The seasons at Bay of Dreams in Second Life

Bay of Dreams; Inara Pey, December 2018, on Flickr
Bay of Dreams – click any image for full size

Bay of Dreams is the Full region home of Valor Poses Mainstore and Photo Sim, operated by Keegan Kavenagh (AlexCassidy1). As the name implies, the region offers both a base for the Valor Poses store, and the opportunity to explore a changing environment beyond its doors.

In February 2018 Caitlyn and I visited the region whilst the region offered a summertime look and feel (you can read more about that visit here), so with the end of the year approaching, I thought I’d drop in again to see what had changed.

Bay of Dreams; Inara Pey, December 2018, on Flickr
Bay of Dreams

Now designed by Adalynne Romano (AdalynneReed) working with Keegan and Tessa Kavenagh (TessaGrace51), the region presents something of a mix of seasons, all within walking distance of one another. For the store, which forms the landing point, and its surroundings, there is a decidedly springtime look and feel.

Occupying a table of land in the south-east of the region, the store is surrounded by a garden setting. The trees and flowers are all in bloom, the grass lush and green, visible through the windows of the store, inviting patrons to step outside. Those who do will find a richly mixed setting, one complete with ruins of different ages and pieces of art – notably by Mistero Hifeng – while horses and deer lay dotted across the lawns.

Bay of Dreams; Inara Pey, December 2018, on Flickr
Bay of Dreams

The store looks northwards over a low-lying headland dominated by a broad board walk and pier that stretches out over the water, a narrow ribbon of beach running around the north and east side of the headland adding to the feeling that this is the “summer quarter” of the region. Volleyball can be played on the grass, while the board walk and little pier include places to sit and enjoy refreshments.

Between the footbridge leading back to the store and the board walk, a track runs off to the west, following the bent finger of land, serpent-like in its narrowness. This ends in a bridge leading to a small island that in turns links to the south-western side of the region, a grassy quarter clearly caught in the gentle embrace of autumn. Here the trees are rich in golds, brown, oranges and reds. Pumpkins lie on the ground, while the single large barn offers a greeting of Happy Fall.

Bay of Dreams; Inara Pey, December 2018, on Flickr
Bay of Dreams

The final quarter of the region, reached via “autumn” hosts, appropriately enough, winter. Crowned by a rocky crenelation, this is another plateau within the ring of rock, the land is covered in snow, complete with a frozen pond and with a snow blanketed wooden house of impressive size. This offers plenty of seating inside and out.

Finding your way around the region is simply a matter of following the paths and using the bridges. All four aspects of the setting perfectly present each of the seasons, with a fairly neutral region-wide windlight used for all four. This also works well, but it did have me wondering about how a setting like this, with four different regional settings will look when EEP – the environmental Enhancement Project – has come into common use.

Bay of Dreams; Inara Pey, December 2018, on Flickr
Bay of Dreams

There are one or two little rough edges – path segments not meeting one another or the landscape here or there; some floating trees together with the odd plain prim or semi-floating rock. But, by-and-large, the design comes together to offer a visually interesting setting. Those wishing to rez props for photograph can join the local group.

For those who might be feeling they’ve seen a little too much snow in Second Life, or who wish to revisit their preferred season, or simply want to experience an entire year in a short walk, Bay of Dreams perhaps offers the perfect visit.

Bay of Dreams; Inara Pey, December 2018, on Flickr
Bay of Dreams

SL Details

2018 viewer release summaries: week #49

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates for the week ending Sunday, December 9th

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that test viewers, preview / beta viewers / nightly builds are not recorded in these summaries.

Official LL Viewers

  • Current Release version, dated October 18th, promoted November 14th. Formerly the Animesh RC viewer – No Change.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
  • Project viewers:
    • Bakes on Mesh project viewer updated to version, December 7th

LL Viewer Resources

Third-party Viewers



Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

Ribong Gallery and The Art of Being

Ribong Gallery

Ribong Gallery is a new exhibition centre developed by San (Santoshima) that opened in December 2018. Located in a large black-walled environment, the gallery offers a mix of exhibition spaces and what might be public areas where people can relax. For the opening, two exhibitions are presented, the overall design of the gallery allowing them to blend together.

The first of is an ensemble exhibition, mixing 2D and 3D art by  Aphrodite Macbain, Bleu Oleander, Bryn Oh, Cica Ghost, Gitu Aura, Grady Echegaray, Harbor (Harbor Galaxy). ini (In Inaka), Kara Mellow, Meilo Minotaur, San (Santoshima),  Storm Nordwind, Theda Tammas, Xirana Oximoxi and Zen Arado. In’s not clear if the pieces on display are the result of invitations to the artists to display their work, or whether they have been drawn from San’s personal art collection.

Ribong Gallery

The 2D art can be found along the walls of the primary display space, just inside the main doors, and within some of the areas that appear set aside for resting and casual chat. The 3D elements can be found around the walls, mounted atop display plinths and  – notably with Cica’s pieces – could be mistaken as part of the setting itself. Thus, careful exploration and study is advised!

The second exhibit  is entitled Big Bang Theory, and features animated photo-sculpture installation utilizing original physical world black and white and light-painted photographs by San herself. This takes the form of a number of large 3D elements located in both the main hall and the upper mezzanine-like level of the gallery. As the name implies, these are gently animated sculptures, each of which features one of San’s photos, the full set of which can be found pinned to the wall at the entrance to the exhibition, but you may need to cam in to see them in detail.

Ribong Gallery: Big Bang Theory

Each of these pieces is multi-faceted and almost hypnotic in their flowing movement, but whether intended to infuse a sense of the beginning of time – as suggested by the title of the installation – or not, I leave up to you. For my part I found them intriguing and – as noted – soothing pieces. Again, to appreciate them fully, I’d recommend careful camming (if you can flycam around the individual pieces, so much the better).

Also to be found on the same platform – but just across the region boundary –  is the Art of Being gallery, featuring the work of Bleu (Bleu Oleander). At the time of my visit it featured Bleu’s imaginative take on art by Henri Matisse, Claude Monet, Salvador Dali, David Hockney, Adolph Gottlieb, Pablo Picasso, Marc Chagall, Jasper Johns and Edward Hopper.

Art of Being Gallery

Also found on the same platform, and beyond Art of Being is the Play as Being theatre, home to the Play as Being group, which defines itself as:

A group of people exploring reality by using our own life as a laboratory. A thought experiment to see what is left if we put down what we have, to see who we are. Can we make conjectures, hypotheses about what Being could be, and play with those in our day-to-day life? What happens when we do?

You can find out more by visiting the Play as Being website, which includes a schedule of weekly events for those wishing to join in.

SLurl Details