Second Life Mobile mini update, August 2020 with audio

As I’ve previously reported several times over the last year, starting with Linden Lab confirm Second Life iOS client in the making, Linden Lab is developing a companion app for Second Life.

Since that first article, I’ve provided a number of updates on the development work – please use the SL Mobile tag to catch up with all of them.

At the Web User Group on Wednesday, August 5th, Keira Linden gave a further update on the client’s status, as per the notes and audio below, which have been provided alongside my usual notes on the app.

August 5th Update

iOS Client

  • The iOS version has been in a closed alpha that includes a number of residents for some 2+ months, having started in May.
    • In keeping with the Lab’s plans, this version offers the ability to communicate via IM and view your Friends list.
  • As a result of this close alpha testing, the Lab now has a build that is “destined for [Apple’s] App Store”, which is currently “bouncing back and fort”h between the development team and LL’s QA team.
  • The hope is that this version can be submitted to Apple for review some time in August 2020.
  • This does not necessarily mean the iOS client will immediately appear within the App Store, as Apple can be exceptionally picky in their review process, which can result in requests for changes to an app to be made before listing is allowed.
  • LL obviously hopes the app will not encounter significant issues, but because of the review process, no time frame can be given on when the app will appear in the App Store – but there will presumably be an announcement once it is available.

Android Client

  • Having started much later than the iOS version, which remains the Lab’s focus, the Android version is still at a somewhat earlier stage of development.
  • However, it is under active development.
  • When it is ready, it will likely follow a similar Alpha / Beta test process to the iOS version.

In-world Presence

  • In a change to earlier statements, Mobile app users will have an in-world location.
  • This will be in one of several special “Mobile” regions. However:
    • As Mobile users have no 3D world view, these regions are not landscaped or populated in any way.
    • Access is restricted to those using the Mobile app, general access by users on the viewer or other clients is not allowed.
    • Currently, three Mobile regions have been set-up.

General Capabilities

Note: this is a reiteration of notes from earlier updates on the SL Mobile client.

  • It should initially be regarded as more of a communicator / companion app than a fully-rounded client. The initial intention for the client is to provide users with a means of maintaining basic contact with other users whilst away from their main means of accessing Second Life.
  • As such, it will support logging-in to Second Life services to support IM and group chat support.
  • Capabilities such as having an in-world rezzing location, the ability to chat locally, support for scene rendering will be added over time.
  • However, in terms of any in-world rendering, this will not be part of any initial released (in the meeting it was described as “not even Soon™”), as LL are focused in just trying to get the basic app available to users as soon as reasonably possible.

Reporting and Updates in this Blog

Again, all information I’m able to provide through this blog, including future updates can be found under the SL Mobile tag, and can be accessed directly from the top menu options:

  • SL → User Group & Viewer → Viewers → Android & iOS and then selecting either:
    • Android Clients → SL Mobile or
    • iOS Clients → SL Mobile.

2020 Simulator User Group week #32 summary

**[Dream]** Village, June 2020 – blog post
The following notes were taken during the Simulator User Group meeting of Tuesday, July 28th, 2020.

Simulator Deployments

Please refer to the server deployment thread for news and updates:

  • There was no deployment to the core SLS channel regions on Tuesday, August 4th, leaving the majority of the grid running on server maintenance update 544832, designed to resolve issues with some internal service updates, chat range improvements and capability improvements.
  • There should be two RC deployments on Wednesday, August 5th:
    • 545722 comprising internal changes.
    • 545966 updates to assist with the cloud uplift work.

SL Viewer

There have been no official viewer updates to mark the start of the week, leaving the pipelines as follows:

  • Current release viewer version 6.4.4.543157, dated June 11th, promoted June 23rd, formerly the CEF RC viewer – ROLL BACK.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
  • Project viewers:
    • Custom Key Mappings project viewer, version 6.4.5.544079, June 30.
    • Copy / Paste viewer, version 6.3.5.533365, December 9, 2019.
    • Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.532999, November 22, 2019.
    • Legacy Profiles viewer, version 6.3.2.530836, September 17, 2019. Covers the re-integration of Viewer Profiles.
    • 360 Snapshot project viewer, version 6.2.4.529111, July 16, 2019.

Region Crossings

As noted in my previous SUG meeting update, Simon Linden has created a fun challenge people can take to test region crossings on Aditi, where the Blake Sea regions have been cloned and are running on AWS services.

However, ahead of the challenge being issued, changes were made in how region crossings are handled by the simulators, and these have seen significant improvements in crossing performance (with the exception of corner-to-corner crossings). As a result, the same updates are to be deployed to an RC channel in week #33 (the week commencing Monday, August 10th, 2020).

A video documenting region crossings using the updated code  / handing on Aditi has been published on You Tube by the MIRAI group.

Note: If you still want to try Simon Linden’s Aditi region crossing challenge, go to secondlife://Aditi/secondlife/Morris/200/207/34 on the BETA (Aditi) grid and click on the red egg-shaped thing. It will give you the “Blake Sea Challenge” object which should be worn so it can give you instructions for sailing / flying / motor-boating around the 46 regions. See if you can make it without doubling back!

2020 viewer release summaries week #31

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates for the week ending Sunday, August 2nd

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Current release viewer version 6.4.4.543157, dated June 11th, promoted June 23rd, formerly the CEF RC viewer – ROLL BACK..
    • Uses new viewer build tool chain, but does not include any user-facing updates outside of bug fixes.
  • Release channel cohorts:
    • Tools Update 2 RC viewer updated to version 6.4.6.545699 on July 29th.
    • Mesh uploader RC viewer, version 6.4.5.544027, issued July 27th.
  • Project viewers:
    • No updates.

LL Viewer Resources

Third-party Viewers

V6-style

V1-style

  • No updates.

Mobile / Other Clients

Additional TPV Resources

Related Links

Firestorm 6.4.5 Beta: EEP and Camera Presets

On Tuesday, July 28th, 2020, Firestorm released a beta version of their viewer – 6.4.5.60799 – that provides support for the Lab’s Environment Enhancement Project (EEP), and which includes a number of other Lab-specific updates to the viewer, such as the Camera Presets capability.

There are a number of points of note to make about this viewer, which may influence people’s choice on whether or not to try / adopt it:

Table of Contents

  • While it contains the EEP updates, the following should be kept in mind:
    • There are a number of known issues with EEP, several of which currently have fixes contained within the Lab’s Love Me Render RC viewer (version 6.4.5.544028, dated June 30th, at the time of writing), and which is being prepared to be promoted to de facto release, possibly in the next 2-3 weeks.
    • There is a known performance hit related to EEP, for which an interim (and unsatisfactory) fix can be to disable Linden Water rendering (CTRL-ALT-SHIFT-7), even if Linden Water is occluding in your view. The underpinning causes of this issue are still being investigated.
  • Given its beta nature, this version of the viewer has not passed Firestorm’s QA cycle, nor are there formal release notes, although general notes on this version can be found here.

Because of the above, the following is not a full overview of the release; I will provide one once this version of the viewer reaches a formal release status. Instead, this article is designed to provide a general overview of the core visible changes in Firestorm 6.4.5: those of the EEP integration and particularly how it has been integrated with Firestorm’s Phototools floater, and those of the Camera Presets, which differ slightly to their implementation in the official viewer.

Installation

As this is a beta release:

  • There is no need to do a clean install.
  • By default, it will be installed into a different folder to the release version of Firestorm you have installed.
  • If you encounter issues with Firestorm 6.4.5, it is important you preserve your log files before starting any session using the release version of the viewer, and make sure you zip and attach them to any Jira you file.

Linden Lab Derived Updates Overview

Firestorm 6.4.5 incorporates updates from the following Linden Lab viewer releases:

  • Second Life Release Viewer version 6.4.4.543157, the Chrome Embedded Framework (CEF) Update 2020 – provides better support for media playback options win the viewer, including the ability to live stream into Second Life.
  • Second Life Release Viewer version 6.4.3.542964, the FMOD Studio viewer, dated May 29th, 2020 – updates the viewer audio playback support to use FMOD Studio.
  • Second Life Release Viewer version 6.4.2.541639, the Camera Presets viewer, dated May 11th, 2020 – see Camera Presets, below, for more.
  • Second Life Release Viewer version 6.4.1.540593, the Zirbenz Maintanence viewer, dated April 27th, 2020.
  • Second Life Release Viewer version 6.4.0.540188, the Environment Enhancement Project (EEP) viewer, dated April 17th, 2020 – see below for more.

Camera Presets

Camera Presets provides the ability for users to create one more more custom camera presets to define where and how the viewer camera is placed relative to your avatar, More than one set of presets can be created and saved, so that you can, for example have a camera position for general exploring, another suitable for combat games, another for building, etc., all of which can easily be accessed and used at any time via the Camera Presets drop-down.

Firestorm’s Camera Presets Options – note that depending on the viewer skin you are using, the Camera floater (middle left, above) many have a slightly different layout to that shown

For a general introduction to Camera Presets, please refer to: Tutorial: Viewer Camera Presets. However, when doing so, please note that:

  • The Firestorm Camera Floater is laid out differently to the official viewer, being more compact, as show in the image below.
  • If you wish to manually set a camera position using the camera controls (orbit / tilt and slide left/right / up/down), you must open the Camera Position floater via the Position… button,  and then save adjustments from that floater, as adjustments cannot be saved directly from the Camera floater, as is the case with the official viewer.

Environment Enhancement Project (EEP)

There’s unlikely to be many people who have not heard of the environment Enhancement Project (EEP). But in short:

  • Replaces the use of Windlight .XML files to control the water and sky environments seen in Second Life.
  • Environment settings are saved within environment assets that you can keep in your inventory and / or share with others.
  • Environments can be applied to a region or to a parcel (subject to region permissions) and / or to your avatar (thus allowing those travelling in vehicles to maintain a consistent environment across multiple region crossings).
  • Allows up to four different, independently controlled sky layers.
  • Allows the Sun, Moon and Cloud textures to be replaced with custom textures uploaded to the viewer.
  • Provides an extended day cycle of up to 168 hours, thus allowing a 7-day, 24-hour day / night cycle to be defined, for example.
  • Provides a Personal Lighting floater that allows you to make viewer-side adjustments to the local environment for the purposes of photography.
  • Provides new LSL functions to allow scripts to interact with parcel environments and that can be used with experiences.

EEP Resources

EEP is a large and complex overhaul of environment settings for Second Life, and there are numerous resources available for it. As the Firestorm implementation is more-or-less as per the official viewer, I offer the following links to resources:

EEP and Phototools

One of the popular elements within Firestorm is the Phototools floater. The Windlight (WL) tab, opened by default when accessing Phototools, has been revised for EEP, as shown in the image below.

The pre-EEP Phototools WL tab (l) and the EEP version (r). (1) The Drop-downs now select Day, Sky and Water settings from the Library → Environments folder; (2) Personal Settings button – opens the Personal Settings floater, allowing you to adjust the environment as seen in your viewer. This button essential replaces the Edit Sky Preset and Edit Water Preset buttons in the “old” Phototools WL tab; (3) cancels any changes made through the Personal Settings floater; (4) Pause Clouds – does what it says on the label; (5) Shared Environment – causes the viewer to use the local parcel / region environment.

Additional EEP Notes

  • There are around 200+ EEP environment settings to be found in the Library → Environments folder. These have been provided to Linden Lab by Whirly Fizzle of the Firestorm team.
  • As noted in the image above, these can be accessed via the WL tab in Phototools and via the drop-downs in Quick Prefs.
  • If you want to edit these any of the environment settings in the Environments folder, you must first copy them to a folder in your inventory (e.g. your Settings folder, or a sub-folder within it).
  • As per my tutorial, you can import the windlight settings you have on your local drive and convert them to EEP settings – see Importing Windlight Settings as EEP Assets.

For OpenSim

For OpenSim users, there are 3 key points:

  • The viewer incorporates Windlight ↔ EEP interoperability, allowing EEP viewer users to visit legacy Windlight regions.
  • The viewer supports the new OpenSim 0.9.2 with EEP, code-named “Ugly Sky.”
  • There is now a fast-entry grid feature on the login screen; simply enter a URI to add a new grid.

In addition, the last Firestorm OpenSim Release had a bug that caused crashes when rezzing items. This bug was responsible for 70% of all reported FS OpenSim crashes on the 6.3.9 version, and it has been fixed.

General Observations

Given Firestorm 6.4.5.60799 is a beta release and not a fully polished formal release, it may not be suitable for all users at this point in time – and this should be kept in mind when considering it. Should you decide to do so, again please remember:

  • Firestorm 6.4.5 can be installed alongside any current release of Firestorm, so you can swap between them.
  • Firestorm 6.4.5 has not been fully QA’d, so if you do encounter reproducible issues, please ensure you raise a bug report on the Firestorm JIRA.
  • With respect to EEP in particular:
    • Please take time to read the known issues in the beta release notes and, for EEP, those on the EEP viewer release notes from Linden Lab).
    • There are a number of EEP fixes forthcoming in the Love Me Render viewer (e.g:  fixes for EEP specularity issue – BUG-228781 and BUG-228581, and for BUG-225784 “BUG-225446 regression – HUDs are again affected by environment setting”). It may also include additional fixes.
    • Linden Lab is still working on issues such as BUG-229079 “[EEP] Density multiplier does not allow full range of settings to be saved/loaded” and BUG-229031 “[EEP] Water has a large performance hit on EEP”.
  • There are known performance (FPS) issues with EEP / this version of Firestorm.
  • This version of Firestorm will likely go through a number of iterations prior to reaching formal release status.

Related Links

2020 Simulator User Group week #31 summary & the Blake Sea Cloud challenge

Auld Lang Syne, June 2020 – blog post

The following notes were taken during the Simulator User Group meeting of Tuesday, July 28th, 2020.

Simulator Deployments

Please refer to the server deployment thread for news and updates:

  • There was no deployment to the core SLS channel regions on Tuesday, July 28th, leaving the majority of the grid running on server maintenance update 544832, designed to resolve issues with some internal service updates, chat range improvements and capability improvements.
  • On Wednesday, July 29th, there should be a deployment to two of the RC channels (LeTigre and BlueSteel), primarily related to internal changes related to the cloud uplift.

SL Viewer

  • After being rolled back to RC status, the Tools Update viewer version 6.4.5.544639 was removed from the available viewer list on Monday, July 27th.
  • The Mesh uploader was promoted to RC status with the release of version 6.4.5.544027 on Monday, July 27th.

The remaining official viewer pipelines remain as follows:

  • Current release viewer version 6.4.4.543157, dated June 11th, promoted June 23rd, formerly the CEF RC viewer – ROLL BACK.
  • Release channel cohorts:
    • Arrack Maintenance RC viewer, version 6.4.5.544465, July 6th.
    • Love Me Render RC viewer, version 6.4.5.544028, June 30th.
  • Project viewers:
    • Custom Key Mappings project viewer, version 6.4.5.544079, June 30th.
    • Copy / Paste viewer, version 6.3.5.533365, December 9th, 2019.
    • Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.532999, November 22nd, 2019.
    • Legacy Profiles viewer, version 6.3.2.530836, September 17th, 2019. Covers the re-integration of Viewer Profiles.
    • 360 Snapshot project viewer, version 6.2.4.529111, July 16th, 2019.

Blake Sea Cloud Challenge (Aditi)

As I was the first to report on July 21st, the Blake Sea regions have been cloned to the Aditi, the beta grid, and are running on AWS servers in the cloud (see: Blake Sea in the cloud on ADITI). At that time, region crossings for the regions were  – to say the least – unstable.

Since then, those regions (some 46 in total) have been further updated (Monday, July 27th), and to help with gathering data on cloud-based region crossings, Simon Linden has defined the Blake Sea Challenge:

We just did some updates this morning (Monday July 27th) that fixes a bunch of the region connectivity issues.    I just did a tour and didn’t hit any invisible walls.
Along those lines, I made a quick “Blake Sea Challenge”   Go to secondlife://Aditi/secondlife/Morris/200/207/34  on the BETA aditi grid, and click on the red egg-shaped thing to try it out.   It will give you the “Blake Sea Challenge”  … wear it and touch, and it’ll get you going.   Follow the instructions to sail / fly / motor around 46 regions without doubling back and see if you make it.   Have fun and keep letting us know how it goes!

– Simon Linden, Simulator User Group

Blake Sea is now on Aditi and running in the cloud for those wishing to test vehicle region crossings. If interested, try taking Simon’s challenge (above)

In Brief

  • There are renewed reports of delays to scripted object rezzing across many regions. see: BUG-228939 “on_rez action delayed for 2 to 3 seconds in many regions”.

2020 viewer release summaries week #30

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates for the week ending Sunday, July 26th

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Current release viewer version 6.4.4.543157, dated June 11th, promoted June 23rd, formerly the CEF RC viewer – ROLL BACK..
    • Uses new viewer build tool chain, but does not include any user-facing updates outside of bug fixes.
  • Release channel cohorts:
    • Tools Update 2 RC viewer, version 6.4.6.545538, released on July 24th.
    • Tools Update RC viewer, version 6.4.5.544639, dated July 17th, ROLLED BACK to RC status, July 24th.
  • Project viewers:
    • No updates.

LL Viewer Resources

Third-party Viewers

V6-style

  • No updates.

V1-style

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links