Spirits of the Sea in Second Life

Spirits of the Sea – Serena Imagine Arts Centre

Now open at the Serena Imagine Arts Centre, curated by Vita Theas is a new exhibition of images by Storie’s  Helendale (GlitterPrincess Destiny). Spirits of the Sea is, as with Storie’s previous exhibitions, a themed piece, the images reflecting a thought or narrative.

The core element of this theme is provided via a blank verse Storie’s provides with the introduction to the piece:

In my imagination I felt to create the sense…
… that spirits or ghosts
inhabit the sea
with maybe an untimely demise
never the less they continue with their lives
pieces of memories
as seen through my eyes… or the spirits.

Spirits of the Sea – Serena Imagine Arts Centre

So it is that, under a lowering sky befitting the theme, are more than 20 ethereal piece set out over a foaming sea broken by a rocky shoreline. Twelve of the images are set out either side of two cylindrical walkways pointing out to sea. These give the impression you are perhaps in an aquarium or under the sea, looking out at the images within the waters “surrounding” the tunnels. Ladders at the far ends of the tubes allow you to climb down to the water itself – invisiprims prevent any risk of sinking – so you can walk out over the water to see the rest of the pieces.

Taken as a whole, Storie’s pictures displayed here at first appear to be an eclectic mix. All are very ethereal in tone – again, as befitting the theme of spirits and the departed. However, some suggest memories being recalled – the woman putting washing out to dry; the children playing basketball. Others perhaps suggest past tragedies or illness which led to the people within them becoming spirits, lost to the physical world but still going about their business in the other world of our oceans.

Spirits of the Sea – Serena Imagine Arts Centre

But is their existence a happy one? Again, some suggest being caught in a particular moment – that point of death where, beneath the surface of the waves with lungs aching, that final inhalation has been taken, and the body started on a slow journey into the Deep; the torment of helplessness evoked by wheelchair and straitjacket as fears are manifested in the form of sharks circling.

But not all of the images are dark like this; there is also a sense of friendship continued, a flicker here and there of love, dance, companionship – and waiting. In this the clue to all that is going on within these timeless moments is perhaps encapsulated in another blank verse, rising from the waters close to the landing point.

Your arrival makes us certain
our spirits will remain
preserved
as we breath in your colours.

we … have become so
fashionable
as we sleepwalk past our lives.

In echoed depths
Blended well.

Spirits of the Sea – Serena Imagine Arts Centre

An intriguing, captivating exhibition.

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The Hamptons in Second Life

The HAmptons; Inara Pey, April 2018, on FlickrThe Hamptons – click any image for full size

A homestead region designed by Haye Von Ayenhaha (Haye Aya), The Hamptons offers a taste of the great outdoors, inspired by Northern East Coast or Western European landscapes. It’s a photogenic location, with a rich mix of landscape, walks, hints of human presence and places for couples to enjoy.

The land is split into three long-fingered rocky islands, linked by high wooden bridges. The western most of these island is where the landing point is located, on the broken courtyard of a former piano factory. It shares the courtyard with the detritus of the factory, a little café-style space, and assorted vehicles. South of this is a private area of the island, with ban lines warning people to keep out – a sign and security orb might be more preferable, but that’s a minor point; the rest of the region is nicely open to exploration.

The HAmptons; Inara Pey, April 2018, on FlickrThe Hamptons

North of the old factory are board walks overlooking the ocean, places to sit and cuddle, and a bridge linking the western island with the middle one of the trio. A second board walk angles away from the bridge, offering a way down into the gorge separating the two islands, where a rowing boat offers another cuddle spot. It’s possible to walk along the edge of the water here – just mind the bushes! – but remember, the south end of the island is off-limits.

The middle island flows around a large rocky spine into which an old mine shift drills its way back to a large cavern. Paths snake around either side of this backbone, the one to the west leading to a little terrace garden connected by wooden steps and low bridge to the private house. The terrace with its green house and potted plants can be visited, but the bridge to the house is again off-limits.  The path on the east side of the island offers views towards the final island in the group, and a board walk build out from the cliffs courtesy of a sturdy scaffold. An old barn sits part-way around the path, and another cuddle spot sits at the end of it.

The HAmptons; Inara Pey, April 2018, on FlickrThe Hamptons

Reached via another bridge, the final island of the three offers a more open-topped plateau than the others, the trees here fewer, allowing for open rugged grass to carpet it under the sky. Again, an arc of board walks offers a view out over the sea to the east, a single wooden stairway leading down to a shoreline platform – note this is signposted as being reserved for women only! There’s a little bit of an oriental theme here – a little Japanese-style structure sits on the plateau while down on the shore of the channel between this and the middle island a larger house is under construction.

An interesting aspect of the region is that Haye has used a number of her own custom mesh builds to fit the design – notably the board walks and steps; this greatly add to the feeling that a good deal of care and attention has gone into the design.

The HAmptons; Inara Pey, April 2018, on FlickrThe Hamptons

The Hamptons is a delightfully uncomplicated region design, very photogenic under a range of windlights, and presenting visitors with a quiet place in which to pass the time. The construction work I spotted suggests the region is still evolving, so don’t be surprised if you find more than I’ve described here.

All told, a very pleasing and relaxing visit.

The HAmptons; Inara Pey, April 2018, on FlickrThe Hamptons

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2018 SL UG updates #14/2: CCUG summary

Animesh dragons by Wanders Nowhere and used by Lucia Nightfire as Animesh test models

The following notes are primarily taken from the Content Creation User Group (CCUG) meeting, held on  Thursday, April 5th, 2018 at 13:00 SLT. For the purposes of Animesh testing, the meetings have relocated to the Animesh4 region on Aditi, the beta grid – look for the seating area towards the middle of the region. The meeting is chaired by Vir Linden, and agenda notes, etc, are usually available on the Content Creation User Group wiki page.

Medhue Simoni Live streamed the meeting, and his video is embedded at the end of this summary. My thanks to him for providing it. Time stamps are included in the text below to allow easy referencing to the video for details. Please note that Vir’s microphone was not behaving during the meeting, causing his voice to drop-out at times, breaking up the context of his conversation (I had the same issue with my audio recording).

Bakes On Mesh

Project Summary

Extending the current avatar baking service to allow wearable textures (skins, tattoos, clothing) to be applied directly to mesh bodies as well as system avatars. This involves server-side changes, including updating the baking service to support 1024×1024 textures, and may in time lead to a reduction in the complexity of mesh avatar bodies and heads.

This work does not include normal or specular map support, as these are not part of the existing baking service.

Resources

Current Progress

The project viewer is now available – version 5.1.3.513936, which as noted in previous updates, was released on March 30th. This is the first pass of the viewer, and there is much more work to come.

General Notes from the Meeting

[2:55-04:00] Some mesh body creators are already involved in looking at Bakes on Mesh, and the Lab has been gathering names and details of creators, but there has – as of the time of the meeting – been no direct outreach to any of them. Siddean Munro (Slink) is reported to be “thrilled” with the capability, and sees it as a means to dramatically reduce her workflow.

[4:45-5:55] Status of 1024×1024 support: While the first part of the Bakes on Mesh project was to update the Bake Service to support 1024×1024, currently, these back-end changes have not been deployed, so all Bakes on Mesh testing currently use the existing 512×512 textures supplied by the Bake Service. The deployment has been delayed due to other work being carried out on the Baking Service, but it is hoped it will be deployed in the next few weeks.

[13:26-14:22] It terms of 10242 texture support with the baking services is eye textures. Currently 128×128, these will be increased to 256×256, the pixel density on so small a target compensating for the lower resolution.

When  the increased texture resolution support is deployed, the Lab will also be implementing additional servers to support the additional load on the Baking Service.

[6:01-8:49] Wearable/ Texture Map issues: It’s been noted that the eyelashes are tied to the avatar eyeball texture, not the avatar head, which might cause some issues.

The right / left arm being mirrored in the texture map has also been re-noted. This is prompting some creators to consider re-purposing the system skirt or hair wearable (which are now almost never used) to be assigned to one or other of the arms. This would  allow, for example, a tattoo to appear on one arm only, rather than being mirrored on both arms, as is currently the case on system avatars.

[9:52-11:05] In order for this to work, the textures would need to be uploaded as a skirt or system hair. Basically, the system wearables act as containers of the textures, so if you want to apply a texture to a specific body region (as supported by the viewer / Bakes on Mesh), you can assign it to that wearable (e.g. the texture can be applied to the undershirt, shirt or jacket wearable to be applied to the upper body, or to the skin wearable to be applied to the entire body).

Cathy foil also gave feedback on using Bakes on Mesh to apply system eye textures to mesh eyes.

[8:53-9:49] Will the baked texture slots be expanded in to future? (there are currently 6 slots: BAKE_HEAD, BAKE_UPPER, BAKE_LOWER, BAKE_EYES, BAKE_SKIRT, BAKE_HAIR.) Possibly, but not being considered with Bakes on Mesh at present. Currently, the bake texture slots are tied to the supported wearable textures. Adding more slots  would require defining the underpinning data to be stored in the additional slots (i.e. define additional wearables).

[12:10-12:36] One thing to remember is that if an alpha layer in used to hide your system avatar (or a major part of it), it will be baked as well, and if that bake is applied to a mesh, it can end up masking more of the mesh than intended, due to the extent of the alpha.

[14:42-17:02] Hiding the base avatar: a means to hide the system avatar without having to use an alpha mask has long been a request, raised again during the Bakes on Mesh project. No decision has been made on if this will be done or how. One approach might be to make a further change to the Bake Service so it ignores the base avatar; another might be it use an unassigned texture slot to “hide” the avatar from the Bake Service – this has the advantage of not requiring a change to the Bake Service.

[17:29-25:00] A general discussion on how a more flexible use of Bakes on Mesh might be achieved – such as re-purposing rarely used texture slots, or extending the Bake Service itself.

  • Re-purposing texture can be done with care – such as using the skirt or system hair as described above to give individual texture for the arms.
  • Further extensions to the Bake Service itself – e.g. additional bake slots beyond the current 6  are unlikely to form a part of this project, but might be considered for any follow-on that comes after it.

The Lab also have some concerns about opening-up the Bake Service further include the potential for performance hits, possible abuse.

Cathy Foil demonstrates Bakes on Mesh. Left: she is wearing a mesh body with system layer clothing applied to it, as seen through the Bakes on Mesh viewer. Currently, only those using the Bakes on Mesh project viewer will still mesh bakes in this way. Right: until the Bakes on Mesh code is incorporated in all viewers, those running viewers without the code will see avatars using Bakes on Mesh with place holder textures on place of the baked texture.

[25:09-27:35] Extending the Bake Service to support materials: this is a complex step to take, which may not even be properly defined. Maps (diffuse (texture), normal and specular) all have to be defined by layer and brought together properly in a composite bake in such a way to ensure normal and specular maps from one layer are correctly associated with the diffuse map from that layer, so they aren’t displayed over another layer. As such, materials support will only be considered as a potential element for a follow-on project to the current Bakes on Mesh work. See also BUG-214631 for a proposal on how materials support might work.

[33:37-34:11 and 36:40-37:20] Bakes on Mesh for HUDs / Bakes and Textures: conversation on bakes on mesh and HUDs, expansion on Bakes on Mesh vs. appliers, and texture and Bake UUIDs. In short: Bakes on Mesh can also be applied to HUDs, which could help reduce the number of textures commonly found in them (a single composite rather than multiple textures). Complexity of HUDs might also be reduced, simply because the texture applying elements may no longer be required as textures will come via the Bake Service – although applier HUDs for materials will still be required.

Some are concerned allowing bakes on HUDs increases the risk of texture theft (by allowing the textures to be screen capped, for example). However given this can be done anyway, simply by displaying a texture on a cube and then attaching the cube to the screen as a “HUD”, it’s hard to see what the fear really is (it’s also not the most efficient way of wrongly getting a texture out of SL).

[42:40-44:13] Fewer textures: the general hope with Bakes on Mesh is that over time, it will allow mesh bodies  / heads to be less onion layer complex, and also reduce the number of different textures being applied, by allowing layers (e.g. skin, make-up, tattoo, etc.), to be composited down to a single baked texture.

[44:26-45:52] Wearables cap: a reminder that up to 60 wearables can be applied to a single avatar in any combination of layers, and the order in which they are displayed corresponds to the individual layers (e.g. undershirt, shirt, jacket), and the order in which multiple items in those layers are worn. See this 2015 project update for more on the global wearable allowance.

[47:17-47:32] Can local textures be used with Bakes on Mesh? No. local textures are just that, local to a user’s system; they are not transmitted to LL’s servers, and therefore, they cannot be baked.

[48:10-49:00] Bakes on Mesh and Edit Appearance:  it’s been noted that mesh bakes don’t update with changes made in the Edit Appearance mode (see BUG-216014). This is because Edit Appearance is local changes within the viewer, usually applied to the system avatar. Bakes on Mesh require the data to be sent to the baking service, composited, and applied – which only happens on exiting Edit Appearance. Vir has indicated it might be possible to add the logic required to have the appearance editor update in real-time when using mesh bakes.

Continue reading “2018 SL UG updates #14/2: CCUG summary”

This Weekend in Second Life Dance

Dance with a monkey

Hi there. R. Crap Mariner, your friendly neighborhood dance correspondent.

I’ll be posting dance performance schedules, similar to Inara’s posts about Seanchai Library readings. We’ll start with the weekend events for now.

Let’s get started, here’s the events that I had on the calendar as of press time…


(All times SLT)

Friday, April 6 2018

6:00PM – Elysium Cabaret

Welcome to the Weekend!

If it’s Friday, it’s Elysium Cabaret! Fancy some imagination? In The Empire Room at Copperhead Road, every Friday at 6pm SLT the dynamic performers of Elysium Cabaret take the stage to bring you a solid hour of entertainment!

Featuring elaborate sets and choreography sequenced to an eclectic genre of music, Elysium Cabaret offers something for everyone. Grab your friends and get their early because the sim fills. Come celebrate Friday! Welcome to the weekend!

https://maps.secondlife.com/secondlife/Copperhead%20Road/74/64/2754

Elysium Cabaret - March 23 2018//embedr.flickr.com/assets/client-code.js

Saturday, April 7 2018

1:00PM – DQ Challenge Show

Poetry In Motion

These Dance Queens showcases are a good sampler pack of performers and troupes around the grid. I’d highly recommend going to this one if you feel overwhelmed by the number of groups out there to see.

http://maps.secondlife.com/secondlife/This%20Sim/174/178/3505

3:00PM – Gypsy Rose Theatre

April 7th 3PM Burlesque Dolls at the Gypsy Rose Theatre

Join us at the Gypsy Rose Theater for the revival of the Burlesque Dolls. Now under the direction of Melina Aurotharius

Come on up and see us sometime!

http://maps.secondlife.com/secondlife/SkyBeam%20Stowaway/23/40/2000

5:00PM – Phoenix Dance Team

Please join us, Saturday, April 21st @ 5pm at the Phoenix Dance Theatre where our choreographers and dancers amaze you with their creations. Our lovely babbling DJ Cara will be there to provide some wonderful music before our show and during. Also tonight, we will have for you Fafir, Bianka, Immy, JP, Vanity, Ame & Zach, Seb & SoCo.. our special guests this week will be Nara & Denyaii. So grab your friends, your family, everyone and we will see you tonight at 5pm!

http://maps.secondlife.com/secondlife/SkyBeam%20Stowaway/27/151/1303

Club Image - April 1 2018

7:00PM – Paramount Grand Theatre

1990’s Music Evolution. Paramount Grand Theatre’s brand new show for April. Come join us for an evening of classy but sassy entertainment as we the Paramount Players dance for you, April 7th & 14th at 7pm SLT.

The Players are bringing you back to the 90’s! 1990’s that is. Decade of music changes, revolutions and madness!

Come join us at Paramount!

http://maps.secondlife.com/secondlife/Hell%20Lust/77/83/22

Sunday, April 8 2018

7:00AM – Club IMAGE

It’s Sunday at Club Image, and it’s going to be special!!! We’re very excited to have you here at our theater!!! Hope to see you all!!!

http://maps.secondlife.com/secondlife/Laem%20Singh/193/28/2021

1:00PM – Debauche

Debauche make their first appearance at the beautiful BlueMood Mansion this week in a truly outstanding theatre. You have to see it to believe it.

We are so happy to be performing here and hope you can all come join us for what promises to be a wonderful show in a wonderful place.

We may get a little raunchy. We may even get a little naughty. We might even get a little……risque. But we will ALWAYS be classy.

Debauche – you know you wanna!

http://maps.secondlife.com/secondlife/Saudade/150/191/3564

Debauche - March 18 2018

2:00PM – Virtuoso

VIRTUOSO

Another chance to enjoy the Easter Showcase – Sunday 8th April at 2pm SLT.

No seat reservation required. All welcome. Audience Limited

http://maps.secondlife.com/secondlife/VIRTUOSO/130/81/4036

5:00PM – Winds of the Sahara

Each Sunday we have a shiny, new show at Winds of the Sahara Theatre. Our dances range from burlesque to performance art and you are sure to be amazed at all of the wonder that sets, costumes and music can create. We’ll put sparkles in your eyes and leave sequins on your shirt collars.

http://maps.secondlife.com/secondlife/Aladona/124/193/2001

7:00PM – Art Factory

The Art Factory presents: The Greatest Showman! A show about Phineas T Barnum’s start with the circus we know today! This show will leave you inspired to be yourself! We promise to leave you stunned with razzle dazzle and songs that will make you dance in your seat! The show starts at 7pm SLT but you may want to come a little early for a seat.

http://maps.secondlife.com/secondlife/Josina/188/161/22

The Art Factory - March 21 2018


I assume there will be a few more shows this week… folks are just taking their time getting the notices in, finishing up their routines… that sort of thing. I’d prefer to error on the side of caution and just post the ones confirmed at press time.

Check with the Dance Queens event calendar for updates and additions to the weekend’s schedule, as well as the many events that happen during the week. And then, next weekend… something extra-special is happening: The Festival of Saint Put Up Or Shut Up!

So, folks, is this useful? Let me know. Drop me an IM when you get to a show and that you enjoyed it.

Guerilla Burlesque - Cirque de Nuit - March 28 2018

Kultivate 2018 Spring Art Show in Second Life

Kultivate Spring Art Show 2018

The Kultivate Magazine 2018 Spring Art Show officially opens on Friday, April 6th, and runs through until Saturday, April 14th. This celebration of 3D and 2D art features more than 40 participating artists, with both juried and non-juried art competitions, with those participating in the juried event competing to win a shared prize pot, gift cards, and more.

The event – which is taking place on a specially constructed show area at Kultivate Magazine’s home region of Water Haven – will also feature live performers, two hunts, a photo contest and learning opportunities.

The juried 2D and 3D artists are: AJ, CalystiaMoonShadow, Maaddi, Carly Afterthought, Wintergeist, Wild Alchemi, Sheba Blitz, Chanasitsayo, Eucalyptus Carroll, Avalon Chrome, Erkek DeCuir, Bellissa Dion, Slatan Dryke, Gwen Enchanted, Bri Graycloud, Syphera Inaka, Lala Lightfoot, Aquarius Lowtide,  Dakota Lavarock, Sabine Mortenwold, Pipit Peacedream, FiordiligiDaPonte Resident, KodyMeyers Resident, M8ty Resident, SecondHandTutti Resident, Jamee Sandalwood, Elle Thorkveld, Lucia Tophat,  Silverwind Tzedek, FreeDom Voix,  and Myra Wildmist.

Kultivate Spring Art Show 2018

The non-juried artists are: Eleseren Brianna, Jasmin Currier, Bellissa Dion, GlitterPrincess Destiny, Slatan Dryke, Hana Hoobinoo, aht1981 resident, Johannes1977 Resident, Kimblecoles Resident, M8ty Resident, Mangrovejane Resident, Eviana Robbiani (La Robbiani), Catalina Staheli, iSkye Silverweb, and Veruca Tammas.

Event Schedule

All times SLT.

  • Friday, April 6th, 2018:
    • 08:00: Art Show opens and hunt, quest and photo contest begin.
    • 16:00-17:00: Live Performer Parker Static
  • Saturday, April 7th, 2018:
    • 13:00-14:00: Coffee-house Learning Hour – Beginners or Refresher’s SL Photography with Kaijah Chrome.
    • 16:00-17:00: Coffee-house Learning Hour – Marketing Yourself as an Artist with John Brianna.
  • Sunday, April 8th, 2018:
    • 13:00-14:00: Coffee-house Learning Hour – Using Flickr to the Max with John Brianna.
    • 16:00-17:00: Coffee-house Learning Hour – Basic Photo Editing with John Brianna.
  • Monday, April 9th, 2018:
    • 16:00-17:00: Live Performer Nina Bing.
  • Tuesday, April 10th, 2018:
    • 16:00-17:00: Live Performer Wolfie Starfire.
  • Wednesday, April 11th:
    • 12:00-13:00: Coffee-house Learning Hour – Useful Stuff For Making Art with Eleseren Brianna.
    • 16:00-17:00: Live Performer Lark Bowen.
  • Thursday, April 12th, 2018:
    • 16:00-17:00: Live Performer Melenda Mikael.
  • Friday, April 13th, 2018:
    • 16:00-17:00: Live Performer Dimivan Ludwig.
    • 20:00: Photo contests ends.
  • Saturday, April 14th, 2018:
  • 13:00-14:00: Coffee-house Learning Hour – Copyright & Creative Commons in Photography with Veruca Tammas.
  • 15:00-16:00: Seanchai Library.
  • 16:00-17:00: Awards Event & Closing Party.
  • 20:00: hunt and quest end, photo contest winners announced.

For details on the hunt, quest and photo contest, please refer to the information boards at the event.

Kultivate Spring Art Show 2018

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A Green Story of two halves in Second Life

Green Story; Inara Pey, April 2018, on FlickrGreen Story – click any image for full size

Green Story is a homestead region design by Dior (Rich Canis), who states to those visiting, “You have to relax here. You have to think here.” The twin ideals of relaxing and thinking somewhat reflect the matter in which this is a region largely of two halves.

A visit commences up in the sky, where a night scene awaits to capture eyes and thoughts. Perhaps a little dark for some, the rain adding to the atmosphere, this is a place that takes careful exploration, as not everything is immediately visible. As the landing point is on a wooden dock, be careful where you tread until things have rezzed.

Green Story; Inara Pey, April 2018, on FlickrGreen Story

Off to the left, a semi-ruined tower rises, reached by what appears to be charcoal sands – be careful on crossing them, as they’ve been set to phantom. A staircase rises from the seaward side of the tower, offering a way up to the first level, where a swing and poses can be found. Above, on the roof, is another place to sit, and a dance machine – but how you get up there is a matter of personal preference.

Across the landscape from the tower, a plateau rises, a path switch-backing up one side. It’s top forms what appears to be a place of worship, partially walled, a folly forming the centre of contemplation as the rain falls outside. A statue stands in the lee of an old watchtower, while behind the plateau a steep hill rises. It is not connected to the plateau in any way, so again, finding your way up to the trees houses crowning it is up to you.

Green Story; Inara Pey, April 2018, on FlickrGreen Story

Scattered across the low-lying lands are more places to sit, indoors and out, and bric-a-brac of all kinds lies scattered around, while lights are strung from the trees to provide some additional illumination. This is a quiet, contemplative place, one that encourages thinking, and perhaps a little romance in the rain. But, for those who prefer to continue their explorations, there is a teleport board close to the landing point – not always easy to see, but it leads the way down to ground level.

Here is a very different setting: two sandy islands sit under a bright sky from which snow falls to dust the sands. A great light-house points a white finger to the clouds on the south-east side of the region, a strange board-walk extending outwards from near the top, held up by long stilts. Below this are various places to sit and relax – a hut, and broken railway car, a deck and – out on the little island, another dock, with chairs and fire, sitting close to an empty shack.

Green Story; Inara Pey, April 2018, on FlickrGreen Story

There are one or two rough areas in the sky build – the aforementioned phantom sand, plus a couple of points where the mesh land forms don’t quite marry up. However, these don’t really detract from the ethereal sitting in the sky.  The ground-level island present a simple setting, carrying with it a reminder of winter. Deer wander the dunes and a windmill turns in the wind. This is a place where people are free to sit and relax. However, there is one more place to visit in the region for those so-minded.

A small skybox environment offers a small backstreet setting, surrounded by the glowing lights of a city. There’s not actually a lot to see here – but it does offer a curious contrast to the other settings – and if auto-return were set to 10 or 15 minutes, it could be a handy backdrop for photographers.

Green Story; Inara Pey, April 2018, on FlickrGreen Story

Green Story is a little different to the places we usually visit, but it is nevertheless photogenic and makes for an interesting exploration.

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