“I’m a-working on the railroad….”

So, amidst all the kerfuffle around SL maintenance yesterday, an e-mail arrived announcing the next “exclusive”  gift for Premium members …. a railcar…

I’ve been ambivalent as to the nature, purpose and value of these “gifts”, and still remain so now. Sailing around Blakes Sea in the last gift was fun, I have to admit – albeit relatively short-lived (the boat hasn’t seen the light of day since; not even on the river flowing near to my Linden Home & which wends through a number of regions). I’m still very much of the opinion that there are better ways to offer incentives to get people signed-up to Premium. However, the railcar.

I’ll admit, things didn’t get off to a good start. I had issues teleporting to recommended start points, repeated crashes on arrival, and then rezzing issues for the car itself, all of which I put down to the aftermath (7 hours after the fact) to the overnight maintenance, but which nevertheless left me grumpy.

Me and my railcar … 30 seconds before my third consecutive crash after rezzing it…

The car itself is a mesh creation – as with the sailboat – with a land impact of 42. It’s the work of Silent Mole, and very well detailed. On rezzing the car will automatically snap-align to any nearby compatible tracks (or tell you none are available and where you might find some. I do recommend reading the accompanying notecard for a list of suitable locations). Up to four people can ride a car, with the owner using the UP ARROW key to start / keep the car in motion and DOWN ARROW to brake, while SHIFT-LEFT ARROW and SHIFT-RIGHT ARROW allow you to change the direction you’re facing on the car.

There are also various menu-accessible “customisation” options, which can be accessed when you’re not actually “riding” the car. These allow you to change the colour of various elements of the car, add / remove detailing, set the speed of motion, camera position, etc..

Traffic on the lines isn’t an issue – everything is phantom, although it is a little eerie having someone pass through you from behind or when coming in the other direction.

For those interested in exploring mainland regions, the car does offer a means of – dare I say it – providing a shared experience for up to four people, although the poor bugger actually “driving” the car is precluded from any conversation while the car is in motion, as they have to repeatedly tap the UP ARROW key to keep things moving. This can get tiresome, especially when lag is encountered. Making sure you flick the points as you approach them can also lead to some interesting diversions, however. Just mind the buffers; they most assuredly are not phantom.

On the fun scale, it has to be said the railcar does score – although the novelty factor may increase any initial score given. As a “Premium benefit”, however it is still pretty much sitting in the box with the rest of the offerings to date: something that is unlikely to impress many outside of those with an interest in exploring the Mainland rail networks. For the rest, and once the novelty has (possibly quickly) worn off, this is a gift liable to occupy inventory space more than it will be rezzed.

Further call for deformer assistance: it’s needed, but don’t panic!

Last week Oz put out a call for help with testing the Mesh Parametric Deformer than Qarl Fizz has been developing, and which is now available in a Project Viewer (as well as some TPVs).

The response to that call has been somewhat slow, prompting Oz to pass a further comment on the JIRA related to the deformer (STORM-1716):

Oz Linden added a comment – 08/May/12 8:59 AM

Perhaps this issue really isn’t all that important, or worth the trouble to integrate.

So far, only one designer has responded with one test garment.

Let me be clear – the lack of test material is a major blocker for testing, and therefore accepting, this proposed feature. If you want it, step up and do it soon.

The comment has been reported elsewhere (and remarked upon in the comments following my original piece on the call), and has caused some consternation.

However before people start taking Oz’s comment to heart as a sign that he or LL want to “kill” or “drop” the deformer, I spoke to Oz directly on the matter after reading the comment and he wryly admitted that it was intended as an attention-grabber and that, indeed, several more mesh designers have come forward indicating that they wish to engage in the testing as a result. When I asked him about the shock value of the comment, he replied, “Yeah, it was certainly intentional, and I would not have actually dropped it. But it is true that it would have taken far, far longer (months maybe).”

So does this mean we should ignore the underlying call for help?

No – we just shouldn’t panic about the deformer being dropped. Help is still needed. So, if you are a mesh clothing designer, or know of a mesh clothing designer, then please consider getting involved in the work / asking them to get involved in the work.

Related Links

SL scheduled maintenance – next 3 days

Grid maintenance 8 through 10 May, commencing 18:00 SLT, for up to 8 hours. Disruption expected.

The following has been posted in on the SL Grid Status page:

[Posted 9:45am PDT, 8 May 2012] We will be performing scheduled maintenance today, Wednesday and Thursday of this week (May 8, May 9, May 10), beginning at 6:00pm PDT each day. Each maintenance is scheduled to last around 8 hours. Please save all builds and refrain from rezzing no copy objects, as some regions may be taken offline and remain offline for extended periods of time. Please follow this blog for any updated information. [emphasis mine]

So for today, Wednesday and Thursday, expect severe disruption to SL.

Whether or not this maintenance is related to recent service outages / issues, the most recent of which occurred some 24 hours ago, is unclear. However, the forewarning is appreciated.

While I have been prone to avoid personal opinion in “news” items, that there is upcoming maintenance does prompt me to ask Linden Lab as to whether they could also broadcast a reminder in-world prior to the work commencing, for the benefit of those who may not routinely read the Status Page or who are not engaged on Twitter?

Viewer release summary 2012: week 18

This is a weekly summary of changes to all SL Viewers / clients of which I’m aware and which are in popular use across the grid / listed in the TPVD. Detailed links to said Viewers / clients can be found in my Viewer Round-up Page. The links supplied in this summary are either to change logs or to reviews within this blog.

Updates for week ending: 6 May, 2012

Several updates occurred this week, with Dolphin, Niran’s and Zen in particular all making two releases apiece.

  • No changes to the official release or Beta of the SL Viewer
  • The SL Development Viewer rolled to 3.3.3.255742 on May 4th
  • The SL Mesh Deformer Project Viewer received and update (blog post) on May 3rd
  • Dolphin went through two rapid-fire releases, with 3.3.6.23776 appearing on May 1st, followed by 3.3.7.23790 on May 4th
  • Niran’s Viewer rolled to version 1.34 on May 3rd, and then version 1.35 as this update was being prepared overnight on the 6th/7th
  • Zen Viewer released versions 3.3.3.1 and 3.3.3.2 in short order on May 3rd and 5th respectively, change logs for both here
  • Cool VL Viewer rolled to 1.26.4.11 on 1st May, with change log here
  • Lumiya released version 1.3.4 on May 5th, with changes noted here.

Related Links

Art in motion: a walk in the Shire

Today sees the start of the Raglan Shire Artwalk 2012, which will be running through until  May 27th, featuring almost 2000 works of art from over 130 artists from across Second life.

Now in its sixth year, the event is being hosted on the tiny community of Raglan Shire, and features displays of art, photography and sculpture.

Commenting on the event, Zayn Till, Magistrate of Raglan Shire said, “I started ArtWalk in 2007, inspired by the ArtWalk of Seattle, Washington. We want to give artists a fabulous opportunity to exhibit both RL and SL works. Over the years it has grown into one of the biggest art festivals in SL.”

Arrtists participating in the event include: Sledge Roffo, Van Caerndow, Corcosman Voom, Cat Boccaccio, briawinde Magic, StarZ33 McCullough, Gleman Jun, Nessuno Myoo, Teal Freenote, Kicca Igaly, Revontuli Oh, Kicca Igaly and Carlotta Ceawlin.

Visitors are encouraged to wander through the Raglan Shire regions, where they will find all manner of 2D art exhibited along the hedgerows in the central area of Raglan Shire sim, with sculpture work displayed among the trees and along the shores of the western half of Heron Forest in Heron Shire sim, in the parks on Morning Shire and Raglan Commons sim. TP kiosks to all display locations can be found throughout the grounds of the festival.

“We are so excited to see such a wonderful collection of excellent works exhibited by the artists of Second Life,” Teal Freenote, ArtWalk Director and herself one of the exhibiting artists, said “Fabulous artists, both tiny and big, make this a visual feast.  What better way to enjoy May than wandering the lush grounds of the Shires reveling in wonderful art!”

Avatars of all shapes and sizes are welcome to visit the show during May and enjoy wandering these enchanting sims dedicated to tiny avatars.

Related Links

With thanks to Bear Silvershade and the folk at Raglan Shire.

Microsoft Skydrive: Viewer crashes

Update: Latif Khalifa reports encountering the problem on Singularity, so the issue is likely to affect V1-style Viewers as well, and provides a potential workaround for those encountering the issue (see comments, below).

There have been a number of reports of mysterious Viewer crashes of late, specifically in relation to file operations (saving a texture or snapshot to disk, attempting to upload, setting your cache location, etc.).

The problem appears to be manifesting itself in V3-based Viewers, and the culprit appears to be Microsoft Skydrive.

A JIRA has been raised on the issue in general (VWR-28843), with reports that uninstalling Microsoft Skydrive eliminates the issue. This is obvious not the best solution for the situation, but those experiencing the issue may wish to check the JIRA and consider WATCHing it.

With thanks to Innula Zenovka.