Nowhere B and Bamboo Barnes at Nitroglobus in Second Life

Nitroglobus Roof Gallery Annex: Nowhere B – Homebody Surrealism

As I continue to try to get back into regular blogging (and catch up with the backlog of invites and suggestions – please bear with me on this!), it was off back to Nitroglobus Roof Gallery, operated and curated by Dido Haas, to peek at a couple of exhibitions, one of which is by one of my favourite SL artists.

Within The Annex of the Gallery is a new exhibition by Nowhere B, who makes a return to the gallery, Dido having hosted Nowhere’s first solo exhibition back in 2023 (see:  Intimist journeys and Zorian women in Second Life).

Nitroglobus Roof Gallery Annex: Nowhere B – Homebody Surrealism

That exhibition presented a highly personal journal (if you will) of Nowhere’s journeys through Second Life. With Homebody Surrealism, he presents another series of images which again carry with them something of a personal subtext, but which take the observer in an entirely different direction, as Nowhere explains:

Homebody Surrealism is a domestic surrealist exploration—an inward journey into the strange and the marvelous hidden within ordinary life. It proposes that the familiar spaces we inhabit daily are not dull or exhausted, but quietly enchanted. Within the home, the most mundane objects become portals to wonder. An egg, a drawer, a window, a curtain—each holds the potential for revelation…
Homebody Surrealism invites us to look again, more slowly and more attentively. When attention deepens, the ordinary begins to shimmer with ambiguity and quiet mystery. The domestic world—so often dismissed as trivial—reveals itself as fertile ground for imagination, introspection, and awakening.

Nowhere B.

Nitroglobus Roof Gallery Annex: Nowhere B – Homebody Surrealism

The result is a collection of highly imaginative and engaging images and pieces which are captivating when first seen, then quietly beckon us in closer to decern more of what they wish to say – or at least, invite us to see beyond the “mundane”, as Nowhere puts it.

Given the nature of the pieces, their potential subjective resonance and that touch of subtext, I’m not going to colour your thinking by offering my own thoughts on the pieces within Homebody Surrealism. Rather, I invite you to visit the exhibition yourself and see them first hand.

Nitroglobus Roof Gallery: Bamboo Barnes – Infinity Wall

The main hall at Nitroglobus sees the return of Bamboo Barnes with her fifth exhibition there, one which is deeply introspective in nature and form, carrying with it the title Infinity Wall.

Bamboo is, for me, one of the most vibrant, evocative, provocative, and emotive artists in Second Life. Her work is far removed from that of other artists who mix digital techniques with images from the physical world and those from SL. Her work is both vibrant and open in its use of colour and tone, yet also deeply introspective – that latter often brought forward by her use of those same assertive colours and tone. her themed exhibitions are thus a window into art  – and into the artist herself.

Nitroglobus Roof Gallery: Bamboo Barnes – Infinity Wall

This is very true of Infinity Wall, which is one of the most personal of Bamboo’s exhibitions. This is very much noted by Bamboo herself:

It felt like a small universe—perhaps because both of our lives had somehow fallen out of sync with the world. Now I find myself asking questions I cannot answer alone, and at times I shrink from the pain they bring. It is like standing before an infinity wall, staring at a black dot as it slowly fades away. I no longer know where I stand—whether I am falling or floating. The only certainty is that there is nothing beneath my feet.
…Nothing is perfect, and once something begins, it moves inevitably toward its end. This is a quiet, unchangeable truth we must accept. Until that moment arrives, we drift, sometimes sink, and continue trying to create a universe we cannot hold onto forever.

Bamboo Barnes

Nitroglobus Roof Gallery: Bamboo Barnes – Infinity Wall

The majority of the images in this collection are self-portraits; pieces which are deeply emotive and beautifully telling in their stories. From individual pieces through to a triptych, these pieces reveal Bamboo’s talent for setting mood and suggesting thoughts and feelings – and offering insight into her own thoughts and reflections.

As with Nowhere B’s exhibition, Infinity Wall must be seen directly rather than seen through the lens of my thinking in order to be properly heard in its messages. As such, I again thorough recommend a visit.

SLurl Details

Sunshine Homestead is rated Moderate.

Natthimmel: The Array in Second Life

Natthimmel – The Array, March 2026 – click any image for full size
Since opening their Homestead region of Natthimmel as a destination in Second Life in 2024, I’ve become an avid follower of Konrad Rune (formerly Kaiju Kohime) and Saskia Rieko, through their many region designs over the last three years. Frequently drawing on locations from the physical world – such as Göbekli Tepe, which formed the basis for their first build (of which I wrote about in 2023), or more recently, the paired lighthouses of St. Joseph, Michigan (which I covered in late 2025).

However, some of Konrad and Saskia’s designs are drawn purely from the realms of the imagination, such as with 2025’s  Ythari – The echo of silent stars (see here for more). This is also the case for their first design for 2026, which actually opened over a month ago in late February, but with personal things being what they are, I only recently managed to visit.

Natthimmel – The Array, March 2026

Entitled The Array, this build is an engaging mix of fantasy and the imagination. A place which, in many respects, defies logical description but which weaves a tale all of its own within one’s head, the notes accompanying the setting helping to open the door to imaging.

Then the vision came.
Not a dream—visions in The Array were never dreams. They were memories, borrowed from the Primordium itself.
Lira saw a vast ocean, black and endless. She saw the Primordium as it once was: a drifting seed, searching for a place to anchor. She felt its loneliness, its hunger, its ancient purpose. And then she saw something else—something rising from the deep, something that made the Choir’s harmonics tremble with fear. The vision snapped away.
Natthimmel – The Array, March 2026
The Choir scattered, their lights dimming as they drifted back into the fog. The Veins beneath Lira’s hands throbbed once, sharply, like a heartbeat skipping. Abyssara was preparing for something. Lira stood alone on the terrace, the Mist swirling around her, the echoes of the Choir fading into silence. She didn’t know what the Primordium had shown her—or why it had chosen her—but she knew one thing with absolute certainty.
The city was waking up.

– Natthimmel description, February 2026

For some reason, this description put me in mind of assorted Arthur C. Clarke short stories, including The City and the Stars. I’ve no idea why, as there is little in the way of any form of connection between Natthimmel’s The Array and that story, or indeed, The Nine Billion Names of God, another of Clarke’s stories which for some reason dropped into my thinking = although the idea of something long asleep waking to make a dramatic change in the status quo does sort-of track (with The Array having a City wakening, Clarke’s story having a deity).

Natthimmel – The Array, March 2026

To be clear, The Array owes nothing to Clarke so far as I’m aware; it was to his shorter stories to which my mind flowed for some subconscious reason. Rather, The Array is a place of glorious mystery; a city of geometric shapes bought together in a manner that is both familiar an alien, interspersed with organic growths peppered with bioluminescent stands and ripples, some of which appear connected to the buildings. Bioluminescence is also much in evidence in the plants growing from the wetland from which the city appears to be rising, the plants both familiar and also somewhat alien as well.

Some of the buildings in the city can be entered, revealing more exotic growths, whilst stairways offer routes to upper levels – although some might be a little difficult to reach, whilst deep in the city is an events space. Very little here seems to be static, lights and shapes roll across walls and floors and while they don’t move themselves, the strands and trails of bioluminescence etched into many of the walls and the twinkling of luminescence among the trees further adds to the sense of motion and life.

Natthimmel – The Array, March 2026

Lifeforms and some very Earthly technology can be found within the setting. In the case of the former, fish float in the air whilst fantasy-like gossamer creatures float and “swim” through the air in and around the city’ towers. These latter creatures seem to take two forms – one fish-like, the other more plant-like. Some are blue, some are orange, all drift apparently without a care for those who visit the city and explore, ethereally aloof in their drifting. Elsewhere, dragon-like creatures might be found, both near the Landing Point and within the city itself.

In all, a place very much worth visiting for its mystery and ability to suggest stories and tales as to its origins and future.

Natthimmel – The Array, March 2026

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Art Mysterious: Soul in Second Life

IMAGO Art Gallery, March 2026: Art Mysterious – Soul

It is possible that Art Mysterious might be best known for his avatar profile pictures, high-quality, professionally produced and processed images suitable for display in people’s Second Life profiles, together with his landscape photography, also taken in Second Life, which is captivating for a variety of reasons – including subject, angle, use of depth of field, colour processing and more.

However, Art’s work extends far beyond these two aspects, encompassing line drawing, experimentation, real-life portraiture. Using his skills as a graphics artist, Art strives to blur the line between our digital realm in Second Life and the real world, presenting a gateway into a world of art in which graphical art and virtual spaces are combined to offer images of deep emotional content and power.

This is very much in evidence within his work as a portrait artist, whether working directly with photographs taken in-world or when bringing avatars to life through his unique avatar drawings. The latter are striking for the manner in which he strives to move beyond mere hand-drawn reproductions of images captured in-world, but seeks to reveal the inner nuances of the avatar as manipulated by the avatar’s owner; to give a suggestion of the avatar as a part of the life that sits behind the screen.

An avatar is no less “real” than a face from the physical world. It represents identity, presence, emotion, and memory within a digital space that is just as authentic for those who inhabit it. Creating an avatar drawing requires the same level of attention to detail, the same artistic interpretation, and the same responsibility to capture the subject’s essence as a real-life portrait.

– Art Mysterious on creating avatar drawings

IMAGO Art Gallery, March 2026: Art Mysterious – Soul

Within Soul, an exhibition hosted by Mareea Farrasco at her relocated Imago Art Gallery, Art presents another aspect of his work: that of an experimentalist, bringing together multiple approaches to art which take a raw drawing produced by Art, exposes it to various techniques an tools to provide a completed image, which is then displayed with the original drawing.

Starting from the initial hand-drawn sketch, Art Mysterious used modern technology and artificial intelligence to transform and regenerate the images into final ink drawings, preserving the original concept, composition, and expression. The process became a continuity between the traditional gesture and digital means, where the core idea remained unchanged, but the form was reinterpreted through contemporary tools.

– From the Artists’ description of the major pieces in Soul

IMAGO Art Gallery, March 2026: Art Mysterious – Soul

The result is a truly stunning series of images, each with its own title, several bordering on the surreal, others offering literary (and cinematic) allusions. All are rich in detail, with the more surreal pieces – AEIOU, Spirit, Core and Clone on the lower floor of the gallery – offering such a richness of imagery and potential interpretation that I’m not even going to try to offer thoughts into them, as doing so would simply spoil the experience first-hand; these are pieces which need to be experienced without any intervening filters of thought.

Similarly the more allusory are gorgeous in their presentation of ideas and their referencing culture, literature and even the human condition – The Lost Raven (quite possibly my favourite in the exhibition, given it Poe-like references), Addiction and Schizophrenia quite powerfully so.

Also to be found in the exhibition is a smaller display of Art’s beautifully engaging line art, offered for sale under the title Transylvania Collection, and which is itself captivating.

IMAGO Art Gallery, March 2026: Art Mysterious – Soul

Very much an exhibition to be both seen and absorbed – and don’t forget the video “audiobook” accompanying the exhibition.

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The aging charm of Falling Tide in Second Life

Falling Tide, March 2026 – click any image for full size

I came across Falling Tide in the Destination Guide recently, where the description pricked my curiosity, so off I hopped to take a look.

Falling Tide is a weathered coastal town where old songs, faded lights and quiet stories linger in the salt air. Wander the docks, paths and streets, find hidden markers, listen, remember. Take your time, explore, let the place get under your skin.

– Falling Tide description

Falling Tide, March 2026

A part of the Winchester estate operated by Clara Winchester (clarabellwinters) and Daniel Winchester, Falling Tide occupies a Full region located between, but not connected to, two other of the estate’s regions. Several of the other regions in the estate also have their own public areas, although for this article I’m focussing solely on Falling Tide.

The Landing Point for the region as given by the Destination Guide, sits within the centre of the little town occupying half the setting. A second Landing Point (neither is strictly enforced) is located on the north-west coast of the region, atop a deck built out over the water. This appears to be favoured by the teleport HUD and boards.

Falling Tide, March 2026

The town Landing Point has a giver for the Winchester Group HUD, which can be used to access other public areas in the estate, whilst equally close to the Landing Point is a teleport board which does much the same. Both are Experience driven, so do be sure to accept it if prompted.

The coastal Landing Point, reached via the TP HUD or whilst exploring, has two notecard givers in the form of empty crates. One offers the opportunity to find stories about Falling Tide scattered around the region (six in all), the other offers visitors the chance to join The Lost Playlist Hunt, which comes with its own back-story.

Falling Tide, March 2026

The town is very much as its description states: somewhat rundown and past its prime but still marching forward and offering various attractions – notably the art gallery – with the old motel offering visitors opportunities to stay a while. At the southern end of the town and extending eastwards is a row of six modestly-size cabins available for rent, so please be aware of this when exploring so as to avoid trespass into rented units.

Water forms a good part of the setting, with a large bay separating it from the region to the east, and the land breaking into a couple of islands to the north-east, reached via a tarmac road surface. However, it appears these two islands have been recently formed as a result of tidal incursion, despite the setting’s name, which has washed away parts of the road in separating the islands from the rest of the land, leaving the locals to place a couple plank bridges to cross the new channels.

Falling Tide, March 2026

It is this outer landscape to the east and north of the town which really brings home the tired beauty of the setting. The buildings, from the lighthouse to the boat repair shop all carry a sense of age and of slipping gently into retirement. Where once tourists might have roamed, birds and waterfowl prevail, notwithstanding the presence of a tramp steamer sitting just off the northern coast.

This quiet sense of age, coupled with the dour grey sky actually makes Falling Tide very photogenic – although some tidying-up of footpath / road prims around the town is in order to remove overlaps and the resultant texture flickering. The outlying islands certain offer plenty of opportunities for photography, and more can be found in following the outlying roads and trails.

Falling Tide, March 2026

Serene in its gentle aging, quietly linked to the wider Winchester estate and even with opportunities for a bit of boating on the waters, Falling Tide makes for an unhurried visit.

SLurl Details

Falling Tide (Winchester Sound, rated Moderate)

Visiting the Adult Hub by Linden Lab in Second Life

Linden Lab Adult Hub, Second Life, March 2026 – click any image for full size

If memory serves, it was around 2 years ago (maybe slightly longer) when Linden lab first dropped hints about a new Adult Hub for Second Life. It appears that any “coming soon” associated with the Hub was of the Blizzard variety, given that here we are, some two(ish) years later, and the hub has finally arrived.

Or at least I assume it has only recently arrived; there’s been no announcement that I’ve seen, nor any chat about it (although, in fairness, I try to avoid the Forums, where it may have been announced). In fact, I was only alerted to its presence in-world by long-time friend, Miro Collas – so thank you, Miro!

Linden Lab Adult Hub, Second Life, March 2026

Called simply and appropriately the Adult Hub, the new facility is open to both existing and new residents – with mentors available to help the latter. In terms of setting, it has a strange semi sci-fi feel about it; not sure why – Adult activities are hardly constrained to that particular genre, but it does mark the hub as distinct from others the Lab has provided, with dark tones to the buildings, together with neon and LED-like lighting.

The Landing Point forms n open plaza with a heart motif, sitting in the centre of the major structures at the hub. The largest of these buildings is the Illusions Lounge – a club which, if I recall correctly, was featured in the early hints given about the Adult Hub back in 2024.

Linden Lab Adult Hub, Second Life, March 2026

On either side of the steps leading up to the lounge are teleport portals. The three to the left offer access to newcomer friendly locations, the middle to adult clubs and entertainment and the third to arts and culture. The single portal to the right of the stairs links to the main SL Welcome Hub. The three “destination” portals also have adverts for the SL Destination Guide between them. Each of these portals also has a sign above it naming the current destination were one to step through it.

To either side of the Landing Point are maps of the entire region, highlighting the various buildings and other facilities. These comprise the swimming pool, facing the lounge from across the Landing Point and overlooking the main beach (itself with a nude beach to one side); a beachside fire pit; a glamping space with three A-frame tents and couples mattresses; the imaginatively names Sexy Spa and Sexy Hotel; and The Fall, which form a part of the hub’s extensive gardens and outdoor spaces.

Linden Lab Adult Hub, Second Life, March 2026

Not directly annotated (but still shown) on the map are these saunas, the hub’s bar (which is linked via a terrace to the Sexy Hotel), and the walks through the gardens and outdoor spaces. These are all also pointed to via the hub’s plentiful signage.

The hotel is deserving of particular mention. The ground-level foyer presents five private sky-base rooms, each one with a photo and an indicator as to whether it is available for use. Clicking the Availability sign will display a dialogue asking you to confirm if you wish to use the room for up to 30 minutes.

Linden Lab Adult Hub, Second Life, March 2026

Responding “Yes” to this dialogue presents a further dialogue box explaining how to use the room on your own or with another guest or guests. When you have clicked your preferred choice (and entered the name of the other guest(s), if you are sharing), clicking the Available sign will teleport you to the room. As one might expect, the bed within each room includes adult animations. Each room also has an Exit door, which will return you to the Hotel foyer. Note that if you leave a room prior to your 30 minutes being up, you might not be able to select another room until your time has expired.

Similarly, most of the ground-level sitting positions – such as the glamping tents, the fire pit seats, the loungers at the pool and the various sitting spots secluded around the gardens all display a dialogue box when you first sit on them, allowing you to decide if you want to have sole control over their animation menu, or wish to share it with someone you are with. Very handy if you wish to avoid being disturbed by an unwanted guest. Also, like the hotel rooms, the Glamping tents are available for up to 30 minutes a session.

Linden Lab Adult Hub, Second Life, March 2026

The beaches are both surprisingly light on places to sit – the main beach appears to be more geared towards dancing and events. The gardens are one of the most pleasing aspects of the hub, offering both somewhat secluded spots in which to pass the time as well as much needed colour through the flowerbeds, some of which are neatly and symmetrically placed around the main Landing Point, making it feel more welcoming and relaxed.

In all, the Adult Hub is pretty well done, and as I explore I found the black / neon / colour scheme growing on me.  The overall design is nicely low-key and relaxed, the signage and information boards will placed and informative.

Linden Lab Adult Hub, Second Life, March 2026

I did find one or two little glitches – the two maps at the Landing Point, for example, are supposed to be interactive (“Click locations for more information”), but this wasn’t working during my visit. That aside, I did like the neon 3D sculpture which, when views from the right angle forms the Second Life eye-in-hand logo, complete with a pair of horns and a devil’s tail.

It’ll be interesting to see how the Adult Hub fares and how new users are directed to it (criteria, etc.).

Linden Lab Adult Hub, Second Life, March 2026

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Cica’s Ordinary Day in Second Life

Cica Ghost, March 2026: Ordinary Day

The word ordinary tends to bring with it negative connotations, a suggestion that well, something might be OK, but really, something else could be far better., but until it comes along we’ll just have to make do. Even the dictionary defines the word in bland, downturned terms:

Ordinary /ôr′dn-ĕr″ē/ – adjective: Commonly encountered; usual; of no exceptional ability, degree, or quality; average; Not particularly good; not better than average.

But the fact is, ordinary can equally be positive in connotation: an ordinary route might sound like the same old, same old – but in fact it can give a rhythm to our daily lives, helping us get through the rush and rut more easily than having to panic thanks to unforeseen crises; the same is true for an “ordinary” day, when we can forget the pressures of work and the world and just be, simply sitting back, relaxing and let the minutes and hours pass at their own pace, allowing us time to breathe, to talk to the cat or the garden flowers or just be.

Cica Ghost, March 2026: Ordinary Day

For March, Cica Ghost reminds us of this through her installation Ordinary Day, which opened on March 6th, 2026. It presents  a peaceful setting under a peaceful, if grey (or perhaps “ordinary” might be the right term!), where nothing happens unless we want it to. In the garden, a big cat innocently eyes a couple of Mouse cars (just sit on one if you wish and use the arrow keys to move / steer), and is happy to watch them at play,

Within this garden, flower-topped palms rise, casting their fronds wide to provide any shelter that might be required, whilst stone circles mark flowerbeds with more blue plants and tall grass. A stack of not exactly ordinary buildings rises towards the back of the setting, various stairways and a ramp climbing up into them.

Cica Ghost, March 2026: Ordinary Day
Most of the latter lead to points of interest and curio – places to sit, including one where those so minded can maybe cheer up a sad-looking monster; a rooftop  plaza where visitors might join some of Cica’s hand-drawn spiders as they dance a jig as an equally hand-drawn Cica plays her fiddle; or pay a visit to a snail sitting on a ledge. One of the sit points might be a little hard to reach, but does offer a view down over the garden the the cat.

Ordinary day doesn’t carry any deep message or meaning, it simply reminds us that really there is nothing wrong with “ordinary” day or with “ordinary” things or in being “ordinary”. The reality it, that we need time off and days which we can make our own, because those days might appear “ordinary” to the world, but for us they are opportunities for magic to happen – be it dancing a jig, sitting at a table, or racing a mouse car around a garden, or even contemplating our sorrows and finding a way past them.

Cica Ghost, March 2026: Ordinary Day

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