As regular readers know, I get bitten by the building bug every so often. Until recently, this manifested itself by me routinely taking a proverbial sledgehammer to my home and knocking seven bells out of it before replacing it with something else. usually, when I start banging prims together, I have some idea of what I’m aiming to achieve. Other times I don’t, and it takes several attempts to get things sorted to a point where I’m completely happy.
Things have obviously changed since moving full-time into my Linden Home. While I can tinker around with the insides of this to my heart’s content, I can’t really go knocking it apart and replacing it. However, it doesn’t mean I’m ignoring the old building bug when it comes to call. Which it recently has.
I’ve no idea why, but I’ve had starships on the brain for a while. Maybe it is a hold-over from living in my little “skystation / space station” before jumping over to my Linden Home. Maybe it’s just that I love Bear McCreary’s music for the reimagined Battlestar Galactica television series. Whatever the reason, it eventually drove me to go out and buy a copy of the LJ Jayde starship by Smith Fizz. Call it an impulse buy; at 80 metres long, this is not the kind of behemoth you find hanging from string from an hobbyist’s ceiling…
I’ve actually been aware of Smith Fizz’s work for a number of years – when I was involved with someone way back, we looked at a number of his ships with a view to getting one as an SL home. Well; seemed like a good idea at the time, even if we subsequently didn’t. Get one that is.
My first task on getting the ship – and with due respect to Mr. Fizz, who did not have the advantage of large prim formats when designing and building the original, was to do a little bit of prims shaving from the basic hull and also removing a few bits and pieces I feel are extraneous – such as the tiny wings. In its “stock” build the ship comprises 871 prims. With the new maximum prim size, and some trimming around the hull, I reduced this by some 211.
Next up came the major issue of the ship’s interior. Part of this is actually very clever. You see, Smith Fizz, working with Thomas Connover, has developed a scene rezzing system (not, I hasten to add, a temp rezzing system). This means that the forward section of the ship can be used to generate a number of interior rooms, which is quite handy and offers plenty of scope for those wanting a sci-fi role-play environment. The problem is that time has not dealt too kindly with some of the offered interiors, which now look more than a little, well, dated.Some of them also, while very clever in how they work and the flexibility they give, also have bits sticking through the sides of the ship. This isn’t something you notice while moving around in the ship, but cam out, and for a self-confessed obsessive like me, it’s a red rag to a bull…
So, my first act was to grab a new rezzing system from Smith Fizz (wonderful system if you have limited space and want to put it to multiple uses – just make sure everything going into it is at least COPY), and start re-modelling. I’m still working on things, but I’m rather pleased with the results to date.
The first room to get the Pey touch was the lounge. I have no real use for kitchens in SL, so the space devoted to this and a dining area in the original design were lost on me. Instead I reduced the overall rezzing space by adding new interior walls (providing a forward “vestibule” area in the process) and then went for a sunken look, with updated sculpted sofas and recliners, with a small bedroom area beyond a partition (I still can’t shake myself of incorporating one into personal builds). A touch of the Orient to the wall textures and an echo of Fallingwater in the ceiling, and I was done – and in less than a third the prims of the original.
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