A Second Life Roadrunner

Riding the SG33E Roadrunner

Ape Piaggio has crafted some of Second Life’s more unusual vehicles, be they for land, air, or water (or even some combination thereof). and by “unusual”, I mean fun.

I’ve covered many of them in these pages, and am admittedly a confirmed fan of her work. Most recently, I’ve been involved in the development of her LS33W AirFish (read here for more). That project has been taking a little longer than anticipated, but there’s a good reason for this: Ape has been busy with a fun vehicle that’s she launched at the end of November: the SG33E Roadrunner.

This is a fun little 2-wheeler for running around on – particularly along the road networks of the Mainland, where I spent time testing it. Probably the best way to describe it is a marriage between an electric motor and a traditional push scooter that’s been given a few steroids to beef it up.

From boxed to “assembled”: the SG33E Roadrunner (note the black marks on the optional rezzed fenders are baked shadows for when the optional parcel racks are used)

Delivered in a neat packing case – itself a trademark of Ape’s products (and which will deliver a texture pack as well, when unpacked), the Roadrunner rezzes in its stowed mode – handlebars folded against the footboard, awaiting attention. Select Sit Here from the right-click context menu / the pie menu, and a neat animation will play, causing your avatar to kneel and unlock the handlebar before raising it to its upright position, and then “stepping” aboard the scooter.

At the same time the handlebars are unstowed, a Quick Start guide is displayed in local chat (user only – not general spam) listing the basic driving controls. Using the Touch option will list the Roadrunner’s menu, including the permissions options (who can drive / ride on the scooter); the adjustment options for correctly positioning avatars (the scooter can be resized); access to the couples poses (cuddles plus a couple of adult poses), and the scooter’s accessories options – of which more anon.

Readying the Roadrunner for riding

The basic controls are easy enough to master, and the simple fact is, with a little consideration for SL’s eccentricities, the Roadrunner is a great little ride – and be sure to check out the cute “reversing” animation.

The Accessories option adds to the Roadrunner, allowing a degree of customisation. This includes recolouring, plus the rezzing of the front and rear well fenders and / or the front and rear luggage racks. The racks also include headlights and tail-lights for night driving.

The accessories menu

Also included in the Accessories menu are the battery / recharge options. The former allows the Roadrunner to behave like a real electric vehicle: running only as long as there is sufficient charge in the battery. When it has expired, or is close to expiring, the recharge option can be used. This will display the solar-powered battery charger which, as it is attached to the scooter, doesn’t require rezzing rights in order to appear.

The Roadrunner is additionally capable of carrying passengers. Providing the driver is already on-board and permissions are set, a passenger can right-click and sit on the scooter – this will display the rear luggage rack, which is used as a passenger seat.

At L$350, the SG33E Roadrunner isn’t going to break the bank, and it weighs-in at just 6 LI. Those those who enjoy road vehicles, it offers a fun and unique means of both travel and exploration around the Mainland.

Riding Route 12 on the Mainland

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2018 SL UG updates 48/1: Simulator User Group

Nowhere Else; Inara Pey, October 2018, on FlickrNowhere Elseblog post

Server Deployments

As anticipated following US Thanksgiving, there are no planned deployments for week #48, but a new RC deployment is expected in week #49 (commencing Monday, December 3rd, 2018).

SL Viewers

The EEP viewer updated on Tuesday, November 27th, 2018 to version 6.0.0.521947.

  • Current Release version 6.0.0.520636, dated October 18, promoted November 14. Formerly the Animesh RC viewer – NEW.
  • Release channel cohorts:
    • Love Me Render RC viewer, version 6.0.1.521759, November 20.
    • Spotykach Maintenance RC viewer, version 6.0.1.521757, November 15.
    • Estate Access Management (EAM) RC viewer, version 5.2.0.520057, September 28.
    • BugSplat RC viewer, version 5.1.9.519462, September 10. This viewer is functionally identical to the current release viewer, but uses BugSplat for crash reporting, rather than the Lab’s own Breakpad based crash reporting tools.
  • Project viewers:
  • Linux Spur viewer, version 5.0.9.329906, dated November 17, 2017 and promoted to release status 29 November – offered pending a Linux version of the Alex Ivy viewer code.
  • Obsolete platform viewer, version 3.7.28.300847, May 8, 2015 – provided for users on Windows XP and OS X versions below 10.7.

EEP Updates

As well as the viewer update, the Snack channel received a simulator update for EEP. Rider is working on the last of the SL functions for EEP support: llSetAgentEnvironment. This will require viewer-side support, which Rider describes as possibly being “tricky”.

In Brief

  • BUG-216320 “Error when retrieving grid statistics page via llHTTPRequest”: this has been partially fixed for requests using HTTP. There are still issues when using HTTPS.
  • BUG-7084 “Prim properties visually revert to an earlier state since Interesting”: unfortunately, no progress on this.
  • Firestorm – Animesh when? This is a frequent question with the Firestorm support groups. There had been a couple a blockers, which are in the process of being resolved, and the hope is the latest development cycle will be completed soon, allowing further user testing to take place.

A return to R.A.H.M.E.N.L.O.S in Second Life

R.A.H.M.E.N.L.O.S; Inara Pey, November 2018, on Flickr
R.A.H.M.E.N.L.O.S – click any image for full size

At the start of 2018, we visited R.A.H.M.E.N.L.O.S, a 1/2 region setting, designed by the Rahmenlos-Chaos-Team (R.C.T.). They themselves and the parcel thus:

We are a mixed troupe from different German-speaking areas. And as different we are, R.A.H.M.E.N.L.O.S. is too. Everyone of us got involved with his own ideas and personality. And the result is really good. Whether you like beach, nice landscape, [a] City or Club … hidden places or just much small things to explore: everyone will find his favourite place!

R.A.H.M.E.N.L.O.S; Inara Pey, November 2018, on Flickr
R.A.H.M.E.N.L.O.S

Back at the start of the year, R.A.H.M.E.N.L.O.S offered a mixed semi-urban / semi-rural setting, providing a pleasant mix of places to explore. This was still somewhat the case during our November visit, but with enough changes to make a return an interesting exploration.

The landing point sits on the east side of the region, on the uplands and just outside a Tuscan villa. However, as the landing point isn’t enforced, those using the “old” landmark for the parcel may find themselves on the west coast, marked by a small harbour and two large warehouse buildings. One of these is home to the group’s art gallery, the other is home to the R.A.H.M.E.N.L.O.S club – actually one of two, the other being overhead.

R.A.H.M.E.N.L.O.S; Inara Pey, November 2018, on Flickr
R.A.H.M.E.N.L.O.S

This second club is reached via the parcel’s teleport system, which includes a number of other destinations dotted around and over the land, some of which are only available to R.A.H.M.E.N.L.O.S group members. This system is cleverly disguised – a sign here, a tree stump there, a disused subway station entrance, etc. However, each is denoted by a sign board or sign post. Unfortunately, during our visits, I admit to finding the teleport system unreliable: at times a button failed to deliver me to the expected destination.

However, clicking the signs alongside each teleport point will provide a note card of the various points of interest (in English and in German), and it’s worthwhile obtaining the card, even when exploring on foot, as it offers clues to the various points of interest at ground level.

R.A.H.M.E.N.L.O.S; Inara Pey, November 2018, on Flickr
R.A.H.M.E.N.L.O.S

These locations include the story area that includes one or two secrets, an outdoor ground-level events area, a café and a beach.

What is particularly attractive about this parcel is the smooth blending of the environment from the waterfront, through the little square, through to the country lanes, pass the fields with their animals – including saddled horses with poses for photographs. Throughout all of this are places to sit and enjoy the views and the ambience of the setting.

R.A.H.M.E.N.L.O.S; Inara Pey, November 2018, on Flickr
R.A.H.M.E.N.L.O.S

As far as I’m aware, none of the houses are private residences – several have welcome signs hanging on the doors – so there doesn’t appear to be a risk of trespass when exploring, while the games area, one of which – a chess game enclosed by hedges – I found particularly attractive.

Wonderful photogenic, rich in detail and with plenty to see and enjoy, R.A.H.M.E.N.L.O.S remains a delight to visit and – for the time being at least – remains winter-free for those who may want to avoid the snow for a while longer.

R.A.H.M.E.N.L.O.S; Inara Pey, November 2018, on Flickr
R.A.H.M.E.N.L.O.S

SLurl Details

  • R.A.H.M.E.N.L.O.S (Sacred Heart, rated: Moderate)