Gabrielle Riel to semi-retire from SL, St. John estate to close

St. John Parish

Long term Second Life resident Gabrielle Riel, founder and General Director of Radio Riel and owner of the St. John estate of seven regions, has announced she is to semi-retire from Second Life.

As a broadcaster and DJ, Gabrielle is well-known to many in Second Life, and her Radio Riel station is one of the most popular in Second Life, and one of the longest running, having celebrated its 10th anniversary of broadcasting in June 2017. Offering music covering a wide range of genres, Radio Riel is popular in the historic, fantasy and steampunk communities and well-known for their support of Relay for Life of Second Life and Fantasy Faire.

In 2013, Gabrielle founded the St. John residential estate of seven regions, which has proven popular with those renting there, building up a strong sense of community. Unfortunately, it is the part of her Second Life that is most directly affected by her decision.

Gabrielle Riel

“I want to make it clear I am not TOTALLY leaving SL!” Gabrielle told me. “Radio Riel will continue and I will still be coming in-world to play my gigs; I have four or five a month.

“I’ve always said ‘real life first, always’. It’s been my constant advice to everyone; now it’s time for me to take that advice.  I’ve been in Second Life for over eleven years now, and over ten of them have been on a professional basis: playing my gigs, managing the estate. It’s time for me to semi-retire, and that means I’ve decided to close St John.”

In order to try to minimise disruption for residents on the estate, Gabrielle intends to handle the closure in stages in order to give people time to arrange moving out without too much panic. To achieve this, she has set out a schedule of closures, and has asked that St John residents vacate their parcels as their tier expires, or no later than 12:00 noon, SLT on the following dates:

  • Friday, January 5th, 2018: Bayou St. John.
  • Sunday, January 14th, 2018: St. John Woods.
  • Tuesday, January 16th, 2018: Lake St. John.
  • Tuesday, January 23rd, 2018: St. John Parish, St John Maurepas, St John Uptown.
  • Tuesday, January 30th, 2018: St. John Islands.

She also notes that for those who have paid tier beyond these dates, refunds of any outstanding balance will be arranged and made, and she’ll contact those due a refund directly.

Given St John has always been a personal commitment from Gabrielle – a place of pure passion and love, as she puts it, from herself to those who have made the estate their home; she’s therefore – and understandably – unwilling to sell the estate on to someone else to manage, because and with the best will in the world, changes will inevitably come about.

That said, some of the regions will be offered for sale via the For Sale By Owner group in Second Life. However, anyone from the St John estate interested in purchasing one or more of the regions in order to continue part of the community, is invited to contact Gabrielle directly concerning possible sale, and she indicates she’d be willing help with landscaping, etc. The main caveats she has with any sale are that the regions will be sold clean – none of the current builds or landscaping will be included, and the buyer will also need to cover the cost ownership transfer and rename the regions they purchase.

St. John Bayou

“I agonised over this decision through many sleepless nights, but there are things happening in my real life that make this necessary for me,” Gabrielle explains, in discussing the decision. “I am closing the full estate because real life demands my full focus now; I’m not going to manage any sims, even a few … The reality is that I have barely logged-in to Second Life since July, and I’ve had to come to accept that is just the way things are … I have detested being an absentee landowner; I’ve hated not being able to update builds or landscaping or handle land administration.”

“I’ve tried to address everything about this decision within the audio,” she told me. “This really is a personal decision that I hope everyone will understand. But I do appreciate some of the residents of St John may have further questions. If they do, they can contact me via e-mail [gabrielle.riel-at-gmail.com].”

You can listen to Gabrielle’s comments in full below.

With thanks to John Brianna for the pointer.

TerpsiCorps: five artists

TerpsiCorps gallery: Luly Boop (Lulyboop)

Currently on display at the TerpsiCorps ARTWerks gallery is an ensemble exhibition featuring the art of Luly Boop (Lulyboop), Bamboo Barnes, Isadora Alaya (Otcoc), Sabbian Paine and Myra Wildmist. Located in the former Dionysus Workshop Pavilion area, which has been converted into five individual exhibition spaces very much in keeping with the rest of the TerpsiCorps environment.

“My biggest passion in Second Life is photography,” Luly states of her work. “For the last two years, the photography has allowed me to communicate my thoughts, my emotions, to tell histories. SL gives me the ideal setting to do all this.” This is certainly true of the pieces she offers here. Self studies, each has its own story to tell, with three in particular depicting Luly’s relationship with her art.

TerpsiCorps gallery: Luly Boop (Lulyboop)

“In the last year Photoshop has allowed me to expand my ability to express myself through pictures,” she continues, “I intend to learn more about this tool because it allows me to capture SL not always as it is, but use virtual world to give space to my imagination.” Thus, My Thoughts…, My Goal… and My Dreams… – while perhaps NSFW – are beautifully rendered and processed through Photoshop to reflect the beauty of Luly’s relationship with her art – a woman and her camera.

Bamboo Barnes is a self-taught artist who first started capturing images in 2012. “Very soon Second Life art installations became my biggest favourite theme, and they are a reason I continue to log-in to Second Life. I don’t deal with change well in the real world, but with my art, I don’t like to express myself the same way for too long; that is boring.”

TerpsiCorps gallery: Bamboo Barnes

Again, the seven images she offers at TerpsiCorps richly reflect this drive to see her work change – to evolve. Focusing on the art installations of others, each piece is richly evocative and richly presented. Each is very different from the last – although something of an abstract theme is present in several of them.

Sabbian Paine has been capturing the world of Second Life through his lens since early 2009 when he was introduced to the world of Second Life photography. What started out as a hobby quickly became a passion, offering him a freedom to create images of depth and beauty, reflections of an environment he sees as a immersive 3D world filled with art. The seven images Sabbian presents here stand as a magnificent testimony to both his work and viewpoint.

With four pieces offered in monochrome and three in soft tones, there really are marvellous images, each one deeply evocative and rich in narrative.

TerpsiCorps gallery: Sabbian Paine

Isadora Alaya (Otcoc) is a name from SL photography I had not been familiar with prior to visiting TerpsiCorps gallery, where she is exhibiting the largest number of pieces among the first four artists, with nine pictures on display. seven of these are essentially black and white / monochrome studies covering a range of subjects, with two richly coloured and in strong contrast to the others. all are beautifully executed pieces, which comprise pictures of locations within Second Life and studies of art displays  – notably by Haveit Neox – which present a diverse series of statements on our virtual world, each one fully capable of capturing and holding the eye.

The last exhibit on offer is a small installation by Myra Wildmist entitled Your Vagina is Art, a seemingly self-explanatory title, although the installation is far more subtle than the name implies. With images, quotes, observations and new items, complete with an interactive element, this appears to be an installation designed to combine art and a degree of social / sexual commentary. I leave it to you, should you visit, to determine whether it speaks to you or not.

TerpsiCorp gallery: Isadora Alaya (Otcoc)

All five exhibitions have been available at TerpsiCorps for the last couple of months. As such, and while I’m not clear on when they might close / be changed, I do suggest that if you plan visiting, you do so sooner rather than later, just in case.

SLurl Details

Tralala’s Diner in Second Life

Tralala’s Diner – click any image for full size

We first came across Tralala’s Diner courtesy of (who else?) Shakespeare and Max, who forwarded the landmark back in September 2017, although time didn’t permit us a visit until November (partly because I misfiled the LM in inventory). The description for the region – designed by tralala Loordes – did pique my curiosity in part: “Hong Kong Rooftop Slums” – not that I managed to find anything that remotely put me in mind of that wonderful city. The rest of the description, however, suits this full region right down to the T: it really is post-apocalyptic setting, with lots going on.

In fact, so much is going on visually, that the region is perhaps lifted above other regions offering similar settings; there is a quirkiness about Tralala’s Diner which makes it a little more than “just” your typical post-apocalyptic setting. Yes, there are the fires, the ruined buildings, the areas being reclaimed by nature, the attempts to organise life after the fall as witnessed through the presence of wind turbines, and what appears to be – at least going on the number of antennae, aerials and satellite dishes vying for rooftop space – attempts to make contact with other group who may have survived whatever disaster has befallen this world.

Tralala’s Diner

A visit starts at the landing point, slight off-centre to the middle of the region, in a shack at the end of an old street. An overpass rises just outside the shack, broken and bearing the wrecks of vehicles rusting in the elements. Signs beneath the elevated road warn of bio hazards ahead, perhaps encouraging those stepping out under a grubby sky to turn and follow the old road pointing away from the dire warnings. This road has long since been overtaken by nature, grass and bushes laying claim to its one pristine tarmac, the ageing and decrepit buildings on either side of it seeming to have faired better under nature’s attempts at reclamation.

Where you go from here is a matter of pointing your feet; it actually doesn’t matter where you go, as you’re bound to come across something extraordinary in whichever direction you opt to strike out. Daring the warning signs, for example, will bring you to a shanty town built within and on the roofs of old industrial units, and huddled around the square of a market offering a Sino-Japanese fusion of looks. Southwards, and the southern aspect of the region is given over to the ruins of city tower blocks standing as if blasted by one ore more explosions. Then there are the more eclectic structures to be found that together add a strange whimsy to the place; like the sliced hull of a submarine converted into a dormitory or barracks or the improbable sight of the home built of shipping containers held aloft by a propeller lazily turning beneath them, the owner’s bicycle neatly propped outside the vault-like door.

Tralala’s Diner

And that’s just the start. Everywhere are buildings old and older, whole and broken, some sheltering homes or market stalls or shops or other signs of commerce, others harking back to a bygone era when machines turned within them, people pulled off the roads to spend a night in their bedrooms and money was the oil that kept life moving. Now, among the hodgepodge of homes and places of commerce, the broken road and the decaying vehicles, the only things moving seem to the birds and the wind turbines. The latter are scattered across the landscape, standing alone or in regimented rows of three, as if waiting for some latter-day Don Quixote to come tilting at them, perhaps on a bizarre steed of human design.

What makes Tralala’s Diner particularly fascinating is the detail poured into it. Everywhere you wander there is something to see, be it large or small. The marketplace, for example is chock full of human bric-a-brac and the needs of life, while many of the buildings have interior fittings and furnishing, however shabby they might be. There is some cost for this however, particularly if you run the viewer with shadows enabled: with all the textures, the rainfall, etc., I found my FPS collapsing into single digits while exploring, and did struggle in a couple of places with rendering / movement.

Tralala’s Diner

Nevertheless, for those who like dystopian environments and places offering a post-apocalyptic outlook, Tralala’s Diner should not be missed. It is photogenically captivating, and those taking pictures are encouraged to post them to the region’s Flickr group.

SLurl Details

A look at Second Life updates in 2017

La Vie; Inara Pey, October 2017, on FlickrLa Vie, October 2017 – blog post

Each week through the year, I try to get to as many in-world and other meetings held by the Lab to keep an eye on technical developments and updates which are in the works for the viewer and the simulator, relaying the notable items via my SL project updates. As such, I thought it might be interesting to look back at some of the technical changes and updates have come our way in 2017.

Visible Projects

The year started with everyone still getting their heads around 2016’s Project Bento, which reached release status at the end of that year, bringing with it a much extended avatar skeleton with masses of new bones allowing a range of new animations and opportunities for more diverse avatar looks that used bone animations rather than resource-heavy options such as alpha flipping and so on.

Thus, 2017 – or at least the early part of it at least – saw many Bento releases hitting Second Life, from animal avatars through to Bento-enabled avatar mesh heads and hands which offer a greater range of expressions and natural motions, natural jaw and mouth movements to go with Voice or with text chat, and so on. Given the interest in Bento, I offered a behind-the-scenes look at the project from a personal perspective, having been an observer of the work from the initial closed development work all the way through the open beta to release.

I eventually made the move to a Bento head in September 2017, after extensive fiddling with demos from all the major makers, with (r) Lelutka proving to be the best in terms of maintaining much of my “original” (aka “2010 onwards”) look (l), as I played with the demo model & test skin)

The Bento project gave rise to several potential follow-on projects, of which the three most popular among creators at the Bento / Content Creation meetings were: supplemental animations, to allow smooth interaction between animations as a result of conflicts arising between the extended bone groups (currently on hold), animated mesh – eventually renamed “Animesh”, and bakes on mesh – with the latter two becoming a particular focus of the in-world Content Creation User Group meetings, together with the Environment Enhancement Project (EEP).

Animesh is a means of animating rigged mesh objects using the avatar skeleton, in whole or in part, to provide things like independently moveable pets / creatures, and animated scenery features via scripted animation. It involves both viewer and server-side changes. It can be used with any object (generally rigged / skinned mesh) which and contains the necessary animations and controlling scripts in its own inventory (Contents tab of the Build floater) required for it to animate itself. During 2017, the focus has been on getting a basic Animesh capability working in Second Life, which by the end of the years saw a project viewer at an advanced stage of development. 2018 should see this move to RC status, and the project as a whole move to release. A potential follow-on project may then see the capability extended to allow more in the way of NPC creation through Animesh.

Animesh allows you to take rigged mesh objects, add animations and controlling scripts to them, associate them with an avatar skeleton, and have them run in-world without the need for any supervising viewer / client

Bakes on Mesh extends the current avatar baking service to allow wearable textures (skins, tattoos, clothing) to be applied directly to mesh bodies as well as system avatars. This involves server-side changes, including updating the baking service to support 1024×1024 textures (but does not include normal or specular support). Once this initial work has been completed, an intended follow-on project to actually support baking textures onto mesh surfaces. This has yet to fully defined in terms of implementation and when it might be slotted into SL development time frames.

Environment Enhancement Project is a set of updates to Windlight settings, etc. These include the ability to define the environment (sky, sun, moon, clouds, water settings) at the parcel level; a new environment asset type that can be stored in inventory and traded through the Marketplace / exchanged with others; scripted, experience-based environment functions, an extended day cycle and extended environmental parameters. This work involves both a viewer updates (with a project viewer coming soon) and server-side updates.

While 2017 didn’t see the deployment of many high-profile user-facing projects, it did see a considerable amount of back-end work take place, not all of which was necessarily user-visible, and some of which also affected the viewer. In summary this work included:

  • A complete overhaul of the simulator code build process, including upgrading the Linux OS for the simulator servers – the first of such rounds of OS update.
  • Moving most of the remaining SL asset (inventory items) handling from UDP messaging through the simulators to HTTP delivery via the CDN.
  • Increasing Region capacity (avatar numbers), with a perk for Premium members.
  • Announcing a major initiative to move all the Second Life services into the cloud, if possible. More info came through a TPVD meeting and Tara Hernandez, Senior Director of Systems and Build Engineering at Linden Lab, touched on the project in a presentation at AWS:Invent.
  • Changing how multiple, repeat teleport requests made via scripted HUDs were handled to reduce the impact such requests have on region performance.
  • The start of a project to revise the complexity calculations (in-world objects and Avatar Rendering Complexity) to make them more accurate / stable and reflective of the true cost of rendering items – this work is still ongoing.
  • Continuing work to eliminate exploits use to crash regions and to make the simulator code generally more robust, trying to curb illicit content copying, etc.

The Viewer

Much of 2017’s focus on the viewer was directed at moving it to 64-bit for Windows (whilst also maintaining a 32-bit version as well) and for Mac OS X. Started in 2016, with a significant overhaul of the viewer build process and its associated libraries, the first project viewer release for the 64-bit viewer – code-named Alex Ivy (aLeX IVy = LXIV = 64) – arrived in early January, with work continuing throughout the year to refine the viewer, work out issues in the build process, and move the project towards release status – which should now happen in early 2018.

The 360-snapshot viewer received an overdue update which, while suffering from pro resolution issues, did streamline the production of 360-images. This was the only update to the viewer in 2017, leaving it as project viewer status. More work will be forthcoming in 2018.

The revised snapshot floater in the July 2017 360-snapshot project viewer

The Lab also restated their desire to continue with Linux, by offering a Debian build of the viewer – but only with the help ogf the Linux community.

Other updates for the viewer in 2017 included custom folders for uploads, the launch of a new release candidate branch of the viewer specifically to manage fixes and updates to the viewer’s rendering pipe, the first pass at improving region / estate ban lists for estate owners,  the viewer’s avatar rendering options (right-click context menu and Preferences > Graphics) were improved to allow users to better define how avatars around them are defined. New region / parcel access controls were introduced and a WORN tab was (finally) added to the inventory floater. There was also the ongoing series of Maintenance RC releases throughout the year, aimed specifically at fixing bugs and issues, which in 2017 gained their own code-name series, each one being named for an alcoholic beverage.

Other Updates and Changes

You can follow my updates on SL technical developments and updates through the likes of my weekly SL project updates and weekly viewer release summaries (which also cover TPV releases).

 

2017 Viewer release summaries week 51

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates for the week ending Sunday, December 24th

This summary is published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.

Official LL Viewers

  • Current Release version 5.0.9.329906, dated November 17, promoted November 29th – formerly the “Martini” Maintenance RC – No Change.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
    • Nalewka Maintenance viewer updated to version 5.0.10.330123  on December 21st.
    • Wolfpack viewer updated to version 5.0.10.330113 on December 20th.
  • Project viewers:
    • Project Render Viewer updated to version 5.1.0.511446 on December 18th.

LL Viewer Resources

Third-party Viewers

V5-style

V1-style

  • No updates.

Mobile / Other Clients

  • No Updates.

Additional TPV Resources

Related Links

A photogenic twirl in Second Life

La virevolte; Inara Pey, December 2017, on FlickrLa virevolte – click on any image for full size

La virevolte (The Twirl) is a gorgeous Homestead region designed by Iska (sablina). Caught in a winter setting, this is a rugged region is a rugged setting, running from lowland areas in the west to highland regions to the east, surrounded by snow-capped mountains.

Where this might be is open to question – there are few clues in the form of architecture and wildlife, although the vehicles in the region are of European origin. But where this might be really doesn’t matter; what is important is the sheer beauty of the region’s composition, which uses muted tones and colours to considerable effect, both outdoors and inside the buildings scattered across the region.

La virevolte; Inara Pey, December 2017, on FlickrLa virevolte

The landing point lies in the middle of the region,  close to a snowy track that winds from a headland on the west side, where an old lighthouse sits, then passes a log cabin sitting within its own fenced-off grounds before arriving at the foot of the eastern uplands.  A narrow channel cuts into the land near the lighthouse, forming a small, oval bay spanned by an ageing bridge. On the south side of this channel lies an old stone-walled barn, a Citroen van parked close by.

This western side of the landscape is largely snow free – although as one travels eastwards, the snow makes its presence felt, both on the ground and as it falls from a sky filled with scurrying clouds that scrape their way over the tall surrounding mountains. This gives the perfect impression of a wintry cold front moving across the land, depositing snow as it passes, gradually hiding the tough grass of the region under a white blanket.

La virevolte; Inara Pey, December 2017, on FlickrLa virevolte

Within the deeper snows of this eastern side of the region, sits a cosy wooden cabin overlooking waters that cut into the landscape from the north to form a small bay and finger of water that cuts a small slice of land off from the rest to form a little island. This brackets the western headland, connected to it by a rope-and-wood bridge. Old ruins sit on this crooked silver of land, sharing it with a curtain of silver birch which line the banks of the water channel.

Behind the cabin, the rocky shoulders of a plateau rise in steps to where a barn has been converted into something of a club house or social space, with comfortable sofas and chairs, a pool table and general bric-a-brac. This is reached by way of stone steps cut into the rock, and which rise from the western end of the rutted track mentioned above. An avenue of small trees, their trunks bent into a series of arches, also runs from close by the cabin to the foot of the steps.

La virevolte; Inara Pey, December 2017, on FlickrLa virevolte

Rocks also rise in the south-east corner of the region, offer a small shelf where another, unfurnished, cabin sits. This can be reached by following the curve of a second track that branches from the first to swing around a low table of rock to provide access to a little depression in the land, where sits a well and a pair from benches – and stone steps offer the way up to the cabin.

There are one or two areas where the grasses to the east and north need to be set to phantom, but La virevolte is wonderfully wild, windswept and marvellous photogenic. It makes for a picturesque visit – and our thanks, once again, to Shakespeare and Max for pointing it out to us!

La virevolte; Inara Pey, December 2017, on FlickrLa virevolte

SLurl Details