A Green Story of two halves in Second Life

Green Story; Inara Pey, April 2018, on FlickrGreen Story – click any image for full size

Green Story is a homestead region design by Dior (Rich Canis), who states to those visiting, “You have to relax here. You have to think here.” The twin ideals of relaxing and thinking somewhat reflect the matter in which this is a region largely of two halves.

A visit commences up in the sky, where a night scene awaits to capture eyes and thoughts. Perhaps a little dark for some, the rain adding to the atmosphere, this is a place that takes careful exploration, as not everything is immediately visible. As the landing point is on a wooden dock, be careful where you tread until things have rezzed.

Green Story; Inara Pey, April 2018, on FlickrGreen Story

Off to the left, a semi-ruined tower rises, reached by what appears to be charcoal sands – be careful on crossing them, as they’ve been set to phantom. A staircase rises from the seaward side of the tower, offering a way up to the first level, where a swing and poses can be found. Above, on the roof, is another place to sit, and a dance machine – but how you get up there is a matter of personal preference.

Across the landscape from the tower, a plateau rises, a path switch-backing up one side. It’s top forms what appears to be a place of worship, partially walled, a folly forming the centre of contemplation as the rain falls outside. A statue stands in the lee of an old watchtower, while behind the plateau a steep hill rises. It is not connected to the plateau in any way, so again, finding your way up to the trees houses crowning it is up to you.

Green Story; Inara Pey, April 2018, on FlickrGreen Story

Scattered across the low-lying lands are more places to sit, indoors and out, and bric-a-brac of all kinds lies scattered around, while lights are strung from the trees to provide some additional illumination. This is a quiet, contemplative place, one that encourages thinking, and perhaps a little romance in the rain. But, for those who prefer to continue their explorations, there is a teleport board close to the landing point – not always easy to see, but it leads the way down to ground level.

Here is a very different setting: two sandy islands sit under a bright sky from which snow falls to dust the sands. A great light-house points a white finger to the clouds on the south-east side of the region, a strange board-walk extending outwards from near the top, held up by long stilts. Below this are various places to sit and relax – a hut, and broken railway car, a deck and – out on the little island, another dock, with chairs and fire, sitting close to an empty shack.

Green Story; Inara Pey, April 2018, on FlickrGreen Story

There are one or two rough areas in the sky build – the aforementioned phantom sand, plus a couple of points where the mesh land forms don’t quite marry up. However, these don’t really detract from the ethereal sitting in the sky.  The ground-level island present a simple setting, carrying with it a reminder of winter. Deer wander the dunes and a windmill turns in the wind. This is a place where people are free to sit and relax. However, there is one more place to visit in the region for those so-minded.

A small skybox environment offers a small backstreet setting, surrounded by the glowing lights of a city. There’s not actually a lot to see here – but it does offer a curious contrast to the other settings – and if auto-return were set to 10 or 15 minutes, it could be a handy backdrop for photographers.

Green Story; Inara Pey, April 2018, on FlickrGreen Story

Green Story is a little different to the places we usually visit, but it is nevertheless photogenic and makes for an interesting exploration.

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