Hera’s Whitechapel in Second Life

Whitechapel, November 2021 – click any image for full size

Okay, okay. I’ll just come out and say it (as if it wasn’t already obvious) I’m a Hera (Zee9) fangirl. There is simply not a build Hera creates that does not have me grabbing camera, pen, notebook and clicking my heels together in expectation of a teleport pretty much the moment I get to hear about it.

And so it is with her latest design, which has just opened to the public. Whitechapel is a build that takes over from (and kind-of overlaps with) October’s Whitby (which, if you missed it, you can read about here).

Whitechapel, in the East End of London, is perhaps most (infamously) well-known for the 11 Whitechapel murders (1888–91), five of which were said to have been the work of the mysterious serial killer known as Jack the Ripper. As such, it is a place beloved of drama and mystery, and in the last decade has been featured in two television series: BBC’s, Ripper Street (later financed by Amazon), and the UK Sky TV / American Showtime horror series Penny Dreadful.

Whitechapel, November 2021

It is from both of these, mixed with some additional inspirations that has given birth to this build, as Hera explains:

Many years back I did a game level in Unreal Tournament called From Hell, based on the movie. When I got to SL I wanted to re do it, but unfortunately someone had already taken all my Unreal Textures and used them here to build a Victorian RP sim which looked suspiciously like My Level [from the tournament]. In fact I only came to SL originally because a friend said many sims were using my textures, and of course they were 🙂 Such is SL. 
Anyway, this is the Victorian sim I always wanted to build. It is based on three sources, which is why I call it “Penny Dreadful meets From Hell on Ripper Street” . Most of my favourite characters are here: Jack and all his murders, Sweeny Todd, Scrooge, Dorian grey, Alan Quartermain, Dr Jekyll, Victor Frankenstein, and all their associated locations from the aforementioned TV series. Hope you enjoy what you find, It was fun to do it at last!

– Hera (Zee9)

Whitechapel, November 2021

The setting is reached via Hera’s main landing point, which also gives access to Drune Gotham (which has reopened alongside of Whitechapel, the region having been closed to allow Hera to build the latter). From here, a further teleport will carry visitors to the sooty enclosure of Whitechapel underground station, a train hissing and chugging on the tracks (this is the era before the use of electricity as the means of locomotion for such transport under the city). No dress code is enforced, but Hera requests visitors consider being somewhat appropriately dressed for the period.

The station emerges on Commercial Road, which for those who are not familiar with the East End was, and remains, one of the main thoroughfares of the district, some 3 km (1.9 miles) in length, commencing a junction with Whitechapel High Street to run east to the (now old and redeveloped) London Docklands.

Whitechapel, November 2021

In particular, this part of Commercial Road connects to Hanabury Street (which I take to be a slight mis-spelling of “Hanbury Street”), where in 1884 Florence Eleanor Soper, the daughter-in-law of General William Booth of The Salvation Army, established The Women’s Social Work, a house intended to be a place where young woman might be persuaded not to turn to prostitution, and a retreat for those already suffering from the trade.

Whitechapel, November 2021: The Portrait of Dorian Gray

It was also in the back yard of No. 29 Hanbury St, that the body of Annie Chapman, believed to have been Jack the Ripper’s second victim, was found on September 8th, 1888. And indeed, the shop-come-house can be found here, complete with interior and its grisly backyard, although the real No. 29 Hanbury Street has long since gone from Whitechapel, with the number today applied to a building on the opposite side of the road.

Also within the setting are Berner Street, a further road exiting off of Commercial Road, and the place where the body of the Ripper’s third victim,  Elizabeth Stride was found (Sunday 30th September 1888); Mitre Square (Catherine Eddowes, also 30th September 1888, within an hour of Stride’s murder); the house at Miller’s Court (wherein the body of Mary Jane Kelly, the Ripper’s final canonical victim, was found on the morning of November, 9th, 1888, the only victim found indoors; and finally, the narrow passage of Bucks Row, where on the morning of August 31st, 1888, covered by a tarpaulin, the body of the Ripper’s first canonical victim, Mary Ann Nichols was found.

Nor is it just the Ripper murders awaiting discovery.

Whilst I have not seen all of Penny Dreadful, there is much from that series awaiting discovery – be it Malcolm Murray study, the chamber in which Dorian Gray hides his portrait, Frankenstein’s attic laboratory; while from Ripper Street one might find other elements – such as what might be the station house for H Division of the London Police, and base of operations for Detective Inspector Edmund Reid and Detective Sergeant Bennet Drake. The latter, like many of the buildings along the streets, has an interior, making it – and them – suitable for photography and / or light role-play for the period; elsewhere, a reference to at least one game might also be found. All of this lies under an environment setting that is mindful of Whitby, but unique to Whitechapel.

As us usual with Hera’s builds, the work: structures, roads, signage,  and more are all her own work, with only the various street décor – cars, lamps, carts, etc., and various items used into interiors or additional dressing coming from other creators. This is one of the reasons – alongside of her vision and attention to detail – that makes Hera’s design so visually engaging and worthy of praise.

Whitechapel, November 2021

But for now I have said enough: Whitechapel awaiting explorers and those who wish to delve into some of the mysteries bound with it; and I urge those with a love of exploring Second Life to visit sooner rather than later, lest Hera’s muse whispers to her and calls for a new location to be built. And, if you do visit and enjoy, please consider a donation to the Batbear at the landing point in a show of appreciation for Hera’s continuing work.

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Team Diabetes weekend in Second Life

Team Diabetes of SL: World Diabetes Day weekend

November marks Diabetes month in may parts of the world, with the World Diabetes Day falling  on November 14th, 2021 this year is an especially notable celebration, as it marks the 100th anniversary of the discovery of a treatment that has saved millions of lives around the world: that of insulin. One of the 20th century’s greatest medical breakthroughs, insulin is today, still the only effective treatment for type 1 diabetes.

Team Diabetes of Second Life is marking both Diabetes Month and World Diabetes Day – the latter with a weekend of activities that kicked-off on Friday, November 12th, and concludes on Sunday, November 14th.

The weekend features 2D and 3D art, music and the first annual Team Diabetes of SL Diabetes walk – and while I’m a little late in getting to things, there is still time to appreciate the art and participate in the activities of Sunday, November 14th, where you can help raise money for the American Diabetes Association.

Team Diabetes of SL: World Diabetes Day weekend – Jamee Thomson (Jamee Sandalwood)

The artists participating in this year’s event comprise: Jamee Sandalwood, Aquarius27, Inara Pey, Eucalyptus Carroll, Vita Theas, Kayly Iali, Myra Wildmist, Johannes Huntsman. & Jennylynn Capalini. Several of the artists are offering their work for sale, with some / all of the proceeds of sale going to Team Diabetes of SL / the American Diabetes Association (100% of the proceeds of any sales I make will be donated).

Sunday’s events and entertainment will comprise:

  • 12:00 noon until 14:00 SLT – World Diabetes Day Walk: join other walking the track at the event.
  • 12:00 noon until 13:00 SLT – live music by Ziggy Sixpence.
  • 13:00 – 14:00 SLT – live music from Agatha Knowles.

Also running throughout the month is the Red Hunt in support of Team Diabetes of Second Life. You can click here for a list of participating merchants / brands and hints. Items in the hunt cost L$10 each, with all proceeds going to the American Diabetes Association.

About the American Diabetes Association

 Established in 1940, the American Diabetes Association is working to both prevent and cure diabetes in all it forms, and to help improve the lives of all those affected by diabetes. It does this by providing objective and credible information and resources about diabetes to communities, and funding research into ways and means of both managing and curing the illness. In addition, the Association gives voice to those denied their rights as a consequence of being affected by diabetes.

Team Diabetes of SL: World Diabetes Day weekend – Bryn Oh

About Team Diabetes of Second life

Team Diabetes of Second Life is an official and authorised fund-raiser for the American Diabetes Association in Second Life. Established with the aim of raising funds in support of diabetes treatment and to raise awareness of the disease in SL, Team Diabetes of Second Life was founded by Jessi2009 Warrhol and John Brianna (Johannes1977 Resident).

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Touring Jurassic Park in Second Life

Jurassic Park! November 2021

It’s hard to believe that Spielberg’s Jurassic Park is nigh-on 30 years old. Whatever you may think of the sequels, the original was a seminal piece of cinematic adventure, a lightning-in-a-bottle moment of film-making (even if the science is as wonky as ride on a bus with hexagonal wheels); even now, the scene where Grant and Sattler first see the dinosaurs on Isla Nubar, complete with John Williams’ soaring theme, can bring a lump to the throat and cause the eyes to water.

I cannot promise the same reaction when visiting Justice Vought’s Jurassic Park! in Second Life – but I can say you’ll get to have quite the adventure when visiting (complete with a extract of Williams’ theme). In places drawing on the entire film franchise but with a strong emphasis on Isla Nubar, Justice presents a personal interpretation of the film and novel that captures several of the former’s iconic moments, and which includes some rather unique chuckle moments that set outside of the film’s story, but very much feel well-suited to the moment here.

Jurassic Park! November 2021

A visit starts down within caves where dinosaur skeletons are being uncovered together with insects trapped within fossilised amber. From here, visitors are invited to find their way to where they can board a helicopter (rezzed on touching the box at the helipad) to fly, a-la Alan Grant, (Sam Neill), Eliie Sattler (Laura Dern) and Ian Malcolm  (the always brilliant Jeff Goldblum) to John Hammond’s fabled park.

From there, and progressing through the visitor centre, the park is laid out as several distinct sky-based areas linked by teleports and various means of travel (including the caverns of the arrival point). The visitor centre itself gives a nice feel of the one seen in the film, complete with the T-Rex skeleton (check for a sit-point!) and the huge banner that is intended to greet guests. A little ride (best taken in Mouselook) reveals the secrets of creating dinos, whilst touching the door at the back of the centre will carry you to the park gates, where you can start your tour via jeep.

Jurassic Park! November 2021 – “Don’t look up… Don’t look up… Don’t look up!”

I really do not want to give too much away here, for fear of spoiling a visit; however, some elements are hard to avoid mentioning. The jeep ride will take you so far – passing by way of the T-Rex enclosure and its hapless goat – before you’ll have to continue on foot, coming across a Triceratops and a pair of Diplodocus, passing on the other side of the T-Rex enclosure (now looking somewhat the worse for wear and with a fun pose), whilst close by, a Baryonnyx appears to be stalking a Parasaurolophus.

Other dinosaurs waiting to be encountered include Carnotaurus, Pteranodon (one of which you can rez and ride), Stygimoloch (which may actually be juvenile Pachycephalosaurus), Iguanodon, Allosaurus – and, of course, velociraptors and ol’ T-Rex himself, complete with a novel recreation of a scene from the film (with pedal extremities replacing the jeep!).

Jurassic Park! November 2021

Along the way there are numerous things to click on, from rezzers to givers and assorted interactive elements – look for the red and blue arrows and click where directed – but also be sure to Mouse over in places. There’s also a trap featuring monsters of its own, and one particularly novel way of … blasting … yourself between points in the park!

At the end of the adventure, you can rez and grab a helicopter to escape what might otherwise be a grizzly fate, and this will carry you to a waypoint you can use to either journey back to the start of the adventure, or hop back to the visitor centre or the disaster area. With tiny meteor periodically falling the the ground, this also offers a reminder of the eventual fate of the dinosaurs. Donations for the maintenance of Juctice’s Oxygen locations (of which this is a part) can be made here as well.

Jurassic Park November 2021 – “Where’s the bloody jeep when you need it?!”

Justice always puts a lot of effort into his builds, and Jurassic Park is no exception. The range of dinos means that most of the film franchise is represented, although the focus is clearly on the original film / book, as noted. Yes, not all the reptiles are animated – but this does help reduce script load and things like animation loading / running on the viewer, and it doesn’t stop a visit from being fun; I think I can safely say it’s the first time I’ve ever been digested by a closet when travelling!

Fun to visit and explore individually or with friends. My thanks to Justice for the personal invite, and to Shawn for also sending me the LM!

Jurassic Park! November 2021 – “I’m ready for my close-up, Mr. Spielberg!”

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2021 TPV Developer meeting summary, week #45

The Path to Buchhaim, August 2021 – blog post

The following notes are taken from the TPV Developer meeting held on Friday, November 12th, 2021.

These meetings are generally held every other week.  They are recorded by Pantera Północy, and her video of the meeting is embedded at the end of this report – my thanks to her for allowing me to do so – and it is used with the chat log from the meeting and my own audio recording to produce this summary, which focuses on the core topics discussed.

SL Viewer

  • The Tracy Integration RC viewer version 6.4.23.563771 (dated Friday, November 5) entered the list some time after Tuesday, November 9.
  • Performance Improvements project viewer updated to version 6.4.24.565324 (dated November 5) also some time after Tuesday, November 9.
  • The Maintenance RC viewer updated to version 6.5.0.565607, on November 10th – this viewer now contains a fix for the media issues caused by the Apple Notarisation viewer. If you have been impacted by these issues and have had to roll back to an earlier version of the official viewer, it is recommended you download and install this RC.

The remaining official viewer flavours remain as:

  • Release viewer: version version 6.4.23.564172, formerly the Apple Notarisation Fix RC viewer, issued September 24 and promoted October 15.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
    • 360 Snapshot RC viewer, version 6.5.0.564863, issued October 21.
    • Simplified Cache RC viewer, version 6.4.23.562623, dated September 17, issued September 20.
  • Project viewers:
    • Performance Floater project viewer, version 6.4.23.562625, issued September 2.
    • Mesh Optimizer project viewer, version 6.4.23.562614, issued September 1.
    • Legacy Profiles viewer, version 6.4.11.550519, dated October 26, 2020.
    • Copy / Paste viewer, version 6.3.5.533365, dated December 9, 2019.

General Viewer Notes

  • It is possible the 360 Snapshot RC viewer and the Simplified Cache RC viewers may be merged prior to either being individually promoted to de facto release status.
  • The Performance Improvements viewer has been further updated, but will likely go into a round of bug fixing before progressing further – as Vir pointed in the meeting, the problem with moving operations between threads / to their own threads, things can have undesired consequences, and these are to be addressed with fixes.
  • The focus at the Lab is to try to get all of the current list of viewers updated & quite possibly promoted to release status by the end of 2021.

In Brief

  • Mojo Linden indicated that the Lab is keen to hear back from users on the Performance Improvements viewer, and in receiving suitable performance improvements code from TPVs, and the emphasis remains on trying to improve overall performance for all users.
  • BUG-231417 “ADITI LOGIN – Fields not conforming to previous login behaviour” (preventing clients reliant on libomv and libremetaverse from logging into Aditi (the Beta grid), and BUG-231303 “Scripted agents can no longer log in” (an outcome of the dropping of TLS 1.0/1.1 support) together form the backbone of discussions in the meeting, which includes cipher sets, use of (effectively) deprecated operating system versions (e.g. Windows 7, Windows Serve 2012), TLS / SSE support, etc. Please refer to the video below for details.
  • Catznip R13 is now on the horizon as a release.
  • Firestorm is testing an “auto tune” capability to better handle other avatars to help boost performance – LL are apparently also looking at something similar.

Samaniego Art in Second Life

UASL: Samaniego Art

Opening on November 12th at a gallery space provided by the United Artists of Second Life is a fascinating and highly engaging exhibition that offers a small insight into the work of two artists from the physical world whose work is simply remarkable.

Presented by Bijoux (BijouxBarr – herself an artist), Samaniego Art is a collection of paintings by her mother and grandmother, which is being presented in Second Life with the artists’ full permission. The art on offer is primarily presented as digital prints of watercolours that art startling in their realism and accuracy whilst simultaneously presenting the journeys of the artists to the Middle East and within their home country, and starling life studies.

Most of the images are offered in pairs in around the gallery that have clearly be set out as such, allowing us to visit Manila and witness the beauty of its architecture (San Agustin Church and the El Hogar Building) or appreciate a more distant view of the city’s skyline before travelling onwards to enjoy the pools of the Estrella Falls on the island of Palawan and / or further afield to explore the streets of old Jaffa (Yafa) in Tel Aviv, Israel.

UASL: Samaniego Art

Also to be found are the vibrant richness of life studies that bring the power of dance, the serenity of a lake and the beauty of a bird to life, while rounding out the exhibition is a selection of oil paintings, one paired with the bird the other three hanging together as a eye-catching trio among a hall of eye-catching pieces that carry with them a depth of realism that is genuinely exquisite.

Drawing on a variety of influences such as the great Romantic painter Joseph Mallord William Turner through to modern artists such as Andrew Tischler, these are pieces that will genuinely grace any Second Life home. In this regard, while the pieces at UASL are not offered for sale, prints can be obtained via the Samaniego Art Gallery at Campbell Coast.

UASL: Samaniego Art

The UASL exhibition formally opens at 11:00 SLT  on Friday, November 12th, with music by Bsukmet.

My thanks to Owl Dragonash for the hat-trip.

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The (Linden) Bear necessities of (Second) Life

Bear Castle, November 2021

There can be very few of us who do not have at least one Linden Bear sitting in Inventory somewhere – and most likely more than one (I have a good handful tucked away, and I’ve not been a major collector). Primarily created by the staff at the Lab (together with the Moles of the Linden Department of Public Works), they are one of the Great Staples of Second Life, much sought-after by many, and held as prized possessions.

Linden Bears were, alongside of Linden Collector Cards, the brainchild of Nicole Linden, who joined Linden Lab as the first female international liaison, and the first female Linden from Australia, far back in the mists of time. I have no idea if she ever realised how popular they would be, but Linden Bears have become something of a rite of passage for Lab employees, who are expected to create one (with those at senior level being asked at virtually every public appearance they make if they have one available to give to collectors!), with special in-house courses being given in their construction.

Bear Castle, November 2021
At one time, Linden Bears used to all be made to the original template developed by Nicole Linden – but I have absolutely no idea if that is still the case today. What I do know is that, as well as individual bears being produced by Lab staff,  there has also been a long tradition of creating celebratory bears to mark events and occasions – such as the “1,000,0000th Bear” produced to mark the 1,000,000th user entering SL (at precisely, for those interested  at precisely 8:05:45 SLT, October 18th, 2008).

All of this is by way of introducing the fact that for the bear minded, Claire Atheria has opened the Bear Castle, an incredible display of 497 Linden (and Mole!) bears, 281 of which are from her personal collection(!), with the rest being provided by Maryposa Paine, Michael Takakura, Nicci Pond, Melvin Starbrook and Prokofy Neva.

Bear Castle, November 2021

Located alongside Route 8A within the continent of Satori, Bear Castle sits on a table of rock overlooking the road (and so hard to miss when casually travelling through lower Satori) and is brimming forth with bears from Lindens and past and present, Moles and from Claire and other residents. So many in fact, that they call cannot fit inside the main building or its courtyard, but can instead be found gathered in the pavilion alongside the museum proper and also lining the road (so be sure to cam around / descend the steps from the landing point and have a good look around). Such is the collection that, look long enough and you’ll find some of Nicole’s original bears as well as some more recent creations such as Magic Mole’s Ebbe Linden Bear, as offered to help raise funds for RFL of SL, and various “Team” bears offered on behalf of different Linden working teams, and more.

Of course, not all Linden Bears are bears, so within the collection might be found Leo Linden’s lion, Blue Linden’s dragon, one of April Linden’s bunnies, Terrance Linden’s Monkey, Torley Linden’s … abstract art (no-one could create a bear quite like Torley!), and several of Alexa Linden’s annual bears, to name but a few. Not all bears are of the same approximate size either – so be prepared to zoom in at times –  and also zoom out!

Bear Castle, November 2021

For those wishing to start their own Linden Bear collection, Claire also offers some hints and tips on where to find them through a note card giver, and even a “starter pack” of 50 sharable bears by LL staff and members of the LDPW! All of which makes for a pleasing visit / trip down memory lane.

Given this is all about the bears, I cannot help but close by “borrowing” a song from Disney’s version of Baloo Bear and tweaking the lyrics a little:

Look for the bear necessities
The Linden Bear necessities.
Forget about your worries and your strife;
Our Linden Bear necessities
Are why avies can rest with ease
Collecting bears right here in Second Life!
Bear Castle, November 2021

With thanks to Claire and all involved in this project.

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