Art and private moments in Second Life

Lovegasm - Mr. S (as selected by Mrs. S)
Lovegasm – Mr. S (as selected by Mrs. S)

Now open at Max Butoh’s marvellous Dathúil gallery, beautifully curated by Lυcy (LucyDiam0nd), is the August exhibition.  Lovegasm features the combined work of Mr and Mrs. S – otherwise known as Saka Infinity and Laura (LauraLar). It is one which continues to mark this venue as one of the more fascinating in Second Life for the range and depth of art displayed within its walls.

The easiest way to describe the exhibition is to quote from the opening of the introductory note which can be obtained at the gallery’s entrance:

What happens when two picture lovers meet?  When art meets love, when love inspires each other, it drives them to Lovegasm.

Lovegasm - Mrs. S, as selected by Mr. S
Lovegasm – Mrs. S, as selected by Mr. S

The result is a series of his-and-her images reflecting the relationship between the two, and sometimes as it intersects with others. All of the images are caught as personal moments in time; many apparently without the aid of specific poses, thus increasing the intimacy apparent in each of them.

The tone and approach of the images can also be gained from the introductory notes, which inform us that she is “a surprise package in the kink department” with an eye for colour composition and angle, while he has “a quest to find the soul hidden behind each avatar”, his particular muse being Laura.

Lovegasm - Mr. S, as selected by Mr. S
Lovegasm – Mr. S, as selected by Mr. S

Thus it is that we have an exhibit which offers insight into the lives or the artists which is deeply personal, while also encompassing eroticism, sexuality and a touch of kink / D/s; yet all of them contain a richly intimate feel. However, there’s something else here as well, a very subtle play that further adds to the depth of involvement for the observer.

Unlike earlier exhibits at Dathúil,  the images in Lovegasm are displayed from a series of overhead screens. These flip every three minutes (ish) between images by Mr. S and images by Mrs. S (who have each selected the works of the other for the  exhibit), or which can be manually changed using the selector on the floor of the gallery next to the middle mezzanine floor pillar. More to the point, and in reference to the visitor’s sense of involvement: the screens seem to hint that one is perhaps watching scenes unfolding elsewhere; thus casting us into the role of voyeur on the intimate and the erotic, which adds an illicit frisson entirely in keeping with the overall theme.

Lovegasm - Mrs. S, as selected by Mr. S
Lovegasm – Mrs. S, as selected by Mr. S

Also on the mezzanine itself is the couple’s “kinky shed” – a prop often used in their photography, and which they invite other photographers to use – the theme for the shed will be changing weekly during the exhibition, which will be open through until the end of August.

Another simply superb exhibition for Dathúil, and one which – as with the entire series to date – should not be missed.

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Support ACS and honour Kylie Jaxxon

The Trace Too auction; Trinity Yazimoto, August 2015, on FlickrThe Trace Too auction poster, Trinity Yazimoto, On Flickr

Update, August 6th: As reported by Ziki Questi, Kylie has made a return to Second Life, dispelling the major concerns about her welfare. “I am alive and well for the time being, and my intention is to keep The Trace going,” she told Ziki, before going on to express her thanks to all those who stepped forward in her absence to support The Trace Too. She also said the current auction to benefit ACS will continue. See Ziki’s post for more.

Now open, and running through until Monday, August 10th at The Trace Too, is a special art auction in honour of Kylie Jaxxon, with all proceeds going to the American Cancer Society via RFL of SL.

Kylie has been known to many as a friend, blogger, photographer and owner of two of the most beautiful regions in Second Life: The Trace (see my article from April 2014) and, more recently, The Trace Too (see my article from March 2015).

In 2014, Kylie was diagnosed with leukaemia, forcing her to withdraw for a time from Second Life and focus on her health and treatment. The Trace Too came about as a result of her positive response to that treatment, and her return to activities Second Life.

Iamages by Gidgette Adaggio, part of the auction to honour Kyliee Jaxxon at The Trace Too - proceeds to RFL of SL / ACS
Images by Gidgette Adaggio, part of the auction to honour Kylie Jaxxon at The Trace Too – proceeds to RFL of SL / ACS

More recently, however, Kylie sparked concerns as to her well-being among close friends when she suddenly departed Second Life, with the closure of her account and her blog. As a result, a group of friends,  led by Hippie Bowman, Lenni Foxtrot and Trinity Yazimoto, stepped forward to organise a special art auction, the focus of which is explained in a note posted to Trinity’s Flickr stream:

In honour of Kylie and her gorgeous work that has touched the Second Life community, there is an art auction at her sim to celebrate her talent, and wish Kylie a fabulous and final farewell:

The auction was originally intended to raise funds to keep her beautiful sim, The Trace, open until the end of August. Due to people’s generosity this goal has already been achieved, what an amazing result!

With this in mind, all proceeds from the art auction will now go to Relay for Life in Kylie’s honour.

Image by Lizzy Avon, part of the auction to honour Kyliee Jaxxon at The Trace Too - proceeds to RFL of SL / ACS
Image by Lizz Avon, part of the auction to honour Kylie Jaxxon at The Trace Too – proceeds to RFL of SL / ACS

Artists from across Second Life have donated images of The Trace Too, including Chrysterox,  Hillara, Lumiette, Pinkrayne, ScarlettElizabet, SereneDean, Skinninylla, Gidgette Adaggio, Kaelyn Alecto, Lizz Avon, Bamboo Barnes, Terravive, Becca, Leonorah Beverly, Lo Coeur, Maxie Daviau, Seraphiel Galaxy, Coober Galicia, Pearl Grey, Eddie Haskell, Rosy Highwater, Sabastian Melmoth, Masquerade Snowbear and Tripp Nitely.

Each artist has contributed one or more pieces, which can be found alongside the locations where they were taken, Bids can be placed against pictures by clicking on them and stating the bid amount in local chat.

If you have enjoyed Kylie’s creativity in, and contributions to, Second Life through her work at The Trace and The Trace Too, and through her blog, please do hop over to The Trace Too for a final explore and consider bidding on the art items displayed there.

Thank you Trinity, Hippie and all involved in the work to keep The Trace Too open just that little longer, and in bringing this auction together. And a very special thank you to Kylie for sharing her talent, vision and creativity with us all, and her generosity in allowing us to enjoy her landscapes.

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UWA art and machinima challenge: show how you Pursue (the) Impossible

Image courtesy of UWA
Image courtesy of UWA / Eliza Wierwight

On Saturday August 1st, 2015, the University of Western Australia (UWA) announced the opening of their 2015 Grand Art and MachinimUWA Challenges. Jointly entitled Pursue Impossible, between them, they feature an opening prize pool in excess of L$400,000.

The Challenges are sponsored by Tom Papas & SciFi Film Festival, Reign Congrejo & BOSL, LaPiscean Liberty & SL Artist, AviewTV, Pixel Bits, Virtlantis, Phillip Vought, Carolyn Steele & York University (Canada), Taralyn Gravois, UWA Marketing & Communications, as well as the UWA Virtual Worlds Project.

Pursue Impossible invites entrants to consider what their “impossible” might be. Is it the goal they have achieved or which they’ve seen achieved by their loved ones, friends, family  or heroes achieved and which has sought to inspire them? What have they overcome which they once thought to be impossible? How do virtual environments empower people to visualise, create and push the boundaries of the possible? What are those things we deem to be impossible, but which we may still pursue and conquer as individuals or collectively? What are the impossibilities of the mind or heart or soul? Do we see the seemingly impossible and try to overcome it, or do we allow it to overpower us?

Jayjay
Jay Jay Jegathesan (Jayjay Zifanwee in SL), discusses Second Life and the achievements it has brought in a special video marking the launch of the UWA’s new brand, which is reflected in the new Grand Art and Machinima Challenge

“Those who pursue what may at first seem impossible are the ones who keep the world turning,” UWA’s Jayjay Zifanwe, Manager of the School of Physics at the university states of the theme. “What if Ghandhi did not believe he could overcome the impossible for his country? What if Dr Fiona Wood did not believe in second skin for burn victims? What if Professor Barry Marshall did not believe in himself and use himself as a human guinea pig for the benefit of mankind?”

The theme is also a reflection of a new brand launched by UWA in May 2015, which featured Jayjay’s work in developing a UWA presence in Second Life, and which is promoted by the university in video which may help get entrants to the Challenge thinking as well.

Please refer to the official UWA blog post for the major rules and considerations in entering the Challenge, and to find out about the prizes in the art and machinima categories. However, in summary:

  • Each category (art and machinima) currently has a prize pool of L$195,000, with a L$50,000 first place prize, and 11 prizes overall
  • Entrants are free to submit entries to either the art or the machinima categories, or to both if they wish
  • Art entry notes:
    • Art entries are limited to one per entrant, should preferably by submitted with COPY permissions, and must not exceed 150 LI, and must be free from any copyright issues – if third-party content is used in an entry, permission must and been sought and granted from the creator for its inclusion in the Challenge
    • Sounds, lighting, particle effects, etc., should be scripted to turn off when not in use. You may be asked to provide a revised entry if it is too intrusive or interferes with the display of other works
    • Exceptionally large or complex builds will be placed on platforms above the gallery with a teleport (TP) device and poster on the gallery floor and a return TP on the platform. You may provide a TP object and/or poster (no more than 2 LI) or we can place one for you. TP objects should be set to copy/mod and given to FreeWee Ling to add scripts and to place
  • Machinima entry notes:
    • There is no limit to the number of machinima pieces an entrant might submit; and while not a “hard” rule, machinima entries should preferably be no more than 4 minutes and 30 seconds in length, although this is not a “hard” rule
    • All submitted machinima must be made specifically for this challenge, and must include “For The University of Western Australia’s MachinimUWA VIII: Pursue Impossible” in the opening credits
    • Machinima entries do not have to be filmed within the UWA’s Second Life regions, but there will be a special prize available for a film which starts at the Winthrop Clock Tower and Reflection Pond, the starting pond for the UWA’s own Pursue Impossible video (above)
  • All entries to the challenge should be able to be interpreted by the casual viewer as representative of the theme.If the link is difficult to ascertain within a piece of art, it should be referenced in a note card accompanying the work; if it is difficult to ascertain in a video, it should be referenced in the notes accompanying the film on the web.
Never Say Never - Love Trasncends Borders, by Sharni Azalee, the 2014 Transcending Borders 3D Art Challenge Grand Prize winner - will you be this year's winner?
Never Say Never – Love Transcends Borders, by Sharni Azalee, the arts category Grand Prize winner in the 2014 Grand Art and MachinimUWA Challenge – will you be this year’s winner?

Art submissions should be made via the art entry receiver at the UWA Art Challenge Platform in Second Life, accompanied by a note card which includes your name, city, name of artwork and a description of artwork.

Machinima entries should be uploaded to any publicly accessible location, preferably  YouTube or Vimeo, and the details of the entry (name, creator, location, etc.) supplied to Jayjay Zifanwe and LaPiscean Liberty in-world or by e-mailing the details to Jayjay (jayjayaustralia@hotmail.com).

The closing date for entries is midnight SLT, on October 31st, 2015. Winners will be announced in December 2015.

When entering, do please note that as with all the UWA’s public programmes, an entry may not be accepted if it is deemed to be excessively abusive, violent, offensive, bullying, harmful, insulting, or contains inappropriate material or excessively foul language. Depictions of explicit sexual activity, as well as material deemed offensive based on race, religion, gender, or sexual orientation are not appropriate for the Challenge, and may be rejected. Final decisions in these matters will be made by the UWA Cultural Precinct.

As with the UWA’s Grand Challenges, there will also be a set of audience participation prizes available. The pool for this currently stands at L$15,000 apiece for the two categories (art and machinima), and I’ll have more details on how you can enter this aspect of the challenge in due course.

Above: Tutsy Navarathna’s Grand prize winner in the Machinima category 2014 Grand Art and MachinimUWA Challenge

Over the last few years, it has been a delight and pleasure for me, through these pages, to help showcase the UWA’s work benefiting the arts in Second Life. Entries to their Challenges a special arts programmes have always been of an incredible standard, and I’ve enjoyed viewing them as a both a member of the public and more recently as a member of the judging panel. It is in this latter capacity that I’m looking forward to seeing the diversity of entries submitted in both categories this year, and would like to offer all those who do enter, the very best of luck!

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Experiencing PaleoQuest, the Lab’s latest adventure in Second Life

PaleoQuest; Inara Pey, July 2015, on FlickrPaleoQuest, July 2015 (Flickr) – click any image for full size

The Lab has launched the latest in their series of adventures for residents as a further demonstration of Experience Keys / Tools. Entitled PaleoQuest, it can be accessed from the Portal Parks, and following the announcement, I trotted along to give it a try, along with a few friends and some of the folk from the Lab and the LDPW.

As the title suggests, the adventure revolves around dinosaurs and parks … but also features time portals, moles, Magellan Linden and  … Doctor Talpa! The adventure comes with a back story, which I’m not going to explain; I’m going to leave that to the official video:

Once you’ve reached a Portal Park, follow the PaleoQuest footpath to the portal itself. Here, you must explicitly join the adventure and assign certain permissions to it (displayed in a dialogue box). These permissions allow the adventure to act on your avatar (teleporting you, proving you with items, etc.) without you constantly having to accept them via further dialogue boxes.

When you have agreed to join the adventure, walk into the light and you’ll be transported to the Visitor Centre, your starting point. As you do so, a game HUD will be attached to your screen – don’t remove it, as you’ll need it to proceed. It will automatically be removed from your screen when you leave PaleoQuest (and all the permissions you have granted will be automatically revoked as well – all part of the Experience Keys system).

PaleoQuest; Inara Pey, July 2015, on FlickrPaleoQuest, July 2015 (Flickr)

The HUD is a combination communications unit – you’ll receive text instructions through it, and hear them on occasion from Magellan -, progress indicator and score keeper. How to it is explained in a tutorial video. Both it and the back story video can be watched at the Visitor Centre as well as on You Tube directly. As well as providing you with instructions (also available in note card form), the Visitor Centre is also the place where you can redeem the goodies you’ve collected along the way for prizes.

Beyond the Visitor Centre are the 5 individual quest zones, reached via the monorail system. Each of these zones involves you in two activities; the first is to undertake a specific task which must be completed in order to help thwart Dr. Talpa. These must be completed in order – you cannot do one, then skip one and go to the next. The second activity involves you collecting “common and rare items” for Magellan (he’s always been one to get others to do the work for him!). These are the aforementioned goodies which can be redeemed for your rewards.

PaleoQuest; Inara Pey, July 2015, on FlickrPaleoQuest, July 2015 (Flickr)

The five main tasks are fiendish, while the secondary task of collecting items Magellan will name for you isn’t easy either. There may well be rewards to be had when you’ve gathered them and got them back to the Visitor Centre, but as with the main task, there’s also a fair amount of death to be found along the way. Well, lots of death, actually, and in a variety of ways, all of them coupled with the chance of losing the goodies you’ve accrued.

This being SL, however, none of the deaths you may (that’s spelt w-i-l-l) suffer are permanent. Should rocks, darts, toxic water, evil creatures or other Unpleasantness get you, like Doctor Who, you will regenerate in a flash.

I’m not going to spoil the adventure by going into specifics of any of the quests; suffice it to say that this being a time mix-up, dinos won’t be the only things you encounter. There’s ancient Egyptians, pirates and more. What I will is that PaleoQuest is a lot of fun. Oodles of it, in fact.

PaleoQuest; Inara Pey, July 2015, on Flickr“Watch the birdie…” – PaleoQuest, July 2015 (Flickr)

Congrats to Patch, Shaman, Michael, the moles and all who worked on the project; it’s been worth the wait ever since Patch mentioned it at the SL12B “Meet the Lindens” event, and it really does deliver up fun by the bucket load. Or have I already said that?

Don’t take my word for it, however – go see for yourself. You’ll probably come across Whirly still trying to get across Nessie’s rocks ;). (Me? I took a leaf from Magellan’s book. I sat down had a drink or six and watched everyone else!)

PaleoQuest; Inara Pey, July 2015, on FlickrWhirly gets into the spirit of things – and makes an enticing snack for Nessie! – PaleoQuest, July 2015 (Flickr)

Oh, and do make sure you have the music stream enabled when visiting. Someone did a pretty awesome job there as well.

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Luxembourg 1867: exploring virtual history in Second Life

The Virtual Pfaffenthal; Inara Pey, July 2015, on FlickrThe Virtual Pfaffenthal, July 2015 (Flickr) – click any image for full size

Currently featured in the Editor’s Picks section of the Destination Guide, The Virtual Pfaffenthal is interesting mix of role-play environment and historical project which crosses over into the real world.

The project – run by the 1867 group founded by Hauptmann Weydert (Weydert), comprises 8 regions, with Pfaffenthal Vauban and Kirchberg being the most developed, although there is much evidence of construction work going on in the other regions. Kirchberg is actually the home of Fort Thüngen, which has been in operation in SL since 2012, and as such may be familiar to some SL residents.

The Virtual Pfaffenthal; Inara Pey, July 2015, on FlickrThe Virtual Pfaffenthal, July 2015 (Flickr)

Eventually, the regions will offer a reproduction of the fortress city of Luxembourg as it appeared in the 19th Century, offering a period role-play focused on a specific point in the city’s history, as the introductory note card explains:

In spring 1867, Luxembourg is a complex military fortress, the ultimate result of a construction that took hundreds of years, a city occupied by a Prussian garrison. The Grand Duchy is an ‘autonomous’ country  and member of the Zollverein, the customs union established by Prussia. The attempt of  Napoleon III to buy the land from the Grand Duke King William the first, creates tensions among the population, trouble spreads throughout  the capital  and the country. The great nations send their secret agents and mobilize their troops, Bismarck intervenes …

However, there is another purpose to the project, as I alluded to in the opening paragraph of this article: it forms an interactive exhibit at the Luxembourg City History Museum, where visitors can come in-world and explore the virtual Luxembourg of 1867 using the Oculus Rift.

At the museum, PCs have been set-up which can be used, with guidance from staff, to directly access The Virtual Pfaffenthal. “We have two PCs set-up right now,” Weydert informed me when we met in-world to discuss the project as he prepared to host a group of visitors at the museum. “One has an Oculus HMD, the other uses a big screen. A further  Oculus Rift set up is to follow shortly.”

Visitors use prepared avatars, complete with period dress, to explore the city, guided by a young boy, Steft who tells them the history of the City from both his perspective and that of 1867.

The Virtual Pfaffenthal; Inara Pey, July 2015, on FlickrVisitors at the City History Museum, Luxembourg, can enter The Virtual Pfaffenthal using prepared avatars such as Jang and Ammy Ecker, above, enjoying a dance on the street, to music by Steft, the virtual guide, in the background

“This has actually be quite a challenge,” Weydert confides in me as we chatted and strolled along the cobbled streets. “We didn’t want people finding themselves accidentally undressing the avatars or teleporting themselves off somewhere, so we’ve had to turn off a number of functions in the viewer.”

Not only are visitors able to time-travel in this way, and witness how Second Life can be used as an immersive experience, Weydert also offers museum visitors the museum the opportunity to learn more about Second Life itself. “I run open workshops on certain days,” he explains, “where folks can learn to create their own avatar, find out more about SL, and then continue their explorations and involvement from home. We also encourage School classes to register for the workshops, so they can learn more about Luxembourg’s history interactively.”

This aspect of the project is something of an extension of activities started at Fort Thüngen. For the last few years, this has been the focal point for workshops on virtual environments  involving the general public and schools, with sessions hosted at the Fortress Museum in Luxembourg in association with the Luxembourg National Museum of History and Art.

The Virtual Pfaffenthal; Inara Pey, July 2015, on FlickrFort Thüngen, Kirchberg, has been in operation since 2012 as a workshop for virtual activities since 2012, and is now a part of the wider regions making up the 1867 project

The educational element of the project is of keen interest to the team, which they’d like to expand. “We want to include schools and other institutions,” Weydert told me, after a slight distraction as he assisted a visitor at the museum. “Such as classes having avatars their students can use to participate [in-world] the whole term.”

So far, the 1867 group has been run on a closed basis, but with the museum element now running, Weydert and his team are keen to open out the venture to include other residents, and grow it as an ongoing venture in Second Life.

“1867 invites residents, artists, 3D builders and graphic artists, scripters, animators, educators and other social actors to come and join us,” he says. “We want to build a community where people can come, enjoy themselves, and in the process learn from history and contribute to our growth.”

The Virtual Pfaffenthal; Inara Pey, July 2015, on FlickrThe Virtual Pfaffenthal, July 2015 (Flickr)

Those that do engage with the community are offered free housing within the project – although they are obviously asked to keep to the period. Those interested are invited to explore the regions and  contact Hauptmann Weydert if they’d like to become a part of the group.

Beyond this, the 1867 group are also considering some pretty far-reaching plans, such as a series filmed entirely in-world within the project spaces together with a supporting comic book, in what Weydert refers to as a transmedia project aimed at engaging students and those interested in history and in discovering more about virtual worlds.

The Virtual Pfaffenthal, July 2015 (Flickr)

For my part, I spent a pleasant afternoon wandering the streets of Pfaffenthal, feeling at home in a free period costume provided to visitors from SL, and encountering a number of the residents along the way. It would be intriguing and interesting to experience The Virtual Pfaffenthal via a HMD, but I’ll content myself with future visits to see how things progress.

My only real disappointment in visiting was seeing the number of people who simply could not be bothered to read – or disregarded  – the request that they wear period costumes prior to leaving the arrival area. Considering perfectly good free outfits are clearly and readily available (you have to walk past them to reach the doors), this struck me as a shame.

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A Tudor love story in Second Life

Love, Henry, LEA 8
Love, Henry, LEA 8

Now open at LEA 8 is Tahiti Rae’s Love, Henry. Created with the assistance of Sonic Costello, Augurer Resident, Caryl Meredith, Annu Pap, Mitsuko Kytori, Abel Dreamscape, this is an interactive examination of the relationship between King Henry VIII of England and Anne Boleyn, from their courtship to her becoming his wife and Queen Consort, through to events immediately prior to her death just 1,000 days later.

An outline sketch of events would be to say that Henry was bound in childless wedlock to Catherine of Aragon when Anne caught his eye (having in earlier years taken Anne’s older sister, Mary, as one of his mistresses), causing him to desire her to the point of having his marriage annulled so that he might wed her. Thereafter, and unable to provide him with a son and heir, she also suffered a fall from grace, largely engineered, to suffer execution in the Tower of London.

Love, Henry
Love, Henry, LEA 8

Obviously, the full story is far more complex, involving as it does several figures key to England’s unfolding political and religious landscape, including Cardinal Thomas Wolsey, Thomas More, Thomas Cromwell and  Thomas Cranmer, and the upheavals of the English Reformation; however, part of the intent of Love, Henry is to encourage people to explore Tudor history for themselves, so I’ll leave it at that.

As a love story, Love, Henry focuses on two things: a letter said to have been written or dictated by Anne Boleyn following her incarceration in the Tower of London, and a “new discovery” author Sandra Vasoli claims to have made. The provenance of the letter has been hotly debated over the years, and is believed to have never come before the eyes of the King, having been withheld and hidden by Cromwell. However, Vasoli claims to have found evidence that on his deathbed, Henry expressed remorse for his actions towards Anne. Thus Tahiti poses her question to visitors and invites their thoughts and feedback: did Henry come to regret his decision to have Anne executed?

Love, Henry
Love, Henry, LEA 8

The installation itself is split into three parts, which visitors are guided through in turn, from the welcome area, which offers information necessary to fully enjoy the experience together period costumes which can be optionally worn during the rest of the visit; through the Tudor Library, which forms the main interactive element of the installation, and is built around Anne’s letter from the Tower, together with notes on Sandra Vasoli’s “new discovery”; to a  ground level build focused on a grand Norman-style cathedral set within a beautiful garden space, in which there are secrets to be uncovered.

Love, Henry, deserves to be explored carefully. Not only because of the wealth of information it contains and opportunities to provide input and feedback of your own (which aren’t restricted just to the Library, which really does offer a lot), but because it is beautifully put together. For example, the garden contains a loggia which appears to have been inspired by the one at Hever Castle, Anne Boleyn’s home. Further, the cathedral the garden surround may be an imposing centrepiece, but it is also very symbolic, representing marriage and death, both of which have obvious significance where Henry and Anne are concerned, while simultaneously also reminding us of the religious strife their relationship caused. Nor are these the only touches to be found as one explores; hints of Anne’s fate might be seen, together with reminders of the brutality of the age.

Love, Henry
Love, Henry, LEA 8

The slant to the installation might be a little romanticised – the relationship between Henry and Anne was born as much out of ambition on both sides as out of love; but that doesn’t matter. This is supposed to be a romantic “what if”, one which encourages the visitor to explore one of England’s important periods of history, both through the information presented here and for themselves.

As mentioned above, do keep in mind when exploring that there are secrets to be found – including the gateway to the “final chapter” of Henry and Anne’s story. However, as bloggers have been asked not to reveal too much about these,  I’ll say no more here. Also, do make sure you have the audio stream enabled with exploring. Excellent and considered use is made of music by Canadian composer Trevor Morris, which adds further depth to Love, Henry.

Love, Henry
Love, Henry, LEA 8

Tahiti says that contributions from those willing to provide their thoughts and feedback will be incorporated into the installation, and she welcomes requests to bring in student or group tours to visit Love Henry.

Very definitely recommended.

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