This Weekend in Second Life Dance

Debauche - April 8 2018

Hi there. R. Crap Mariner, your friendly neighbourhood dance correspondent.

I’ll be posting dance performance schedules, similar to Inara’s posts about Seanchai Library readings. We’ll start with the weekend events for now.

Lighting The Way launches this week, with a huge number of great dance performances. There will be even more of them next week, but how about we get through this weekend first, okay?

Let’s get started, here’s the events that I had on the calendar as of press time.


(All times SLT)

Friday, April 13 2018

6:00 PM – Elysium Cabaret

If it’s Friday, it’s Elysium Cabaret! Fancy some imagination? In The Empire Room at Copperhead Road, every Friday at 6pm SLT the dynamic performers of Elysium Cabaret take the stage to bring you a solid hour of entertainment!

Featuring elaborate sets and choreography sequenced to an eclectic genre of music, Elysium Cabaret offers something for everyone. Grab your friends and get there early because the sim fills. Come celebrate Friday! Welcome to the weekend!

https://maps.secondlife.com/secondlife/Copperhead%20Road/74/64/2754

10:00 PM – Guerilla Burlesque

It may be Friday the 13th but it’s still Friday and a reason to dance!

We are so excited to be back on the Pit stage Friday night performing at 10 pm! We hope you will be there to welcome us! We have a couple of things tucked into our corsets to keep you amused and entertained because we missed you! Special shout out to Chrissy Rhiano who will be directing this week!

An amazing line up of fun, creative, and original acts all performed by your favourite Guerilla dancers! Mark the date, make your plans and meet us at the theatre doors for the 10 pm Guerilla Burlesque dancing in the PITS!

Doors open at 9 pm for those who like to arrive early and interact with their favourite dancers!

http://maps.secondlife.com/secondlife/Idle%20Rogue/104/182/34

(FULL DISCLOSURE: I have recently joined Guerilla Burlesque, and my début performance is in this show. No monkeys were harmed during the production of this act.)

Saturday, April 14 2018

9:00 AM – Nouveau Ensemble Dance Troupe

8th Annual Lighting The Way Autism Awareness Event.

http://maps.secondlife.com/secondlife/This%20Sim/94/161/2503

11:00 AM – Virtuoso

8th Annual Lighting The Way Autism Awareness Event.

http://maps.secondlife.com/secondlife/This%20Sim/94/161/2503

12:00 PM – Oasis Dancers

Oasis Dancers.

Concert Hall, Standing Ovation.

http://maps.secondlife.com/secondlife/Standing%20Ovation/92/119/2001

1:00 PM – Breezes Dancers

Breezes Dancers will be performing their show We Can Dance at Breezes Theatre on Saturday 14 April at 1pm SLT.

This is a show of 6 Acts and lasts about 1 hour. There will be a party for approximately 1 hour after the show for everyone to enjoy some dancing fun.

Title: Breezes Dancers show We Can Dance at the Breezes Theatre on Riviera Island. Dress code: Formal/semi formal.

http://slurl.com/secondlife/Riviera%20Island/120/132/1166/

1:00 PM – Misfit Follies

Lighting the Way for Autsim Event.

http://maps.secondlife.com/secondlife/SkyBeam%20Hideaway/30/102/3001

1:00 PM – Dance Variety Show @ LTW

8th Annual Lighting The Way Autism Awareness Event.

http://maps.secondlife.com/secondlife/This%20Sim/94/161/2503

1:00PM – Debauche

Debauche return once again to the beautiful Tryst Ballroom. Such a grand, wonderful theatre in which to dance. We sincerely hope you join us and enjoy both the show and the surroundings. Truly breathtaking – both.

Debauche – A little naughty, a lot sexy and always classy!

https://maps.secondlife.com/secondlife/Forbidden%20Fruit/20/76/3032

(FULL DISCLOSURE: I am a guest performer with Debauche. This will be my first performance with them.)

3:00 PM – Atlantis Grand Theatre

8th Annual Lighting The Way Autism Awareness Event.

http://maps.secondlife.com/secondlife/This%20Sim/94/161/2503

5:00 PM – Young Dreamers Dance Troupe

8th Annual Lighting The Way Autism Awareness Event.

http://maps.secondlife.com/secondlife/This%20Sim/94/161/2503

7:00 PM – Paramount Grand Theatre

1990’s Music Evolution. Paramount Grand Theatre’s brand new show for April. Come join us for an evening of classy but sassy entertainment as we the Paramount Players bring you back to the 90’s! 1990’s that is. Decade of music changes, revolutions and madness!

http://maps.secondlife.com/secondlife/Hell%20Lust/77/83/22

7:00 PM – Dance Xcetera

8th Annual Lighting The Way Autism Awareness Event.

http://maps.secondlife.com/secondlife/This%20Sim/94/161/2503

8:00 PM – A&M MOCAP Maniacs

Our monthly Home Show, showcasing what you can do with A&M MOCAP Animation Workshop dance animations! Join us for the performances, stay for the totally FUN after party where our DJ will dance you on stage!

http://maps.secondlife.com/secondlife/Mocap%20Dancer/51/219/504

Sunday April 15 2018

7:00 AM – Club IMAGE

It’s Sunday at Club Image, and it’s going to be special! We’re very excited to have you here at our theatre! Hope to see you all!

http://maps.secondlife.com/secondlife/Laem%20Singh/193/28/2021

9:00 AM – Dazzlers

8th Annual Lighting The Way Autism Awareness Event.

http://maps.secondlife.com/secondlife/This%20Sim/94/161/2503

11:00 AM – Virtuoso

8th Annual Lighting The Way Autism Awareness Event.

http://maps.secondlife.com/secondlife/This%20Sim/94/161/2503

1:00PM – Debauche

Debauche travel to a brand new venue this weekend. It’s always so exciting to step into the unknown but the people there are so lovely. The theatre is beautiful, the setting lovely. Cannot wait to be there. Won’t you join us? Debauche at Shadow Lands.

https://maps.secondlife.com/secondlife/Shadow%20Lands/71/223/3501

1:00 PM – Moonstone Theatre

8th Annual Lighting The Way Autism Awareness Event.

http://maps.secondlife.com/secondlife/This%20Sim/94/161/2503

3:00 PM – Men in Motion

8th Annual Lighting The Way Autism Awareness Event.

http://maps.secondlife.com/secondlife/This%20Sim/94/161/2503

5:00 PM – Winds of the Sahara

Each Sunday we have a shiny, new show at Winds of the Sahara Theatre. Our dances range from burlesque to performance art and you are sure to be amazed at all of the wonder that sets, costumes and music can create. We’ll put sparkles in your eyes and leave sequins on your shirt collars.

http://maps.secondlife.com/secondlife/Aladona/124/193/2001

5:00 PM – Ballet Pixelle

Ballet Pixelle – “Avatara”.

Opening Sunday April 15th at 5 pm SLT and every Wednesday and Sunday at 5 through June 13.

Ballet Pixelle® will open its production of “Avatara” on Sunday, April 15 at 5:00 pm SLT, Join us for this original composition of virtual dance! What if a real world dancer could dance in a virtual world? What movements would be the same or different? What kinds of different beings could she be? What would be the same? And how would that dancer be changed after her experience? Performances are Wednesdays at 5:00 pm and Sundays at 5:00 pm SLT throughout April in the Ballet Pixelle Theatre. Audience dancing at the after-show party every performance! Join us for an evening of delights. Chat with the performers and crew after the performance for autographs, photos, and a question & answer session.

Formal dress expected.

http://maps.secondlife.com/secondlife/Quat/32/22/107

5:30 PM – Kiki’s Burlesque

http://maps.secondlife.com/secondlife/LORII%20CAPRONI%20ISLAND/106/174/24

7:00 PM – Art Factory – The Greatest Showman

The Art Factory presents: The Greatest Showman! A show about Phineas T Barnum’s start with the circus we know today! This show will leave you inspired to be yourself! We promise to leave you stunned with razzle dazzle and songs that will make you dance in your seat! The show starts at 7pm SLT but you may want to come a little early for a seat.

http://maps.secondlife.com/secondlife/Josina/188/161/22


I assume there will be a few more shows this week… folks are just taking their time getting the notices in, finishing up their routines… that sort of thing. I’d prefer to error on the side of caution and just post the ones confirmed at press time.

Check with the Dance Queens event calendar for updates and additions to the weekend’s schedule, as well as the many events that happen during the week. And then, next weekend; something extra-special is happening: The Festival of Saint Put Up Or Shut Up!

So, folks, is this useful? Let me know. Drop me an IM when you get to a show and that you enjoyed it.

Club Image - April 8 2018

SL15B Community Celebration applications open

Via the SL15BCC website

2018 marks the fifteenth anniversary of Second Life opening its doors to full public access. It’s a milestone year for the platform. This means this year’s celebrations are going to be special. Already the regions have been delivered to the grid, and work is in hand to build them out.

The Dates

This year, SL15B will run from Sunday, June 17th through Sunday, June 24th, inclusive.

The Theme

From the SL15BCC website:

As Second Life begins to celebrate its 15th birthday, our “crystal” theme aims to inspire residents to reflect both on the past and see into the future. The community is encouraged to use the crystal aesthetic and concept to creatively express their favourite SL features of the past while also looking forward into the future. The “crystal” theme allows for exploration of the tapestry of time that weaves together the past, present and future of Second Life.

Applications

On Friday, April 13th,  the organisers opened the doors to applications from exhibitors, performers and presenters. Those wishing to apply for any of these positions are asked to read the General Event Policies for SL15B, and then proceed as follows:

SL14B Stage Left; Inara Pey, June 2017, on Flickr From SL14BCC – the Stage Left build

In addition, bloggers and press wishing to get full access to SL15BCC to cover the event should complete the Press Access form.

Volunteers to help run the event are also being sought. If you are interested in helping with things as a greeter, stage manager, exhibitor assistant, etc., then please read the Volunteer Code of Conduct, and then complete the Volunteer Application form.

Additional Links

Second Life: Town Hall series announced

To mark Second Life’s fifteenth anniversary, Linden Lab has announced a series of Town Hall meetings at which Second Life users can hear members of Linden Lab and well-known groups within SL talk about the platform, their work, and answer questions offered by users.

The announced sessions will comprise:

  • Linden Lab CEO Ebbe Altberg.
  • Members of the Firestom team.
  • Residents of Bay City.
  • The Designing Worlds team.

The first of these town hall meetings will feature Ebbe Altberg in a double session on Friday, April 20th, at the following times:

  • 09:30 SLT.
  • 13:00 SLT.

User are invited to offer questions for Ebbe via the forum thread A Conversation with Linden Lab CEO Ebbe Altberg. Questions will be selected from those submitted, and as many as possible will be answered within the time frame set for the meetings.

Users can attend the meetings by teleporting to one of the three following landing points at Town Hall Island:

Not: none of the above SLurl may be open to the public prior to the day of the event. 

Other Town Hall meetings, to be “held in the coming months”, will be announced in due course.

Spring and romance at Luane’s World in Second Life

Luane's World; Inara Pey, April 2018, on FlickrLuane’s World – click any image for full size

It’s been two years since I first visited Luane Meo’s Luane’s World and some fifteen months since a last visit to the neighbouring Luane’s Magical World – so a re-visit to both was long overdue.

Luane’s World, home to Luane’s store of the same name, tends to change with the seasons, offering visitors something new to see as each year progresses. At the time of our April visit, the region was sporting a springtime look, rich in greens on boughs and underfoot, with just a hint of summer blossoms to be seen and flowers blooming in the grass. A visit begins (as always) at the store, located in the north-east corner of the region.

Luane's World; Inara Pey, April 2018, on FlickrLuane’s World – click any image for full size

From here, three paths mark possible routes of exploration. Two, marked by stepping-stones, lead the way south and east and south and west, respectively offering routes to  Luane’s Magical World or out into Luane’s World itself. A third dirt-topped paths bends north-east, leading to Luane’s World – Live the Dream, a third Homestead operated and designed by Luane. However, as this is largely private rental properties (enquiries to Luane), we opted to respect people’s privacy and keep out, despite the public paths leading partway around the region.

The path point south-west into Luane’s World leads you along the banks of the waterway which cuts between the region and Luane’s Magical World from the south, feeding into a large hearted-shaped pool of water sitting at the centre of the region.  The path circles this pond, carrying itself over the little channel feeding it to offer the way to an old windmill on one side, and the way past a cosy little café to where it branches, leading the way past a tree house to a beach that curves around the north and west of the region.  Above the beach to the west, the land rises a little, providing space for an old fort, watched over by a lighthouse sitting just off the coast.

Luane's World; Inara Pey, April 2018, on FlickrLuane’s World – click any image for full size

Throughout the region are plenty of places to sit, cuddle and relax – such as the little cottage on the little southern island or scattered across the beach.

Across the water to the east, reached by either stepping-stones or a wooden bridge, is Luane’s Magical World. Hidden by a veil of mist, this is definitely a place for lovers and romance. Frosted tree a spread across waters frozen in time. In this, it remains similar to the first time we visited in December 2016. However, beneath the boughs, the environment has changed – most obviously in the frozen water replacing the snows.

Luane's World; Inara Pey, April 2018, on FlickrLuane’s Magical World

There is no set path through this region, it’s a place to wander and let go of time – although fallen leaves suggest footpaths to follow. Lights glow from the frozen trunks and branches, whilst waiting to be found throughout the region are places to sit and cuddle. These range from an old greenhouse to beds under nets to a hanging chair suspended from a leaf and watched over by unicorns, to a tent guarded by albino elephants.

Elsewhere, under a table of rock at the northern end of the region there are tunnels and caverns awaiting exploration, while those seeking a celebratory meal will find it in an old gazebo, or if a romantic dance is preferred, the impressive ruins of a Gothic chapel offers a stone flagged floor and dance machine.

Luane's World; Inara Pey, April 2018, on FlickrLuane’s Magical World

Luane’s World and Luane’s Magical World can be visited individually or together, depending on your mood. Both offer plenty of opportunities to share time together, and both are beautifully designed (as always) by Luane, and make for memorable visits. Should you take photos during your visit, consider adding them to the Luane’s World Flickr group.

SLurl Details

Sansar: Slip, Slide and Sit release (April 2018)

Ground sits come to Sansar

Tuesday, April 10th, 2018 saw the arrival of the Sansar Slip, Slide and Sit release. As the name implies, this update includes the first iteration of the ability to sit avatars in experiences. Yes, it’s a simple ground sit, but it’s a start. The release also sees further avatar gestures (aka “emotes”), script API updates and a reminder aimed at creators on the removal of the Terrain Editor.

As always, full details are available in the release notes, this overview just highlights some of the key features / items in the release.

Initial Notes

  • As with the majority of Sansar deployments, this update requires the automatic download and installation of a client update.
  • Changes to the avatar inventory support means that on logging-in for the first time following the update, users will be placed in the LookBook (Avatar App).

Terrain Editor Reminder

Starting with the mid-March release, the Lab has been discontinuing the use of the Terrain Editor. This is as a result of recent investigation in Sansar’s performance revealing the height maps created using the tool could adversely affect performance in both the Run-time and Edit modes.For creators who have used the Terrain Editor, this means:

  • All existing terrain created using the Terrain Editor or through uploaded heightmaps should be replaced by the end of April. After this date, all terrain items that are still in scenes will be replaced by a place-holder asset.
  • All terrain items in the Store that have been created using a terrain heightmap should also be removed from the Store as soon as possible.

There is at this time no indication as to if / when the Terrain Editor will be re-introduced.

Ground Sit and Avatar Gestures (/”Emotes”)

Sitting in Sansar

The ability to sit is Sansar has long been a request along those engaged in the platform. It’s been seen by the Lab as one of the more problematic issues to solve for, particularly for a number of factors.

Firstly, there is the question of where should avatars be able to sit? In the physical world, we can sit almost anywhere that’s sensible (and a few that are not!): on chairs, on stairs, on counter tops, on logs and rocks, up in the branches of trees, on the edge of a cliff, the railings of a bridge, in (and on) vehicles, and so on; and the Lab would like to have the ability in Sansar, and preferably without the need for custom scripting within the more “static” objects – railings, tree branches, rocks, etc., to make it possible.

Then there is the “realism” factor. It’s been expressed that rather than having people point-and-click to have a script and animation effectively “grab” an avatar and seat it, a-la Second Life, it would be preferable to have an avatar be able to “walk up and sit down” as we do in the physical world. But – how should that be handled? By a more subtle form of scripting that “goes through the motions” for the avatar? But how would that work for people in VR? Would it be disorienting to find their avatar under “external” control, however briefly, as an animation takes over movement? What about the physical confusion for VR users… standing and controlling their avatar, then seeing it sit, and perhaps instinctively trying to sit as well – regardless of whether a chair is behind them or not?

While having the ability to sit is nice, the use of a cross-legged pose for female avatars in skirts or dresses isn’t perhaps the best given the amount of potential knickers exposure and perhaps other problems

The one place we all can reasonably safely sit is on the ground – hence the first iteration of sitting in Sansar allows just that, with a simple “/sit” command. This activates a basic animation to sit your avatar cross-legged on the ground with arms resting on legs. To stand, simply hit a movement key, and your avatar will stand (and perhaps turn, depending on the key pressed).

In Desktop mode, the animation works well  – if you are wearing jeans, shorts, leggings, trousers, etc; if you’re in a skirt or dress, then it might not be so good and result in a case of knickers exposure and possibly other odd results if cloth physics aren’t employed in the skirt / dress.  I’ve also no idea how it works in VR mode (I assume a controller command) as the release notes make no mention, and I am sans a headsets to test it myself.

Cross-legged like this isn’t necessarily the most feminine of sits, so hopefully we’ll see some differentiation introduced – how about the more attractive leg tuck position for female avatars, LL?

New Gestures

Thee new gestures are added with this release. They are all self-explanatory:

  • /wave – a reasonable wave, although a little more emotion on the avatar’s face would not go amiss, given it is intended to be a Friendly GreetingTM.
  • /cheer – a two-armed cheer, which again given the lack of facial emotion seems (to me) to leave it devoid of any real feeling.
  • /lol – something of a belly laugh of the kind we’re used to in Second Life, just without the over-the-top doubling over. And it actually has (a bit of) a facial emote to go with it!
/wave, /cheer and /lol gestures / emotes

I confess these gestures / emotes provoke a mixed reaction in me. On the one hand, they add a degree of life to an avatar, on the other, the sheer lack of reflective facial emotion – a smile when giving a thumbs up or a wave, for example – tends to emphasise the mannequin-like artificiality of Sansar avatars, particularly for those coming to the platform from expressive environments like Second Life. Hopefully, this will improve in time, particularly if some means of providing a more comprehensive animation / animation override capability is made available.

It would also be handy if the commands themselves could be “hidden” from display in the local chat window. Seeing lots of “/thumbsup”, “/clap”, “/cheer” gesture commands littering the chat window is a) distracting, b) can result in a lot of frustrating scrolling back up the window when trying to read something someone wrote.

Other Updates

  • VR mode arm IK improvements: a set of updates to improve arm ikenema in VR mode. Again, lacking a VR headset, I’m unable to test these, nor have I seen anyone with a headset since the release in order to see if the improvements are visible.
  • Marvelous Designer clothing updates: it is now possible to pin sleeves and scarves up in cloth simulation mode, and to pull zippers up or down.
  • Lighting updates: all properties on lights can now be changed by scripts.
  • Physics updates: a number of physics updates including new APIs to adjust nearly every physical property of objects at runtime; the ability to define motion types of models on import, and friction and bounce settings on static objects. The Sansar Script API documentation provides more information.

Feedback

Another compact release focusing on building out capabilities rather than adding a lot of new features. Like the March release, it’s unlikely to get those outside of Sansar feeling a “wow!” factor – but that’s not the intention. My own thoughts on things are given above, so I won’t repeat them here.

2018 SL UG updates #15/1: Simulator User Group

Spirit of Sun; Inara Pey, March 2018, on FlickrSpirit of Sunblog post

Server Deployments

As always, please refer to the server deployment thread for the latest updates.

  • The Main (SLS) channel was not updated on Tuesday, April 9th, nor was there a restart.
  • On Wednesday, April 11th:
    • The BlueSteel and LeTigre will not be updated, and remain on server maintenance package 18#18.03.29.513939, containing internal fixes.
    • The Magnum channel will apparently receive a further revision to 18#18.03.29.513939.

SL Viewer

  • The Love Me Render RC viewer updated to version 5.1.3.514115, dated April 5th.
  • The Ouzo Maintenance RC viewer updated to version 5.1.3.514128, dated April 5th.

The remainder of the SL viewer pipeline remains unchanged from the end of week #14:

  • Current Release version 5.1.2.512803, dated February 23, promoted March 1 – formerly the Nalewka Maintenance RC – No change
  • Release channel cohorts:
  • Project viewers:
  • Linux Spur viewer, version 5.0.9.329906, dated November 17, 2017 and promoted to release status 29 November – offered pending a Linux version of the Alex Ivy viewer code.
  • Obsolete platform viewer, version 3.7.28.300847, May 8, 2015 – provided for users on Windows XP and OS X versions below 10.7.

Bakes on Mesh

This is the project to extend the current avatar baking service to allow wearable textures (skins, tattoos, clothing) to be applied directly to mesh bodies as well as system avatars. This involves server-side changes, including updating the baking service to support 1024×1024 textures, and may in time lead to a reduction in the complexity of mesh avatar bodies and heads.

This work does not include normal or specular map support, as these are not part of the existing baking service.

As noted in my last CCUG update, the project viewer, version5.1.3.513936, arrived on March 30th, 2018 (see the Bakes on Mesh JIRA filter for reported issues). There is a forum thread on the project, which carries a degree of misinformation on the project. Siddean Munro has sought to clarify things in a blog post, and Cathy Foil has produced an introductory video as well.

Environmental Enhancement Project

This is the project to create a set of environmental enhancements including the ability to define the environment (sky, sun, moon, clouds, water settings) at the parcel level; new environment asset types (Sky, Water, Days – the latter comprising multiple Sky and Water) that can be stored in inventory and traded through the Marketplace / exchanged with others; Experience-based environment functions and an extended day cycle (e.g a 24/7 cycle) and extended environmental parameters. The work involves simulator and viewer changes, and includes some infrastructure updates.

Rider Linden is working on EEP, and he reported, “I’ve been dealing with a little bit of a tangent having to do with internal inventory. Turned out to be a bit more complex than I anticipated when I said: “Sure, I’ll just knock that off as part of EEP”. It is almost resolved and then I can get back to direct EEP development.”

He also revealed more on how EEP will be “layered”: “EEP will have four different altitude layers. (Right now I’m operating with ground, 1km, 2km and 3km.) … The use case I see for the layers isn’t so much skyboxes, more for landing areas for RP sims that may want their own atmosphere; orbiting space stations , etc. (and the layers need to be set by the parcel owner.)”

Aditi Inventory Sync

Usually, sync on inventory from Agni, the Main grid, to Aditi, the Beta grid is designed to take place during a routine syncing operation run at around 2:00am PST daily, triggered by an Aidit log-in (see here for more).

However, as most of those who routinely log-in to Aditi will know that the system isn’t working correctly, and often, a ticket is required to get your Aditi inventory correctly synchronised with your Agni inventory. Commenting on the situation at the Simulator User Group, Mazidox Linden said, “We’ve got a dev working on the inventory sync to Aditi. We’re making some interesting progress, hopefully more news soon.” Oz Linden further indicated that a fix is in the pipeline.