2Lei 2019: Black Label Exhibition Corner in Second Life

BLEC: Cherry Manga – 2Lei 10th Edition

2019 marks the 10th Edition of 2Lei’s annual campaign to raise awareness of the plight of women the world over who face violence – physical, sexual and psychological – on a daily basis. The event, mixing art, music and talks, runs through November and December each year. I’ve already provided an introduction to this year’s Edition (see: No Violence! the 2Lei 10th edition in Second Life), and wanted to take a little time to focus down on the largest collection of art within the event, which can be found at the Black Label Exhibition Corner and urban city.

Some fifty artists are involved in No Violence! this year, with 20 of them presenting a rich mix of 2D and 3D art at BLEC and the neighbouring urban city. They are: Alpha Auer, Bamboo Barnes, Rebeca Bashly, Mavi Beck, Monique Beebe, Mona Byte, Cica Ghost, Storie’s Helendale, Livio Korobase, Kimeu Korg, Cherry Manga, Paola Mills, Meilo Minataur, Frenchy25, Pixelbeing, Natalia Seranade, Theda Tammas, Sunset Theas, Nino Vichan and Ciottolina Xue. Which, however you look at it, is an impressive list!

BLEC: Natalia Seranade – 2Lei 10th Edition

The art is equally impressive – and more importantly, evocative of the subject at hand.  With the exhibition spaces, the 2D art can be found within gallery-style buildings and mounted on street fences within the urban city area, where the artists are able to present multiple image, with 3D artists similarly presenting installations throughout the city and amidst its more open areas.

As getting around everything can be confusing given the volume of art on offer, teleport boards are available allowing visitors  to hop to specific installations – but I really do recommend exploring the gallery spaces and streets of the city on foot in order to gain full exposure of the sheer richness of art and narrative present here; particularly given the way the decaying condition of the urban city setting perhaps stands as a metaphor for the physical and mental decay suffered when subjected to repeated bouts of abuse.

BLEC: Mavi Beck – 2Lei 10th Edition

Such is the power of the art offered here, that offering a blow-by-blow review of the installations with BLEC is really meaningless: this is art that really should be seen first hand.

However, I couldn’t help but feel that were a single image to be used to encapsulate the purpose of No Violence! and the 2Lei collective within the art gathered at BLEC, Mavi Beck’s All’improvviso c’e’ tanto freddo (“Suddenly there’s so much cold”) would perhaps be it.

There is a haunting simplicity of message within this piece, seen on the right, from the faint indentations on an upper lips suggestive of nervous biting, to the single open wound on the raise palm that shields half of a face, to the depth of feeling that is conveyed through the one visible eye staring outward from behind that protective hand.

The 2Lei 10th Edition runs through until the end of December 2019, and I thoroughly recommend taking the time to visit BLEC to appreciate the installations there. I also recommend visiting the other locations across the grid that are supporting the event. You can pick up a teleport HUD containing all the No Violence! exhibitions from the information kiosks alongside the landing point listed in this article.

SLurl and Additional Links

Snowed in at Zom’s in Second Life

Snowed in at Zom’s, December 2019 – click any image for full size

Occupying a quarter Full region that has the full region land capacity bonus, Snowed in at Zom’s has been design by Exde and LexxiHudson on behalf of parcel holder Zomborg Vollmar. Originally intended to be a private space, Zom notes:

After being told this was too pretty to keep all to myself I have decided to share my winter wonderland with everyone for a limited time! Plenty of hang out spots, and perfect set-up for winter photography! Hope you all enjoy it as much as I do.

– Zomborg Vollmar

Snowed in at Zom’s, December 2019

The parcel is beautifully decorated as a winter setting – but this can come at something of a performance hit for some due to the volume of mesh snow within the setting. As such, some might find it easier to disable shadows for ease of walking around, but this is the only issue that might be found here.

That point aside, the snow and the parcel’s sound scape really make this a place where on arrival, you physically feel you need to wrap up warm in order to explore. Not only is the snow falling, there is also what seems to be on first hearing, the sound of a cold wind blowing  through the dense woodland of the setting and over / around the rocky backdrop to the parcel.

Snowed in at Zom’s, December 2019

From the landing point with its steam locomotive, a single path winds towards a cabin sitting on elevated ground. The cabin connects what appear to be the only obvious paths through the setting, so don’t be afraid to step inside whilst exploring. With a north-to-south line, the cabin includes an large wooden deck overlooking a river gorge and snowbound beach (reached via stone steps leading down from the deck), while on its east side, a second path runs between the trees to where more stone steps climb a broad table of rock overlooking the train sitting on its tracks.

The cabin is delightfully decorated and offers a warm, welcoming feeling. A fire burns in the modern fireplace tucked into a cosy lounge space, the kitchen is filled with food, complete with freshly made toast in the toaster, while a large picture window overlooks the deck and the cold river below, adding to the sense of warmth and comfort of being indoors.

Snowed in at Zom’s, December 2019

The path to the steps climbing up to the top of the rocky table will also take you past a little garden gazebo, while the plateau itself is home to a rectangular ice rink, complete with the offer of hot chocolate, although as far as well could tell, no ice skates are offered to visitors, which is perhaps a shame.

Elsewhere waiting to be found, is a little outdoor sitting area that can be accessed via a stone arch alongside the waiting train. It is set as an outdoor film space, complete with brazier keeping a meal and drinks hot (and which is also the reason for the wind-like sound that can be heard when first arriving, and is in fact the hissing of liquids being heated and the first itself). Walk out among the trees close to the cabin, and you might also find an old cable car re-purposed as a blanket-laden cosy snug, while the snow-covered beach offers a place to wrap up warm and watch the icy waters of the river flow by.

Snowed in at Zom’s, December 2019

I’ve no idea how long Snowed in at Zom’s will remain open to the public – but while it is available, I do suggest those who like seeing and photographing winter settings take the time to drop in sooner rather than later to avoid disappointment.  It is more than worth the time – and our thanks once again for the pointer from Shawn and Maxie.

SLurl Details

December 2019 Web User Group summary

© and ™ Linden Lab

The following notes are taken from my recording of the Web User Group (WUG) meeting, held on Wednesday, December 4th, 2019. These meetings are held monthly, with dates and details of the meetings available via the Web User Group wiki page.

When reading these notes, please keep in mind:

  • This is not intended as a chronological transcript of the meeting. Items are drawn together by topic, although they may have been discussed at different points in the meeting.
  • Similarly, and when included, any audio extracts appearing in these summaries are presented by topic heading, rather than any chronological order in which they may have been raised during the meeting (e.g. if “topic X” is mentioned early in a meeting and then again half-way through a meeting, the audio comments will be concatenated into a single audio extract for that topic).

Premium

Winter Promotion

  • As many have already seen, the winter Premium promotion is currently open through until the end of the month.
  • For the first time, the promotion applies to Annual plans (previously, any discount on Premium subscriptions have only applied to Monthly and Quarterly plans), with an offer of 10% off of the cost of the annual subscription (normally US $99) when an account is upgraded to Premium.
  • It is likely that, as with the mid-year Premium fee increase, there will be an opportunity for Premium users to pre-pay a further year’s annual premium membership “locked in” at the discounted price.

Other Premium Notes

  • There is no further news on Premium Plus or its benefits.
  • There are no plans at this point to add other levels of Premium either “above” or “below” the current Premium + benefits. This might change at some point in the more distant future.

Legacy Profiles Viewer

  • The Legacy profiles viewer has cleared the last issue blocking it from update, so a new version of the viewer should be appearing soon. This update will include the profile feed embedded in the viewer.
  • Once this viewer reaches release status, the web profiles are to be retired.
  • The removal of the web-based profiles means that things like the privacy settings (which only worked for the web anyway), will no longer be available. However (and if I was understanding Grumpity correctly), at some point the profile viewer will include the ability for a user to determine what information within their viewer profile is visible to others who view it.

Marketplace

  • Store De-listings:
    • The Lab is work to fix the issue of Marketplace stores being de-listed as a result of using banned keywords.
    • It was re-iterated that, for a number of reasons – including people attempting to game it – the banned keyword list will not be made public.
    • Instead, the Lab has been working to make the algorithm used to scan for keywords is being made “smarter”, so it more correctly identifies banned words, which will hopefully reduce the number of unlistings occurring. There is still more work to be done on on this.
  • Improvements to the Marketplace search (demo items, gachas, etc), is now “very, very close” to being ready for release.
  • BUG-9984 “blank folder names” (in inventory) is another issue that has been looked into a number of times, but again, the Lab has been unable to determine the cause. However, they will give it a further pass in an attempt to find a cause or provide a workaround.
  • Feature requests BUG-227919 “Marketplace Sales Function” and BUG-227072 “Ability to give specific marketplace customers discounts” are both being considered by the Lab (but no commitment at this point in time that they will be implemented or when).
  • Overall, the Lab feel that the last 12-18 months have seen significant improvements to the Marketplace when compared to prior years.

In Brief

  • The last blocker for an update to the legacy profile project viewer has been cleared, and an update to the viewer, which will include support for the profile feed within it, should be surfaced for users to test Soon™.
  • As noted in my November summary, user-to-user land auctions will remain on hold for the time being, as the Lab is focused on other web-based work.
  • BUG-11555 “Setting certain characters in Display Name results in DN changing twice within minutes and resulting DN changes to Korean.” is a long-standing issue, and while it has been looked at, the Lab has yet to work out how to fix it.

Raging Graphix Gallery in Second Life

Raging Graphix Gallery, December 2019

Raging Graphix Gallery is a newly-opened gallery curated by artist Raging Bellles and Jimbo Neximus with a mission “to promote these amazing artists and inspire those who appreciate their talent with monthly events … featuring well-known and new artists on the scene.”

For the opening exhibition, which runs through until the end of 2019, the gallery is featuring the work of two well-known artists, CybeleMoon and Big Zee, neither of whom need any real introduction. Both are quite modest exhibitions, between them occupying around one third of the total gallery space, and for those perhaps not familiar with either Cybele’s work or that of Zee, they offer warm introductions to their art.

Raging Graphix Gallery: CybeleMoon, December 2019

Cybele is a visual storyteller; her art steeped in narrative and beautifully layered. Here she presents something of a winter’s theme from her Song and Stories collection, with Winter Homecoming in particular standing as tale perfect for the season of the year.

Raging Graphix presents my second encounter with Big Zee’s art, coming on the heels of his exhibit at THE EDGE gallery (see Artistry at THE EDGE in Second Life), and once again the selection of pieces here – two of which can also be found at THE EDGE – demonstrate his feel for landscape images and his rich use of colour.

Raging Graphix Gallery: Big Zee, December 2019

The majority of the gallery features Raging Belle’s art, a number of pieces of which can also be seen at her selection on display at the December exhibition at THE EDGE. As I noted with that exhibition, her work presents insight into the richness of opportunity for expression in Second Life through a series of studies constructed around her avatar, together with vivid landscapes.

Compact without feeling small, with room to appreciate the art on offer, Raging Graphix Gallery is an interesting addition to Second Life’s artistic community. When visiting, please ensure you also visit the garden display of avatar studies by Strand, located to one side of the gallery building.

Raging Graphix Gallery: Raging Bells, December 2019

SLurl Details

2019 Simulator User Group week #49 summary

Butter, October 2019 – blog post

Update, December 5th: a deployment was made to the grid. Server update version 2019-12-04T20:29:26.533447 comprises:

  • A build of release 2019-11-15T21:13:13.532828 using new build technology.
  • Addresses some cases of scripts erroneously stopping.
  • Fixes a crash.

Hopefully, this addresses the recent issues with scripts failing until a region is restarted (see BUG-227864).

Simulator Deployments

Please refer to the server deployment thread for news and updates:

  • On Tuesday, 3rd December, the planned Main SLS channel deployment was cancelled. Had it been deployed, it would have comprised server maintenance release 2019-11-19T22:26:38.532992, built with the updated server build tools, and which includes:
    • Improved crash detection during shut-down.
    • Fixes for some race conditions with LSL scripts that could cause them to handle the same event more than once during a roll.
    • Updates to improve simulator security.
  • The planned RC deployment for Wednesday, December 4th, comprising server update has also been cancelled.

The reasons for the cancellation are related to the return of recent issues with scripts failing until a region is restarted (see BUG-227864) and which has been an intermittent issue recently, with Simon Linden noting:

We originally had planned to update the main channel regions with the version that’s on the RC channels, but held off as we are looking into issues about scripts not running. It appears to be an old issue that’s always been there but is worth investigating … we’re trying to get an update together for tomorrow morning [Wednesday, December 4th]. It was a very small percentage [of scripts affected] but that’s enough to be painful when there are millions running.

– Simon Linden

So again, keep an eye on the server deployment thread / technology → second life server sub-forum for updates.

Simulator Performance Issues

There is a forum thread concerning simulator overload issues that occurred over the Thanksgiving weekend (see: Huge intermittent sim overload). These issues were further confirmed at the SUG meeting by others seeing similar problems on other regions. Linden Lab do not currently have an explanation for the problems, but Maxidox Linden, one of the Second Life QA team members, did take a moment to address claims in the thread that LL “not caring” about issues like this:

I’m going to let the devs here handle this topic but I just want to chime in that I’ve read that thread and we absolutely do care about issues like this, and don’t put our development time solely into new feature work (I’m the one who tests a bunch of the stability and performance change.

– Mazidox Linden

The discussion on this topic raised questions on the simulator statistic Simulation Time and what it actually records, given it is often tied to simulator issues – as is the case with this issue. Exactly what it records has been a subject of discussion for around the last decade, and came up again in terms of whether it might point to a possible cause. After taking a look, Simon Linden noted:

So I did some digging. “Simulation Time” seems to be a catch-all category that includes odds and ends like dealing with terrain layers, some physics synchronization, parcel info. So not a lot to use tracking this issue down.

SL Viewer

There have been no official viewer updates to mark the start of the week.

A Recollection in Second Life

Recollection, December 2019 – click any image for full size

Recollection is a 1/4 Full region designed by Edge Shabazz with HanaFairy that offers those who seek it, a summery place of rest, peace and  – if they choose – reflection.

As one might expect from the description above, as well as from its name, the parcel offers a relaxing, gentle setting that is easy to explore and appreciate. It is also a place that hides a secret for people to discover. That said, at the time of our visit in late November, the landing point had a decidedly Halloween feel to it, with a tiny Japanese style cemetery complete with ghost, skeleton and pumpkin. This feeling is increased by the somewhat gloomy default parcel-level windlight – I’d actually recommend flicking this to something a little brighter to fully appreciate the setting.

Recollection, December 2019

On arrival, it’s clear this is a place where free roaming is encouraged – while there is a “path” running through the landing point, it is not necessary to follow it; there is more than enough to see beyond it. For those who opt to use it, it links a small island to the south and the bridge stretching over the water to it, to a central (to the parcel) pond or lake, the way marked by tumbled drystone walls.

To the west of this path is a small beach and to the east the ruins of an old tower. both offer places to sit and enjoy the location, as do the grasslands connecting them: benches midst the grass and sings hanging from tree branches.

Recollection, December 2019

Across the parcel are touches of fantasy, starting with the old tower mentioned above and continuing across the little brook that lies just over the little hillock from the tower, where colourful ‘Shrooms and a fairy ring can be found on the way to the central lake.

The sense of fantasy continues with the lake itself. Rich with a carpet of spider lilies, this is home to koi swimming serenely and quite naturally above the lilies and water as a flying boat is suspended overhead on a pair of balloons. Elsewhere, awaiting discovery is a summer greenhouse, an open air picnic bench and an ancient piano playing softly. Nor is that all that is to be found.

Recollection, December 2019

However, it is across the lake that the parcel’s secret can be found. Marked by a Torii gate and surrounded by a circle of rocks young trees, is a pond-within-a-lake. Step into the waters here and you’ll find them considerably deeper than those surrounding the ring, however, hiding as they do the entrance to a set of underwater caves and chambers within which can be found a hidden shrine.

Filled with oriental touches, Recollection is a delightful place to visit, finished with an appropriate sound scape. It is a place for photography or spending time with someone close or alone and reminiscing, and is very much a worthwhile visit.

Recollection, December 2019

SLurl Details