Space Sunday: an eclipse, a star, a moon and an asteroid

Eclipse 2017: the Moon’s umbra passes over the Earth as witnessed by the astronauts aboard the International Space Station, August 21st, 2017. Credit: NASA.

Eyes were on the sky across the world on Monday, August 21st, 2017, either directly or via live stream and television broadcasts, as people watched the 2017 total eclipse of the Sun. Millions of people in the continental United States were particularly well-placed to enjoy the spectacle first-hand as the line of totality tracked diagonally cross the country from Oregon to South Carolina.

NASA reported that some 90 million people viewed their Eclipse 2017 website on the day, with 40 million staying to watch their live stream of the event. Other organisations providing live streams of the eclipse also reported high numbers of hits / views of their coverage.

As one might expect, the event gave rise to some stunning photos and images which have been posted on Pinterest, Flickr, and other photo sharing websites, plus videos and animations. So much so that picking some out to highlight the event is  tough task – I suggest anyone wanting to recapture the event spend time on-line Googling the 2017 eclipse for reports and images. However, there were a couple of images that did leap out to me when looking through reports and photo sites.

The crew of the International Space Station (ISS), Commander Fyodor Yurchikhin and Sergey Ryazanskiy from Roscosmos, Randy Bresnik, Jack Fischer and Peggy Whitson from NASA and Paolo Nespoli from the European Space Agency), witnessed the Moon’s shadow on the Earth three times as the ISS repeatedly crossed the path of the eclipse as the space station orbits the Earth. This resulted in some remarkable images, including the one at the top of this report.

Uncredited image of an airliner passing between the eclipse and the photographer – note the solar prominence at the 1 and 3 o’clock positions. Click for full size.

One of the reasons astronomers are interested in total eclipses is that they provide ideal opportunities for studying the Sun’s corona and prominences – of which there were a number to be observed during this event. This is reflected in the second of my choices (above), which shows two prominences at the one and three o’clock positions rising “above” the Moon’s disk, as an airliner passes through the shot as well.

Jeff Seibert posted a video of images he captured of the eclipse from Santee, South Carolina. These offer a time-lapse of the start of the eclipse, views the famous “diamond ring” which immediately precedes / follows the period of totality and totality itself, revealing the Sun’s corona.

Five eclipses will take place in 2018. Two of these are total lunar eclipses and three are partial solar eclipses:

  • January 31st, 2018: total lunar eclipse, visible from north / east Africa, Antarctica, Asia, Australia, north / east Europe,  India, North America, north / west South America.
  • February 15th, 2018: partial solar eclipse, visible from Antarctica and southern South America.
  • July 13th, 2018: partial solar eclipse, visible from southern Australia
  • July 27th/28th total lunar eclipse: Africa, Antarctica, much of Asia, Australia, much of Europe, southern part of North America, South America.
  • August 11th, 2018: partial solar eclipse, visible from Arctic, north / west Asia, north / east Europe, northern North America.

The next two total solar eclipses will occur on July 2nd, 2019 and December 14th, 2020. he line of totality for both runs across South America.

Tabby’s Star: Giant Ringed Planet to Blame?

I’ve written several times over the last year about the mystery of Tabby’s Star – more formally known KIC 8462852, an F-type main-sequence star located in the constellation Cygnus approximately 1,480 light years from Earth. It’s been of particular interest to astronomers because it experiences massive and irregular dips in brightness of up to 22% at a time, which last for several days before it reverts to its “normal” brightness once more.

Numerous theories have been put forward on why the star is acting so oddly, from the idea that a race of aliens are building a mega-structure – perhaps a Dyson Sphere around it, through to it being a cloud of comets orbiting the star at a great distance, or that it is some kind of “avalanche” type of activity within the star itself.

In April / May, 2017, KIC 8462852 started on a further cycle of dimming, leading to a world-wide bulletin for astronomers to observe it. This resulted in a further theory that the cause of the dimming might be a combination of two clouds of asteroids and a giant ringed planet orbiting the star.

An artist’s impression of exoplanet J1047, thought to have an extended ring system around it. Could a similar planet and ring system account for the fluctuations we see in Tabby’s Star’s brightness? Credit: Ron Miller

This last theory relied on the asteroids occupying the trojan positions either side of the planet as all three orbit the star, making it a complex model. However, another team of researchers from the University of Antioquia in Colombia have now also suggested a ringed planet might be responsible, but in a way which doesn’t require the existence of massive asteroid clouds sharing in the planet’s orbit.

The researchers used data from past dimming events at KIC 8462852 to build a model of the system which shows that a Jupiter / Saturn sized gas giant, orbiting the star at a distance of about 0.1 AU and with an extended Saturn-style system of rings tipped at an angle relative to the planet’s orbital plane around the star could account for KIC 8462852’s apparent fluctuations in brightness.

At such a distance from the parent star, an inclined ring system would not remain relatively constant if form and position, as is the case with Saturn’s rings. Instead, it would undergo short-term changes in shape and orientation as a result of KIC 8462852’s gravitational influence. The researcher’s model shows that these changes would likely lead to changes of the depth of opacity in the ring system, further contributing to the witnessed irregularities in the star’s apparent brightness. As the rings and planet periodically transit between the star and observers on Earth.

A further compelling aspect of this research is that the oscillations in the proposed ring system of any planet orbiting Tabby’s Star could also explain the strangeness witnessed in the  light-curves found in a number of other stars believed to have planets orbiting them. In other words, it is entirely possible astronomers have already observed similar planetary ring systems elsewhere in the galaxy, but simply haven’t been recognised as such.

Like the other theories for KIC 8462852’s behaviour, this latest idea is not definitive; further, better studies of the star – potentially by the James Webb Space Telescope – are required before anything might be known with certainty. However, of all the proposals put forward thus far for the star’s odd behaviour when observed from our solar system, this one does have the virtue of being perhaps the simplest and the first to offer incidental corroboration through the behaviour seen when some other stars believed to have planets orbiting them.

Continue reading “Space Sunday: an eclipse, a star, a moon and an asteroid”

Victoriana, Americana and science fiction in Second Life

Seanchai Library

It’s time to kick-off another week of storytelling in Voice by the staff and volunteers at the Seanchai Library. As always, all times SLT, and events are held at the Library’s home at Holly Kai Park, unless otherwise indicated.

Sunday, August 27th

11:30: Victorian Tales

Scintillating adventures from penny dreadfuls to classic Victoriana like selections from Edgar Allan Poe, Kipling, and other icons of Victorian Literature in a special 90 minute session.  Corwyn Allen, Fayleen Bellois, Cybele Moon, Dubhna Rhiadra, and VT Torvalar live in voice at the Victorian London Time Portal.

16:00 Magicland Storytime: The Black Cauldron

Join Caledonia Skytower at Magicland Park.

Monday, August 28th 19:00: More Than Human

Gyro Muggins reads Theodore Sturgeon’s genre-bending 1953 novel which brings together three of her earlier works   to weave a story about people with extraordinary abilities which can be combined – “bleshed” (itself a blending of “blend” and “mesh”) to make them even more extraordinary.

Take, for example, Lone, the simpleton who can hear other people’s thoughts and make a man blow his brains out just by looking at him; or Janie, who moves things without touching them. Then there are the teleporting twins, who can travel ten feet or ten miles, and Baby, who invented an anti-gravity engine while still in the cradle, and Gerry, who has everything it takes to run the world except for a conscience.

Six people struggling to find who they are and whether they are meant to help humanity, destroy it, or represent the next step in evolution, the final chapter in the history of the human race. Through them, Theodore Sturgeon explores questions of power and morality, individuality and belonging, with suspense, pathos, and a lyricism rarely seen in science fiction.

Tuesday, August 29th 19:00: One Summer, America 1927

The summer of 1927 was, for the United States, a signature period of the 20th Century. On May 21st, Charles Lindbergh became the first man to make a non-stop crossing of the Atlantic in an aeroplane when The Spirit of St Louis arrived at Le Bourget airfield, near Paris.

Through that summer, Babe Ruth was setting his record for the number of home runs in baseball, while one of the most infamous murder trials in New York’s history took place: that of  Ruth Snyder and her married lover, Henry Judd Gray. They stood accused – and were eventually found guilty of – garrotting of Snyder’s husband in what was a tabloid sensation case.

Meanwhile, in the south the Mississippi burst its banks, leading to widespread flooding and a huge human disaster. Far to the north, Al Capone continued his reign of criminal terror in Chicago, while on the west coast, history was being made with the filming of the world’s first “talking picture” in the form of Al Jolson’s The Jazz Singer, released in October 1927.

All of this  and more is charted by Bill Bryson, in a book written with his characteristic eye for telling detail, and delicious humour. 1927 was the year America stepped out onto the world stage as the main event, and One Summer transforms it all into narrative non-fiction of the highest order. Join Kayden Oconnell for a trip through history as seen by Bryson.

Wednesday, August 30th 19:00: Wild at Heart

With Aoife Lorefield. Also presented in Kitely (hop://grid.kitely.com:8002/Seanchai/108/609/1528).

Thursday, August 31st: The Last of the Mohicans

The wild rush of action in this classic frontier adventure story has made The Last of the Mohicans the most popular of James Fenimore Cooper’s Leatherstocking Tales.

Deep in the forests of upper New York State, the brave woodsman Hawkeye (Natty Bumppo) and his loyal Mohican friends Chingachgook and Uncas become embroiled in the bloody battles of the French and Indian War.

The abduction of the beautiful Munro sisters by hostile savages, the treachery of the renegade brave Magua, the ambush of innocent settlers, and the thrilling events that lead to the final tragic confrontation between rival war parties create an unforgettable, spine-tingling picture of life on the frontier. And as the idyllic wilderness gives way to the forces of civilization, the novel presents a moving portrayal of a vanishing race and the end of its way of life in the great American forests.

With Shandon Loring. Also presented in Kitely (hop://grid.kitely.com:8002/Seanchai/108/609/1528).

 

 


Please check with the Seanchai Library’s blog for updates and for additions or changes to the week’s schedule.

The featured charity for August and September is Little Kids Rock, transforming lives by restoring, expanding, and innovating music education in schools.

Kultivate’s Black and White exhibition in Second Life

Kultivate Black and White

Opening on Sunday, August 27th and running through until Sunday, September 3rd is the last of the Kultivate event exhibitions for 2017.

The Black and White Exhibition features over 40 artists are showcasing some of their best black and white imagery! The event will also feature live performers and a special hunt, plus a Black and White masquerade event.

Hana Hoobinoo at Black and White

The artists participating in the exhibition are: Anouk Lefavre, bluesrocker, Booyakashaka Resident, ByrneDarkly Cazalet, Caingrovesnore751, demonista, Callipygian Christensen, Catalina Staheli, Char6666, Christian Ayden, Coltonvond Resident, Daruma Boa, DrusillaGwind Resident, Eleseren Brianna, Elle Thorkveld, emberdearheart, Eucalyptus Carroll, FreeDom Voix, GlitterPrincess Destiny, Grazietta Cazenove, Hana Hoobinoo, Hikaru Enimo and Marcusgay Lefevre, Karma Daxeline, John Brianna, ilyra chardin, Inara Pey, iSkye Silverweb, IthilwenRose Resident, jaime poutine, Kaijah Chrome, KodyMeyers Resident, Kylie Sabra, Lanne Wise, Lusus Saule, Myra Wildmist, Paradox Messmer, retroye resident, roxaane Fyanucci, Sheba Blitz, Slatan Dryke, Storm Blauvelt, Tayren Theas, Tiszo cioc, Veruca Tammas, and Vivienne Darcy.

Event Schedule

All times SLT.

  • Sunday, August 27th, 2017, 04:00:
    • Exhibition Area Opens to the Public.
    • Yīnyáng Hunt Begins – scattered throughout the grounds are 20 yīnyáng symbols. Touch them all and win a free prize-if you can find them all.
  • Sunday, August 27th, 16:00: Live Performer Parker Static.
  • Tuesday, August 29th, 2017, 16:00: Live Performer Lark Bowen.
  • Wednesday, August 30th, 2017, 16:00: Live Performer Dimi Van Ludwig.
  • Thursday, August 31st, 2017, 16:00: Live Performer AM Forte.
  • Friday, September 1st, 2017, 16:00 Live Performer J Lively.
  • Saturday, September 2, 2017, time TBC: Live Performer Loreen Legeion
  • Sunday, September 3rd, 2017:
  • 13:00: Live Performer Melenda Mikael
  • 23:59: Exhibition Area Closes to the Public and Yīnyáng Hunt Ends.
My own efforts at Black and White

Note that the SLurl to the event will only be available when the exhibition opens at 04:00 SLT on Sunday, August 27th, 2017.

SLurl Details

Sansar product meetings 2017: week #34

People gather for the morning product meet-up, Friday, August 24th

The following notes are taken from the Sansar Product Meet-ups held on Friday, August 25th. These meetings are held every Friday at 9:30am PDT and 4:00pm PDT, and are open to all. There is no set agenda (currently), and the meetings are a mix of voice and text. Venues change on a weekly basis, and are announced in the Meet-up Announcements;  the August 25th meetings took place at Voyage Live: Egypt. The official meeting notes published the week following each pair of meetings.

The meetings are chaired by Jenn (aka Xiola Linden) from the Community Team, and feature various members of the Sansar teams. The August 24th meetings, for example, saw Cara and Caroline from the Product Team in attendance, with Hydro Linden from the Modelling Team, and Brett from the Community Team.

Next Release

The tentative date for the next major Sansar release is Thursday, August 31st. This is in keeping with the Lab’s approach to making major (feature) updates at the end / start of a month, with smaller interim releases focused on bug fixes and patches being rolled out as required between these major releases. There is still some work to be done on the release, so the 31st is not a definite date. Highlights of the upcoming release include:

Terrain Editor

A first implementation of the Sansar Terrain Editor; the ability to upload custom textures to follow. Cara reports there are still some issues with this at present which need to be sorted before it is released.

Scripting Updates and Improvements

A range of scripting updates and improvements, including:

Ambient Occlusion (AO)

An initial implementation of AO to allow things like indirect lighting shadows to help objects and avatars look more “rooted” in a scene. This should not require creators to re-visit and update the Global Illumination (GI) bakes for their experiences, as the AO will be a real-time effect.

Other Notable Updates

  • Avatar Attachments: creators will be able to upload and sell their own avatar attachments through the Sansar Store.
  • Object Animations: animated objects created in Maya, StudioMax, or Blender can be imported them into Sansar.
  • Support for custom music and live streaming: e.g. via Shoutcast an similar services, for audio streaming in experiences.
  • 3D Video support: ability to watch 3D movies within experiences.
  • Bug fixes.

Once the release has been deployed, details of updates, changes, improvements and fixes will be documented in the Release Notes section of the knowledge base, and form an e-mail to users. Specific feature notes will also published through the forums.

Jenn and Cara Linden at the 09:30 PDT meeting, Friday, August 25th.

Beyond the Next Release

The following areas are priority work areas for future releases:

Collaborative Building / Design

While seen as a priority, it may take some time to appear, as it is also reliant on other aspects of the platform, such as the permissions system.

It’s also not clear what form it might take – will creators be able to work together to “block out” a scene collectively, using tools in the editor to construct basic models (walls, floors, door, etc), which can then be positioned, modified and used as a reference for the off-line building of the actual optimised, fully textured items for use in the scene, for example?

Social Aspects Improvements

These include:

  • Making it easier to find others in Sansar and communicate privately with non-friends (currently, you can only direct message someone you have friended)
  • Greater avatar-to-avatar interaction when in Desktop mode (e.g. the ability to identify other avatars, ability to directly mute (voice only) other avatars, etc).
  • Text chat improvements (e.g. clickable support for URLs rather than reliance on the “Go” button function to identify URLs; ability to copy / paste chat, etc.).

Text chat and messaging in particular lack some core functionality (scrolling back through open chat, for example, no time stamps on messages, muting only applies to voice, etc). The current inability to directly contact non-friends came about as a result of muting being limited to voice chat only, and will hopefully be reversed in time.

An attempt will be made to get someone from the UI Team and from the Product Team involved in the UI / chat tools to come to a meeting to discuss their work and priorities.

Other Items In Progress

  • Inventory management improvements.
  • User preferences – but no details on what these will be.

Sansar Roadmap

There is a Sansar roadmap for updates and improvements, etc. This is currently being refined, revised and prepared for public release. Once available, the hope is that it will form the basis for more focused discussions on Sansar’s development and for obtaining feedback from Sansar users.

Avatar Improvements

A means to refine the texturing of hair for avatars was discussed several weeks ago, but it’s not clear if this is on general release to creators, or something only available for the Sansar Character team to use in refining the current avatars. If it is generally available, a request as been made for documentation / examples.

There is a longer-term project to refine and improve the Sansar avatars. This includes separating clothing from the avatar bakes to make it easier to support clothing (e.g. clothing making, mixing and matching items, etc.). The time frame for this could be several months.

Continue reading “Sansar product meetings 2017: week #34”

SL project updates week 34/2: TPV Developer Meeting

Yamagata; Inara Pey, August 2017, on Flickr Yamagatablog post

The majority of the notes in this update are taken from the TPV Developer meeting held on Friday, August  25th 2017. The video of that meeting is embedded at the end of this update, my thanks as always to North for recording and providing it. Timestamps in the text below will open the video in a separate window at the relevant point for those wishing to listen to the discussions.

Server Deployments Week #34 – Recap

Please refer to the deployment notice for the week for latest updates and news.

  • On Tuesday, August 22nd, the  Main (SLS) channel was updated with server maintenance package, 17#17.08.11.328159, comprising internal fixes and the following feature requests:
    • BUG-5398: llGetObjectDetails() constants OBJECT_SELECTED & OBJECT_SAT_UPON. This sees the addition of two new parameters:
      • OBJECT_SELECTION_COUNT – returns how many agents are selecting any link in a linkset
      • OBJECT_SITTER_COUNT – returns how many agents are sitting on any links in a linkset.
    • BUG-9666: llGetObjectDetails() constants OBJECT_REZ_TIME, OBJECT_CREATION_TIME and OBJECT_RETURN_TIME.
    • BUG-134057 OBJECT_CREATION_TIME output precision possibly clamped – this sees a shift to 6-digit precision.
  • On Wednesday, August 23rd, the three RC channels all received a new server maintenance package, 17#17.08.11.328152 comprising the MIME type changes for HTTP.

SL Viewer

[2:35] The Maintenance RC viewer, version  5.0.7.328060 and dated August 9th was promotion as the de facto release viewer on Wednesday, August 23rd.  A new Maintenance viewer is expected to appear around the middle of week #35 (commencing Monday, August 28th).

[1:23] The Alex Ivy 64-bit viewer failed a QA test as a result of issues being introducing in refectoring how the SL Luncher code (used to determine whether the 32-bit or 64-bit version of the viewer should be installed on Windows systems). The issues aren’t serious, so it is hoped this viewer will appear some time in week #35.

[10:50] A further delay in promoting this version of the viewer, which currently remains at version 5.1.0.507412, is that accurate crash reporting data isn’t being gathers, due to issues with the back-end crash analyser, which are in the process of being addressed.  This problem isn’t uinque to the 64-bit build, but does seem to impact it the most.

[2:13] The Voice viewer, currently version 5.0.7.327253, dated June 21st, has been updated for parity with the release viewer, but has yet to pass QA testing at the time of writing.

This leaves the overall pipeline as follows:

  • Current Release version 5.0.7.328060, dated August 9, promoted August 23 – formerly the Maintenance RC
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
  • Project viewers:
  • Obsolete platform viewer version 3.7.28.300847, dated May 8, 2015 – provided for users on Windows XP and OS X versions below 10.7.

[2:50] It is likely the the Lab will, at some point in the future, move to block some of the older and more outdated versions of the official viewer from accessing Second Life.

Texture Memory Increase and Cache Improvements

[13:58] The 64-bit viewer build will see an increase in the texture memory size, although this isn’t part of the current Alex Ivy build. This work includes:

  • [14:23] Changes to texture caching, including some re-organising and optimisation, and improvements to  statistics gathering to assist in understanding how well it is performing.
  • [15:25] Changes to format of the stored texture data, using the post-decoding raw data, rather than the JPEG2000 data, which should “significantly” improve the amount of textures which can be loaded per second by the viewer, when visited a location previously cached.
  • [16:18] An expansion of the cache version guards so that if a TPV changes versions of their texture decoding software (e.g. KDU) or change from 32- to 64-bit, the cache will get wiped, and force the start of a new one (this is something Firestorm already does).
  • An increase in cache size.

Further changes will follow from these, including possibly changing how the static VFS cache is handled, but this work has yet to be fully characterised.

BUG-10515: Unable to Rez Due To Invalid Mesh Data

[24:42] The have been increased report of mesh rezzing failures with the message “Unable to rez object because its mesh date is invalid.” It has been noted across different objects, but multiple reports have been made for it occurring with the Maitreya Lara 4.1 body.

The problems seem to occur randomly on different simulators, and the Lab has had problems getting the issue to reproduce, as often a simulator restart may clear it, so Grumpity Linden is seeking reports of the problem which can be made as they occur (object, region name, date / time, etc.), so that an attempt to reproduce the error can be be made and log files immediately gathered before any restart takes place (and/or log files are lost).

Other Items

[3:32] Infrastructure work:  the events of Tuesday, August 22nd (see April Linden’s blog post) became an accidental way of testing some of the new infrastructure changes (in this case, the log-in servers) the Lab is implementing, and will continue to implement over the next several months. This encompasses Second Life and the Lab’s various web properties related to it. This includes further operating system updates as well as various component updates.

[24:09] Part of this work involves inventory, although whether it will lead to user-visible improvements to inventory handling is unclear at this point.

[4:19] Place Pages: this have received a number of fixes recently, for those who wish to use them (see here for general information on Place Pages if you are unfamiliar with them).

[5:32] Estate Tool ban list improvements: The lab did some initial work to improve ban lists at the estate / region level a while ago, but the intended work to improvement to overall layout for the lists, etc., has been delayed do to work on dealing with viewer crashes, etc. However, work will be resuming before the end of the year, and possibly sooner. However, this work is unlikely to see an increase in the number held by the ban list, but will focus on usability improvements.

[28:44 McAfee Total Protection Issue: This is a problem being experienced by some users on TPVs (e.g. Alchemy and Firestorm) where the viewer is being flagged by McAfee Total Protection. This might be down to a code signing issue, however, to assist in further investigations, the problem needs to be reproduced and reported using the LL viewer.

[33:35] BUG-6925, HUDs and Attachments randomly detaching on region crossings / teleports: This has been investigated and determined to most likely be the result of a race condition, but a fixed has yet to be implemented.

[39:56-end] General discussion on documentation (e.g Axon animation; Objectllsd) and avatar physics calculations.

 

The beauty and expression of De*cid*u*ous in Second Life

De*cid*u*ous; Inara Pey, February 2017, on FlickrDe*cid*u*ous – click any image for full size

De*cid*u*ous is a full region designed by Trip (TrippingDaisy) and landscaped by his partner, Tate (Tate Ghost). It needs only one word to describe it: enchanting.

Sitting under a Windlight suggestive of an early morning, when the Sun’s rays cause a gentle ground mist to rise of the dew gathered on grass and leaf,  De*cid*u*ous is a mix of stunning landscaping and personal expression on love, life, relationships and the passage of time given in words of prose and  poetry – and it is a place deserving of careful and thorough exploration as there really is a lot to see.

De*cid*u*ous; Inara Pey, February 2017, on FlickrDe*cid*u*ous

“What if a virtual land could represent a real life?” Trip asks those arriving at the landing point in the north-west corner of the region, before he continues with an invitation: “Take a journey with me. Enjoy the meticulous landscaping designed by my partner, Tate. Stand in line at my heart to witness the fate of some.” And thus we’re off on a journey, following paths and trail, crossing bridges, exploring settings and passing through caves and caverns.

Along the way – most notably in the caverns and tunnels connecting them, but elsewhere as well – are easels visitors are invited to touch. Doing so will offer up a note card with a passage or poem intended to complement the scene where it is found. Collectively, the shape moments from a life – happiness, love, melancholy, regret, anger, freedom – and all should be read as a part of any deeper journey through the land.

De*cid*u*ous; Inara Pey, February 2017, on FlickrDe*cid*u*ous

Following the path down from the landing points takes visitors to first of several water crossings: a bridge and deck where time can be spent sitting at cable roll tables or sitting in the rowing boats moored alongside. Beyond, the path winds through trees, forking before an ancient ruin, one arm leading to a Romany camp between ruins and water, where restful times can be had.

The other arm of the path points the way onwards to a second bridge, joined on the far side of the channel it spans by wooden boards marching over the grass to where they also fork. Turn left, and the way leads to Trip’s heart, as mentioned in the welcoming note card, and another poem of life  and reflection. Continue onwards from the path to the heart, and the trail leads to a clearing and another choice: left and out to where a Ferris wheel sits in the light of the rising Sun, or onwards to where the entrance to the caverns awaits.

De*cid*u*ous; Inara Pey, February 2017, on FlickrDe*cid*u*ous

Neither option should be missed. The Ferris Wheel sits within another scene, an easel offering up a poem. The caverns wind up through a pyramid-like hill, each offering a scene or settings, each with at least one poems to accompany it. As Trip hopes the scenes and settings throughout the region will speak personally to all visitors passing through, I’m not going to shade your thinking on encountering the caverns by offering my thoughts here.

From the top of the hill, and the cottages sitting on it, the way back down to the lowlands takes the form of a switchback path – but do check around the slopes of the rocky crown carefully, lest you miss the fort built into its southern face and the cosy hideaway it offers. From the foot of the path down the side of the hill, it is possible to continue onwards and discover the remaining secrets of the region and the various places for contemplation and quiet company it offers.

De*cid*u*ous; Inara Pey, February 2017, on FlickrDe*cid*u*ous

De*cid*u*ous is, as noted, a stunning region, offering a series of individual scenes beautifully brought together as a whole through the landscaping. The default Windlight throws the region into a misty half-light, but the land lends itself comfortably to a wide range of environmental settings, and Trip and Tate encourage photographers to experiment. They also ask that those so minded consider submitting their work to the De*cid*u*ous Flickr group. Those requiring props for their images can obtain rezzing rights by joining the region group – but do please remember to pick up your items afterwards!

All told, an eye-catching visit for any Second Life region-hopper. Mix in the poetry and prose that accompany many of the scenes found across the land, and you have a new level of engagement when visiting.  Definitely not a place to miss.

SLurl Details