A walk in the snow, an expresso and a slice of Cheeky Tiramisu

Watchtower is a sim which can change to suit the seasons. Right now, given the time of year, it has a winter / seasonal feel to it, with snow heavy on the ground and lights strung among the trees, making it an ideal stopping-off point for those seeking quiet seasonal scenes.A full region, Watchtower is largely open to the public and offers plenty of opportunities for exploration – although there are private homes in the sky, and visitors are asked to respect privacy aloft.

Cheeky Tiramisu, Watchtower
Cheeky Tiramisu Cafe, Watchtower

The region is home to the Cheeky Tiramisu Cafe, which offers paths to follow, a bonfire by which you can warm your hands, boats to take out on the water and a “library grotto” where you can cosy up in the warm.

Water is very much a part of this region at the moment – another reason why I’m drawn back to it right now – with waterways separating several of the parcels, making the boats available at the landing near the cafe a worthwhile trip.

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Cheeky Tiramisu Cafe, Watchtower

Across one stretch of water from the cafe is a watermill, marking the location of Yasyn Azemus’ store (1200 metres overhead). Yasyn built the cafe and is often landscaping the region. He makes a wide range of products which are sold through his store, including hair, shapes, skyboxes – so a visit while exploring the region is well worth the trip up there as well. For those feeling stressed there is also a game of whack-a-mole for tension relief.

Also across the water sits Nykio’s Home – the house is open to the public, who are welcome to make themselves at home, but again, please respect her privacy when it comes to her house in the sky.

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Nykio’s Home, Watchtower

There is a windlight for the region, but with the auorae lighting the sky to the north and south, I like wandering through it with a night setting on my viewer; to me this enhances the atmosphere of the region and, right now with all the snow on the ground, gives it a very romantic feel – ideal if you are exploring with a close friend or loved one.

Follow the path away from the cafe and you’ll eventually find your way down to the library grotto – a wonderful retreat to snuggle, chat and to watch the world go by. South facing, this currently has its very own aurora in the sky for those inside – or sitting out by the bonfire – to enjoy.

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Cheeky Tiramisu Cafe, Watchtower

Not all the land in the region is developed, but all of the parcels are open to wandering, so there are lots of opportunities to roam and take snaps and simply enjoy your surroundings. The Cafe itself is a great place for meeting people; such is the ambience of the region that many pop-in for a sit down when they’re on-line, so you can generally be sure of meeting someone while sitting and admiring the view. It’s also a great place to walk back to once you’ve finished your meanderings as well; you can always be sure the expresso machine is on and a reviving shot of rich black coffee is just a touch away.

So why not sit awhile and enjoy a cup with friends – and help yourself to a slice of Cheeky Tiramisu?

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Cheeky Tiramisu Cafe, Watchtower

Patterns: updated Genesis release now being sold directly through the Lab’s Patterns website

LL logoUpdate, October 9th, 2014: Linden Lab announced that development work on Patterns has been discontinued.

On Friday December 21st, Linden Lab announced it is now selling Patterns directly through its own website at BuildPatterns.com. Until now, the first of Linden Lab’s new products to be released had only been available via Steam, requiring those wishing to purchase it to set-up an account with Steam prior to being able to download Patterns.

Patterns: development isn't a case of "either/or" with Second Life (image courtesy of Linden Research Inc.)
Patterns: now available directly from Linden Lab at BuildPatterns.com (image courtesy of Linden Research Inc.)

In a press release announcing the move, Linden Labs state:

Today, the updated Patterns ‘genesis release’ is available at BuildPatterns.com at a 50% discount for adventurous early adopters. Since the genesis release of Patterns was first launched in October, updates have expanded the game with new substances you can destroy, build with, bounce, and slide on; new formations you can create to blow things up or cover surfaces with ice; new planets to explore; and more … Buyers of the Patterns genesis release will receive all updates up to and including version 1.0 at no additional cost.

Initial take-up of the product appears to have been strong, with many non-SL users already signed-up to Steam downloading and engaging with the game, leading to a fairly lively Patterns community on the BuildPatterns.com website. Many have also produced their own videos of the game in use and have put forward suggestions and ideas for the development of the game. Feedback has been such that Linden Lab has routinely issues updates and improvements to Patterns, many of which incorporate ideas and feedback obtained about the game and its user interface.

Commenting on the reception and take-up of the game in the press release, Rod Humble says: “Patterns is still in its infancy, but it’s been great to see the early positive reviews and the fantastic things that our founding players have already created … There are lots of exciting developments on the roadmap for Patterns in 2013 as we progress towards version 1.0, and we’re happy to be able to give interested early adopters more ways to get into the game at this early stage.”

The new release of Patterns marks the sixth update to the game and includes:

  • Contact Bomb explodes on contact.
  • Time Bomb goes off after a short while
  • Trigger Bomb and Plunger allows you to set it off remotely
  • Ice Bomb spreads ice all over the blast radius
  • Proxy Bomb build it and it will go off
  • Kiln and Forge that enables you to take a substance and turn it into another substance. Turn clay to brick for example
  • Visual updates to the sky
  • New day night cycle measured by sun and moon
  • An assortment of visual effects for physical substances
  • New character animations.

A video has been produced to provide an overview of the new features.

The video also provides an overview of some of the forthcoming features in 2013. Chief among these will be the ability to share creations and builds with other users of Patterns, and to download and modify builds by others. Whether or not this will see a means for people to monetize their creations in the future remains to be seen; certainly, this has been mentioned in the past where the new products are concerned, and particularly with reference to Creatorverse, so it is not unreasonably to assume Patterns may well also be moving in this direction.

Also coming in 2013 – and which most definitely has been repeatedly requested by Patterns users is multiplayer support.

The caption says it all (courtesy Linden Lab)
The caption says it all (courtesy Linden Lab)

There are no time frames for the delivery of either the capability to share builds or multiplayer support – which is entirely in keeping in the Lab’s philosophy of not assigning dates to feature deliveries. However, that both are going to appear in 2013 is liable to make those already actively engaged with Patterns very happy.

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Sometimes…

"Sometimes, if I stare into the flames long enough, it's like you're still here with me..."
Watchtower / Cheeky Tiramisu Cafe – click to enlarge

“Sometimes, if I stare into the flames long enough, it’s like you’re still here with me…”

#3 of an occasional series

SL project news week 51/2

Server Deployments

The RC channel deployment took place on Wednesday 19th December as planned, with no major hiccups or issues apparently being felt / reported. This release saw all three RC channels receive the same package, which is the Magnum deployment from week 50, with a single additional bug fix.

The release notes (for Magnum, but applicable to all three RC channels) can be found here, and the forum discussion thread is still open should anyone have comments (allowing to the start of the holiday period & delays in any replies from LL).

SL Viewer Update

The last beta release of 2012 arrived on Thursday December 20th with the release of 3.4.4.268479 – which as the name suggests, uses the 3.4.4 code from viewer-development. Chief among the updates in this release include:

  • Moving viewer crash logger and SLPlugin from the Carbon API to Mac OSX Cocoa for the Mac viewer
  • Fixes for fontconfig crash-on-start issues experienced with Linux
  • Revisions for pathfinding options, including additional of tear-off option for Pathfinding menu when opened from Build menu; introduction of Region Rebake option to Pathfinding menu
  • Fixes for 3.4.2.266708 release issue of flexiprims stopping flexing after teleports
  • Further fixes for llTargetOmega() issues

The full set of release notes can be found here.

Forthcoming Viewer Graphics Enhancements

Alongside of the upcoming materials processing capabilities of normal and specular maps, the SL viewer will be receiving further rendering improvements in 2013, comprising:

  • Gamma correction capabilities
  • Improvements to the “Shiny” capabilities in the viewer (Build floater > Texture tab >Shiny button) when running in deferred mode, to make shine appear more as it does in the real world, with the level of shine based on the amount of reflected light / angle from which a shiny object is viewed from relative to the light source
  • In-world scene reflections on shiny surfaces.
Gamma correction: from Exodus to the SL viewer in 2013
Gamma correction: from Exodus to the SL viewer in 2013

Gamma correction is a process by which lighting on a screen can be adjusted to make it look more natural to the human eye by adjusting the RGB channels to give a more natural-light contrast. It can also be used to produce interesting photographic effects. Exodus viewer already has gamma correction, which can be adjusted via the Visual Settings floater (above).

A simple, if extreme, example of gamma correction: both images were taken under the same lighting conditions
A simple, if extreme, example of gamma correction used for a photographic effect: both images were taken under the same deferred lighting conditions, the image of the left with “normal” (default) gamma correction in the viewer, the one on the right taken with all three channels increased in value to produce an image with a much deeper contrast

As with materials processing, all three of the new capabilities are being introduced to the SL viewer via the Exodus team, lead by Geenz Spad, who indicated that in the case of gamma correction, the new capabilities will be somewhat more capable as a process within the SL viewer than is currently the case with the Exodus viewer.

As with material processing itself, which is still progressing, as I reported last time, there are no time frames as to when each of these new capabilities will be available within the viewer.

Threaded Region Crossing Code Test

Wednesday 19th December saw a “pile-on” test take place on Aditi for the new threaded region crossing code. The test has been called by Caleb Linden with a view to trying-out region crossing under a range of tests, including avatars with heavy scripted loads, repeated crossings by vehicles, via teleporting, etc.

In all, six regions were / are available for tests: GC Test 9, 10, 15 and 16 forming a block of four running in “threaded” mode, and GC Test 2 and 8 running in “unthreaded” mode, but otherwise the same server code.

Turn-out for the tests wasn’t particularly great (around 15 people together in the test region at any one time), with a range of ground and air vehicles being used to try-out the crossings and compare them directly with crossing between the two unthreaded regions (and testing between threaded / unthreaded).

The overall consensus from those at the tests were that crossings between threaded regions were somewhat improved – but the overall improvements were not that spectacular. At times recovery from loss of control of a vehicle appeared to be faster – a matter of one or two seconds – but at other times, things seemed to be the same, with vehicles ploughing through the ground / flying into the air for 6-7 seconds at a time before recovering, giving pretty similar results to those encountered crossing between threaded / unthreaded and between unthreaded regions.

Crossing between threaded regions in a vehicle: some improvements, but not a lot
Crossing between threaded regions in a vehicle: some improvements, but not a lot

Crossing between regions on foot, even under an excessive HUD / attachment script load (373 scripts accounting for 2.87800ms cpu time) and with vehicles zinging back and forth, did appear to me to be somewhat improved, with little or no “rubber banding” or walking off into the sunset, but a recovery of control after just a few paces.

Post-test, Caleb has requested those participating in the test file JIRA on any specific issues they encountered, and include “Region Crossing” in the description / subject heading for the report.

With thanks to Darien Cauldwell for information on the viewer enhancements discussed at the Opensource Dev meeting.

“Creatorverse Lite” now on Android

LL logoOn Monday 17th December, Linden Lab launched “Creatorverse Lite” for iOS. I commented at the time that we’d likely see the same occur with the Android and Kindle flavours – not that it took any particular insight to work that one out. Really it was a case of “when” rather than “if”.

Well, apparently, it was December 19th, although I swear it must’ve been late-on in the day when the announcement came, as I checked the Lab’s PR page, late yesterday afternoon (UK time) and there was bugger all about it then. Ho hum.

Anyway, “Creatorverse Lite” is indeed now available as a free download on Google Play, As with the “lite” version for iOS:

This free version of Linden Lab’s shared creativity app allows users to explore and play with the entire Creatorverse galaxy – every creation made and shared by users of the full Creatorverse app on any platform. To remix others’ creations or create and share their own, users will continue to need the full, paid version of Creatorverse.

Creatorverse Lite - includes a button to upgrade to the "full" version as the usual price
Creatorverse Lite – includes a button to upgrade to the “full” version as the usual price

Both the iOS and Android versions of the “Lite” product include an on-screen button enabling people to download the “full” version on payment (currently $4.99 / £3.14 / 3.86 Euros).

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Of Whispering Wind, potato soup and moving in Second Life

Update November 2013: Tatty Soup is no longer on Whispering Wind, but has been replaced by a private parcel with limited access. Tab Tatham’s store, Junk, can now be found in a sky setting at Tagus.

When I was growing up, winter was always marked by one thing in our household: the return of Mum’s home-made potato soup. Nothing was more warming or comforting to me when I was very little, than knowing that when I got home from school on a particularly cold day, or after I’d been running round in the snow and frigid air at weekends, Mum would invariably deliver up a hot mug of potato soup. Even today, potato soup, made to Mum’s recipe, is still very much a winter feature.

Coming across the name “Tatty Soup” within Second Life, therefore, had me intrigued; finding it to be a region themed for winter had me instantly in love with the place. For the last two weeks I’ve been back and forth snapping away, capturing the region for a blog post and posting thoughts to my feed in the form of images captured in the region.

Tatty Soup as was

Today, Tatty Soup is no more. The sim extenders have gone, the region is largely underwater, Tab Tatham’s store in the south-east corner – all gone. Not that Tab herself has quit SL or stopped marketing or anything like that; she’s just used the magic of Second Life to move to territories new. To Whispering Wind, in fact, a region she now shares with the L2 Studio group.

Tatty Soup, Whispering Winds
Tatty Soup, Whispering Wind

As with the old store, the “new” Tatty Soup sits within a beautiful, wintry region where the snow lies deep and one is invited to wander freely on both sides of the region – Tatty Soup and L2 Studio, which is owned by Lindini2 Lane – both being open to the public.

Tatty Soup
Tatty Soup, Whispering Wind

The entire region is beautifully put together, and for her part, Tab has retained the windlight settings from her old location for both sky and water, as well as having done much to recreate the look and feel of the original, all of which encourages one to explore and enjoy.

I’ve written elsewhere of my love of the winter time and snow, so I’m not going to repeat comments here. Suffice it to say that it does bring out something of the romantic in me, particularly when thinking back to my early childhood years and all those snow-filled winters I remember and the wonder of seeing (sometimes at least) snow on the ground actually at Christmas…

Tatty Soup, Whispering Wind
Tatty Soup, Whispering Wind

One of the things I love about Tatty Soup is the windlight; it reminds me so much of long wintry walks through the January / February snow, often early in the morning (so I could catch the snow in its “virgin” state before footprints appeared everywhere), with perhaps a hint of fog or mist still lifting in the air, and the snow that perfect, fresh-fallen blanket which would give just a hint of resistance with each step before the crust crunched underfoot and collapsed almost with s soft sigh…

Tatty Soup, Winter Wind
Tatty Soup, Winter Wind

Over the hills running along the centre of the region, the L2 Studio lands continue the winter theme, but the windlight presents you with and more “winter’s afternoon” feel, with the snow bright on the ground, and the sun warm on your back.

L2 Studio Group, Whispering Wind
L2 Studio Group, Whispering Wind

Both invite you to play with windlight and see what effects can be created – although I admit, I tended to stay with the Alchemy Immortalis sky setting Tab uses, mixing it occasionally with Blizzard and Torley’s  Ice-like for the water.Night settings also enhance the winter magic of the region.

L2 Studio Group, Whispering Wind
L2 Studio Group, Whispering Wind

Photographers in particular should have fun with Whispering Wind right now, and the snow and places to sit make it something of a nice place to visit and sit awhile either on your own or with a friend. Tatty Soup store and the L2 Studio builds are more than worth a visit as well, and you might even find Christmas purchase or two in Tab’s store.

If you do get too cold in your wanderings, you can always warm yourself up….

Tatty Soup, Whispering Wind
Tatty Soup, Whispering Wind

I’m actually not much of a “Christmas” person if I’m totally honest; I wouldn’t say I’m Scrooge’s wife in any way, but overall, Christmas as a holiday is something I can take or leave. Snow on the ground and a crisp freshness in the air, however, well that’s something else entirely. Give me snow-filled fields, trees with branches sprinkled white and places to explore and wander, and I’m yours.

If you enjoy snowy walks, photography and capturing moments in time, Whispering Wind is more than worth a visit. For now, however, I’m off for a hot bowl of – yes, you’ve guessed it, potato soup.

Tatty Soup, Whispering Wind
Tatty Soup, Whispering Wind

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