2018 SL UG updates 51/1: Simulator User Group

Magritte; Inara Pey, November 2018, on FlickrMagritteblog post

Server Deployments

As always, please refer to the server deployment thread for updates.

  • On Tuesday, December 18th, the SLS (Main) channel was updated with server maintenance package 18#, comprising a voice service adjustment and internal fixes.
  • On Wednesday, December 19th, the three main RC channels should be updated with server maintenance package 8#, comprising a further voice service adjustment.
  • Also on Wednesday, December 19th, the Snack channel should be updated with a new EEP simulator update, 18#

SL Viewer

There have been two viewer updates to start the week, bringing two of the viewers up to parity with the current release viewer (formerly the Spotykach Maintenance RC viewer). These are:

  • The Bugsplat RC viewer, which updated to version This viewer is functionally identical to the current release viewer, but uses BugSplat for crash reporting, rather than the Lab’s own Breakpad based crash reporting tools.
  • Love Me Render RC viewer, which updated to version

The remaining viewers in the pipeline remain (at the time of writing) unchanged from the end of week #50.

  • Current Release version, dated December 5th, promoted December 13th. Formerly the Spotykach Maintenance RC viewer – NEW.
  • Release channel cohorts:
    • Estate Access Management (EAM) RC viewer, version, September 28th.
  • Project viewers:
    • Linux Spur viewer, version, dated November 17th, 2017 and promoted to release status 29 November – offered pending a Linux version of the Alex Ivy viewer code.
    • Obsolete platform viewer, version, May 8th, 2015 – provided for users on Windows XP and OS X versions below 10.7.

Last Name Changes – Supporting External Databases

A number of creators and others utilise external databases that use their own log-in authentication process bases on their customers’ Second Life names. Concern has therefore been raised as to how they’ll be able track changes to users’ lasts names once the ability for them to be changed has been re-introduced, with requests for LL to offer some kind of RSS feed providing name change updates.

However,Oz indicated this would not likely be the case, noting:

I don’t think that keeping current with a feed would really work, and it could easily be misused. Don’t store names – store IDs (agent UUIDs). IDs will never change [So] just have them enter name, then internally translate to the UUID. The translation will always be correct whether they use a current name or an old one. We will not be providing a feed or any way to look them up in bulk.

– Oz Linden

No Change Window

Due to the Christmas and New Year holiday period, there will be a No Change window in effect from close of business on Friday, December 21st, 2018 through until at least Wednesday, January 2nd, 2019. During this time there will be no planned updates or releases for the SL simulators or the official viewer.

The next Simulator User Group meeting will take place on Tuesday, January 8th, at the usual time of 12:00 noon.

Supporting the IKSDP Kenyan schools project in Second Life

Harambee Xmas Charity Market

Currently running through until January 6th, 2019 is the Harambee Xmas Charity Market, raising funds for the  IKSDP (Italian Kenyan Scout Development Project) Kenyan Schools project, operating in Gwassi region in south-western Kenya, around Lake Victoria.

Harambee is Swahili for “working together”, and can often be used as a cry when people are working in concert together. It has been chosen as the embodiment for the Harambee project Gwass-Kenya in recognition of the way the project is bringing together volunteers from beyond Kenya with local people working on a series of projects to benefit the people of the Gwassi region.

Operated by the IKSDP since 1983, the work is to promote community self-development among the local population through a range of practical self-help projects in an area covering some 200,000 square kilometres and encapsulating around 50,000 people, the majority of whom are Lou, relying on pastoral herding, farming and fishing. Specific work for the project has included water supply and irrigation facilities, medical field trials for disease treatment and medical dispensaries, and on improving education among the young. This latter work has involved the construction and development of a teacher training college and the development of new schools in the region.

The Harambee Xmas Charity Market in Second Life is aimed towards helping to raise money for the schools project, and features a cross-region venue, offering both the tropical warmth typical of Kenya and the snowy delights usually expected of a Christmas market.

Designers and creators participating in the event include: *AAP* Angel’s Art Pose; *ASIA* FASHION; [in] sanity; {.Gross Princess.} & *Tori-Tastic*; 3D Republic; Anastyle; Cassandra Couture & Gallery’s Happy; Celestial Designs; Dimi’s; EdizioniVolando; Droxene; Face Paint; Fantasy China; …:::: GIULIADESIGN made in italy:::…; Gundam Park; Hair Sale; ‘Harambee Gwassi-Kenay Charity shop’; Kastle Rock Couture and Mirage Treasure Co.; Lamu Fashion Exclusive Italian Style; Manna Benoir; Scarpenia; She_Avi; *Sour Pickles*; Style 4 Woman; Sweet Intoxication; TMT Texture Me True; and Verastyle.

Participating artists comprise: CioTToLiNa Xue; Desy Magic; Maddy (magda.schmidtzau) and Solkide Auer.

As well as the creators and artists, the event features hunts and entertainment (as detailed in the calendar below.

So, even if you are feeling a little shopped-out, why not hop over to the Harambee Xmas Charity Market and help out a good cause.

SLurl and Links

The art of MC Grafite in Second Life

MC Grafite

MC Grafite is a relative newcomer to Second Life, having joined the platform just five months ago. However, at 13:00 SLT, on Tuesday 13th December, she is opening her new gallery featuring her work (and only the second time she has publicly exhibited her art!). I took the opportunity to drop in ahead of the opening, while MC was still setting up to gain something of a sneak peek.

Also known as Marisa Camelo, MC is an artist in the physical world focusing on pencil-based drawings. She notes she spends around nine or ten hours a day drawing, her work covering a range of topics, including portraiture, animals and wildlife, costumes, tattoo designs, cars, and more.  And if I were to try to define her art in a single word or phrase, it would be: striking.

MC Grafite

Within a simple, but effective gallery setting of stone pillars and plain white walls, MC presents a broad portfolio of her work, from simple-looking sketches, located outside of the main entrance in an enclosed courtyard, through to a series of exquisite set of white-on-black images of quite exceptional beauty and depth.

Her portraiture is also shown, within pictures of actors, celebrities and film and literature characters mounted on the rear walls of the gallery. I admit that her Baby Groot (Guardians of the Galaxy Volume 2) and her It immediately drew my eyes to them. Both capture the vitality and mischief inherent in the first, and the sheer malevolence of the second quite perfectly. I found Eye, located directly beneath It equally mesmerizing  – although this should not be taken to mean there is anything lacking in the remaining portraits; quite the reverse in fact: each has its own unique attraction.

MC Grafite

But I must admit to being completely captivated by the etching-like black-on white pieces she presents; there is something about this approach to art that I’ve always found enamouring, and the pieces MC offers are stunning in their presentation and beauty. As a cat lover, Cat Reflex and Cat in the Moonlight simply (both seen in the image at the top of this article) entranced me.

Further pieces are available on the upper mezzanine of the gallery, one or two of which might be considered NSFW. However, as MC was still setting-up on the upper floor when I visited, I only had a quick cam up to it, in order to avoid disturbing her too much.

As well as her own art, MC also offers a commissioned art service. Details of this can be found via the information givers located next to one of the stairways leading up to the Mezzanine level.

MC Grafite

The gallery officially opens at 13:00 SLT on Tuesday, December 18th, 2018, as noted. But whether you can make the opening or not, I do recommend the MC Grafite Gallery as well worth a visit.

SLurl Details

Kokua 6.0.1 updates

The last version of Kokua I looked at in these pages was version 6.0.0, which primarily added Animesh functionality to Kokua.

Since that time, there have been a number of further updates, up to and including (RLV), and this article is intended to catch up to the current releases. In short, the intervening updates have been:

  • (RLV), November 29th, 2018: focused on parity with Marine Kelley’s RLV 2.9.24.
  • (RLV for Windows), December 8th, containing RLV bug fixes and four new RLV information panels.
  • (RLV) and (No RLV) for Windows, Mac and Linux, released on December 13th.
  • (RLV), December 17th, 2018 for Windows, Mac and Linux – essentially a bug fix release for a issue with the (RLV) release.

In addition, the updates saw Kokua merged to parity with the (at the time of writing) current SL viewer release, version, formerly the Spotykach Maintenance RC viewer, promoted by the Lab of December 13th, 2018 (release notes here).

It is the the and (RLV) updates that I am focusing on in this update, together with an overview of the new RLV panels introduced with

Menu Restructuring

The major visible change to both and 44454 is a revised menu structure. Up until now, Kokua has used the legacy (going back as far as v1 viewers) initial menu structure of  File, Edit and View, as opposed to the Me, Communicate and World options found in the official viewer and followed by (for the most part) most other v5/v6 viewers.

To help Kokua users gain familiarity with the new menu structure, the Kokua team have produced a document outlining how and where options have been moved between menus in converting them from the old format of File, Edit and View to the more standard Me, Communicate and World.

Advanced menu > Classic Kokua Menus allows users to toggle between the “legacy” (File, Edit, View) and “current” (Me, Communicate, World) menu titles. A restart is required for each change to take effect

By default, the new menu structure is OFF, to avoid the risk of confusion for users not expecting the change. For those wishing to to use the new menu system, it can be enabled via Advanced menu > unchecking Classic Kokua Menus. The viewer must be restarted to apply the change. This option can also be used to switch back to using File, Edit, View, if desired (again with a viewer restart required).

RLV Updates

Kokua implemented a new set of RLV diagnostic panels designed to assist RLV users, as these were initially only available in the Windows version of the viewer, I’m covering them here, as they are now available on all OS flavours of Kokua.

The new panels are a combination of code from the Script Error window found in the standard viewer, and some code from the RLVa implementation within Firestorm. They’ve been designed by Chorazin Allen of the Kokua team, who gives full credit for the base code used, although as he notes, the operation of the panels based on Firestorm’s RLVa implementation have been substantially modified to work with RLV and his own design preferences.

The new panels are all accessed via the RLV menu, which includes a new section for the panels, shown on the top right in the image below.  Chorazin also provides a comprehensive guide to their use, and I refer RLV users to that document for further information.

The new RLV windows – click for full size, and also refer to New RLV Information Windows on the Kokua viewer blog. Console, Status and Attached / Worn panel images via the Kokua website

From (RLV) to (RLV)

Version (RLV) and (RLV) are functionally identical to one another with the exception of the Out Of Character (OOC) functionality – that is, the use of “((” and “))” in text during role-play to indicate comments / messages that should not be considered part of the on-going role-play exchanges.

In short, a change was implemented in RLV that affected how OOC chat is handled when a user is under certain RLV restrictions. However, the change broke the OOC chat processing logic. While not a problem for the dedicated  RLV third-party viewer, it has caused problems for Kokua users (see OOC chat with (( )) not working with Kokua RLV fixes the issue through the provision of two new options in Preferences > Kokua > General:

  • Allow OOC chat using (()) (requires restart): enabled by default, this must be checked in order for OOC chat to work at all. If it is disabled, all OOC will appear as “…” in local chat. So, only disable this option if you do not want to see OOC in local chat at all (as the option notes, you will have to restart Kokua when enabling / disabling this option).
  • Send OOC chat to redirected chat rather than local chat – enabled by default. This has two functions:
    • When enabled and applicable RLV restrictions are in operation, all OOC chat goes to redirected chat handlers and it will not appear in local chat.
    • When disabled, the expected OOC behaviour applies, and OOC chat will appear in local chat in the usual (( and )) parentheses.
    • This option can be set independently to the first, and does not require a viewer restart.

You can find out more about this update in Kokua – RLV OOC chat handling fixed.

Additional Links