The human adventure is just beginning

Orion EFT-1 lifts-off exactly on time, 12:05 UTC, on Friday, December 5th, 2014
Orion EFT-1 (Exploration Flight Test 1) lifts-off exactly on time, 12:05 UT, on Friday, December 5th, 2014

Friday, December 5th marked what will hopefully be the first genuine step humans take in exploring the high frontier of space without total reliance upon robot vehicles. It came in the form of the launch, at 12:05 UT, of the first space vehicle in over forty years to be specifically designed to carry a crew beyond the limits of low Earth orbit and out into the depths of the solar system: the Orion Multi-purpose Crew Vehicle.

Originally, the lift-off had been planned for Thursday, December 4th. However, a series of incidents involving a small boat compromising the range safety exclusion zone, difficult winds over the launch pad, and then technical issues with two fuel valve systems aboard the Delta IV Heavy rocket, prompted the delay of the mission by 24 hours. But when the mission did get under way, it did so flawlessly, and continued in that manner right through until splashdown 4.5 hours later.

The two fairings which protect the Service Module as it sets between the Orion capsule and the upper stage of its launch booster (and which also take a fair amount of the dynamic pressures the vehicle experiences during launch) are jettisoned
The two fairings which protect the Service Module as it sets between the Orion capsule and the upper stage of its launch booster (and which also take a fair amount of the dynamic pressures the vehicle experiences during launch) are jettisoned

Orion launched precisely on time, lifting-off in the post-dawn light of Florida’s Space Coast, and rising smoothly from Launch Complex 37 at Canaveral Air Station. The textbook launch was followed by a mission that followed the flight plan with amazing accuracy to the point where the craft, after a journey that carried it further than any vehicle intended to carry humans has flown in 42 years, and  which saw it punch its way back through the Earth’s atmosphere at 32,000 kph, splashed down just three kilometres or so from its planned target point.

The mission, called Exploration Flight Test 1, was uncrewed, and intended to test all of the critical systems for the vehicle with the exception of the Service Module, which won’t fly until the next Orion mission in 2017. Through the flight all of the system vital to the safety of a crew were put through their paces: the Launch Abort System, radiation protection, heat shield, and multiple parachute systems and the floatation system, together with all the vehicle’s complex flight avionics and software.

The limb of the Earth as Orion reaches some 4,000 km from its home, on its way to over 5,800 km, before making its return
The limb of the Earth as Orion reaches some 4,000 km from its home, on its way to over 5,800 km, before making its return

So well did the vehicle perform through the flight that it was, in some ways, mundane; milestones came and went without a hitch, with only the launch and re-entry / splashdown forming points of drama / excitement. But really, that’s the whole point; problems aren’t what you need on a space mission. Let Hollywood play with them, but leave them out of the real thing.

Following launch, the vehicle rapidly climbed to orbit, the Delta launch vehicle’s two side boosters dropping away after the first few minutes of the flight to leave the core booster to get the vehicle to its initial height. Separation of the upper stage, complete with the “dummy” Service Module and Orion capsule then occurred, follow by the jettisoning of the fairings covering what would normally be the Service Module, and the ejection of the Launch Abort System (which, in a real mission, would automatically pull the capsule, which it enshrouds during launch, away from the main rocket the millisecond a serious anomaly in the rocket’s flight status is detected).

Re-entry: a camera aboard Orion captures the limb of the Earth, with the flames of super-heated plasma just visible as the bow-shock wave of the craft's entry into the atmosphere generate temperatures of 2,200C (twice that of molten lava) directly in front of the capsule, and around 1,800C around it, all of which is prevented from burning-up the vehicle by the presence of the heat shield 2under" the capsule and the shuttle-like thermal tiles covering its conical sides
Re-entry: a camera aboard Orion captures the limb of the Earth, with the flames of super-heated plasma just visible at the top, as the bow shock compression of air in front of the craft generates enormous friction with the air around it. Temperatures within the plasma reach 2,200C (twice that of molten lava) directly in front of the capsule, and about 1,800C around it, all of which is prevented from burning-up the vehicle by the presence of the heat shield “under” the capsule and the shuttle-like thermal tiles covering its conical sides

Passing through the Van Allen radiation belts – a critical test for the vehicle’s radiation protection and its electronics – Orion rose to a height of over 5,800 km above the Earth prior to separating from the Delta upper stage and “dummy” Service Module to start its return to Earth under its own power. This allowed mission planners to test the vehicle’s propulsion systems, which also functioned perfectly and with a greater degree of accuracy than had been expected.

Indeed, the only “failures” encountered with the flight, were the loss of the parachute bay cover – a section of the spacecraft which protects Orion’s parachute systems, and which is jettisoned for later recovery following re-entry into the Earth’s atmosphere – and the first set of drogue ‘chutes deployed. Following splash down, it was discovered that one of the 35-6 metre diameter main parachutes had sunk before it could be recovered, and one of the five floatation devices used to right the craft should it land inverted in the water (it didn’t), had failed to inflate.  All of these are really minimal loses when compared to the overall success of the flight.

A great shot from the recovery ship USS Anchorage, sent via the NASA Google Hangout covering the mission, showing Orion EFT-1 descending under 3 fully deployed main parachutes
A great shot from the recovery ship USS Anchorage, sent via the NASA Google Hangout covering the mission, showing Orion EFT-1 descending under 3 fully deployed main parachutes

There will now be a three-year pause in Orion flights. This will allow the first Service Module to be built and delivered to NASA by the European Space Agency and, more particularly, allow NASA to complete the construction of the first in its new generation of launch vehicles, a rocket simply referred to as the Space Launch System.

Even so, and as I recently blogged, Orion EFT-1 marks the first step in what will hopefully, political will allowing, be a new era in the exploration of our solar system. As such, and despite more than fifty years having passed since the first man orbited the Earth, it is fair to say that where space flight is concerned, the human adventure is just beginning.

 

Orion: first flight time line

The moment of separation: Orion, shrouded by the Launch Abort System, and attached to the "dummy" Service Module / Delta upper stage combination at just after separation from the main stage of the Delta rocket. The two panels seen either side of Orion are the panel that protect the Service Module during ascent to orbit
The moment of separation: Orion, shrouded by the Launch Abort System, and attached to the “dummy” Service Module / Delta upper stage combination, just after separation from the main stage of the Delta rocket. The two panels seen either side of Orion protect the Service Module during ascent to orbit, and are jettisoned just ahead of the Launch Abort System

Update: Friday, December 5th. The Orion EFT-1 mission was a complete success, and I have an update available for those interested.

Update: Thursday, December 4th, 2014: due to a series of issues involving a boat straying too close to the launch pad, wind speeds around the pad exceeding safe limits, a fuel valve problem on two of the booster engines and – finally – concerns over the battery lief on Orion’s camera systems expiring due to lack of charge (with the fuel valve issues also unresolved) a decision was made to scrub the launch. A re-try will be made on Friday, December 5th, all major times given in the time line here remain the same, although NASA TV coverage will not commence until 11:00 UTC / 06:00 EST.

At approximately 12:05 PM UTC, on Thursday, December 4th, a Delta IV Heavy booster should lift-off from Launch Complex 37 at the Cape Canaveral Air Force Station (immediately to the south of NASA’s Kennedy Space Centre, and the home of the vat majority of America’s unmanned rocket launches).

Sitting at the top of the rocket, covered by the protective shroud of its Launch Abort System, will be America’s newest space vehicle, one that will – if all goes well, and political willingness is maintained – carry a crew to an asteroid in 2021, before taking humans back to the Moon, and then, perhaps around 2032, onwards to Mars and back.

The Orion "stack" at launch
The Orion “stack” at launch

The Orion Multi-purpose Crewed Vehicle (MPCV) is, as I’ve mentioned before in these pages, the first crew-capable space vehicle NASA has commissioned and will operate since the the space shuttle – a design itself rooted in the !970s. Yet in some respects, Orion evokes an even earlier era than that – the heady days of Apollo. Not only will it hopefully participate in lunar missions in the future, it actually resembles the Apollo Command Module, being a capsule vehicle, albeit one larger than Apollo (it can carry up to six crew, although four will likely be the usual crew number) and it is truly state-of-the-art in terms of design and capabilities.

This first launch will see Orion operated in an uncrewed proving flight, and will mark the start of a 4.5 hour mission that will see the capsule, complete with a “dummy” service module (again, like Apollo, Orion uses a Service module unit to supply life support, power and propulsion), travel further from the Earth than any vehicle designed to carry a crew has gone since the last of the Apollo Moon missions in 1972.

In doing so, the vehicle will be tested through the Van Allen radiation belts surrounding the Earth, and the capsule will be directed to re-enter the Earth’s atmosphere at around 80% of the velocity it would achieve on a return from a cislunar mission (that is, roughly 4,000 kph (2,500 mph) faster than the space shuttle ever returned to Earth).

For those interested in the mission, here’s a brief time line of events:

  • 03:50 UTC, December 4th / 10:50 EST, December 3rd: The mobile launch gantry starts to withdraw from the launch vehicle
  • 07:35 UTC / 02:35 EST, December 4th: Fuelling the Delta IV Heavy commences
  • 08:35 UTC / 03:35 ET: NASA flight control team take over from United Launch Alliance in managing launch preparations
  • 09:30 UTC / 04:30 EST: NASA TV coverage of the launch commences
  • 11:46 UTC / 06:46 EST: Terminal countdown hold for final pre-launch checks
  • 11:57 UTC / 06:57 EST: Go / No Go launch poll; Orion switches to internal power
  • 12::01 UTC / 07:01 EST:  Terminal countdown begins
  • 12:05 UTC: / 07:05 EST: Lift-off!
  • 12:05  through 12:22:39 UTC / 07:05 through 07:22:39 EST:  vehicle climbs to initial orbit of 185 x 888 kilometres (115 x 552 miles), during which boosters and first stage are jettisoned, as are the Service Module fairings and Launch Abort System. Orion and Service Module still attached to Delta upper stage
  • 14:00:26 UTC / 09:00:26 EST: Delta upper stage engine re-fires for 4:45 minutes, pushing the vehicle to its extended elliptical orbit that will carry it 5,800 km (3,600 miles) from Earth
  • 14:10-14:25 UTC / 09:10-0925 EST: Orion passes through Van Allen radiation belts; cameras turned off during this period
  • 15:10 UTC / 10:00 EST: Orion reaches furthest distance from Earth
  • 15:28:41 UTC / 10:28:41 EST: Orion capsule detaches from “dummy” service module / Delta upper stage
  • 15:35-16:10 UTC / 10:35-11:10 EST: Orions passes back through Van Allen radiation belts, reaction control motors used to initiate return to Earth
  • 16:18:35 UTC / 11:18:35 EST: re-entry into Earth’s atmosphere commences at 36,000 kph (20,000 mph)
  • 16:18:41-16:21:11 UTC / 11:18:41-11:21:11 EST: radio blackout & hottest period of re-entry with heat shield temperatures reaching 2,200C (4,000F), slowing the vehicle to around 480 kph (300 mph)
  • 16:24:29 UTC / 11:24:39 EST: parachute bay cover jettisoned (and also recovered after parachuting to its own splashdown)
  • 16:24:31 UTC / 11:24:31 EST: drogue parachute deployed, slowing vehicle from 480 kph (300 mph) to 160 kph (100 mph)
  • 16:25:40 UTC / 11:25:40 EST: main parachute deployed, slowing the vehicle from 160 kph (100 mph) to less than 30 kph (20 mph)
  • 16:28:29 UTC / 11:28:29 EST: Spashdown, to be followed by recovery by the USS Anchorage.
The boat (arrowed) that initially held the Thursday, December 4th launch, as it sits within the safety exclusion zone
The boat (arrowed) that initially held the Thursday, December 4th launch, as it sits within the safety exclusion zone. the first of several delays and issues which eventually resulted in the planned launch being scrubbed for 24 hours.

To infinity and beyond

Things are a tad quiet on the Mars news front, with Curiosity still on walkabout in the “Pahrump Hills”. So here’s a little round-up of some upcoming NASA news.

Orion Countdown

Thursday, December 4th should see the first launch of NASA’s next generation crewed space vehicle, the Orion Multi-purpose Crew Vehicle (MPCV). Superficially harking back to the days of the Apollo Moon landings, Orion is a two-stage vehicle comprising a capsule-like Command Module, capable of seating up to 6 astronauts, and a smaller Service Module, which supplies propulsion, power and life support. However, Orion is a lot more sophisticated than the Apollo craft, the capsule unit being a lot larger in both size and volume, and having the capabilities of both being reused and of making either a splashdown or landing on dry land on its return to Earth.

The Orions MPCV: an Apollo-like command module and, with its solar panels deployed, the Service Module
The Orion MPCV: an Apollo-like Crew Module and, with its solar panels deployed, the Service Module

As I’ve previously reported, this first launch of Orion will be uncrewed, serving to test the vehicle’s launch, flight and recovery capabilities in a mission lasting some 4.5 hours which will take the craft further from Earth than has been the case for any crewed vehicle since the last of the Apollo lunar missions in the 1970s. In doing so, the vehicle will be tested through the Van Allen radiation belts surrounding the Earth, and the capsule will be directed to re-enter the Earth’s atmosphere at around 80% of the velocity it would achieve on a return from a cislunar mission (that is, roughly 4,000 kp/h (2,500 mph) faster than the space shuttle ever returned to Earth).

Orion is designed to sit at the hub of NASA’s plans for the initial human exploration of the solar system. Its likely future uses include ferrying crews to the Moon and back and, in the 2030s, forming the command vehicle in a human mission to Mars.

An artist's conception of Orion delivering a large lunar lander to the Moon
An artist’s conception of Orion delivering a large lunar lander to the Moon

For lunar missions, Orion will, again like Apollo, be mated to a lunar lander, which it will ferry to the Moon, before the crew transfer to the lander and descend to the Moon’s surface. Again, the differences are that with the Orion mission, the MPCV can remain “parked” in lunar orbit unattended while the crew use their lander and equipment and facilities landed remotely on the Moon to spend weeks or Moons there, rather than days.

For missions to Mars, Orion will be part of a much larger vehicle, the details of which are still to be decided, but which is likely to be launched by Orion’s dedicated rocket, the Space Launch System (SLS), in a number of parts which will rendezvous in orbit prior to the crew flying to it via Orion and embarking. An Orion capsule would then serve as the Crew Return Vehicle, delivering the crew back to Earth at the end of there 3-year mission.

An Orion would serve as the Crew Return Vehicle to deliver the crew safely back to Earth at the conclusion of a nuclear-powered mission to Mars (NASA Design Reference Architecture mission)
An Orion would serve as the Crew Return Vehicle to deliver the crew safely back to Earth at the conclusion of a nuclear-powered mission to Mars (concept: NASA Design Reference Architecture mission)

Orion’s first mission will use a fully-functional capsule mated to a “dummy” service module (the actually service module is to be built by the European Space Agency, using the technologies developed in the hugely successful but grossly under-sung Automated Transfer Vehicle design, which has been quietly resupplying the International Space Station for the last five years (and refuelling it) with up to 7 tonnes of supplies per flight – more than double anything managed by the Russian Progress supply vehicles, the SpaceX Dragon and Orbital Science’s Cygnus vehicle.

In 2017, Orion will make an unmanned flight around the Moon (shown in the video below), this time using an actual Service Module and the SLS launcher, in what is being called the Exploration Mission 1. Then, in around 2021, Orion will fly its first crew in a mission to rendezvous and land on an asteroid.

New Horizons to Wake-up

Assuming all goes according to plan, two days after the Orion test flight, over 26 AU from Earth (AU being an astronomical unit – the average distance between the Earth and the Sun – that’s 149,597,871 kilometres or 92,955,807 miles), a tiny space craft will “wake up” from the third of three hibernation periods which have collectively lasted 31 months, allowing it to ready itself for its primary mission objective: a 6-month “flyby” of the dwarf planet Pluto, which should yield masses of information about that world and its major companion Charon.

after 10 years in space – the last 31 months of which have been largely in hibernation (other than brief periods of science data gathering), and a voyage through our solar system which has, like that of ESA’ comet-chasing Rosetta mission – provided many other opportunities for science discovery, New Horizons will commence its primary mission in January 2015, as it starts into its approach and fly-past of Pluto, Charon and their family of tiny “moons”, Kerberos, Styx, Nix and Hydra.

An artist's impression of New Horizon passing Pluto, with Charon and the Sun behind.
An artist’s impression of New Horizon passing Pluto, with Charon and the Sun behind.

No-one actually knows what New horizons will reveal; such is the distance between Earth and Pluto, we know very little about it in real terms, so the mission is very much like those of the pioneering days of space exploration, when we sent vehicle to Venus and Mars, not actually knowing for sure what they’d find.

Despite travelling at 1,600,000 kilometres a day, it will take New Horizons until July 2015 to reach its point of closest approach to Pluto – just 10,000 kilometres from the planet’s surface. The images and data it should return to Earth promise to be astounding.

And after July 2015? New Horizons will be heading out into deep space beyond our solar system, becoming only the third vehicle built by humans to do so, the other two being Voyagers 1 and 2. Providing it is still active, New Horizon should reach the heliosphere,  the “boundary layer” marking the divide between the solar system and interstellar space, in 2038. Between 2015 and then, the craft will be used to observe other Kuiper belt objects of interest and send back data on the space through which it is travelling.

Wanderers

Whether humanity ever joins Voyager and New Horizons in moving beyond our own solar system is a subject of popular debate. Given the distances involved between the stars, the only practical way of reaching solar systems beyond our own in through exotic methods – faster-than-light travel, wormholes, and the like – if we are to avoid centuries and generations travelling the interstellar void; and there is still no guarantee we’ll harness either.

But even should we remain locked inside our own solar system for centuries to come, we still have a vast range of environments to explore and possibly tame. This is something Erik Wernquist reminds us about in a stunning video he’s produced, using selected commentary spoken by the great Carl Sagan during his ground-breaking television series, Cosmos. This really is one to watch.

My thanks to Nalates Urriah for pointing me to Erik’s video.

The Federal Consortium of Virtual Worlds 2015 workshop

Moses

The US Army’s Military Open Simulator Enterprise Strategy (MOSES) and AvaCon have announced the first Federal Consortium of Virtual Worlds (FCVW) workshop, which will take place in a specially built virtual conference centre on Friday, March 6th and Saturday March 7th, 2015.

The workshop will be an active experience, with on-line exhibits and presentations provided in an interactive manner. Workshop participants are encouraged to engage and interact with the presenters, and the exhibits will range from cultural training material in a mock village to scientific ethical dilemmas in a city landscape.

The press release for the workshop notes that:

Virtual world technology has matured significantly and rapidly over the past eight years to the point where hundreds of people are able to simultaneously participate in an on-line event. The workshop is open to military and civilian personnel, including the public. The conference will be held entirely within an Open Simulator virtual environment, and reservations will be free for attendees.

The workshop will be a multi-track event, featuring keynote speakers and break-out sessions, and the FCVW and conference organisers are inviting proposals to be a speaker, presenter, or performer in one of the following tracks:

  • The Alternative User Interfaces track 
  • The Metacognition
  • Military Applications track
  • Security, Privacy and Identity track

In addition, the Knowledge Transfer track seeks public sector participants for a panel entitled Public Service Education in Virtual Worlds: Past, Present, and Future, which will discuss public service education uses for virtual world learning simulations as well as will feature panelists’ views on public service virtual world education projects from the past, present, and future. Participants in this discussion will be able to showcase relevant Open Simulator virtual world learning simulations via OAR and IAR uploads to be coordinated with the workshop organisers.

Full details on the above tracks, including information on areas of interest applicable to each of them, can be found in the workshop Call for Proposals page of the official website. Proposals must be received by the organisers by Monday, January 5th, 2015.

About the FCVW

The Federal Consortium for Virtual Worlds (FCVW) supports individuals and organisations from government (federal, state, local, and international), academia, and corporate sesectors to improve government collaboration through the use of virtual worlds, enrich collaborative online experiences, explore technologies that may enhance telework, and foster cross-agency collaboration.

About MOSES

The Military Open Simulator Enterprise Strategy (MOSES) is operated by the operated by the US Army’s Simulation & Training Technology Center (STTC), a part of the U.S. Army Research Laboratory, Human Research and Engineering Directorate. It is a coalition of military, industry, and academic partners who share a common interest in the advancement of virtual world technology for simulation based training and education. The MOSES Project seeks to address issues surrounding current game based virtual environment training systems in the two key areas of scalability and flexibility, and create a practical and deployable virtual simulation-based training system capable of providing a learner with a means to test skills in an accreditable manner. http://militarymetaverse.org/

About Avacon

AvaCon, Inc. is a 501(c)(3) non-profit organisation dedicated to promoting the growth, enhancement, and development of the metaverse, virtual worlds, augmented reality, and 3D immersive and virtual spaces. We hold conventions and meetings to promote educational and scientific inquiry into these spaces, and to support organized fan activities, including performances, lectures, art, music, machinima, and much more. Our primary goal is to connect and support the diverse communities and practitioners involved in co-creating and using virtual worlds, and to educate the public and our constituents about the emerging ecosystem of technologies broadly known as the metaverse.

Rock-paper-scissors at HiFi, with thanks to SL’s Strachan Ofarrel!

HF-logoDan Hope over at High Fidelity has provided  a light-hearted blog post on using the Leap Motion gesture device with the High Fidelity Alpha.

The blog post includes a video showing Chris Collins and Ozam Serim in-world in High Fidelity playing a game of rock-paper-scissors. The intention is to provide something of an update on integrating Leap Motion with High Fidelity.

Both Chris and Ozan’s avatars have intentionally-oversized hands, which although they look silly / awkward, help emphasise the  dexterity available in the High Fidelity avatar. Not only can avatars mimic user’s gestures, they can mimic  individual finger movements as well (something Dan has shown previously in still images).

Dan also points out the work to integrate Leap Motion hasn’t been done internally, but has  been a contribution from CtrlAltDavid – better known in Second Life as Strachan Ofarrel (aka Dave Rowe), the man behind the CtrlAltStudio viewer. As such, Dan points to it being an example of the High Fidelity Worklist being put to good use – although I say it’s more a demonstration of  Dave’s work in getting new technology into virtual environments :).

A lot of people have been fiddling with Leap Motion – including fixing it to the front of an Oculus Rift headset (as noted in the HiFi blog post) in order to make better use of it in immersive environments.Having it fixed to an Oculus, makes it easier for the Leap Motion to capture gestures – all you need to do is hold your hands up in your approximate field-of-view, rather than having to worry about where the Leap is on your desk.

Mounting the Leap motion to the front of Oculus Rift headsets is seen as one way to more accurately translate hand movements and gestures into a virtual environment. Perhaps so - but a lot of people remain unconvinced with gesture devices as they are today
Mounting the Leap motion to the front of Oculus Rift headsets is seen as one way to more accurately translate hand movements and gestures into a virtual environment. Perhaps so – but a lot of people remain unconvinced about using gesture devices as we have them today

Away from the ubiquitous Oculus Rift, Simon Linden did some initial experiments with Leap Motion with Second Life in early 2013, and Drax also tried it out with some basic gesture integration using GameWAVE software, however the lack of accuracy with the earlier Leap Motion devices didn’t easily lend their use to the platform, which is why more recent attempts at integration didn’t really get off the ground. However, Leap Motion have been working to improve things.

That said, not everyone is convinced as to the suitability of such gesture devices when compared to more tactile input systems such as haptic gloves, which have the benefit of providing levels of feedback on things (so when you pick a cube up in-world, you can “feel” it between your fingers, for example). Leap certainly appears to suffer from some lack of accuracy  – but it is apparently getting better.

Given a choice, I’d probably go the haptic glove + gesture route, just because it does seem more practical and assured when it comes to direct interactions. Nevertheless, it’s interesting to see how experiments like this are progressing, particularly given the Lab’s own attempts to make the abstraction layer for input devices as open as possible on their next generation platform, in order to embrace devices such as the Leap Motion.

Related Links

Magic Leap: bringing augmented reality to film in 2015

The Age of Starlight Promotion picture
Magic Leap technology is to be “premiered” at a UK festival in 2015, in a special film / show entitled The Age of Starlight (image: Manchester International Festival)

Professor Brian Cox may not be a familiar name to everyone, but in the UK and for those with an eye for science on television, he has become something of England’s answer to Neil deGrasse Tyson.

Professor Brian Cox
Professor Brian Cox

Cox, who played keyboards in the pop group D:Ream whilst studying physics at the University of Manchester in the 1990s, started his television career in 2005, appearing on the BBC’s science and philosophy series, Horizon.

Since then, he has fronted a range of science programmes and series, as well as appearing on chats shows on both sides of the Atlantic. He’s even  had a guest starring role in the adventures of the very master of time and space itself, Doctor Who.

Now, the BBC reports, he will be presenting in a cutting edge show / film (which he is also scripting) entitled The Age of Starlight, telling the story of the universe, intended to be one of the focal events of the 2015 Manchester International Festival. The production will also feature visual effects by Framestore, the team that won an Oscar for their work on the 2013 George Clooney / Sandra Bullock sci-fi vehicle Gravity, and will be directed by Kevin MacDonald whose films include the Oscar-winning Last King of Scotland and One Day in September and the BAFTA-winning Touching the Void.

But what makes The Age of Starlight particularly interesting is that it will utilise augment reality technology being developed by Magic Leap, the company that hit the headlines in October 2014, when it received $542 million in funding from a broad range of investors.

For those of you who missed it, Magic Leap is the company behind a headset that uses augmented reality to combine realistic computer graphics with everything the wearer sees in real time, in what the company calls “cinematic reality”. The results can be startling, going on the available promotional material: tiny elephants in the palms of your hands, dragons flying among flocks of birds,  yellow submarines sailing through streets, humpback whales floating over crowded beaches, and more.

One of the Magic Leap promotional images: a yellow submarine apparently floats down a street the Magic Leap wearer is walking along
Magic Leap merges realistic computer graphics with everything the user sees in the real world, in what the company calls “cinematic reality”.

However, beyond the stunning promotional images and video, the company has publicly revealed very little about what it is up to. But what they have shown behind closed doors has been enough to get John Markoff from the New York times very excited, and has been sufficient to get Google to lead that US$542 million (£346 million) round of investment in October, which itself came on top of an initial $50 million of funding earlier in 2014.

Given all the apparent mystery surrounding Magic Leap, Sean Hollister over at Gizmodo, decided to spend a little time digging around trying to find out more on what Magic Leap is all about.

In his article, Hollister starts out by framing something of the company’s history, revealing that Magic Leap has been chipping away at things for quite a while. In a fascinating track through the company’s history, he references their 2011 collaboration with Weta Workshop on something called The Hour Blue, as reported by Dice (see the video, below). This still appears to be around today, although exactly what it is, isn’t clear. This collaboration may have been the reason why Weta’s co-founder, Richard Taylor, opted to make a personal investment in Magic Leap during the $50 million round of funding and now sits on the board of directors.

Making augmented reality of the kind Magic Leap is trying to achieve is a significant challenge, as Hollister explains:

If you’re looking at the real world, your eyes are focusing at a variety of different distances, not necessarily on a tiny piece of glass right in front of your face. The real world also reflects a lot of light into your eyes, which is why the images from heads-up displays like Google Glass appear transparent and ghostly. Because you need to see the real world, you obviously can’t have a projector covering the front of the glasses: that light has to be bounced in from the side, which generally results in a narrow field of view.

And of course, you need some way to track your head and your surroundings so that CG objects appear to occupy a real place in the world, instead of looking like a flat image— which, sadly, is how many existing augmented reality specs do it.

Given this, Hollister reasoned, the best way to understand what the company might actually be developing is to take a look at the patents they have filed and which address such challenges. In taking this line, he’s actually following the lead set by Tom Simonite, a bureau chief at MIT Technology Review.

Continue reading “Magic Leap: bringing augmented reality to film in 2015”