Firestorm 3.2 Release: In-depth

Build Floater

The world ruler options have been put back into the Build floater, and are accessible via button.

The button is context-sensitive and will switch between World, Screen (HUDs) and Attachment depending on what is being edited.

Adjust Attachments when Attached

Both the Screen and Attachment options now allow you to adjust the position of an attached HUD or a worn attachment by using the X, Y, Z Position co-ordinates in the Object tab (see right).

Land Impact comes to Firestorm

The Build floater also now uses the Linden Lab Land Impact code and optional floater, rather than prim counts. As a side note, About Land also reflects this change, referring now to capacity rather than prim counts.

Mouselook

This release sees a number of additional features when using Mouselook:

  • Zoom: click and hold the right mouse button and use the mouse wheel to scroll in / out
  • CTRL-H to open Nearby Chat (will include the Conversations floater, if Nearby Chat docked
  • CTRL-T to open Conversations floater (will include Nearby Chat window, if docked)
  • CTRL-I to open Inventory
  • Beacons now show in Mouselook.

Radar and Maps

A number of new functions have been added to the radar and maps:

  • Radar now includes the options to invite an individual into a Group and to run a script count (right-click on avatar name for options list)
  • Mini-map position and zoom setting now retained across sessions
  • Mini-map includes an option to cam to a person (right-click on icon and select CAM (range dependent))
  • The text area of the World Map can be hidden / revealed by clicking on the chevrons in the top right corner of the MAP (currently not available in the Hybrid mode)
Now you see it, now you don’t: hide the text inpout area of the World Map
  • You can auto-clear map beacons following a teleport (uncheck Preferences->Firestorm->General->Disable Teleport Beacons

Inventory

Inventory now supports:

  • Selecting multiple items and displaying their Properties
  • Search filter options drop-down added
  • Search supports multiple substring filters separated by ‘+’
  • Ability to move folders outside of root inventory
  • Option to Always ADD attachments rather than wearing them.

Inventory “Jump” Bug Fixed

Firestorm 3.2 fixes the infamous inventory “jump” issue (where you’d be forced to “jump” to the last item selected in your inventory if anyone teleported into / out of your region, for example). I was also under the impression that this release would also offer a much faster Inventory load time, however, I didn’t actually notice and major difference between this version and the Mesh Beta.

Other Enhancements

Firestorm includes numerous other enhancements and bug fixes, including:

  • Texture refresh: refresh the textures of any object / avatar that are not displaying correctly in your Viewer:
    • Context menu: right-click->select Texture Refresh
    • Pie menu: right-click->More->More->Tex Refresh
  • World view / environment updates:
    • CTRL-SHIFT-E to go to sunrise
    • CTRL-SHIFT-Z to go to midnight
    • Off Sim (void) water level now matches region water level (if raised / lowered from default)
    • Adjust rendering (quality) of shadows via Preferences->Graphics-> Rendering->Quality of the Shadows
    • Additional parcel Windlight options in Preferences->Firestorm->Windlight
    • Fullscreen mode added to Preferences->Graphics->General
  • Neck attachment point (but no Centre)
  • RLV/a support updates
  • Viewer tag colours can now be set per account, rather than being global to the Viewer
  • Ability to fly above 4096 metres
  • Command lines in a gesture work
  • Within the Firestorm menus:
    • Avatar->Movement includes a “Quickjump” option
    • World->Sun Position includes an option to revert to local region settings
    • World->Environment-Editor->Environment Settings floater has been resized
    • Build now includes a Local Bitmap Browser
  • Notecards get both spell check and search / replace (click on the card contents and press CTRL-F)
  • Contacts Window bug fixed (no longer displays individual columns for user name and Display Name).

The full change log for the release is available from the Firestorm wiki.

Bugs and Issues

There are inevitably some bugs and issues in the release. A full list of these is available on the Firestorm wiki pages. However, this version does include the OpenGL fixes, so it should see an end to the Basic Shaders problem that affected many nVidia users (and some ATi users, I’ve been told).

Performance

For me, this version of Firestorm runs crisp and fast. on a sim on my own, with Draw set to 360m on my primary system (see the panel on the blog home page for specs), I average 45 fps; with 5+ avatars on the sim and draw distance reduced, this tends to fall to the mid-30s; still very credible. In driving the Viewer hard in preparing this review, I encountered minimal issues – even when visiting the Linden Home regions, where I’ve previously suffered enormous crash issues with Firestorm and cripplingly-low frame rates, FS 3.2 continued to run fine and dandy; in fact, while actually at my Linden Home (and all alone on the region), frame rates matched those obtained while at my “normal” home.

With shadows enabled, Firestorm 3.2 pulls in a very, very credible 23-25fps on my system; shadows are very well rendered, and performance is largely smooth and the best I’ve had from Firestorm.

This is also the first Firestorm release wherein DOF has worked on my computer without it stuttering to a halt. Again, proof of the Viewer comes in the fatc that I can have shadows & DOF enabled while visiting my Linden Home without crashing (the Beta would crash soon after arriving).

I’m not going to win any races running with both shadows and DOF enabled – my Viewer fps drops down to very low double figures, and there is a noticeable lag in rendering – but it’s still impressive.

Opinion

Phoenix has always been the TPV that sets the standard in terms of features and capabilities. With this release, Firestorm inherits that crown. There is simply nothing here to dislike, and no other Viewer does it better.

The adoption of (and improvements to) the “official” log-in screen are excellent, and if I wore a hat on a daily basis, I’d be tipping mine to the Firestorm team. The new log-in screen is polished and delivers exactly the information that the majority of users will need / appreciate prior to logging-in, especially with the inclusion of the Grid Status Page links. Would that the Lab showed the same willingness to keep those about to log into their platform as to its current status…

I did encounter a few small niggles while testing, but nothing that I haven’t mentioned above (lack of World Map chevrons in the Hybrid mode (my preferred mode)). Certainly nothing I encountered would prevent me from making this release of Firestorm my primary Viewer (as, indeed, it is).

One thing I would suggest however. is that the current method of switching modes (quit the Viewer, restart it, select mode, quit, restart, log-in) is revised. While people are unlikely to be swapping modes on a daily basis, it would be a lot tidier if Firestorm included a button in the meuu bar, a-la latter versions of Viewer 2 had to enable switching between Basic and Advanced. This way, a person can select the mode, quit and simply re-srat the Viewer with the required mode already selected.

Crossing the Chasm

For those die-hard Phoenix users, I’d say that if you want to cross the chasm and settle into a new Viewer, now is the time to do so. Yes, the UI isn’t V1.x, but that shouldn’t be a reason not to change – or anything to stop you. Firestorm has just about everything you’ve ever used in Phoenix, and offer s lot more besides. Speaking from personal experience as a Phoenix user from the first day it arrived (and prior to that Emerald, as well as other TPVs)the switch is well worth it – and frankly, not even wild horses would drag me back to Phoenix.

It’s very evident from this release that a lot of time and effort as gone into developing the Viewer so that is is capable of meeting the demands of Phoenix users, and kudos again to the Firestorm team for working so hard to ensure this is the case. Marvellous things happen when you listen to and engage with your users (she said, once more digging Linden Lab in the ribs).

I hope to have more on crossing the chasm from Phoenix to Firestorm in the next day or so, but until then – here’s to Firestorm 3.2  – enjoy!

35 thoughts on “Firestorm 3.2 Release: In-depth

  1. You have done a great review and Firestorm team has put out a product that I am so happy with from what I have seen tonight.

    Three cheers woooot

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  2. do you Have to bash Linden Lab to promote another viewer?
    that is so immature, how about if LL would do the same every time they release a new version? “we added this new features and the other third party viewers suck because they dont have them yet!”
    to bash the competitors is a very low form of promotion, the good features should be enough to make a product likable, if you have to recourse to bad talk the competitors to be liked, it means youre not good enough.

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    1. I disagree with you, Canoro. Inara’s being extremely fair with her assessment of the Lab’s behavior and misbehavior when it comes to viewer development. I myself have been way less patient when it comes to the SH-2240 and SH-2276 frustrations as well as the many steps backwards with V2 and V3 before the customizable trays and sidebars release came. (It still pains me to read the comment on the Metareality Podcast site where I suggested LL look at the handy Quick Preferences in Phoenix for Windlight settings changes and a Linden pretty much went “duh… what’s that?”)

      Not only is this a good overall look at Firestorm’s new and revamped features, but it’s helpful in re-setting up my Firestorm now that the OpenGL patches are in place and kicking ass.

      /me salutes
      -ls/cm

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    2. I’m not bashing or promoting. I’m pointing out what I consider to be a shortfall in the official Viewer that Firestorm has rectified (as do other TPVs).

      One of the most important items of information we need to have is the current status of the Grid. If there are in-world issues, then it is entirely possible that people may not only be inconvenienced by failed teleports – they may actually lose No-copy items should they attempt to rez them in-world; they may well suffer L$ errors such as failed L$ purchases that take time to rectify (and which would have been avoided had they had fair warning of issues), and so on.

      As such, having links to the Grid Status Update Page makes sense – it is an additional line of defence that allows people to readily see what going on with the grid and make an informed assessment as to what they should, or should not, consider doing when in-world. Further, it serves as a pointer to keep one eye on the Grid Status Page itself to check the on-going status of issues, or to see if they have been resolved.

      Linden Lab used to support this, but in their wisdom, they removed the capability from their Viewer log-in screen a long time ago, and have repeatedly ignored requests that it be returned. At the same time, they’ve ceased giving in-world notices when widespread issues impact the grid, and they’ve become more sporadic as to which grid updates make it to people’s Dashboards.

      You may not like the fact that I’m calling LL out on shortfalls, but I’m afraid that’s a matter of perspective. However, I see absolutely nothing wrong in pointing out an issue that is so intrinsic to people’s use of the platform. I’ll continue to do so, where and when appropriate – the same way as I’ll continue to give credit to LL where and when appropriate, as I’ve actually done in this review as well. Twice.

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  3. What with the OpenGL fix (for my GTX460 SOC), a spell checker, the ability to dock Nearby Chat to Conversations, the chat echo fix, “C” and “P” returned to the build floater, the Inventory “jump” fixed – using this viewer over the Lab’s official viewer is a no-brainer for me.

    And that’s without even mentioning any of the other enhancements and benefits.

    Thanks for this review and thanks to the Firestorm team for developing a viewer with SL *users* in mind.

    I look forward to downloading and putting it thro’ its paces when I get home this evening.

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  4. I dunno why they have named a mode: “Phoenix” mode…on their Firestorm viewer, if it’s not actually Phoenix – That’s rather misleading.

    “Yes, the UI isn’t V1.x, but that shouldn’t be a reason not to change – or anything to stop you.”

    You do realize that is the very reason a lot of people are NOT changing? It sort-of felt like you knew from this and earlier posts, but now I’m rather curious.

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    1. I do realise, and frankly, speaking as a die-in-the-wool Phoenix user (up until the arrival of Firestorm), I have difficulty in understanding the stance people do take.

      Certainly, when V2 first came out there were huge issues relating to usability – as this blog shows, I was highly critical of the Viewer, as many were – and rightly so.

      However, the V3 codebase we have now is *not* what was delivered 18-20 months ago. Yes, it took LL an inconceivably long time to come to their senses, but the basic code has improved, the UI has improved, etc. On top of that, the Firestorm team have gone to extraordinary lengths to provide the kind of functionality users have been demanding, and do much to improve the look and feel of the UI to the point where – if one looks at the two UIs totally objectively, Firestorm offers by far the more customisable experience than the V1 UI, and offers greater span for intuitive use for those coming into SL for the first time.

      On top of that, they’ve now added a means by which Phoenix users can now start-up the Viewer with as many of the same Phoenix start-up defaults as possible – hence the mode name. For that, I think they are to be roundly applauded.

      If there is an unwillingness to engage in the Viewer simply because the buttons aren’t in the same place or look the same and/or use icons ranther than words, or menu options have moved, then I hate to say it, but that’s not a user interface problem – that’s a user problem. And with the best will in the world, the Firestorm developers cannot solve that.

      As Jessica herself has stated, and many have commented (and Oz Linden has warned), there is a lot coming in to the V3 code base that is not being integrated into the old V1 Snowstorm code (which has been untouched by LL in something like a year now). Ergo, for SL-centric Viewers are concerned, it it a lot easier for developers to build on the current Snowstorm code from LL, rather than to constantly have to backport features from that code and try to integrate it into the V1 code.

      So long as Linden Lab don’t slam the door on external code development, the trend of Viewers like Firestorm and Exodus (with its enhanced combat and graphics options) remaining well head of the curve in terms of delivering an all-round user ecperience that includes the majority of features and functionality coming out of both LL’s and TPV dev environments. Ergo, to me, it makes sense to give Firestorm a decent try.

      People have nothing to lose, and quite possibly everything to gain.

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      1. The usability hasn’t changed all that much from v2 to v3, that’s why people still have the same opinion on new viewers using the v3 codebase…

        The v3 UI is essentially very very similar to the v2 ui, clearly enough to discount it as more or less the same. Moving the new v2/v3 hard-to-see/hard-to-click buttons from inside a bar at the bottom, to floating at the bottom (or now you can make them float on the sides too) is a minor visual change. The notices are still quite hard to see (especially if you play in darker areas).

        The sidebar is something that simply should have never existed, so they get no points for removing it and returning to…You guessed it…V1-styled with some minor v2 tweaks added.

        Small, dark, textless-by-default buttons are not intuitive – Both for computer-savvy users, and especially those who don’t use a computer too often. This isn’t Firestorm-teams fault, they’re doing the best they can with the half-dried Playdoh they were given – I’ll applaud them for their efforts, it’s definitely the best V3 out there.

        – Unable to find option to change buttons (I can add/remove, I swore v3 had add-text-to-buttons)
        – All chatbars are in the lower left
        – Notifications are still incredibly hard to see (playing with different colour schemes takes a long while)
        – Still lacks IM pop-ups
        – No friend notifications
        – Search still looks ugly (LL’s fault), but has to ‘load’ every single time.
        – Top menu bars are still messy (LL again)
        – Still a little lost in preferences, stuff is hard to find, but I like the level of options
        – Rather ugly minimap colours I can’t seem to change
        – As above, some weird/ugly colour choices on things you can’t change, or have to completely change the entire colour scheme
        – The minimalist theme LL is going for is…unsurprisingly, lacking.
        – I’ve flipped thru all 3 of the styles, and the only one that appears different is V3, because it has the sidebar, which is even more strange…because V3 was heralded for REMOVING the sidebar.

        I’ll emphasize that Firestorm did a fantastic job, and I’m impressed with a lot of the fixes they did, but that’s just a shortlist of only-UI issues keeping at least me on the still-superior V1 TPV’s.

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        1. That’s where we’ll have to differ. I find (eyesight and all), easier on the eye. Buttons are cleaner and better-presented and allow doe more functionality to be accessed via a single click. Menus are far be presented in terms of coherent information; the minimalist approach gives a feeling of a larger amount of space for my in-world view. IM toasties can be a pain, but take a minor amount of adjusting to (and now you get to have V1-style IMs-to-chat console, so the best of both worlds).

          The three modes aren’t designed to be visually different – they refer to the defaults used. Phoenix reverses the standard V2 defaults and present V1 defaults (pie menu, group notices and script dialogues to top right corner, use of the chat consle for IM notifications ,etc,). The V3 mode presents the V2 / V3 defaults. Hybrid (my personal preference) sits between the two.

          As to the Sidebar – it is there because this release is based on Snowstorm code that didn’t have the new button-lead UI. However, you can expect to see the V3.2 button-lead UI in the near future.

          At the end of the day, one’s preference for the Viewer is as much a subjective matter as it is objective. What you view as poison, I enjoy; what I see as anathema (V1.x’s untidy UI, the wasted space, the sprawling menus, the awkwardness of the pie menu which can take 3 or 4 clicks to reach a function where a context menu takes two…or even one) you see as a blessing.

          I merely encourage those that have been curious about jumping the chasm to give it a go; Firestorm goes as far as possible to make it painless.

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        2. I’m not sure what skin you’re on, but much of it is harder to see, and some of the other skins I tried were downright ugly.

          I don’t know how 1/4th the size buttons, without text, and semi-ambiguous silhouette images is ‘cleaner’? I tend to find them hard to see, and hard to click. I don’t find their functionality more functional to current v1 TPV’s. The menu’s are too many, too long, and basic stuff (Like uploading) has been hidden away – That’s LL’s fault, but hiding common tasks is not sensible.

          The minimalist approach shows itself to be a lot more cumbersome, because you end up having to go searching through things to find what you want. Unless you’re playing on a cell phone screen, you can afford 1/6th of an inch here and there. Floaters are easily hide-able in V1 viewers thru one or two easy keystrokes, and ta-da, you have your full screen available.


          vs.

          My floaters are not the same size, obviously, but the top bar is the same width (top to bottom). The size difference between V1 and V3 on my 19.5 inch screen is about… http://i41.tinypic.com/28084n8.jpg …~5mm (about half a centimeter). I now regret using the term minimalist, because the difference is tinier than the diameter of your pupil.

          The IM-alert thing needs to be reverted back, LL has been on a quest to make chat and mingling much harder, and I hope a TPV brand can fix it – They’ve gone leaps and bounds beyond LL (like bringing Mesh to V1, which LL said would either break v1 or simply not be usable)

          I probably should’ve read up on the differences between the modes, I thought they were intended to be visual, but I did notice the preference differences (say that ten times fast).

          I agree that preference comes down to the user, but the reasons are sort-of dwindling now that I’m breaking it down.

          I’m not telling people to go tell the FIrestorm team that they’re wasting their time, and to quit – But that the V3 viewer is a slight improvement of a terrible (v2)iewer, and still has a way to go, the Firestorm viewer taking a bigger step than LL initially did. I applaud the Firestorm team for working hard to bring back proper functionality, and I hope they’re given better code to play with soon – Just waiting…and waiting…and waiting for LL to continue this path of bringing back the right UI & functionality. (This is intended to be a reply Inara Pey, but won’t let me for some reason)

          I probably should’ve read up on the differences between the modes, I thought they were intended to be visual, but I did notice the preference differences (say that ten times fast).

          I agree that preference comes down to the user, but the reasons are sort-of dwindling now that I’m breaking it down.

          I’m not telling people to go tell the FIrestorm team that they’re wasting their time, and to quit – But that the V3 viewer is a slight improvement of a terrible (v2)iewer, and still has a way to go, the Firestorm viewer taking a bigger step than LL initially did. I applaud the Firestorm team for working hard to bring back proper functionality, and I hope they’re given better code to play with soon – Just waiting…and waiting…and waiting for LL to continue this path of bringing back the right UI & functionality. (This is intended to be a reply Inara Pey, but won’t let me for some reason)

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          1. Well have to agree to differ, I’m afraid.

            And with respect, the majority of your comments demonstrate the subjective nature of Viewer usability.

            Things hard to find? I can lay the same claim at the Phoenix /V1 UI’s door; to me it is cumbersome, untidy, confusing and very much gets in my may.

            Menus? Well, both actually have the same overall number of menus (9). However, to me, Firestorm wins hands down as the menus more logically group functions by operation (so my account info, the options for me to run a character test (in the event of a severe bake fail), and so on, are all under Avatar – no more hunting around View or Advanced or whatever).

            To me, the massively-rationalised Preferences in Firestorm win hands-down over V1 / Phoenix, again becuase options are more logically grouped and displayed.

            Again, this may well mean things have to be re-learned – but as I said, that’s not a failure of the UI.

            IM alert needing to be moved is also subjective; to me, havng them appear in the toolbar and actively indicate who is IM’ng me / replying to IMs is an absolute boon over the V1 approach.

            Of course, theree is functionality missing from Firestorm – just as it has added functionality Phoenix / V1 lacks.

            So the argument becomes circular, and could go on ad nuseum. Am I advocating people should abandon Phoenix? No. What I am saying is that with this release of Firestorm, and for those that are curious, there’s never been a better reason to give it a go.

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        3. And in the end, there’s not much there for the borderline or the curious. It may be the best V3 viewer out there, but it’s still a v3 viewer v:

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  5. Personally we waited a long time for the phoenix team to move things around in Preferences?
    Mesh uploads and Spellchecker was expected as was the translation tool, due to Googles changes
    only thing worth having from this release is the ability to refresh a single texture, that stays grey sometimes.
    There was so much more they could have done, specially in the time they had!
    They need another release or 2 before they even match the normal viewer supplied by LL :/
    By which time Linden Labs will have rolled another out probably

    The problem with making the public wait eagerly for something for so long, is it has to be amazing!!
    Bit like when i waited 17 years for the new Guns n Roses album Chinese Democracy, that wasnt worth the wait either.
    sorry to be so negative, its just my opinion :/

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    1. You have not even the faintest clue just how much work went into this release. We had a pile of work to do just straightening out the bugs that were in the Mesh Beta. Then we added a huge number of UI changes on top – dialogs in the top right, something that’s been at the top of everyone’s wish list since V2 first dropped!, just for one example – and fixing LL’s bugs too. Then we spent time testing and integrating the fixes from the OpenGL rework that made sense and didn’t cause bigger problems. Test, rework, test, fix, test some more, all by a team of volunteers who, for the most part, have paying jobs.

      If you want Linden Lab’s viewer, you know where to find it.

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      1. Quote: “Then we added a huge number of UI changes on top”
        Really, looks the same to me? only thing that looks different is the preferences.

        Quote: “dialogs in the top right”
        I used Emerald, then Phoenix then Firestorm….What Dialogs?

        Quote: If you want Linden Lab’s viewer, you know where to find it.
        This is true…..Its the thing i had to install because you was playing with preferences and i wanted to upload Mesh.

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        1. Hide the chat bar; switching WASD modes; new mouselook view options; integration of spell-check with UI chat and notecard windows; incorporation of additional right-click functions; improved search capabilities in Inventory; client-side typing hint; changes to the Map functionality (hide the legend / search / text area); updates to Quick Prefs; integration of Mesh Upload window; ability to adjust worn attachments via edit menu; additional keyboard shortcuts; radar updates; additional Group Notice display options to mimic V1 functionality….the list goes on…

          Just because a UI change doesn’t scream at you / slap you round the face in the manner that LL’s recent UI changes might have, doesn’t mean it isn’t there. Nor does it mean any less time has been spent on ensuring the change has been smoothly integrated into the UI / Viewer when compared to other more noticable changes (such as the rationalisation of Preferences).

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  6. A myth “meshes can be ported to V1 look viewer”
    My problem, for ppl like me, with poor eyesight, it was impossible to use Firestorm or any other viewer based on the v2 code, as the image are a lot harsh to the eyes!
    Besides that the size of the letter when typing on local chat was barely impossible to see.
    Do that changed?

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    1. Several V1 Viewers now have mesh rendering – I’ve reviewed them in this blog . Thanks to Nicky’s work, they may also shortly have mesh uploads.

      Not sure what you mean by images being harsh on the eyes.

      As to font sizes, But Firestorm has always had the ability to change chat fonts (Nearby Chat and console) between three different size settings. It has also more recently gained the ability to change the overall UI font (present in current Betas as well as this latest release). However, as things like menus and header areas, etc., are all somewhat fixed, there is a risk that altering fonts dramatically can lead to display /alignment issues.

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  7. Well, i used to ask on their forums, just the type of letter on the 1st firestorm version, when you type on local chat, it was unreadable, before you hit the enter key.
    It means i was not being able to read what i was typing!
    None gave me an answer to that, so i just quit firestorm 1st beta, cause it i couldn’t use a viewer that was forcing me to stress my eye sight just to see what i was typing, before i hit enter key, so not after you talk, just when you type to talk!
    About the visual, well I have a 22.5 inch Led monitor, a real good one and a Nvidea gtx 580 on a pretty good ring!
    All the viewers I tried, Singularity mesh, firestorm 1st beta, all have the same problem that old emerald (the 1st viewer i used) and phoenix don’t!
    What i see on them on my screen, is 2 bright and harsh compared to emerald/phoenix.
    not only in default but also in my light setting i use normally, nan optimal setting 1.
    So I cant handle more then a few minutes using them, before my eyes start to complain.
    As Singularity is a v1 with mesh ported and firestorm a v2, and as i read from others, complains about how v2 code, is terrible to users with eye sight problems (cant tell, never tried nor will, a LL viewer)
    So i can be in world for more then 10h straight with Phoenix, but i can’t with any other viewer, strange but as simple as that!

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  8. Absolutely fabulous job on the latest Firestorm viewer. I no longer crash which makes me in heaven! I have not used the Phoenix viewer for 6 months or more and could never go back after having used Firestorm exclusively since it’s preview.
    I also urge Phoenix users to now switch to Firestorm as they got it right and the time is right.
    It took me 3 days tops to become an expert in the controls and preferences of Firestorm and if you set your mind positively to trying it you too will soon love it!
    I would PAY to use the Firestorm viewer it is that good!
    For those moaning about bashing the Linden Viewer, well the Lindens get nothing right with that viewer and it is like using a wheelchair instead of running compared to Firestorm. Prehistoric!
    The future is Firestorm!

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  9. Is it fairly easy for me to choose one of the 3 defaults, and then alter a preference or two to get a setting that was in the others?

    And lastly; does it do snapshots to profile feeds, or not yet (since that’s still only even present in the beta viewer on the official line).

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    1. Mode defaults: you can change most of the defaults in one mode (say Hybrid), to those of another (say Phoenix) using the table in this review, and a combination of selecting the relevant button(s), updating Preferences, and setting where you want certain panels / floaters to open (i.e. undocking them from the right side, in the case of getting Hybrid to mimic Phoenix, or placing panels against the right side of of the screen to get Phoenix to mimic (loosely) Hybrid.

      To mimic Sidebar behaviour from V3 in Hybrid or Phoenix, use one of the skin options that uses the Siderbar tabs.

      As to the camera snapshot floater, as buried (somewhere!) in the review, FS doesn’t have the leatest floater with the Feed option, but uses the older version with the added Flickr option.

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  10. Mmh. Just tested Firestorm. The first impressions were great, although now I miss the “dragging icons around” functionality of the latest SL viewers. Oh well, we cannot have everything, I guess.

    I wasn’t as thorough as you were looking for all the thousands of options that Firestorm provides (it’s getting as hard to configure as… AutoCAD! But then again, that’s the whole point of Firestorm: giving you all the options you need), so I might have missed a lot.

    Nevertheless, the OpenGL patches, even though they shouldn’t make a difference for someone on a Mac with an ATI card… do a LOT of difference! There is really something rotten and broken on the LL viewers for sure. I managed to get back to the usual settings I had, several months ago, when suddenly Vertex Buffers failed to work on certain combinations and performance degraded a lot, until I managed to get some acceptable settings once more. This release of Firestorm allows not only to get me back to my usual settings — including atmospheric rendering — and enabling Vertex Buffers to get almost twice the performance, so, as a result, with far higher settings than on the LL viewers, I have at least a 50% performance increase! Way to go, Firestorm team! And this is really a notable change, because the latest Mesh Beta had the same graphics limitations than the LL viewers. I guess I can put all the blame on the OpenGL bugs that the Firestorm developers managed to fix. Woo hoo!

    Firestorm even managed to “survive” on ADSL connection loss. I remember taking a look at the viewer code eons ago, and this is supposed to be possible, but I never actually saw it working on either a LL viewer or a TPV. Maybe I was just lucky. But it certainly impressed me!

    During an hour on a very graphically intensive location with 20+ avatars furiously typing, I just crashed once with this version Firestorm — it was one of those “spectacular” crashes when the viewer is gone in less than a fraction of a second. But I attribute it mostly to my setup and not to Firestorm.

    To be honest, there are some things that I seriously like about Firestorm: the ability to view the “old” V1 profiles, which are blindingly fast (I’m quite sure that the problem with the built-in browser is on the startup routines for WebKit, which requires looking for all installed plugins, independently of which ones are used or not; worse than that, once you close a browser and load it again, WebKit will force the plugin search once more. That’s why it’s so slow. I’m sure that LL developers don’t have any plugins installed, and for them, the browser appears magically in a nanosecond, and that’s why they never figure out why the rest of the world doesn’t like web-based profiles, search, etc.). Having the option of getting the Pie menu is always fun, even though I much rather prefer the rectangles (but having more choices is good! Not everybody likes rectangles!). The chat interface is easier to use. Inventory sort order… sort of works. Well, it works better than what the LL viewer does (oddly enough, my inventory gets sorted on some computers but not on others, and this is irrelevant of how clean the cache is. Firestorm seems to provide a bit more predictable behaviour).

    What I miss now is a customisable UI

    And I haven’t tested uploading meshes to my own OpenSimulator grid yet. That should be fun to watch!

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    1. Customisable UI – in terms of V3.2 buttons – is liable to be coming. I notice some in the Firestorm team are using “Firestorm 4.0″ – which I’m *assuming* could be a pilot with the button-based UI.

      Glad you’re enjoying the experience. I’ve no idea if the OpenGL issue did affect any ATi cards (I’m nVidia), but a couple of people have said that shader and other isses they were epxerienceing on their ATi-based cards have “gone away” with this release. Coincidental? I’ve no idea!

      I’ve still to experience a single crash, although I admittedly do have a list of potential issues I need to check against the JIRA to see if anyone else has encountered them & reported. The “IMs and Group Chat to console” options appear to be convoluted, the Phoenix default doesn’t work as anticipated (IMs go to chiclets & no console pop-up, which isn’t “Phoenix-like” behaviour).

      What does impress me is the ease with which – on my system, which has struggled in the past – manages both Linden Home sims with *both* shadows and DOF enabled on FS 3.2. The Beta releases of FS would crash within minutes on these sims, and Viewer 3 would give me an fps of around 1 or 2 with shadows enabled. With FS 3.2, I’m happily tripping around (and have even boated my way up and down a river…admittedly, paddling the boat from my Linden Home to the river probably looked odd….

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  11. Oh, and it would be nice to have some user-configurable “camera presets”; I tend to be a big fan of the camera settings you’ve posted here and now use them all the time on all viewers and computers But it would be nice to be able to use them as a configurable default, instead of using the Debug Settings all the time.

    I suppose I could script it, though. Hmm.

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  12. Still, I’m in world and don’t see more then 10 pct using either viewers then Phoenix!
    Si maybe I’m on the wrong grid, as the one i use and go every day, most of users don’t give a damn about loosing their time learning a new viewer when they have one they know and it works..

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  13. Great review! Is it possible to copy the Firestorm preferences/configuration so I don’t have to go through the painstaking process of setting up my preferences with each of my computers? I’m guessing there is a file or two somewhere which contains these prefs, and which could then be simply copied over to my desktop from my laptop, etc?

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  14. its been months since I’ve tried to put shadows…I have a macbook pro and everytime I put the shadows, it crashes isntantly 😦

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