Art in the Park: progress to date

The new pavilion at Holly Kai Park
The new pavilion at Holly Kai Park

In the latter half of October, I blogged about taking on a new role in Second Life as curator of the Holly Kai art park. Since then things have been progressing slowly, as I’ve been contacting artists I’d like to see participate in the park’s re-lunch exhibition, and have been working out how best to change things around at the park without undoing all the hard work already put into it.

That said, things have now reached a point where I’m comfortable in revealing progress to date, and to say that all things being equal, the first exhibition will be launching in early December. I’ll be contacting the artists who participating with details on arranges a little later this week, so they’ll have plenty of time to prepare.

For those used to mooring at the park, you’ll find things have changed a lot; there are new slips on both the east and west sides of the park to accommodate more boats coming alongside. Auto-return is set to 60 minutes to allow people time to explore the park, and re-rezzing of boats is allowed.

The moorings on both the east and west sides of the park have been revised to offer more room for boats
The moorings on both the east and west sides of the park have been revised to offer more room for boats

In addition, some tweaks have been made to the beach area behind the west side slips to give a little more room for those simply wishing to spend time on the beach; there’s still more work to be done with this, but it’s not an immediate priority.

Within the park itself, new wooden decks have been installed to offer artists more formal spaces for displaying their work. Most of these are up on the hill in the centre of the park. The park walls connecting the east and west sides have new lighting which should provide soft illumination during the SL night. There’s also a new stone pavilion where visitors are welcome to rest for a while.

The biggest change, however, is on the west side of the park. As well as altering the moorings here, and at Caitlyn’s excellent suggestion, I’ve added a small venue, the Caitinara bar. Over time, this will hopefully become a place for regular music and dancing for smaller groups.

Some of the new deck spaces where artists can more readily display their work, complete with easels for showing their photo / giving their bio
Some of the new deck spaces where artists can more readily display their work, complete with easels for showing their photo / giving their biography and notes on their work

In talking things through, Nber and I have also decided to add a further arts venue to Holly Kai, which will probably be up and running ready for the 2016. Borrowing a leaf from Windlight Magazine’s book, the new Holly Kai Art Garden will be available free of charge for periods of 25 days to any artist who wishes to use it, with both indoor and outdoor display spaces. In addition, those apply to use it will also be able to book either the Pavilion or the Piano Bar for any associated opening / closing events they might wish to hold.

To help manage everything, there will be a new website launching at the time of the first exhibition in the park, and this will include application forms for those wishing to join in the group exhibitions in the park, or who wish to apply to use the new Art Garden.

Caitinara, the bar at Holly Kai
Caitinara, the bar at Holly Kai Park

I’ll have a further update as the work progresses through the rest of November!

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It’s a New Dawn in Second Life

It's a New Dawn; Inara Pey, November 2015, on Flickr It’s a New Dawn (Flickr) – click any image for full size

It’s a New Dawn is the evocative name of Silvermoon Fairey’s new homestead region in Second Life. Like its name, this is an evocative place to visit, filled with sights and sounds to delight the eyes and ears; a place where exploration on foot is greatly encouraged.

I first became familiar with Silvermoon’s work through her region Dawn of Radiance, which you can read about here and here, an enchanting region beautifully designed and constructed and which could reflect the passing seasons of the year, but which passed into memory. It was a place I admired greatly, and given this, I was eager to see what It’s a New Dawn might hold.

It's a New Dawn; Inara Pey, November 2015, on Flickr It’s a New Dawn (Flickr)

From the start you know this is a special place; a rugged island where time has almost stood still in some ways, and where the pastoral life holds sway. A tiny hamlet occupies the island, although the population here seems to be chiefly horses, sheep and cattle, together with the local wildlife and birds. There are no roads, only rough tracks and footpaths worn into the rock by the passage of feet down through the years. Two lighthouses vie with a windmill perched on a tall plateau to be the sentinel of the island, while small inlets and coves around the coast offer sheltered beaches and rocky coastal paths around the base of tall cliffs and craggy slopes.

The contrasts in landscape and elevations here is remarkable and does much to give It’s a New Dawn a stunning natural look and feel. Exploring the island, I couldn’t shake the sensation I was walking across one of the Scottish islands, or perhaps another of the mythical islands in the chain once thought to lie within the North Atlantic may years past, and which includes Frisland, another popular Second Life destination.

It's a New Dawn; Inara Pey, November 2015, on Flickr It’s a New Dawn (Flickr)

This is very much a place to be enjoyed in foot (flying is disabled, and it’s really better to walk than override), and with local sounds enabled. As with most scenic and well-designed regions, It’s a New Dawn has an accompanying sound scape to add to the sense of immersion, so make sure you have local sounds enabled.

Those who remember Dawn of Radiance may notice a few familiar motifs from that region – the windmill mentioned above, the cottage on the escarpment nearby, the use of water and falls to enhance the lay of the land, and so on – all of which serve to give something of a feeling of familiarity whilst presenting somewhere wholly new.

It's a New Dawn; Inara Pey, November 2015, on Flickr It’s a New Dawn (Flickr)

Photography within the region is welcome, and those taking pictures are invited to add them to the Dawn of Radiance Flickr pool. Should you enjoy your visit – and I have no doubt you will – please consider making a donation at the landing point to help with the region running costs.

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Windlight Gallery winter exhibition in Second Life

The Windlight Gallery
Windlight Gallery

The Windlight Gallery winter show for November – December 2015 will be opening its doors on Sunday, November 15th, 2015. Taking place in the gallery’s new building, the show features the work of 13 artists and photographers from across Second Life.

The core of the exhibition is focused on the Windlight Artist Fellows for November and December: Bamboo Barnes, Honey Bender, Van Caerndow, Kaijah Chrome, Dawnbeam Dreamscape, Valium Lavender, Wicca Merlin, Benivinudo Moskalev, Twotone Rhiano and Dean Yao. They are joined by Windlight staff and contributors Ilyra Chardin, Inara Pey and Saoirseheart Resident.

Windlight Gallery November-December 2015 show
Windlight Gallery November-December 2015 show

The new gallery building offers alcoved display spaces arranged on either side of a glass-roofed atrium offering plenty of room for visitors to wander and enjoy the art, while the pieces on display for the show cover a broad range of subject matter. Landscape photography and art, avatar portraiture, fantasy and surrealist art and a touch of abstract work are all offered, making this exhibition an ideal visit for those with an interest in still art in Second Life.

The exhibition will officially open at 16:00 SLT on Sunday, November 15th, with a special live performance by Don Devore. This will take place across the road from the gallery at the Ristorante Ivanna, the self-service restaurant and music venue, and run through until 17:00 SLT. Thereafter, the opening event focus will switch to the gallery.  A formal dress code is to be observed.

Ristortante Ivanna will host a live performance by Don during the November-December show opening
Ristortante Ivanna will host a live performance by Don Devore during the November-December show opening

The Windlight Artist Fellowship Programme

As a part of the magazine’s desire to help promote and support artists and photographers, Windlight Magazine and the Windlight Gallery operates the  Windlight Artist Fellowship Programme. This allows artists to apply for free exhibition space at the Windlight gallery for a period of 30 days. Applications are open to artists from across Second Life, and the criteria for acceptance can be found in the Artist Fellowship Programme application form.

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Enjoy nostalgic radio days in Second Life

Radio Days at The Far Away (image: Ziki Questi)
Radio Days at The Far Away (image: Ziki Questi)

On Saturday, November 21st friend and fellow blogger Ziki Questi and her partner Kinn will be hosting Radio Days at The Far Away, and are cordially inviting people to pop along.

For those unfamiliar with it, The Far Away is the last remaining build in Second Life by the legendary AM Radio. In their time, his builds were regarded as some of the most striking in Second Life, and rightly so. Constructed in 2007, it is smaller than many of the other installations AM Radio built whilst in-world, occupying as it does just a quarter of a region, but it is beautifully TARDIS-like in execution, the surround bordering the build perfectly scaled to give a depth surpassing the parcel’s size.

The Far Away
The Far Away

With AM Radio increasingly less active in Second Life, It might have been that The Far Away would have passed into history had Ziki not stepped in during 2013 to take over caring for the installation for as long as AM Radio is happy to see it remain in Second Life. Since that time, she has kept the region open to visitors, even allowing those who wish to set their home there so as to have a place to log-in to.

Radio Days is a special celebration of The Far Away, and marks the beginning of what Ziki and Kinn hope might be a regular series of events at the installation. Music will be provided by Gabrielle Riel (of Radio Riel), and will be in keeping with the informal 1930s theme – people are invited to come dressed in 30’s period clothing if they wish.

The Far Away
The Far Away

Commenting on the event, Ziki states, “Since taking on care of The Far Away in 2013, I’ve been gratified by the many people who have contributed toward its support (especially Gardakan Mortlock and Boojum (libtc65)). Donations are very welcome at Radio Days on the 21st but not required. We hope you’ll visit, enjoy the space, open your ears to the music, and see new and old friends.”

Those attending might even get to meet AM Radio himself, who is hoping to drop in, although he is travelling in the physical world.

Endless beauty in Second Life

Aspen Fell - Endless; Inara Pey, November 2015, on Flickr Aspen Fell – Endless – click any image for full size

Aspen Fell – Endless is the latest iteration of the always evocative region of that name. As the last time I blogged about a visit there was in early 2014, a return was long overdue. Thus we set out to both renew an acquaintance and explore a new setting.

A visit starts in a skybox located just above the region – follow the arrows through the little shack and use the teleport to reach ground level in the south-east corner of the region. Here a clock floats in the air, time ticking slowly and eternally as rain falls from a pale sky and sunlight is reflected off of surrounding snowy peaks.

Gates set into the remnants of a wall lead you onward, up and out of the rain to where an old boxcar sits on the rusting rails of an old railway siding. The aged state of car and rails are a sharp contrast to the pristine white of a chaise lounge close by, the first indication that Aspen is still a place where visitors are welcome to come and while away the hours.

Aspen Fell - Endless; Inara Pey, November 2015, on Flickr Aspen Fell – Endless

Walk back around the boxcar and down the slope facing west, and the rain gives way to snow which is slowly drifting on either side of a winding path. If you prefer, you can follow the railway tracks northwards along the edge of the island and see what they might bring. There are no rules here; only the freedom to explore.

Should you follow the track, you’ll find yourself led to a rocky outcrop, another wall and gates – something of a motif within the region – standing guard over the end of the tracks. A tunnel has been cut through the rocks, rectangular in shape and perhaps once the route trains may have used to deliver trucks to the siding you’re leaving behind.

Aspen Fell - Endless; Inara Pey, November 2015, on Flickr Aspen Fell – Endless

With tracks now gone, the tunnel offers a way down to the north corner of the region, bathed in sunlight and washed by rain, the tall finger of a lighthouse standing sentinel, familiar gates marking your path north and west.

Follow the path westward from the boxcar, and you’ll find it forks and forks again. The fist fork will take you north once more, through trees and on the opposite bank of the river flowing alongside the train tracks. Continue west and you’ll be shown the way over a stream via a bridge suspended by balloons, before the path branches again, pointing you either on westwards or to the north and over a conventional wooden bridge and then around another tall rocky plateau, from which waterfalls tumble.

Aspen Fell - Endless; Inara Pey, November 2015, on Flickr Aspen Fell – Endless

If you haven’t already surmised, this a rural setting, bordering on the Great Outdoors. The land is a beautifully compose mix of lowlands, gentle slopes, high outcrops and plateaus marked by slopes and paths leading up to them, and meandering streams and pools of water which natural break up the land.

The entire setting is, in a word, idyllic,  complete with a rich mix of ambient sounds which greatly enhances the feeling on immersion: rain patters and splashes against the ground and water, bids sing from the trees in the sunlit areas, water splashes and sucks against wooden board walks, horses whiny, while in the distance a piano plays, deep under the trees, and here and there the ticking of a clock can be heard – time being another motif within the region. While for those who prefer, the audio stream offers music to match the mood of the region.

Aspen Fell - Endless; Inara Pey, November 2015, on Flickr Aspen Fell – Endless

Aspen Fell is a region which has never failed to present an evocative, atmosphere environment, and with Aspen Fell – Endless, this continues to be the case. A visit here is to lose oneself, with lots of opportunities for sitting and contemplating, and especially for sharing with someone close. If you’re with a loved one, we can recommend the wishing well in particular – we liked it so much, we bought a copy for the garden at home!

Should you be as entrance by a visit as we were, do please consider a donation towards keeping the region open for others to enjoy.

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The streets of Saint Pete’s in Second Life

Saint Pete City; Inara Pey, November 2015, on Flickr Saint Pete City (Flickr) – click any image for full size

Saint Pete City is the latest region design by Neva Xenga (Neva Crystall) to open in Second Life.  As the name suggests, this is an urban environment, one with a strong Dutch influence in terms of architecture and feel.

The landing point places visitors on a small coastal cove sitting between high shoulders of rock, a lighthouse standing guard to one side. Facing this across the street, is Saint Pete, awaiting your pleasure under a slightly sombre evening sky. Here the streets are largely cobbled, and the architecture very much modelled on that of The Netherlands, with copious numbers of bicycles scattered around to add to the feeling that one is not a great distance away from Amsterdam, Rotterdam or Utrecht.

Saint Pete City; Inara Pey, November 2015, on Flickr Saint Pete City (Flickr)

Walk through the streets and you come across coffee shops, bric-a-brac stores, bookshops, a bicycle shop, hotel, art gallery (where some of Loverdag’s superb images are on display) – in short, everything you’d expect to find in a cosmopolitan environment. There’s even an old industrial unit, now empty and perhaps awaiting being put to a new use.

Such is the design of the region, it’s easy to imagine you’re walking through a much large area than is the case – a feeling enhanced on the west side of the region, where, between the town and a rocky plateau, sits a walk under denuded trees, apparently caught in early winter, with benches available for warmer days, when strolling couple might want to set and rest, all of which gives the feeling of walking from one part of town to another as one passes through it.

Saint Pete City; Inara Pey, November 2015, on Flickr Saint Pete City (Flickr)

Many of the houses and stores here are empty, but others – such as the coffee shops and stores mentioned above are not, and visitors are welcome to enter them and sit or browse – and the wine shop / bar comes particularly recommended. For those with local sounds enabled, Saint Pete is another of the many regions in SL where care has been taken to create ambient sound scape to enhance the feeling of walking a busy community.

All of Neva’s sim designs demonstrate a wonderful eye for detail and offer environments rich for exploration and Saint Pete City really is no exception. Caitlyn and I spent a pleasant time wandering around, bumping into to people and enjoying the sights and sounds, and took time out to rest on one of the many benches found in the various squares, listening to the birds and the sounds echoing up the street, before rounding things off by sitting in the local wine bar, enjoying a glass of wine and one another’s company – just as we all might do while enjoying our time immersed in a visit to somewhere new.

Saint Pete City; Inara Pey, November 2015, on Flickr Saint Pete City (Flickr)

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