions to visit at this time of year – I’ve already covered a number in these pages for 2018. So many in fact, it’s easy to end up with a mild case of snow blindness :). There is often a tendency to use many of the same elements in such builds – the DRD Polar Express train being one such example. So for this write-up, I thought I’d offer a couple of suggestion that are just that little bit different to the others we’ve visited thus far.

Hollyee is a homestead region designed by Agaras, offering a remote, wild winter setting. Surrounded by tall mountains shrouded in snow and mist, the central feature of the setting is an oval large frozen lake, its surface glittering like a star field and broken by a couple of islands.

Hollyee; Inara Pey, December 2018, on Flickr
Hollyee

The lake is set within a low-lying, wooded landscape, devoid of paths and get trails, but open to wandering under tree and over snow. The entire feeling is that of a remote mountain lake, well away from any major centres of population – but not so far away as to be totally in the wild.

This latter fact can be attested to by the presence of fresh hay that has been left out on the snow, offering horses places to eat, rather than leaving them to  forage under the snow for grass.  Whether the hay has been put out by a local farmer possibly living just beyond the landscape, or by whoever might live in the little A-frame cabin located in the south-east corner of the region, is up to visitors to decide.

Hollyee; Inara Pey, December 2018, on Flickr
Hollyee

The horses aren’t the only animals to be found scattered across the landscape. Wander through the snow as you circle the ice and you’ll find deer, rabbits, wolves and even polar bears – the latter both real and made from snow! Birds circle overhead while a lone owl hunts between the trunks of the trees. All of them serve to give the region a feeling of added depth, as does the local sound scape.

A skate giver is available close to the landing point, although if you have your own, you can obviously wear them. There are also skating poses available for use for singles and couples skating, while scattered across the landscape are a number of places for sitting and cuddling.

Hollyee; Inara Pey, December 2018, on Flickr
Hollyee

The second location I want to mention is Winter Dream. located over the home of Solo Arte, it is once again the work of resident artist there, Terrygold. Like Hollyee, Winter Dream presents a wilderness setting, beautiful in its snowbound, rugged beauty. It’s also another place where having local sounds on is essential to a visit.

Also like Hollyee, central to the design is a frozen lake, a flat expanse of ice from which the occasional hump of rock rises, and towards the middle of which a lone tree stands sentinel, boughs raised as if trying to ward off the steadily falling snow.

Winter Dream; Inara Pey, December 2018, on Flickr
Winter Dream

Around this lake is a rocky landscape, stepping upwards towards a surround rim of low cliffs. Two structures rise from the snow, the largest a two-storey stone-and-wood cabin, facing the landing point across the lake. Closer to hand, just to one side of the landing point and watched over by two snowmen, sits a wooden pavilion. A fire is blazing in the hearth here, with wooden chairs ranged before it, but the open sides suggest it might not be as warm as the fire might otherwise suggest.

The most direct route to the cabin is across the ice – but it’s also the boring way. It’s more interesting to head either north then east towards the cabin, or go east then north. Both routes will lead you via points of interest: deer at a feeder, outdoor seating areas,  – including an old Ferris Wheel (although it could perhaps benefit from blanket to help keep those sitting in it warm! 🙂 ) and so on.

Winter Dream; Inara Pey, December 2018, on Flickr
Winter Dream

The eastward route will take visitors over some of the ice, which extends around this side of the landscape. So if you have your own ice skates, you might want to make use of them. It also offers a slight climb up to the cabin – but so does the route running north then east from the landing point. Once inside, the cabin offer a place to dance and a break from the weather by the fire places.

Both Hollyee and Winter Dream are quiet, winter settings waiting to be enjoyed. Both are well presented, although each has its own small niggles. Hollyee has a few floating trees and rocks that can make themselves known when taking photos, while the volume of animated mesh snow in Winter Dream can impact performance (particularly if you run with shadows enabled). So do take note when visiting – but don’t let either put you off.

Winter Dream; Inara Pey, December 2018, on Flickr
Winter Dream

Really, if the snow hasn’t gotten to you too much, it’s worth grabbing your skates, wrapping up warm and enjoying either of these quiet wintry corners of the grid.

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Bryn Oh: Jane and Eloise in Second Life

Bryn Oh: Jane and Eloise

Jane and Eloise, the latest installation by Bryn Oh officially opens on Saturday, December 8th. As with much of Bryn’s art, this is an immersive installation that carries both a story and a level of interaction – although the latter is perhaps more of a focus than may have been the case with prior pieces.

I wanted to play with the idea of what art can be in the virtual space … In a museum or theatre we stand back and look at a painting or sculpture, we don’t touch them nor interact usually, while in the theatre the movie tells us a story and we sit and listen. We follow the camera where it leads us and should we wish to open a door or look under a bed.. well that is not part of the experience … With this work I wanted to have a short narrative within an artistic environment focusing on colour, line and form but also creating a gamification of the artwork itself.

– Bryn Oh on Jane and Eloise

Bryn Oh: Jane and Eloise

The narrative is that of two sisters – Jane and Eloise – who go fishing on Lake Superior. Theirs is not a happy tale, as they are caught by the changing weather, their boat capsizing on them. Sadly, Jane drowns, witnessed by Eloise, whose life is almost lost as well. Afterwards, Eloise is left tortured by guilt that she survived and nightmares – and the major part of the installation encourages visitors to share in those nightmares and to experience her confusion and distress first-hand.

The first element of the installation is a beach setting – the shoreline of Lake Superior, with changing tents set out on the sand and bathing wagons up to their axles in the water. If you have not previously accepted the Bryn Oh experience (or have revoked it since your last visit), you should accept it when prompted – as it is essential to your participation in the installation.

Travel along the breach and you’ll come to a small vignette depicting the final part of the fishing trip: Eloise, alive, washed up on the shore, the waterlogged canoe drifting just off-shore and Jane, laying just before the waves. Beyond this vignette, out on the horizon, the main part of the installation awaits: the brooding bulk of the maze.

Bryn Oh: Jane and Eloise

The maze is a symbolic recreation of the nightmares that get embedded within our mind after a traumatic experience. It is the mind of Eloise … With a traditional artwork you can then step back and say observe and contemplate [with] this work,  you enter the mind of Eloise and navigate a fairly scary maze trying to find the exit.

– Bryn Oh on Jane and Eloise

Providing you have accepted the experience, arrival at the entrance to the maze should equip you with a miner’s style lamp with head strap. A sign board on the wall near the entrance provides additional information on how best to enjoy it – in short, if you can’t use the recommended windlight (Firestorm should automatically switch to it), make sure you flick your viewer to at least midnight, enable projectors by turning on ALM and remove any face / body lights you are wearing. In difference to the instructions, you don’t need to have shadows enabled to obtain the projected light from the head lamp – but if you can run with them enabled, it adds considerably to the depth of the experience, allowing you to see it exactly as Bryn intended.

Within the maze, are corridors – patrolled by the demons of Eloise’s subconscious – and safe rooms. The idea is to make your way through the corridors, avoiding the monsters with the aid of the safe rooms. It’s a place best experienced in first-person Mouselook, and running may be required at times! In addition, some of the walls of the corridors include paintings, and elements of Bryn’s art can also be found in some corridors and in the safe rooms.

Bryn Oh: Jane and Eloise – exploring the maze with Bryn

Along the way you might find what I call mouse holes. The mouse holes are thin doorways that only a single avatar can squeeze through into another hallway, if a monster is coming you can slip through and they can not follow, but if you are with friends then there might be some frantic pushing and screaming as the monster approaches 🙂 The maze can be scary and cause some anxiety, in tests I have watched people who find mouse holes and linger by them afraid to go further out into the maze.

– Bryn Oh on Jane and Eloise

Bryn invited me to try the maze with her, and I have to confess, it is addictive. If the monsters do get you, you’re teleported back to the start – and they are quite capable of sneaking up behind you! I also recommend having local sounds on; this both allows you to hear the monsters and adds further depth to the piece.

Bryn Oh: Jane and Eloise

This is also a fascinating piece from a technical standpoint as well – and those from the Lab who read this review, I hop you’ll take note of what Bryn has to say vis-a-vis Pathfinding! Essentially, to prevent cheating, the maze rebuilds itself every hour, and as it includes creatures roaming it, it presented special challenges, as Bryn notes:

This work required that a whole new set of scripting was built because other forms would not work with it. For example, pathfinding is a great way to have a monster navigate a maze, except when a maze randomly rebuilds itself. In pathfinding the monster would need to know where each wall is, and then it could move through them.. when you make a new maze every hour the pathfinding creature can’t see those new walls. So a new type of movement had to be created where the creatures would “see” the maze as they move while also looking for people to chase.

– Bryn Oh on Jane and Eloise

All told the development of the maze took some 3 months, and the results are incredible – particularly if you happen to catch the maze rebuilding itself, as I did while exploring with Bryn.

Jane and Eloise has all the classic ingredients from Bryn: narrative, a beautiful use of light and shadow, colour and contrast, interaction and engagement, and despite the sadness of the narrative – offers a game element that when played with others or on your own can get to be addictive.

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2018 SL UG updates 49/2: mini-update

The Peak; Inara Pey, October 2018, on FlickrThe Peakblog post

Server Deployments

As per part 1 of this week’s updates, the RC channel were all updated on Wednesday, December 5th, with simulator maintenance package 18#18.12.04.522206, comprising:

  • Region stability improvements.
  • Simhost deployment improvements.
  • Logging improvements.

The Snack channel for the Environment Enhancement Project (EEP) was updated the same day to version 18.11.30.522125.

SL Viewer

There have been three updates to SL viewers during the week:

  • The Spotykach Maintenance RC updated to version 6.0.1.522263 on December 5th.
  • The Love Me Render RC updated to version 6.0.1.522045 on December 6th.
  • The Bake on Mesh project viewer updated to version 6.0.1.522127 on December 7th.

At the time of writing, the remaining viewers in the pipeline remain as follows:

  • Current Release version 6.0.0.520636, dated October 18, promoted November 14. Formerly the Animesh RC viewer..
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
    • Estate Access Management (EAM) RC viewer, version 5.2.0.520057, September 28.
    • BugSplat RC viewer, version 5.1.9.519462, September 10. This viewer is functionally identical to the current release viewer, but uses BugSplat for crash reporting, rather than the Lab’s own Breakpad based crash reporting tools.
  • Project viewers:
  • Linux Spur viewer, version 5.0.9.329906, dated November 17, 2017 and promoted to release status 29 November – offered pending a Linux version of the Alex Ivy viewer code.
  • Obsolete platform viewer, version 3.7.28.300847, May 8, 2015 – provided for users on Windows XP and OS X versions below 10.7.

End of Year Promotions

At the previous TPV developer meeting, it had been suggested that the Lab would try to promote two viewers to release status before the end of 2018. Given the Lab prefers to have at least two weeks between promotions and the No Change window comes into effect from Friday, December 21st, this would appear to be a bit of squeeze. Currently the front-runners for promotion have been given as the Spotykach Maintenance RC, the BugSplat RC or – on an outside chance – the Bakes on Mesh project viewer.

Remaining Published User Group Meetings for 2018

  • Simulator User Group: Tuesday, December 11th and Tuesday December 18th, 2018, 12:00 noon SLT.
  • Governance User Group: Tuesday, December 11th, 2018, at 13:00 SLT.
  • Open-Source Development User Group: Wednesday, 12th and Wednesday, December 19th 2018, 15:00 SLT*.
  • Content Creation User Group: Thursday, December 13th and Thursday, December 20th, 2018 at 13:00 SLT.
  • Server Beta User Group: Thursday, December 13th and Thursday, December 20th, 2018 at 07:00 SLT*.
  • Web User Group: Wednesday, December 19th, at 12:00 noon SLT.
  • Concierge and Land User Group: Thursday, December 20th, 2018, at 12:00pm SLT.
  • TPV Developer Meeting: Friday, December 21st, 2018 at 12:00 noon SLT.

* Subject to confirmation.

See the SL User Groups panel on the right for details of meeting locations. via their wiki pages.

Megan Prumier at DiXmiX

DiXmiX Gallery: Megan Prumier

Megan Prumier has been a presence at DiXmiX Gallery since it opened. She is responsible for the galleries’ overall look, some of her work has often been a subtle presence in the gallery. However for December 2018, she takes centre stage at the gallery with a major exhibition of her photography.

Moments of Intimacy is located in the Gallery’s lower floor Black exhibition hall. It is somewhat NSFW exhibition featuring nudity, but this should not overshadow the fact that it is captivating in tone and presentation.

DiXmiX Gallery: Megan Prumier

Some 17 images are present, all self-studies. Each presents a combination of a moment, a mood, an emotion, and / or a feeling – or some combination of these elements. In using just a single character in each piece, Megan presents a series of great personal depth; we are not so much viewing images as sharing in a particular moment of intimacy – be it happy, sad, introverted or extroverted.  In this, the nudity / potential erotic nature of any given image runs somewhat secondary to the story it has to tell.

Taken on its own, this is a remarkable exhibit, one that draws the viewer into the pieces on offer with great subtleness. When taken with Kimeu Korg’s Osmosis De Un Sueño, displayed on the mezzanine level (and which you can read about here), Moments of Intimacy has perhaps the perfect partnership.

DiXmiX Gallery: Megan Prumier

While the two artists are very different in tone and style, and yet they complement one another perfectly in the way in which both resonate at the emotional / mood level. As such, and even if you’ve previously seen Kimeu’s exhibition, I strongly recommend taking the time to see both side-by-side whilst they are both on display.

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Exploring Mesmeric Cove in Second Life

Mesmeric Cove; Inara Pey, December 2018, on Flickr
Mesmeric Cove – click any image for full size

Mesmeric Cove is a full region designed by Yosh Shi Juan (Macximuss Zsun) and Duckie Pops Juan (CandyHarlequin). It is described as:

An idyllic seasonal RP community sim with picturesque views, vacation and rental homes, honeymoon, restaurant, hangout, scholars hall, ballet theatre and more.

Mesmeric Cove; Inara Pey, December 2018, on Flickr
Mesmeric Cove

Currently decorated for winter, the region presents a pleasant small-town feel; a coastal location backed by high, snowy mountains., and with plenty to see and enjoy while exploring – but visitors should keep in mind a number of the houses are private rentals, and so care should be taken to avoid intruding into private properties.

Visits start in the town, located ton the north side of the region. On arrival, visitors are greeted with text that has the making of a mystery story:

As you step off the train, a rush off warm steam brushes your face. You make out the faint shadows and glows of light of what looks like a quiet town, or is it? Your curiosity impels you too travel deeper. Can you unlock the history of Mesmeric Cove.

Mesmeric Cove; Inara Pey, December 2018, on Flickr
Mesmeric Cove

I assume this is intended to invite a spirit of casual role-play, although quite what form the role-play might take is unclear to me.  But even without that knowledge, the greeting adds atmosphere to the start of a visit.

The train in question is the DRD Polar Express locomotive, shrouded in snow and emerging from a snowy tunnel. Th track it sit on splits the little town in two, forcing visitors to walk around a little coffee-house to reach the second street.

Close by, at the nearer end of the town, a footpath rolls gently eastwards down to a clock tower and the impressive bulk of the Mesmeric Scholars Hall and the Bonne Nuit Theatre.  A broad road separates the hall and theatre and from a little rows of houses which appears to be some of the rentals, as it curls to the waterfront and a cold-looking ocean.

Mesmeric Cove; Inara Pey, December 2018, on Flickr
Mesmeric Cove

On the far side of the hall and theatre to the houses, the land is split by a narrow stream. Beyond this, the region has a wilder, unsullied look, the houses more remote as they face out to the sea to the east and south. To the south and west, the land climbs is rocky steps, a mix of paved footpath and wooden steps offering a way up. At least one of the houses here appears to be a rental, as might be the case with the house on the highest peak, even though the cable car rising from the north-west side of the town below arrives  alongside of the house.

Whether visiting for photography looking for a home, Mesmeric Cove could well be worth a visit. For photographers, paying the group fee of L$100 will provide rezzing rights, and there are a number of place to enjoy for avatar photography while the region offers many vantage points for landscape images. There are a fair few places to simply sit and relax to be found scattered around – including a static hot air balloon, and when it comes to photography, there is also a Flickr group for those who wish to share their pictures.

Mesmeric Cove; Inara Pey, December 2018, on Flickr
Mesmeric Cove

All told, a pleasant spot to visit and appreciate.

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With thanks to Shakespeare and Max for the landmark!

Twelve years in Second Life

At home

Twelve years ago on December 5th, 2006, I decided to give Second Life a second chance, creating Inara Pey in the process. At the time I never expected to actually still engaged in the platform 12 months on from that date, let alone twelve years – but here I am. Not bad for someone who was at one time considering hanging up her Second Life boots (so to speak) on reaching 10 years.

So why am I still here?

I can probably sum that up in three words: fun, discovery, and freedom. Fun, because – as well all know – Second Life has an awful lot to offer, from playing games through learning to role-play, to doing things we cannot (or would not) do in the physical world. For me, and as I’ve mentioned in the past, it’s the ability to do things like skydiving, or to enjoy flying whenever I want (or the expense of actually owning / leasing a plane or obtaining my PPL!) or to get out on the water under sail or power.

Black Bayou Lake; Inara Pey, October 2018, on FlickrThe ability to explore so many fabulous places, like  Black Bayou Lake, is one of the reasons I continue to enjoy Second Life 

Discovery, because Second Life is always evolving. Not just technically – although this year, with the “15 reasons” roadmap, there’s hopefully ample evidence of this – but also in terms of how regions are always in flux. Yes, it is sad when places vanish, and the shrinkage of the last few years has been of fiscal concern (although not necessarily indicative of any large-scale loss of users): but when it comes to publicly accessible regions, things are surprisingly stable – as fast as one popular place vanishes, another pops up elsewhere.

Twelve years – and counting!

Freedom, in that Second Life allows us to meeting, mingle with, get to know, spend time with, people from all over the world, most of whom we’d probably never likely meet in the physical world. This obviously feeds back into both the fun and the discovery elements, as sharing with friends adds depth to everything we do.

There’s also the aspect that our avatars allow us to be who we wish to be, as well as potentially allowing us to extend ourselves in ways that may not be otherwise expressed. I’m actually a lousy formalised role-player, for example; finding a character inside of myself, one I can maintain and live through with personality aspects perhaps foreign to my own, is something I’ve never managed to comfortably achieve. It’s probably the biggest reason my first attempt with Second Life “failed”;  I came with preconceptions of dropping into role-play (historical or sci-fi or something on those lines), but never really found anything in which I felt “at home”.

As “me” (or “me through Inara”, so to speak) I’ve found a greater range of freedom than might otherwise have been the case: the freedom to share friendships that can be in some respects transient, but because of the nature of Second Life, allow a lot more depth to be plumbed, and genuine connections to be forged.

I’d be a fool if I denied blogging had played a role in my continuance with Second Life. I actually started in 2007, but it wasn’t until I relocated the blog to WordPress in 2009 and really set out trying to learn more about how rich and complex the platform is, both in terms of use and technicality, that I felt I’d really found my niche.

I’m genuinely not a technical person, so discovering all that goes on “behind the scenes”, so to speak have been a constant – and still evolving – learning experience for me. It has also taught me a lot about the platform in general – the users, the places, the art – all of which have expanded my horizons, helped grow my understanding of a range of topics and taught me lessons in appreciation and thinking.  I may not get things right all the time – but that’s part of the fun and discovery.

Looking ahead, there’s liable to be a lot more to write about – be it technical with the move to the cloud, the return of last names, the arrival of EEP, the potential of Animesh products, or as a result of having yet more places to explore, art to appreciate and things to try. So hopefully, I’ll have plenty of opportunity to continue to experience Second Life and report on it.

Thank you to all of you who continue to read this blog, who support me through Twitter and Plurk; you as much as anything keep me engaged in Second Life. And my thanks once again to Caitlyn and all my friends who continue to make my explorations and time in SL fun.