Tavana Island’s autumnal beauty in Second Life

Tavana Island; Inara Pey, October 2017, on FlickrTavana Island – click any image for full size

I was drawn to suggest Tavana Island as a place Caitlyn and I should explore on the basis it is designed by Brayan Friller (Brayan26 Friller) and Elyjia (Elyjia Baxton). They were the couple behind the gorgeous Au Petit Jour (see here for more) and The Heart of the Sea (see here for more), so I was keen to see what they had cooked up with their latest design. As it turned out, we weren’t the only ones: digging into my inventory I found Shakespeare and Max had also sent me a landmark for the region!

If there is a word to sum-up Tavana Island, it has to be “exquisite”. This is a place we and I arrived in with the intention of having a leisurely exploratory wander – and ended up spending the better part of our evening within. It’s also a place with strong echoes of Heart of the Sea – so much so, that it was easy to imagine we’d just sailed from there aboard the schooner anchored offshore, popping over the horizon to arrive at Tavana Island and then row ourselves to shore via one of the rowing bows moored down by the beach.

Tavana Island; Inara Pey, October 2017, on FlickrTavana Island

Visitors arrive on the largest – by far – of five rugged islands. It sits towards the north-east of the region,   four of the remaining islands sweeping in an arc from west to south around it. The landing point is set close to the southern cliffs of the island, near a set of iron gates. These point the way to a set of wooden steps leading down to the beach, which looks out towards the southern isles in the group, while a gravel path runs from the leading point in the other direction, offering a route around the major sites of interest on the island.

The most obvious of these is the Tuscan villa a short distance from the landing point.  This might be a holiday home or farm-house (there is a barn nearby and both horses and sheep grazing on the island). It looks out over the waters to the north, where two outcrops of rock rise from the sea, like sentinels standing guard.

Tavana Island; Inara Pey, October 2017, on FlickrTavana Island

A short distance way along the path from the house is a little cuddle spot and an old chapel, while those following the path from the landing point to the villa might be tempted to turn aside and take the little junction leading the way up to a grassy plateau on the south side of the island. There is a gazebo here, complete with a dance machine (with another machine out on the grass) – and the audio stream featuring music from films makes for a perfect time dancing.

I’m not certain if either of the two islands to the south which show signs of habitation are open to the public – there is no direct way to reach them. With Au Petit Jour, Elyjia and Brayan did set a small island off to one side for private use, so this might be the case here. I haven’t been able to check with them if this is the case here, so it might be better to view them from afar rather than risk unintended intrusion. There’s certainly opportunities to this, either from the sun loungers on the sand or from the rowing boats moored by the little pier at the beach, or from the grassy plateau mentioned above.

Tavana Island; Inara Pey, October 2017, on FlickrTavana Island

There is a natural beauty to Tavana Island which makes it an absolute delight not just to visit, but to spend time enjoying, be it sitting (on land or in a rowing boat), dancing, or simply wandering and looking. There’s a subtle sound scape perfectly matching the seasonal look for the islands, so keep local sounds enabled.

All told, another superb design by Brayan and Elyjia, one more than worth time to visit. Should you do so, and enjoy your time as much as we did, please consider a donation towards the upkeep of the region for others to enjoy as well.

Tavana Island; Inara Pey, October 2017, on FlickrTavana Island

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The Galleries: celebrating art in Second Life

The Galleries: Ini Inaka

The Galleries, curated by Ernie Farstrider is a complex of four interconnected gallery buildings, each of two floors, located on a floating sky island. It is a place where those wishing to explore a broader (and no pun intended) canvas of art available for display and purchase is Second Life can wander among the works of 32 Second Life artists, who work encompasses pieces created within the platform and pieces they have produced in the physical word for upload to SL, with both 2D and 3D art represented among them.

Each of the four buildings is in turn divided into 8  exhibition spaces, four on each level. Eternal ramps and paths link the two levels across all four buildings, offering visitors a variety of paths through the halls and exhibitions. This means one can enjoy moving from the wide range of styles on display quite freely, with each hall and display visited often standing in strong contrast to the last, keeping one’s attention honed.

The Galleries: Kitty Mills

At the time of my visit, The Galleries was hosting work by the likes of Xirana Oximoxi, Freyja Merryman, Kitty Mills, Anna Anton Raymaker,Graham Collinson (always a delight to see his work), Kicca Igaly, Kayly Iali (with more of her physical world paintings that delight the eye), Theda Tammas, Janine Portal (of whom more anon), Louly Loon, Collin Key, Ini Inaka, Moewe Winkler, and more. To anyone familiar with SL Art, these names alone should help signify the rich mix of art and styles on display.

As noted above, there are a number of artists  exhibiting at the Gallery whose work I always enjoy seeing. However, a new name to me on my visit was that of Janine Portal. I’m not entirely sure how I’ve missed her work up until now, but I can say – and with due respect to all of the other artists exhibiting at The Galleries – it kept drawing me back to it.

The Galleres: Janine Portal

Romanced presents seven images which, in the worlds of the artist:

Speak to the issues of having relationships, specifically digitally aided or enhanced relationships, in this technological era.

While our romantic feelings and basic notions are no different from our ancestors’ were, and our emotional and irrational natures are still as mysterious as alchemical processes, we soldier on, finding intimacy in ever more distant and technologically enhanced ways.

Each of her pieces plays on a classic image and adds a “digital signature”, so to speak, to it. This may take the form of a scrolling element, such as numbers or text; or it might be the addition of formulae or precise lines and curves, or perhaps the embedding of circuit board elements and similar. In doing so each offers a unique perspective on the art, encouraging a closer, more considered look.  It is, in a word, entrancing.

The Galleries: Freyja Merryman

From avatar studies to abstract, fractals to landscape, real life to Second Life, The Galleries makes for an engaging and enjoyable visit.

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Oh Deer: a taste of Heavenly Waters in Second Life

Oh Deer, Heavenly Waters; Inara Pey, October 2017, on FlickrOh Deer – click any image for full size

Update: Oh Deer has closed, and Bambi now operates Missing Melody – see here for more). SLurls have therefore been removed from this article.

Oh Deer is the name Bambi (NorahBrent) has chosen for her Homestead region of Heavenly Waters. Designated as “under construction” at the time of our visit, the region already demonstrates a charm and romance perfect for the Second Life photographer.

“What started as an intimate sweet café grew into an Autumn Dream,” Bambi says of the design, “with the leaves crackling under your feet and the wind blowing in your hair. It’s a place to enjoy this magical season.” And the leaves do indeed pattern the ground and swirl on the occasional gust of wind as this little corner of Second Life sits beneath a cloudy evening sky.

Oh Deer, Heavenly Waters; Inara Pey, October 2017, on FlickrOh Deer

Visitors arrive in a small square lined on two sides by buildings and the third by a red brick wall. The fourth, reached via a short flight of stone steps, looks out over waters reflecting the evening sky towards a little group of islets and floating wooden walkways. A fountain splashes before this waterfront view, formed by a quay-like section of foot path running east-to west across the scene. Steps are also cut into the seaward side of the wall, suggesting perhaps moorings for boats might be added, and with them, a way to reach the offshore islets.

Of the buildings in the little square, these are split between commercial properties on the east side, sitting with portico’d town houses. More shops occupy the west side of the square, extending around to the north facing water front. Centre stage among this little parade, and facing the square, is a glass-roofed café with seating indoors and out. It is a delightfully cosy setting – cosy enough for someone to apparently be settled in for the evening, blanket and cushion draped on a chair, book and magnifying glass on the table alongside a huge mug of cappuccino and a rack of warm toast – and knitting awaiting attention in a carpet-bag occupying another of the chairs at the table.

Oh Deer, Heavenly Waters; Inara Pey, October 2017, on FlickrOh Deer

The windows to the rear of the café offer an intriguing view out to a small alley and courtyard, dominated by the green and yellow flank of an old electric tram. But how does one reach it? There is no door from the café  to either the ally or the courtyard.

The answer instead lies in the florist’s next door to the café. Equally as cosy, and with doors flung wide, it offer a route through to the courtyard and a chance to examine the tram and wander the short distance to the door of what was called – at the start of our visit, at least! – Deer Beer, a micro brewery occupying the building directly behind the café. I say “at the start of”, because by the time we were ready to depart, the sign had vanished in a demonstration that things really were still under construction!

Oh Deer, Heavenly Waters; Inara Pey, October 2017, on FlickrOh Deer

Beyond the high wall at the back of the courtyard stands a tall ribbon of woodland – doubtless the cause of the leaves which swirl and flutter their way across the stones of the courtyard and square. Many of these are eventually blown to the waterfront, where they fall to draft lazily on the calm waters below; islands without substance, drawing the eye to the little group of islets further out over the water.

At the time of our visit, these could only be reached by flying – although I hope a rowing boat or two (perhaps a rezzing system?) gets added for reaching them. Connected by wooden board walks floating serenely on the water, and which meander from isle to isle, this little group has much to offer, from cuddle spots and seating areas, to little climbs up hills –  and even a touch of gentle autumn rain.

Oh Deer, Heavenly Waters; Inara Pey, October 2017, on FlickrOh Deer

Oh Deer is always an idyllic setting, even though apparently not yet complete. There are some minor little bumps that need smoothing, but nothing which detracts for the serenity of the setting, or which unduly protrudes into a visit.

For the photographer there are many opportunities to be found here, and rezzing is allowed (30 minute auto-return, but do please clear up for yourself afterwards!). Those who do take photos here are invited to share them on the region’s Flickr group. Should  you enjoy your visit, please consider a contribution towards the region’s upkeep via one of the tip jars scattered through the scene.

Oh Deer, Heavenly Waters; Inara Pey, October 2017, on FlickrOh Deer

Zedekiah at Artful Expressions in Second Life

Artful Expressions

After a short hiatus from Second Life, Sorcha Tyles has re-opened her gallery Artful Expressions at a new location and with a new design – and a new exhibition.

The gallery now sits within a charming garden setting, with a beach at one end, a terrace sitting between sand and gallery, offering a cosy, open-air hang-out which encourages visitors to sit a while and enjoy the Sun  … and a little coffee.

Artful Expressions:  Zedekiah, (ZaynIanLutz)

A single display hall is offered inside the gallery building, presenting space for exhibitions by individual artists. For October, Sorcha is featuring the work of Zedekiah, (ZaynIanLutz). And if there is one word which should be used to describe his work, it is perhaps “atmospheric”.

This is an artist with an eye for conveying a mood, a story, a world, within a single frame. Whether producing a landscape or an avatar study, there is a sensitivity and richness to his work that draws one in. Of the eight images presented here, four sway towards monochrome in tone and style, the remaining four offering muted tones and colours. In both cases, whether purely or predominantly monochrome, or when using a broader palette of colour, a rich sense of mood is evoked. So much so, that within the avatar studies particularly, we are – often without clearly being about the see any expression on the face – able to feel the emotion being expressed.

Artful Expressions: Zedekiah, (ZaynIanLutz)

Only two of the images do not feature an avatar, either as their focus or as a part of the overall scene: Winter Trace and September. Both of these are equally as evocative, with the near-monochrome look of Winter Trace drawing one into a feeling of a cold, dark night – one perhaps with a little hint of menace in the way the shadows seem to be gathering the house into themselves, without even a hint of light from the windows to offer cheer or welcome. Thus, within it, there is perhaps the echo of a thought, we are home, but are we safe?

September, seen below right, by contrast, perfectly reflects the fading of summer and the gathering folds of winter. There is still sunlight enough in the sky to feel warmth, the trees still carry their leaves and the grass is still heavy with seed. But the soft colours, the billowing clouds and the icy edge of the blue sky warn us that winter is indeed coming.

Artful Expressions: Zedekiah, (ZaynIanLutz)

A superb exhibition from an outstanding artist, not to be missed.

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DixMix: Elo, Maloe, Uma and a little change

DiXmiX Gallery – Uma Sabra

DixMix Gallery, curated by Dixmix Source, opened a new exhibition featuring the work of  Elo (elorac Paule), Maloe Vansant and Uma Sabra in mid-September; and it is fair to say come of the images presented should be considered NSFW.

As well as the exhibition – appropriately entitled Elo, Maloe, Uma, the gallery has under gone some alterations, and with them comes a new SLurl / landmark. The overall design remains the same, with the exhibition space divided into three halls – the Black Grey and White galleries, with both lower floors and mezzanine levels. Also retained is The Atom club space, with the rooms behind it now given over to Dixmix’s work.

DiXmiX Gallery: Elo

However, located within the Black Gallery space is the entrance to Womb, a new exhibition area located below the main building, and finished in a very futuristic style somewhat at odds with the main display halls, but nevertheless also complimenting them. I’m not sure if this is designed to be a further space for exhibiting different artists or whether it is intended to be dedicated to Megan’s work (which was being displayed during my visit).

Of the three artists exhibited in the main hall, two, Maloe and Elo, have been reviewed in these pages a number of times while exhibiting at various galleries in Second Life. Both offer striking avatar studies – the focus of this exhibition – but I do confess to being biased towards Elo somewhat because I do find her work powerfully expressive. This is certainly the case here, with some 12 pieces of her work presented in monochrome, in keeping with the theme of the gallery’s Grey exhibition hall.

DiXmiX Gallery: Maloe Vansant

Uma Sabra’s art occupies the White Gallery on the mezzanine level, where she presents 16 studies of herself strikingly taken against a plain black background. All be three are nude shots, the exceptions being three facial portraits which are, for me, the most striking.

Maloe’s work occupies the lower floor Black Gallery and is the richest in terms of colour and style, with several of the pieces presented as paintings more than photographs. Through all of them there is a very tactile element; it’s hard not to want to reach out and run a finger lightly over the surface of several of the pieces.

DiXmiX Gallery: Megan Prumier

A balanced and nuanced exhibition featuring three superb artists.

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A Dark Moon rises for Halloween in Second Life

MDark Moon, Calas Halloween 201; Inara Pey, September 2017, on FlickrDark Moon, Calas Halloween 2017 – click any image for full size

Every year, Ty Tenk and Truck Meredith produce a stunning immersive environment in Second Life to celebrate Halloween and to help support their Calas Galadhon regions. In 2017, they opted for a sci-fi design with the title Dark Moon; it carries a degree of emphasis on a certain film franchise ideal for  Halloween, richly re-imagined and with little twists of humour along the way.

“It’s something that’s been fun putting together, and a little bit different for us,” Ty informed me when inviting Caitlyn and I over for a sneak peek shortly before the region opened to members of the Calas Galadhon group.  To be honest, “different” is not the word I would use – not unless it is spelt “astonishing”, at least; because Dark Moon is a stunning build. It will open to the public on Sunday, October 1st, 2017 and will remain so through to the end of the month. However, until then, anyone joining the Calas Galadhon in-world group can enjoy advanced access.

MDark Moon, Calas Halloween 201; Inara Pey, September 2017, on FlickrDark Moon, Calas Halloween 2017

Spanning several levels, Dark Moon carries visitors on an adventure from space ship to moon’s core, with much to discover along the way. The voyage begins on the EVA / cargo handling deck of the Cargo Ship Utopia, where visitors can find instructions for best viewing the installation. In short order, make sure you have Graphics > Preferences > Advanced Lighting Model enabled (you do not need to enable shadows, so hopefully the performance hint won’t be too great), set your viewer to the region Windlight settings (Midnight) and make sure both local sounds and the audio stream are active. I’d also recommend dropping draw distance down as well; this is largely an enclosed build, and except for one or two points along the way, a draw distance of 128 metres is more than sufficient.

It’s pretty clear that the Utopia has encountered serious troubles. The cargo deck is in disarray, and many of the crew appear to have taken to space suits to escape the ship – some of them perishing in their attempts, smashed visors and broken suits testament to the violence which overcame them. Corridors are splashed with blood, and the causes of the panic await visitors within the ship’s biodomes, which might be encountered whilst seeking the teleport portal off the ship.

MDark Moon, Calas Halloween 201; Inara Pey, September 2017, on FlickrDark Moon, Calas Halloween 2017

This will lead visitors down to the surface of a moon. Here the tour shuttle awaits visitors, waiting to whisk them through the remaining levels of the build and to the Dark Moon itself. I recommend the ride; it gives a feel for the explorations to come – although it far from reveals all. However, Caitlyn and I did at times find the default camera positioning in the shuttles a little troublesome.

At the end of the tour is a teleport to get back to the moon’s surface – and from there a further portal, once reached, carries visitors into the bowels of the satellite, on the first step of a progressive downward journey. This take you through stunning aliens scenes from the gigantic setting of a high-tech civilisation, through a field of very familiar mist-enshrouded eggs and down into catacomb-like halls. to where a final portal awaits those who find it.

MDark Moon, Calas Halloween 201; Inara Pey, September 2017, on FlickrDark Moon, Calas Halloween 2017

The sheer scale of these builds is such that it can be hard to find the way – so look for the silver figures as they point towards routes which can be taken. There are also secret ways, tunnels and chambers awaiting discovery, one of which holds the famous Space Jockey. These may not have obvious points of entry – or have entry points which take you by surprise; such as dropping through a coruscating pattern on the “ground”.

And there is a touch of familiar humour as well – when aboard the Utopia,  for example, take a look at one or two of the spacesuited figures nearer the ship’s hull; you might note a familiar someone. There are also nods in place to other sci-fi franchises  – such as the guardians of the final portal lading to the Dark Moon, where a month of entertainment is planned throughout October. Keep your eyes out, as well, for the zero gee dispenser in the catacombs and an opportunity to float around parts of the installation.

MDark Moon, Calas Halloween 201; Inara Pey, September 2017, on FlickrDark Moon, Calas Halloween 2017

The Calas Galadhon Halloween and Christmas builds are ways a joy to visit. They are a reminder of the rich vein of creativity evident in Second Life and offer superb opportunities for exploration, photography, and fun and socialising through the events held within them. However, they also serve another purpose: to help raise the funds needed to keep the Calas Galadhon regions open for the enjoyment of everyone in Second Life. Ty and Tuck meet 40% of the cost of the eleven regions (including Erebor, the home of the Halloween / Christmas builds) out of their own pockets – so, when you come across the donation kiosks scattered throughout the Dark Moon builds, please do drop some Lindens into one of them.

To (hopefully) entice you into visiting, here’s a little video I shot ahead of the opening – and I hope 20th Century Fox don’t mind the choice of music! 🙂 .

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