A Storybrooke Winter in Second Life

StoryBrooke Gardens, Baja Norte; Inara Pey, November 2015, on FlickrStorybrooke Gardens (Flickr) – click any image for full size

It’s that time when seasonal themes come to the fore; as the year starts to fade and the northern hemisphere feels the chill of winter; when snow, ice and frosted scenes slowly spread across Second Life, bringing with them the anticipation of Christmas and holidays, and a range of activities best served by that blanket of snow.

As much as I love wandering Second Life and finding places to visit and explore, it is often the winter scenes that attract me the most. I’m not much into all the twinklies and stars and glitter and decorations; but winter in Second Life oft presents us with idyllic, picturesque and tranquil scenes of snow and winter, it helps those of us trapped in the dreary reality of rain, cold winds, sleet and slippery paths, to escape to an altogether more pleasing and comforting winter.

StoryBrooke Gardens, Baja Norte; Inara Pey, November 2015, on FlickrStorybrooke Gardens (Flickr)

In 2014, one of the wintry locations I particularly enjoyed visiting was Lauren Bentham’s Storybrooke Gardens. It’s a place I’ve visited numerous times since it first opened, high above Baja Norte; one which offers a changing environment through the year in which visitors can escape the world at large – physical or virtual. I’m happy to say that this year, the winter theme has returned, and is largely unchanged from 2014. So, if you missed it then, now is the perfect opportunity to enjoy it.

This is a place where the snow has fallen rich and deep, blanketing the garden fully, and long enough such that paths have been trod across it to lead visitors around the trees and bushes and from scene to scene, amidst the muted tones and occasional burst of colour.

StoryBrooke Gardens, Baja Norte; Inara Pey, November 2015, on FlickrStorybrooke Gardens (Flickr)

There is much to see here – more than may at first be apparent – so take your time with your explorations, and be sure to have local sounds enabled to capture the rich ambient sound scape as you wander the paths and drift from little vignette to little vignette, greeted by characters and critter alike. Keep an eye out, as well, for the many places to sit and rest; this is a place where visitors are welcome to tarry and escape the bustle of life, be it spending time on a sofa, cuddling in a summer-house or laying on a blanket and watching the world go by.

It’s hard to deny the charm and enchantment of Storybrooke Gardens, and if you’ve never paid a visit before, I think it safe to say that once you have, you’ll be coming back throughout the year to see how the seasons change things – just as many of us who be fortunate to discover the Gardens previously have always found ourselves drawn back once more, at least once a year.

StoryBrooke Gardens, Baja Norte; Inara Pey, November 2015, on FlickrStorybrooke Gardens (Flickr)

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Experiencing The Gathering in Second Life

The Gathering
The Gathering

Bryn Oh’s new installation The Gathering, will be formally opening at Immersiva on Tuesday, December 1st. However, she has invited a number of people – myself included –  to experience it a little early. And “experience” is precisely the right word to use here; not only is The Gathering typically immersive and engaging installation by Bryn, it also makes used of Second Life Experiences.

The landing point provides some notes on how to set your viewer, using Firestorm as an example. For those using other viewers, and who can manage it, the optimal set-up for the viewer is to have Advanced lighting Model active, and Shadows set to Sun/Moon + Projectors. It is at the landing point as well that you’ll be asked to join Byrn Oh’s Experience. It’s important that you do if you wish to enjoy The Gathering to the fullest.

Doing so grants the installation certain automatic rights to act on your avatar – notably to animate you and teleport you; these rights will be automatically revoked when you leave Immersiva (and will automatically re-apply themselves whenever you run, unless you remove the Bryn Oh Experience from your list of allowed experiences).

"Mrs. Almere felt he had quite the nerve, when he struck up a conversation with her H'ors D'ourve - The Gathering
“Mrs. Almere felt that he had quite the nerve, when he struck up a conversation with her hors d’ouvre – The Gathering

The central element of the installation is the gathering of the title – a private party, somewhat gate crashed by a strange individual with some odd habits. This is told as a series of stanzas from a poem, accompanied by a hand drawn image of the scene each stanza describes, as shown above.

To get to this, however, you have a pass through a landscape offering both distractions in the form of several static and interactive builds, and danger, in the form of huge balls or spheres, which periodically roll down from higher slopes, and which will throw you back to the landing point if they collide with you. These can be avoided in a number of ways – running out of the way, climbing the steeper slopes away from them or otherwise using the landscape to your advantage, or touch one of the small static sphere scattered around the installation.

The Gathering
The Gathering

The latter will animate your avatar, whilst also allowing you to walk. more to the point, they’ll allow you to climb any nearby walls or other elements of the installation, letting you climb nearby walls and escape the dreaded rolling (bowling?) balls. You’ll be able to keep climbing for as long as you “wear” one of the animation spheres, and can walk on the ground using one, but things can take a bit of getting used to. When you stand, you’ll be returned to your normal walk mode.

The builds within the installation include character motifs and other elements which may resonate with those familiar with Bryn’s work, such as the house that constructs itself as you move through it, a concept Bryn used to huge effect in Keep the Streets Empty for Me, a part of Ux Hax and Romy Nayar’s July exhibition Distrito Disinto at MetaLES, which you can read about here.

"He walked to the punch and proceeded to pour, half in his hat and half on the floor"
“He walked to the punch and proceeded to pour, half in his hat and half on the floor” – The Gathering

The Gathering requires careful navigation and a sense of fun – as Bryn notes in her invitation, it can be something better enjoyed when watching other interact with object or as they try to escape the giant balls.

However, it loses not of its engagement when visiting on your own: just be sure to accept the Experience invitation and then run / walk, look, poke, prod and climb! Do, as well, keep an eye out for the projectors play room, and if you’d like some of the sketches from The Gathering, as well as other Bryn goodies, try the Gacha machine at the landing point.

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Lab Chat #1: Ebbe Altberg – transcript and audio

Lab Chat LogoThursday, November 19th saw the launch of what is hoped will become a new series of monthly discussions. Lab Chat is billed as “an opportunity for you to ask Lindens your questions during a live taping that will be recorded and archived for everyone to view.”

The first show featured the Lab’s CEO, Ebbe Altberg in his alter ego of Ebbe Linden. In preparation for the recording, Second Life users were invited to ask questions about the Lab, Second Life, “Project Sansar”, etc on a forum thread.

Over 40 questions were asked, and members of the production crew selected seven questions they thought would be of most interest to the attending audience, to be asked during the show, whist also leaving time for further questions from the audience itself.  Discussions are under way with the Lab to try to ensure those questions from the forum thread which weren’t asked as a part of the recording do get addressed in some manner.

The following pages present a transcript of Ebbe Altberg’s replies to both the seven core questions selected by the Lab Chat team, together with any additional follow-ups or observations from show hosts Saffia Widdershins (SW) and Jo Yardley (JY), and the answers given to those questions raised during the open Q&A session.

Note that this is not a full transcript of the entire recording, the focus is very much on the answers given to questions and any relevant comments. For ease of reference, the transcript is split into three parts, each with its own navigation and links, and links to all of the questions:

  • Those questions and answers those related to Second Life
  • Those focused more on Project Sansar
  • The general Q&A session.

Each question / answer includes an audio extract of that question and answer for those who wish to listen rather than read, or in addition to reading, the transcript text.

The Quick Links section below will take you directly to each of these three sections, or to any of the individual discussion points within them.

Those wishing to watch the official video, can see the three parts here, here, and here.

Quick Links

Right-to-left: Saffia Widdershin, Ebbe Linden and Jo Yardley during the first Lab Chat recording
Right-to-left: Saffia Widdershins, Ebbe Linden and Jo Yardley during the first Lab Chat recording

Glass and Light in Second Life

Glass and Light Breakwave
Glass and Light Breakwave

I’m a long-standing admirer of Frankx Lefarve’s art in Second Life; he’s a master of immersive art, using light, colour and particles with intricate designs with the appearance of glass to create extraordinary environments which captivate the eye and gently play with the mind. His latest work, Glass and Light Breakwave, which is open through until at least the end of November 2015, stands as a further demonstration of his art and skill.

I first became aware of Frankx’s work almost two years ago, at the start of 2014, when I entered his realm of glass and light for the first time. since then, we’ve become friends and I’ve been fortunate enough to witness his work at several installations, such as Insidious and Quilia. However, it is with that first  installation I visited back in January 2014 that Glass and Light Breakwave shares the closest relationship; so much so, that is it possible to see echoes of the former in the current piece, as see just how much further Frankx’s expression and creativity have evolved.

Glass and Light Breakwave
Glass and Light Breakwave

To try to describe a piece like this is impossible; as an immersive environment it really has to be experienced first. Those who do remember his earlier glass and light works and Frankx’s alien landscapes will likely recognise certain motifs within this installation, which seems to bring together a number of ideas and melds them into a unified whole, mesh, prims, particles, colour and light blending to create a fully three-dimensional installation best experienced by flying in Mouselook mode or, if you have a Space Navigator or suitable controller, via flycam.

What I will say about Glass and Light Breakwave is that it is an installation that should not be missed, as I hope the short video below demonstrates.

Voile: sheer delight in Second Life

Voile; Inara Pey, November 2015, on Flickr Voile (Flickr) – click any image for full size

Voile is a relatively new residential region to Second Life, and a place I was recently invited to explore by Maddie (MadisonRaelynn), who is both a resident there and a reader of this blog. I’m glad I took her up on her offer – although she has my apologies for taking a while to actually get a post properly written-up.

Designed by Heloise (Heloise Evanier), Voile presents an exquisite landscape focused on a central craggy plateau of mixed elevations, with low-lying coastal areas below, not quite encircling it. Houses are scattered across both the plateau and the low-lying areas, seemingly at random; however, each has been placed with a careful eye to ensure it enjoys a comfortable degree of privacy from neighbours and a view out over the sea. All of the houses are beautifully blended with public areas awaiting exploration by visitors and open to the enjoyment of residents. As the welcoming notes in About Land state, everyone is invited to spend time in Voile – just so long as the privacy of residents here is respected.

Voile; Inara Pey, November 2015, on Flickr Voile (Flickr)

The houses on the region are an eclectic mix, ranging from rustic cottages through farmhouse and Tuscan villa to large manor style homes, with a converted church and even a tree house mixed in for good measure. Yet all work together to offer a seamless whole to the region.

The properties on the high central plateau are arranged around a central orangery / pavilion. Paths of old stone paving meander through tall grass to link each residence with its neighbours and also offering paths to the ramps and cuttings which lead to the low parts of the plateau or down to the areas just above sea level.

Voile; Inara Pey, November 2015, on Flickr Voile (Flickr)

The public areas within the region are as diverse as the houses; on the main plateau one can find places to sit and paths leading down into sheltered coves,  while wooden board walks run around the feet of the high cliffs to more places to sit. A single knuckle of rock stands aside from the main plateau, the ruins of a castle perched atop, reached by a single bridge. This, and it’s ruined twin, stand sentinel over the grassy lands below, a switch back path etched into the side of the plateau offering a way down to it.

Voile is genuinely a place of beauty, somewhere to be called home by those who reside there, and explored at gentle leisure by those who visit; a place not to be missed. My thanks again to Maddie for dropping me the invitation.

Voile; Inara Pey, November 2015, on Flickr Voile (Flickr)

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  • Voile (Rated: Moderate)

Tarot scenes and unfolding stories in Second Life

Escenas or Scenes
Escenas / Scenes: Decisiones / Decisions

Currently on display at MetaLES through until the 28th of November, is the second part of a four-part series by Ux Hax and Romy Nayar entitled Escenas / Scenes. Each of the four installations offers a specific scene, potentially all from the same story, but not necessarily presented in chronological order.

I confess to having missed the first scene – entitled EL Tiempo / The Time, which ran from November 1st through 14th, although Ziki’s Questi’s coverage was enough to pique my curiosity. Subtitled  I do not look, do not find you, that we would have mattered while ago…, the piece was at once suggestive of a story in and of itself, albeit on a gigantic scale, possibly influenced by  the classic Major Arcana of the occult Tarot in the form of The Hermit, who appeared within the tableau, together with a clock which appeared to be representing death and standing as a backdrop for the struggles of an old woman who seemed to be losing her fight to escape a sandy mire.

Escenas or Scenes
Escenas / Scenes: Decisiones / Decisions

Now, the second scene, Decisiones / Decisions, brings the tarot and occult influences more to the fore. Subtitled The crow pointed  the way, but the fortune get me away, the installation is once again on a gigantic scale, and features within it several more of the Major Arcana: Justice, The Chariot, The Hanged Man and The Devil.

Together these form what seems to be the outline of a narrative as Justice, her scales sitting on the Chariot, attempts to reach The Hanged Man, surrounded by the wheel of fortune, repeated several times over. Nearby, The Devil rises from the depths, a hand outstretched, possibly intent on stopping her.

All are additionally watched over by a crow, itself a symbol of witchcraft, mysticism and the occult, being variously seen as harbingers and communicators, and various associated with death, mystery, and magic (and The Magician is another of the Major Arcana), as well as being regarded as embodiment of The Trickster. Which capacity this crow fulfils is impossible to tell. Perhaps, as the subtitle suggests, it is telling / pointing the way. Or perhaps it is The Trickster, warning us that all is not quite as it seems.

Escenas or Scenes
Escenas / Scenes: Decisiones / Decisions

I offer absolutely no attempt at interpretation of the scene – I leave that to you when you visit, or for the remaining scenes to unfold and bring their own narratives. What I will say, however, is that when I refer to these installations being on gigantic scale, I mean just that. The figures within them are huge, as the image of me standing alongside the chariot / cart bearing the scales of justice (above) will hopefully show.

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