The Drax Files 31: digitising ethnography in Second Life

Tom Boellstorff: digital ethnographer extraordinaire - and the focus of World Makers #31
Tom Boellstorff: digital ethnographer extraordinaire – and the focus of World Makers #31

It is directly because of Tom Boellstorff‘s influence that I have tended to cease referring to what goes on the physical world as “real life” and use the term “physical world” instead – as regular readers here may have noticed. As Tom once pointed out to me, such are the complexities of our digital activities and interactions, they are in fact no less “real” than almost everything we do in the “real” world.

I mention this because Tom is the subject of episode #31 of the Drax Files World Makers, and within it, he excellently expands upon this idea. Around half-way through the segment, he focuses down onto the issue of the artificial divide that is consciously established in the mind when one employs the term “real world” to differentiate between physical world interaction and digital interactions. As he points out, given the nature of both, is one any the more “real” than the other? Not really; both have multiple levels of activity and interaction which freely encompass both.

Really, the only thing the use of the term “real” does is perhaps instil a subconscious or active bias against anything related to immersive digital space interactions. As evidence of this, we need only look back as far as  Pamela in the 8th segment of The Drax Files Radio Hour. She is openly dismissive of Second Life for a number of reasons, not the least of which is that it is “not real”.

Tom openly challenges the the use of the world "real" to differentiate between our physical world and digital world activities and interactions
Tom openly challenges the use of the world “real” to differentiate between our physical world and digital world activities and interactions

As an ethnographer and professor at the Department of Anthropology at the University of California, Irvine, Tom has devoted a solid portion of his time to digital ethnography within Second Life. He signed-up to the platform in 2004 – when, as he notes, there were only around 2,500 total users, with an average concurrency of a couple of hundred, and you could fly over every region across the grid and witness what was going on in each of them in a the space of a week.

Since then, he has studied social interactions through Second Life at length, and has written two books on the subject as a result: Coming of Age in Second Life: An Anthropologist Explores the Virtually Human, (Princeton University Press, 2008), and Ethnography and Virtual Worlds: A Handbook of Method (Princeton University Press, 2012, co-authored with Bonnie Nardi, Celia Pearce & T. L. Taylor).  So when it comes to matter of social interaction, interpersonal relationships, the exploration of self and issues of identity, Tom has a lot to say that is directly relevant to today’s world – and not just in terms of virtual spaces like Second Life.

Digital environments like Second Life are unique in the added depth of interaction, self-identity and self-awareness and presentation they offer us
Digital environments like Second Life are unique in the added depth of interaction, self-identity and self-awareness and presentation they offer us

Ethnography, be it studied in either the physical or the digital, is a huge topic to try to encapsulate in just five minutes – and it is to Tom’s credit and Draxtor’s post-production skills that so much is encompassed within the time frame, given this is a very different – and potentially (with no disrespect to the content creators generally features in the series) a lot deeper subject into which to plunge.

Thus it is that as well as an intriguing exploration as to the validity of the word “real” when applied to the digital, we get a measured look at the virtual and all it can encompass to empower us in many ways. Tom encourages us to consider the social and personal interactions we have, which can be as rich and engaging as anything we might experience elsewhere; he highlights the emotional depth offered through even the most simple of digital interactions such as texting one another; and he opens the door to much broader aspects of self and identity, such as in matters of gender. This latter aspect is beautifully underlined with a fine reference to Cecilia D’Anastasio’s Motherboard piece from April 2015, Avatar IRL (which I reviewed here).

a powerful aspect of virtual spaces like Second Life is the power they give individuals to explore matters of their own identity, including issues of gender - as explored with Veronica in Avatar IRL, touched upon visually in World Makers #31
a powerful aspect of virtual spaces like Second Life is the power they give individuals to explore matters of their own identity, including issues of gender – as explored with Veronica in Avatar IRL, touched upon visually in World Makers #31

In discussion matters of identity, there’s also a reflection on the likes of Google, Facebook and other companies who wish monetise everything they can possibly learn about us. The activities of these companies do highlight the importance of identity, and of the need for us to have a freedom to choose how we represent ourselves to the digital world.

Certainly, Second Life stands to give the lie to the idea that anonymity is “about” deception and questionable activities, as some have in the recent past have tried to project. If anything, as a Tom points out, the anonymity embodied in Second Life in terms of user-to-user interactions is a major contributor to people’s willingness to be creatively expressive, and  their ability to establish their own digital business and revenue streams.

Tom participates in, and observes, a group of us engaged in a Digital Cultures Chat
Tom participates in, and observes, a group of us engaged in a Digital Cultures Chat

This is another outstanding segment in a series which has never faltered through the 31 episodes to date deliver a relevant commentary on our digital lives and activities. It is also one that perhaps has a somewhat different audience among those outside of Second Life from past segments, highlighting as it does the extreme relevance of the platform to the likes of researchers, academics, etc. It might also, for those willing to listen, offer food for thought to businesses on the benefits of allowing us greater freedom in how we represent ourselves to one another through their platforms and services – and in allowing use to have more say in how the personal information we provide to them directly might be used.

I could prattle on, but really, Tom says everything so clearly and succinctly, that any further observations or interjections I might have are superfluous. Better to watch the segment yourself!

P.S. Tom, if you get to read this – you still owe me a round of golf! 🙂

Reshade: post-processing Second Life in real time

Reshade: injecting shader effects into Second Life (or any game) in real time
ReShade: overlaying your SL world view with shader effects. In this image, I’m using the ReShade split screen option to show a real-time view of Oyster Bay, with the original windlight-based view on the left, and a preview of effects overlays on the right. (which have been deliberately exaggerated for effect)

ReShade is an application which has been generating a bit of buzz around Second Life for the last couple of weeks. When installed on a Windows PC (7, 8 or 10), it allows you to overlay you Second Life world view with a wide range of shader-based effects, which can be used in screen captures for images, or when recording machinima to offer real-time visual effects.As it is an overlay system, it also works with OpenSim environments.

I first got to hear about ReShade from Whirly Fizzle at the start of August (she in turn got to learn of it through Caetlynn Resident), and having been playing with the beta since then. Just how practical it might be is a matter of personal choice / want / ability with more traditional post-processing tools, etc. However, as version 1.0 launched on August 10th, with some much-need clean-up, I thought I’d offer a write-up on it, together with a few thoughts.

Remember, ReShade is third-party application, LL and TPVs cannot provide assistance in using it – and nor can I. If you need help with it, please refer to the ReShade forums. As relatively new software, it can be a little buggy, and it doesn’t always run with the viewer when installed – again, if you have problems getting it going, neither viewer support teams nor I can really help.

A quick and dirty demo video showing how ReShade effects can be used in real-time machinima capture in Second Life

Set-up

Please ensure you’re logged-out of Second Life when setting-up ReShade.

  • Download the ReShade Framework ZIP file from the ReShade website.
  • Unzip the contents of the downloaded file to a location of your choice.
  • Navigate to the unzipped folder location and right-click on ReShade Mediator and Run As Administrator.
  • The Mediator will launch to display the configuration tab (shown below). This is the UI element used to apply and adjust effects.
  • You now need to create a profile for Framework to work with your viewer.
Your first step is to configure the Framework Mediator to recognise your viewer
Your first step is to configure the Framework Mediator to recognise your viewer
  • Under the Profile section on the left of the Mediator, click Add. A file picker will open Use it to navigate to your viewer’s installation folder.
  • Locate the viewer’s .EXE file in the installation folder and click it once to highlight it, and then click the Open button in the picker
  • You will be returned to the Mediator panel, and the viewer name or “Second Life” should be displayed in the profile drop-down (below) – note that some TPVs may display their own name or may display “Second Life”, it makes no difference.
  • Make sure OpenGL has been correctly identified. Click on the Confirm button to create a profile for your viewer.
When adding a viewer to ReShade Framework, note it may display as
When adding a viewer to ReShade Framework, note it may display as “Second Life” rather than the viewer’s name – this doesn’t prevent things from working
  • When Mediator has finished creating the profile, click Apply at the top right of the panel.

The set-up process is now complete. However:

  • Note that this has created two files in your viewer’s installation folder: reshade.fx and opengl32.dll. These must be deleted if you decide to remove ReShade from your PC.
  • Also, as I’ve found ReShade to be slightly flaky, before going any further, copy the opengl32.dll and save the copy in another location – I’ll explain why later.

Continue reading “Reshade: post-processing Second Life in real time” →

The Seasons of Life in Second Life

Seasons of Life - LEA 4
Seasons of Life – LEA 4

Now open at LEA 4 is Seasons of Life by John (Johannes1977 Resident), a Second Life photographer who has been rightfully gaining a respected reputation in-world for his photographic studies, which straddle the virtual and the physical worlds. As a serving member of the US Marines, for example, he shot a series of photographs showing military life whilst on deployment to Afghanistan, and these were recently featured in an exhibition at The Rose Gallery, Angel Manor.

Seasons Of Life is focused squarely on John’s work as an in-world artist, and is his first exhibition at the LEA. In his words, it represents “a person’s life cycle combined with the scientific seasons of the Earth”.

It sees the region, which is largely flooded at ground level, divided into five areas. Four of these are devoted to the four seasons – Winter, Spring Summer and Autumn, each presided over by portraits of its Guardian, as modelled by Draakje Dailey (Spring), Eleseren Brianna (Summer),  Emma Portilo (Winter) and Issy Flatley (Autumn). The fifth area is given over to the Guardian of the Night, modelled by  Seashell Dench.

Seasons of Life - LEA 4
Seasons of Life – LEA 4

The portraits are individually and collectively fascinating, presented in a variety of styles which offer strong contrasts to one another, while at the same time complimenting their individual seasonal theme,

For example, the Winter Guardian is presented in two monochrome / grey-scale images, providing a subtle emphasis of the cold grip winters holds. However, where one has a bold, charcoal-like thrust to it, the other offers a more gentle, light-handed pencil feel to it. Thus they contrast with one another while at the same time complementing the scene they present – the stark boldness of the darker image emphasising the Guardian’s power as she towers over the landscape, arms raised and outstretched as if in invocation.

Similarly, Autumn uses a more painting-like finish to each of the images (both watercolour and oil), allowing colours to be over-emphasised, echoing the rich natural hues of nature at that time of the year.

Seasons of Life - LEA 4
Seasons of Life – LEA 4

Clever use is also made of animated gifs in places which again adds depth to the images concerned. The Guardians seem to shimmer into existence as you cam onto the portraits, for example, while in an Autumn images, the waters are the Guardian’s feet ripples gently. The animations can take a number of seconds to fully work given the rain, show and lightning effects in the installation, but the end result is certainly eye-catching.

All told, an intriguing installation which will be open through until the end of October, I believe – but do take care when walking around. Step off the walkways, and you might find the water a tad bit deeper in some places than in others 🙂 .

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An eclectic visit in Second Life

Eclectica; Inara Pey, August 2015, on FlickrEclectica August 2015 (Flickr) – click any image for full size

Eclectica, located on the homestead region of The Place, is somewhere I’ve been meaning to visit since it opened earlier in 2015. Designed by Maddy  (Nibby Riddler), it is disarmingly described as an “enchanting sim with an eclectic blend of forestry, fantasy, folklore, whimsy and magical exploration, with wonderful photo opportunities amongst the ruins, hidden caves, lovers spots and romantic meadows.”

And the truth is – it really is – and so much more. This is a region of scenic contrasts, from low-lying, meadows edged with water, to high rocky plateaus from which waterfalls cascade, this is a place demanding gentle exploration, by either following the footpaths leading away from the landing point, or by wandering where soever your feet wish to take you.

Eclectica; Inara Pey, August 2015, on FlickrEclectica, August 2015 (Flickr)

This is a place rich in natural colours, the trees and flowers suggestive of a long afternoon stretching its way lazily from spring to early autumn, and where surprises await around every corner. Romantics are catered for, with plenty of cuddle spots scattered around, some on the ground, others hanging from sturdy tree branches and others floating on the waters or under the tiled roofs of gazebos. often with Intan dance systems nearby.

Photographers are also catered for; there is much here to attract eye and snapshot floater, and under a wide selection of windlights, depending upon your location and where you’re looking. The paths, trees and fields offer lots of rural opportunities for pictures, while the wreck of an ancient man o’ war (or is it perhaps a pirate ship? Ah, let your imagine decide!) sitting off the coast, watched over from ruins on a high cliff offers plenty of opportunity for dramatic and mysterious shots. Meanwhile, the ruins offer a hint of fantasy in which to indulge, as does what appears to be an alchemist’s cottage sitting a short distance away.

Eclectica; Inara Pey, August 2015, on FlickrEclectica, August 2015 (Flickr)

This is also a place of delightful whimsy, with lots of little touches scattered throughout which cannot fail to bring a smile to the face when discovered. Even the orient touches the region in one corner, adding to the eclectic nature of The Place.

Not that everything is in any way a jumble. Such is the skill of the design, everything flows together naturally; so much so, that the overall effect of exploring Eclectia is one of journeying through neighbouring lands, rather than simply wandering a single region.

Eclectica; Inara Pey, August 2015, on FlickrEclectica, August 2015 (Flickr)

In fact, with so much to discover, coupled with the opportunity to take photographs, as well as the myriad of places to sit and unwind as the music plays, it’s easy to get lost within Electica – as I did, for an entire afternoon!

Maddy has done a superb job with what is her first region build. Electica has deservedly gained wide recognition across Second Life. With my own project beckoning me back, I hope that some of her creative eye has rubbed off on me, such is the captivating look and feel to the region. And if not, then I’ll just and to come back and sit under tree or on boat or couch and let the world take care of itself.

SLurl and Website Details

Windlight Gallery opening with first fellowship awardees

WindlightSaturday, August 8th, 2015 at 13:00 SLT marks the formal opening on the Windlight Gallery, featuring an exhibition of works by the first round of Windlight Artist Fellowship Programme awardees.

The gallery is owned and operated by Windlight Magazine, the newest monthly magazine celebrating and supporting the art and photography world in Second Life,

Launched on July 1st, the magazine is owned and operated by John (Johannes1977 Resident) and features the writing and photography talents of luminaries Emma Portilo, Shakti Adored, Kara Trapdoor, Jessii2009 Warrhol, Vee Tamas, and Soairse Heart. I’m both honoured and pleased to be a part of the Windlight team as a contributing writer.

The Windlight Gallery is the magazine’s practical outreach to support artists and photographers. Occupying a large, modern building designed by Doctor Zimberman, it offers a series of individual display spaces spread across two floors, all gathered around a central full-height foyer area. It is home to the Windlight Artist Fellowship Programme, and the display spaces are reserved for those artists selected each month as Fellowship awardees.

The Windlight Gallery will provide free space to artists under the Windlight Fellowship Programme
The Windlight Gallery: home to the  Windlight Artists Fellowship Programme

The goal of the Fellowship Programme is to provide promotional and artistic resources to artists in Second Life, and is open to both new and established artists. Space with the Windlight Gallery is provided free of charge for a period of 30 days. Applications for space can be made on-line, via the Fellowship application form, which includes all applicable terms for the use of space in the gallery.

The August Fellowship awardees are:

Seb Arkright, Sandi Benelli, Ilrya Chardin, Bones Delicioso, Wicca Merlin, Richie Narstrom, Artemis Greece Resident, Bluesrocker Resident, ChrysteRox Resident, Ozymandi Resident, Roffellos Resident, SereneDean Resident and Myra Wildmist.

My congratulations to all!

Windlight Gallery
Windlight Gallery

The official opening will take place in and around the gallery starting a 13:00 SLT on Saturday, August 8th, 2015, and will feature music by Anek Fuchs. A formal dress code will apply.

There will also be a closing reception for the August Fellowship awardees on Saturday, August 23rd, 2015 from 15:00 SLT. This will again be formal dress, and will also feature music from Anek Fuchs.

So, do please come along, and hopefully, I’ll see you there!

Additional Information

Jewell Wirefly enters the Living Room in Second Life

Jewell Wirefly - The Living Room
Jewell Wirefly – The Living Room

Tuesday, August 4th saw the opening of the latest art exhibition at The Living Room, the music and arts venue operated by Owl Dragonash and Daallee. This month, the venue features the work of Jewell Wirefly, who offers a series of images from her travels around Second Life.

Jewell says of her work, “I have been in SL now for almost 9 years and have been taking pictures for nearly 6 years, and I still enjoy it as much as the very first shot.  My art is nearly always inspired by a song and sometimes a quote or a poem.  However, the one thing they all have in common is that they express my emotions.  I like to take a variety of pics, including a lot of fantasy ones, and not keep to any particular type or style. ”

Jewell Wirefly - The Living Room
Jewell Wirefly – The Living Room

The images displayed at The Living Room reflect this approach to her work; having mostly been captured out and about in Second Life, each with its own particular style and emotive content. However, while she has tended to mostly eschewed the use of studio shots for her work, she does admit to more recently to building her own sets to capture some of the images that come to mind, and this side of her work is reflected here as well.

While there is a narrative and emotional content in all the images, I found myself most strongly drawn to four in particular (seen at the top of this article). I’ve no idea if their relatively close placement was intentional, but individually and collectively, I found them to be very evocative in terms of mood, narrative and image.

Jewell Wirefly - The Living Room
Jewell Wirefly – The Living Room

All told, another welcome, and personal display from an SL artist which will remain open to visitors through until August 25th, 2015, when there will be a special party to mark the end of the exhibition featuring the music of Laralette Lane, starting at noon SLT.

August also brings with it another night of live music at The Living Room, with August 13th seeing Billy Thunders on stage at 17:00 SLT, followed by The Vinnie Show at 18:00 SLT.

 

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