Daily Archives: April 23, 2017

Fantasy Faire 2017: Bard Queen’s Song hints and tips

Morbus – your eventual destination in the Fantasy Faire Quest!

This year, Fantasy Faire once again presents the hunt in an expanded, story-based quest in which visitors to the Fairelands are invited to participate. In previous years, a call has gone to Heroes and Heroines to come to the Bard Queen and assist her in righting wrongs. But this year, it is the Bard Queen herself who has seemingly vanished – and that could be very bad news for the Fairelands!

Watch the trailer to find out more!

 

So – if you’re ready to be the Hero or Heroine – here’s a quick run-down of what to do and what to expect.

A Quick Overview

There are in fact two quests available – the The Bard Queen’s Song, which forms a multi-part adventure, and a treasure hunt.

The Bard Queen’s Song is multi-part, HUD-driven story you can complete in one go, or complete in stages; it is an Experience based activity, so all your progress is automatically saved, even if you remove your HUD. These notes are about this quest.

The treasure hunt involves seeking the treasure chests hidden in each of the Fairelands involved in the hunt (one per region) and touching them to claim your prize. The hunt can be completed before, after or during your progress through The Bard Queen’s Song, or without ever engaging on the main Quest.

Loo for the Quest vendors at the landing point in each Fairelands realms to get yourself started

Getting Started

First off, you’ll need the Quest HUD. This can be obtained from the kiosks at any of the Faireland realms landing points. Two versions are available:

  • L$250 – provides you with the quest HUD and tools to get you going
  • L$350 – provides you with the quest HUD and tools to get you going and male and female costumes so you can be more in character – and it will help you recognise other Adventurers, so you can help and support one another!

The Experience Permissions dialogue

When you have purchased your HUD package and unpack it.

IMPORTANT: if you purchase the Deluxe HUD package you must REZ it to unpack it do not wear it to unpack, as doing so will cause the gift card to be lost.

When you have unpacked the package, wear both the HUD and the Farion NPC (which will sit on your shoulder, but be invisible – it will appear once you have met Farion on the Quest.

As noted above, The Bard Queen’s Song is Experience based. This means that if this is your very first Fantasy Faire Quest, or if you revoked the Fantasy Faire Experience from 2016, you must accept the Experience via ta dialogue similar to the one shown on the right (note that as I never revoked the Fantasy Faire Experience, the image on the right refers to the 2016 Quest – the dialogue box you see will reference The Bard Queen’s Song).

It is essential you accept the Experience by clicking Yes, otherwise it will not work.

If you have previously participated in the 2016 Fantasy Faire Quest and did not subsequently revoke the Experience, you will be automatically accepted into The Bard Queen’s Song without this dialogue appearing.

The HUD

As with most HUD-based activities, the HUD tracks your progress, provides hints, provides access to various options and displays information pertinent to your progress, such as the scrolls shown below.

The Quest HUD (bottom) with clickable options, and showing three of the scroll displays – note the centre one is only displayed when you first wear the HUD, and explains joining the Experience

The following options are available on the HUD:

  • Teleport – displays the clickable teleport list (shown above right)
  • Sponsors – displays a list of Quest sponsors’ logos
  • Help – provides a note card on using the HUD
  • History – displays  dialogue box allowing you to replay the videos (“cutscenes”) which introduce the various parts of the Quest or obtain note cards (“logs”) introducing the various parts of the Quest
  • Lists – displays a list of the Fairelands containing a treasure chest if you’re on the treasure hunt (shown above left). Regions where you have found a chest are greyed-out (as with Mudrana)
  • Setup – offers you a number of settings:
    • SAVE – saves your progress to date in the Quest (which should happen automatically)
    • RELOAD – reloads your progress to data if required – this is sometimes necessary if you crash for any reason while on the Quest
    • RESET – completely resets your status in the Quest, allowing you to start over from the beginning, if you want. Use this option with care, as all your current progress will be lost!

Farion NPC

Make sure you wear the Farion NPC – it will not be visible until you’ve completed your fist task (finding him!) – but one visible, you can touch him at any time for additional clues – some of which will be vital for progress without frustration. Should he turn transparent for any reason, just touch him again to pop him back into view.

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SL project updates 16/3: TPV Developer meeting, servers

The majority of the following notes are taken from the following sources:

  • The TPV Developer meeting of Friday, April 21st. A video of the meeting is embedded (my thanks to North, as always), and time stamp reference appearing in the text relate to that video
  • The Server Beta User Group meeting of Thursday, April 20th.

Server Deployments – Recap

As always, please refer to the server deployment thread for the latest information.

  • On Tuesday, April 18th the Main (SLS) channel received the server maintenance package previously deployed to the RC channels in week #15.
  • On Wednesday, April 19th, the RC channelsreceived the improved region capacity and access capabilities previously on the McRib micro-channel, which has been reabsorbed into the RCs

Simulator OS Update

The simulator build using a new version of Linux is now on the Main (SLS) grid, but currently restricted to the Cake micro-channel. Region holders with a defined interest in testing their products, scripted objects ,etc. on the build should contact Concierge Support to request an opt-in to the channel.

SL Viewer

Release Viewer

[02:15] The release viewer was updated on Wednesday, 19th April with the promotion of version 5.0.4.325124, formerly the Maintenance Release viewer.

  • This viewer includes a number of important updates, including:
  • Avatar Complexity Rendering Updates, including avatar rendering exceptions
  • Grid Status Display Toolbar Button
  • Improvements to the snapshot floater, inventory offer messages
  • Block list improvements

See my overview of this viewer (from when it was an RC release) for more.

HTTP Asset Viewer

[02:38] The AssetHTTP release candidate updated to version 5.0.5.325600 on Thursday, April 20th. This viewer moves fetching of several types of assets to HTTP. This update was primarily to merge the HTTP code with the new release viewer, but also includes additional logging code in an effort to try to determine why the previous version had an elevated crash rate.

Voice Viewer

[02:56] This RC viewer was withdrawn due to a high crash rate. An updated version may soon be available, but is dependent upon another bug being fixed, described as a “really loud, horrible screech in your headphones” if you teleport when someone is talking.

Once available this is seen as an important update for TPVs to pick-up, not only for the new voice updates but also because it fixes a number of bugs in certificate handling.

Project Alex Ivy 64-bit Viewer

[03:45] This viewer is awaiting a further update, which will hopefully appear in week #17 (commencing Monday, April 24th), pending the outcome of QA testing. The update will include 64-Havok on the Mac (it is already in the Windows version).

E-mail Verification

On Wednesday, April 19th the Lab posted about Making Email From Second Life (More) Reliable, and the need for users to verify their e-mail addresses with the Lab (detailed instructions on which can be found here).

[05:17] There will be an update viewer supporting this (for IMs-to-e-mail, etc.), available “soon”.

Improved Estate / Parcel Access Controls

[09:08] A viewer supporting the server-side changes to the Public Access settings at region / parcel level (in short, parcel owner will not be able to set their parcels to restricted access if the region is explicitly set to Public Access at the Estate level), will be out shortly. Commenting on this, Grumpity Linden said:

Hopefully, we’ll have the first iteration out next week [week #17], and we might have to have some back-and-forth to make sure that the behaviour makes sense.

This viewer will also hopefully resolve issues such as BUG-4994 which results in a parcel being set to Group access (and gaining ban lines) if both the Public and Group access options are checked, are also resolved as a part of the work.

Improved Estate Ban List Management

[12:18] in February it was indicated that the current capabilities for managing estate ban lists are far from ideal. The ban list is confined to a small area of the World > Region Details > Estate tab, which is currently shared with three other lists. It is also non-searchable, making locating individuals for removal from very large lists time-intensive and difficult.

The Lab is working to provide a larger space for managing estate ban lists, with Grumpity Linden noting:

What I hope is not going to be unreasonably complicated to do, is to actually give you additional information, like when the user was banned and by whom. But we still need to see whether that is hard to do. It’s not going to be a part of the other UI changes for estate controls, because we want to get those out quickly; [but] I expect both of these things will require a couple of iterations.

Other Items

Second Life Statistics Stuck

[10:04] There is an issue with the statistics for the number of concurrent users on-line, Linden dollar exchange rate and number of daily sign-ups, which have remained frozen at the same values since April 12th, 2017 (the number of users on-line statistic, often referenced on the log-in splash screen by a number of viewers spent several days stuck at 44,647, for example) – see BUG-100468. The Lab is looking at the issue, but state it might take “a little while” to determine the problem.

Media Volume Issues

This breaks down into two areas:

  • Groups involved in the Community Gateway programme report that many incoming new users complain about the default volume at which the official viewer auto-plays streaming media on logging-in. An informal request has been made for the Lab to adjust the volume level downwards, but no work has been done on this (and no JIRA formally requesting the change has been raised)
  • [17:30] BUG-40937: “Shared media a great distance away (different region even) sometimes plays at maximum volume when entering a region or moving camera slightly” – the Lab has promised to discuss this, but is making no promises as to what might be done by way of resolution.

Fun Fact – Maintenance Viewer Internal Names

[19:37] Grumpity and Oz Linden revealed that they use internal project names to identify the various Maintenance viewers which are either under development or in flight. For some time now, these viewers have been named for assorted alcoholic drinks!

“For a while we stuck with drinks beginning with ‘s’,” Grumpity said, “but we had to expand.”

“They started getting pretty obscure!” Oz added.

Tales for Fantasy Faire from Seanchai Library

Important Note: except for Magicland Storytime and Seanchai Late Night on Thursday, April 27th, all events for the week take place at the Fantasy Faire LitFest at Kakushi Pasu.

It’s time to kick-off another week of storytelling in Voice by the staff and volunteers at the Seanchai Library. As always, all times SLT.

Sunday, April 23rd 18:00: The Wind in the Willows

Meet little Mole, wilful Ratty, Badger the perennial bachelor, and petulant Toad. Over one hundred years since their first appearance in 1908, they’ve become emblematic archetypes of eccentricity, folly, and friendship. And their misadventures-in gypsy caravans, stolen sports cars, and their Wild Wood-continue to capture readers’ imaginations and warm their hearts long after they grow up.

Begun as a series of letters from Kenneth Grahame to his son, The Wind in the Willows is a timeless tale of animal cunning and human camaraderie – although some in current times unkindly see it as a kind of allegory for the privileged ne’er-do-well upper class (in the form of Toad) with the aid of the middle class (Badger, rat and Mole) to keep the proletariat (weasels and stoats) in their place.

I suggest you join Caledonia Skytower for Magicland Storytime, and go with Mr. Grahame’s intention with the tales – as a ripping yarn for young hearts and minds.

Monday, April 24th 19:00: A Miracle of Small Fishes

Gyro Muggins reads this 1974 short story from Alan Dean Foster which offers something of a mix of Ernest Hemingway’s The Old Man and the Sea (1951) and Theodore Thomas’ The Weather Man (1967) in that it involves a mix of aged fisherman locked in a daily battle (albeit it trying to earn a living from the sea, rather than a giant marlin as is the case with Hemingway’s classic) and the mix of sentiment and environmental care  / ecology witnessed in Thomas’ tale.

A little girl dreams of the day that her grandfather’s efforts will be rewarded with a massive catch of sardines. But the oceans have been overfished and the new stocks are now carefully managed; there seems to be no hope that the old man’s stubborn persistence will ever meet with success.

Tuesday, April 25th 19:00: Selections from Neil Gaiman’s Norse Mythology

With Caledonia Skytower.

Wednesday, April 26th 19:00: Tolkien Tales

Corwyn Allen, Aoife Lorefield, Kayden Oconnell read selections from Lord of the Rings to mark Tolkien Day at the Fantasy Faire Literary Festival. Also presented in Kitely.

Thursday, April 27th

19:00: Monster and Myth: The Chimera Part 2

With Shandon Loring.

21:00 Seanchai Late Night

With Finn Zeddmore, presented at Seanchai Library’s headquarters at Bradley University.


Please check with the Seanchai Library’s blog for updates and for additions or changes to the week’s schedule.

The featured charity for March April is Project Children, building peace in Ireland one child at a time.