Space Sunday: hill climbing, the impact of salt, and landing a rocket (take 2)

CuriosityApril 16th, 2015 saw NASA’s Mars Science Laboratory rover Curiosity clock-up 10 kilometres (6.25 miles) on its odometer since it arrived on Mars 30 months ago, as it continues its trek up the slopes of “Mount Sharp”, the mountain-size mound at the centre of Gale Crater.

The rover is currently making its way through a series of connected shallow “valleys” on the slops of the mound – which is more correct names Aeolis Mons – as it continues upwards and away from the “Pahrump Hills” area it spent 6 months investigating, and towards its next major science target, an area the science team have dubbed “Logan Pass”, which is still some 200 metres away from the rover at the time of writing.

While only a distance of around 550 metres separates “Logan Pass” from the upper limits of “Pahrump Hills”, the rover’s gentle progress has been the result of several stops along the way in order to further characterise the different rock types Curiosity has been encountering, and to make important observations of its surroundings as the science team try to understand the processes by which the region’s ancient environment evolved from lakes and rivers into much drier conditions.

A panoramic mosaic taken by Curiosity’s Navigation Camera (Navcam) on Sol 951 of the rover’s mission (April 10th, 2015, PDT). The view shows the terrain ahead of the rover within “Artist’s Drive”, the first of the shallow “valleys” the rover is traversing en route to the next point of scientific interest, “Logan Pass”

The rover’s progress up “Mount Sharp” has so far been through the lower reaches of the transitional layers which mark the separation points between the materials deposited over the aeons to create the gigantic mound and the material considered to be common to the crater floor. These transitional layers have been dubbed the “Murray Formation”, in honour of the late co-founder of The Planetary Society, Bruce Murray, and comprise a number of different land formations, “Pahrump Hills” being one of the lowermost. Logan Pass marks the start of another, dubbed the “Washboard unit”, and which comprises a series of high-standing buttes.

The lower slopes of “Mount Sharp” and the transitional nature of the “Murray Formation” between the create floor (left) and the “proper” slopes of the mound, marked by the “Hematite Ridge” (right). currently, the rover is now approach the lower extreme of a range of buttes within the “Murray Formation” which include “Murray Buttes” shown in the image. and which have been marked as a future science destination for Curiosity

As several of the MSL reports in these pages have shown, Curiosity has already found considerable evidence that Gale Crater may once have been home to environments sufficiently benign to allow for the existence of microbial life. Whether or not those microbes survived down the millennia such that they are still present in the planet’s soil today, is not something the rover is equipped to determine; however, a recent report from one of Curiosity’s science teams  suggests that subsurface conditions are unfavourable to the support of microbial life.

The evidence for this comes in the form of perchlorate salts, and the effect they can have on their environment. Perchlorate was first detected in soil samples gathered by NASA’s Phoenix Mars Lander mission in 2008, while Curiosity found trace evidence for perchlorate in samples gathered early in its own mission.

What makes perchlorate interesting is that in cold temperatures, it is able to “pull” water vapour from the atmosphere and bind with it, lowering its temperature, potentially allowing it to form sub-surface brines which would be very destructive to microbial life.

It had been thought that the environmental conditions by which this might occur were limited to the near-polar regions of the planet. However, data gathered by Curiosity’s on-board weather station, called REMS (for Rover Environmental Monitoring Station) over the course of its mission suggests the night-time conditions in Gale Crater, are right for the formation of sub-surface brines throughout the year.

Continue reading “Space Sunday: hill climbing, the impact of salt, and landing a rocket (take 2)”

VR update: Google launches Works with Cardboard and acquires; Freefly arrives

Cardboard, Google’s open-sourced approach to VR, has really taken off in the 10 moths since it launched. As well as the original headset made from, err, cardboard, there have been offerings from the likes of South Korean giant LG, while at the  end of 2014, Virgin Holidays adopted Cardboard as a means of offering customers a “try-before-you-buy” VR experience on certain holidays. It has even spurred an update to the 75-year-old Viewmaster.

Such is the popularity of Cardboard as a development platform that it is actually becoming hard to identify what might work with what; the open-source nature of the platform means when it comes to hardware, people can tweak things to their heart’s content – optics, focal length, dimensions, etc., with the result that not all headsets play nicely with apps created using the Cardboard SDK.

In an attempt to counter issues of poor experience, Google announced the Works with Cardboard initiative on Thursday, April 16th. The idea is to ensure that any Cardboard viewer / headset will work with any Cardboard app. It does this quite cleverly: manufacturers define their viewer’s key parameters to Google, and in return receive a QR code. People buying the viewer can then scan the QR code using the Cardboard app, and all Cardboard VR experiences they run on their ‘phone will be automatically optimised to run on the viewer / headset until such time as another QR code is scanned.

WWCIn addition, manufacturers can apply to Google for a programme certification badge (shown on the right) to place on their product, indicating it is suitable for running Google Cardboard VR experiences.

Alongside the new Works with Cardboard initiative, Google have also announced a new set of development guidelines are being put together on the web. These are a little light on specifics right now, but will grow as a resource.  The company has also revamped Google Play’s coverage of VR so that experiences can now be categorised by the following types: Music and Video, Games, and Experiences.

Perhaps most interestingly in terms of Google’s VR news, and as revealed by Road to VR, the company has acquired two VR start-ups.

The first is software studio Skillman & Hackett, who had been developing the award-winning Tilt Brush software, which allowed users to draw in VR using three dimensions, with paint, light, and textures, and then play their creations back. The software can be used  with Oculus Rift and HTC Vive headsets to create scenes and paintings and play them back, while Cardboard users could use the Tilt Brush app to view art created using the software on other platforms. With Google acquiring Skillman & Hackett, it’s not clear if development of Tilt Brush will now continue.

The other company gobbled by Google is Dublin-based Thrive Audio, specialising in positional audio for realistic surround sound for VR experiences. With two patents filed for the technology they’ve been developing, it looks like Thrive will be added to Google’s growing team of VR specialist working on enhancing the Cardboard SDK.

Freefly

The Freefly headset is designed to work with a range of Smartphones
The Freefly headset is designed to work with a range of Smartphones, both iOS and Android

April 2015 also saw the launch of Freefly VR, from UK-based Proteus Labs. With an introductory (“10% off”) price of £59.00 (US $99.00 / 79.00 Euros), the headset is designed to work with any smartphone with a screen size of between 4.7 in and 6.1 in diagonally, both iOS and Android. Freefly utilises the open-source ALP VR SDK, and the headset is not fully compatible with Cardboard apps with use a ‘phone’s magnetometer for input purposes, as this is used for positional head tracking.  To find out more on the system, read the overview over on Road to VR.

Space Sunday: ice-cream sandwiches, sniffing the air and targets of Opportunity

CuriosityCuriosity is continuing its exploration and ascent of “Mount Sharp”, the huge mountain-like mound of deposited material occupying the centre of Gale Crater, which has been the rover’s home since it arrived on Mars in August 2012. And it is continuing to find curious and enigmatic hints about the past conditions in the crater, and about Mars as a whole.

The rover’s most recent discoveries come from an area of rock dubbed “Garden City”, which contains areas of two-tone mineral veins quite unlike anything so far encountered in the rover’s travels.

The veins appear as a network of ridges left standing above the now eroded-away bedrock in which they formed. Individual ridges range up to about  6 centimetres (2.5 inches) high and half that in width, and they bear both bright and dark material. They are strongly suggestive of multiple episodes of fluid movement which occurred much later than the wet environmental conditions that formed lake-bed deposits which gave rise to “Mount Sharp’s” formation.

“Some of [the veins] look like ice-cream sandwiches: dark on both edges and white in the middle,” said Linda Kah, a Curiosity science-team member at the University of Tennessee, Knoxville. “These materials tell us about secondary fluids that were transported through the region after the host rock formed.”

This view from Curiosity’s Mast Camera (Mastcam) is a mosaic of 28 images showing a network of two-tone mineral veins standing up to a height of 6 centimetres (2.5 inches) from the surface of a rock dubbed “Garden City” – click for full size

On Earth, veins of this kind form as a result of fluids moving through move through cracked rock, depositing minerals in the fractures which often affect the chemistry of the surrounding rock. Curiosity has found bright veins composed of calcium sulfate visible on the surface of rocks at several other locations, which appears to be the same with the lighter material found as “Garden City”,   but the dark material suggest something else.

“At least two secondary fluids have left evidence here,” Kah said. “We want to understand the chemistry of the different fluids that were here and the sequence of events. How have later fluids affected the host rock?”

While there are no plans to gather any samples form “Garden City”, analysis of the three sets of samples gathered from within “Pahrump Hills” reveal that mineral deposits within the area vary according to elevation, revealing a complex process may have been responsible for the formation of the area. Samples taken from the lowest elevation of the area revealed themselves to be rich in clays and hematite, both of which commonly form under wet conditions.

However, at just a 5 metre higher elevation, jarosite, an oxidized mineral containing iron and sulfur that forms in acidic conditions, was the dominant mineral, while towards the top of the area, at an elevation of 10 metres, clay minerals and hematite were almost non-existent, and traces of jarosite were greatly reduced, while the samples – from “Telegraph Peak” – were rich in cristobalite and quartz, both of which are mineral forms of silica.

Quite what the process may have been that gave rise to this spread of deposits is unclear – the science team have several options to choose from, and are continuing their investigation.

Continue reading “Space Sunday: ice-cream sandwiches, sniffing the air and targets of Opportunity”

High Fidelity moves to “Open Alpha”

HF-logoIn what is not an April Fools joke, the rumours of an announcement having been doing the rounds for the last few days, High Fidelity  announced on April 1st, 2015 that they are throwing wide the gates on an “Open Alpha” phase for their nascent virtual worlds platform.

The announcement came in the form of a blog post from Philip Rosedale, which reads in part:

This is a very early release, and High Fidelity is still very much a work in progress.  The look and visual quality is far from complete, and big things like avatar movement animation and physics are still not in place.  There are lots of bugs to fix, and content formats will continue to change.  But enough systems are now functional to make us feel that High Fidelity is useful for some types of work, experimentation, and exploration. Having run a small and controlled early alpha to iron out the really show-stopping bugs, we’re now eager to engage a larger group and recruit open source contributions from other developers working on building the metaverse.

The post is full of a lot of useful information for those who have been waiting to slip into Hi Fi and find out what it might be about – such as how to obtain the Interface (client) to access worlds within Hi Fi, and how to download the Stack Manager, should you wish to create your own world.  Both the Stack Manager and Interface currently require one of Windows (7 with SP 1 or later), Mac OS X or Linux, although the blog post notes High Fidelity is working on a GearVR / Android version as well.

In mentioning both the Interface and the Stack Manager, it’s worth noting that there are also a number of tutorial videos available which may also be of use, including one covering downloading and installing the Stack Manager and another on running the Interface for the first time (although this doesn’t include downloading and installing it). I’ve added the URLs for the all of the tutorials at the end of this article.

Another aspect of the platform that’s mentioned is that of the Marketplace, which was also recently featured in a High Fidelity video. However, before you get excited about buying / selling goods on Hi Fi, keep in mind the platform doesn’t as yet have any for of currency / token / micro-transaction support. Thus, the marketplace is purely for freely sharing creations with other Hi Fi users – although the company again notes that getting a payment system sorted out is also on their list of priorities.

The most important thing to remember, should you opt to try High Fidelity out for yourself, and haven’t kept up with the news, is that it is very alpha. This means that it is not going to look like Second life in any way shape size or form, and the Alpha is about getting a feel for things, participating in High Fidelity’s development. As such, change is to be expected, as Philip Rosedale warnings in the blog post:

You can expect continuous and substantial changes as we complete new features; we will likely break content as we continue to design and experiment.   The transition from ‘alpha’ to ‘beta’, which we expect will happen over a year or so, will signal greater stability in the content formats.  But as an open source project with contributions from many developers and with a broad set of features working, we think the time is right to open things up completely for early use.

Obviously Hi Fi also doesn’t run the same way as SL or OpenSim, so there will be a lot of nuances you’ll need to get used to. It’s also currently very small – although the High Fidelity home page may help you get started with finding places to visit (see Up and Running on the home page).

There is also a lot of good stuff in the platform as well which may be fun for some people to play with – the physics system works, 3D audio is operational, there is support for some bleeding-edge VR technology (for those who have the necessary toys!), and so on. The blog post includes some animated GIFs of some of the physics capabilities in action. models can also be imported (.FBX format), and JavaScript is the scripting medium.

If you are interested in giving High Fidelity a try, please do make sure you read the blog post in full, as it will help to give you a better feel for what you can expect. You can also catch a series of videos from the High Fidelity team on their You Tube channel.

Related and Useful Links

Space Sunday: nitrogen nibbles

CuriosityCuriosity, the Mars Science Laboratory rover, resumed operations on Mars resumed operations on March 11th 2015, after an electrical short circuit in the rover’s robot arm caused a suspension of activities while the matter was investigated, and short itself having triggered the rover to switch to a “safe” mode to prevent any potential damage.

The short, was not enough to damage the rover’s electrical systems in any way, occurred occurred when the was attempting to transfer samples of material gathered from a rock dubbed “Telegraph Peak” from the drill head to the CHIMRA system by subjecting the entire turret to rapid vibrations from the drills percussion action. Extensive tests were carried out over 10 days to try to determine if the short was transient, or indicative of a potential fault. Only one test during this time caused a further short, which lasted around 1/100th of the second, and didn’t interrupt the drill motor.

The results of the tests gave engineers a high degree of confidence that the short wasn’t indicative of the major fault developing, and so operations recommenced on March 11th with the transfer of some of the “Telegraph Peak” material being delivered to the rover’s on-board laboratory while analysis of the results from the tests carried out on the drill mechanism continue to be examined.

Walkabout and onwards drive: an overlay showing Curiosity’s meanderings through the “Pahrump Hills” area at the base of “Mount Sharp” from September 2014 through March 2015. The rover is now proceeding further upwards along the slopes of “Mount Sharp”, and will use the valley dubbed “Artist’s Drive” to reach its next destination

As Curiosity now heads on up the slopes of “Mount Sharp”, aiming to pass through a shallow valley dubbed “Artist’s Drive”, NASA  has confirmed that the rover has found “biologically useful nitrogen” on Mars.

Nitrogen is essential for all known forms of life, since it is used in the building blocks of larger molecules like DNA and RNA, which encode the genetic instructions for life, and proteins, which are used to build structures like hair and nails, and to speed up or regulate chemical reactions. On Earth and Mars, however, atmospheric nitrogen is locked up as nitrogen gas (N2) – two atoms of nitrogen bound together so strongly that they do not react easily with other molecules; they have to become “fixed” (separated) in order to participate in the chemical reactions needed for life.

On Earth, certain organisms are capable of fixing atmospheric nitrogen and this process is critical for metabolic activity. However, smaller amounts of nitrogen can also be fixed by energetic events like lightning strikes.

An updated version of Curiosty's "selfie" from February 2013, when the rover was examining the rock dubbed "John Klein".  The original image rendered a "fishbowl" look; in this revised image, the background has been flatened and rendered as seen from a single point in the camera's field of view, while the view of Curiosity is made up of a number of images captured by the rover's Mars Hand Lens Imager (MAHLI)
An updated version of Curiosity’s “selfie” from February 2013, when the rover was examining the rock dubbed “John Klein”. The original image rendered a “fishbowl” look; in this revised image, the background has been flatenned and rendered as seen from a single point in the camera’s field of view, while the view of Curiosity is made up of a number of images captured by the rover’s Mars Hand Lens Imager (MAHLI) – image: NASA / JPL

While Nitrogen has long been known to exist on Mars, a study by the NASA team supporting the Sample Analysis at Mars (SAM) experiment onboard the rover reveals that NO3, a nitrogen atom bound to three oxygen atoms and a source of “fixed” nuitrogen  has been found in numerous samples gathered by the rover during its journey across Gale Crater.

Although the report’s authors make it clear that there is no evidence to suggest that the fixed nitrogen molecules they’ve discovered were created by life. The confirmation that NO3 does exist adds significant weight to the potential for Mars once having the kind of environment and building blocks needed by life. This is particularly relevant, given that one of the areas in which the NO3 was identified is the “Yellowknife Bay” area, which Curiosity examined in early 2013, and which was shown to have once had a very benign environment for life processes, complete with water, many of the right chemicals, and a local source of energy. This prompted Jennifer Stern of NASA’s Goddard Space Flight Centre in Greenbelt, Maryland, and a co-author f the report to note, “Had life been there, it would have been able to use this nitrogen.”

However, it is more likely that the fixed nitrogen that has been discovered may have been generated primarily by the numerous powerful impacts that occurred about 4 billion years ago, during a period known as the Late Heavy Bombardment, when the inner planets of the solar system were “hoovering up” the remaining debris of asteroids and rock scattered across their orbits.  That said, “fixed” nitrogen has also been detected high in the modern day Martian atmosphere by Europe’s Mars Express.  What’s missing at the moment is the capability to get a big enough nitrate signal for any nitrogen isotope data which might exist, as none of the experiments on Mars are broad enough to do so, thus this is likely to be something future missions to Mars will consider.

Continue reading “Space Sunday: nitrogen nibbles”

Going Inworldz with Seanchai Library

Seanchai Library's presence in Inworldz opens at 12:00 noon PDT on Saturday, March 28th, 2015 at the Community Library
Seanchai Library’s presence in Inworldz opens at 12:00 noon PDT on Saturday, March 28th, 2015 at the Community Library

At 12:00 noon PDT on Saturday, March 28th, Seanchai Library opens their latest presence in a world beyond SL; this one being Inworldz. The new centre (https://inworldz/region/Sendalonde/217/144/28) is located on Sendalonde, or “Peaceful Heaven”, in Inworldz, the home of the Community Library there. It occupies a small parcel on the east side of the region, across a bridge from the imposing build of the Community Library.

With Seanchai new already well established in Kitely, where they have a central home world as well as number themed “satellite” worlds for storytelling and which has most recently seen them launch their new Explore the Arts series with the highly successful Explore The Great Gatsby, I asked Caledonia Skytower, one of the driving forces behind Seanchai today, what prompted the move to Inworldz and the Community Library.

The imposing design of the Community Virtual Library in Inwroldz
The imposing design of the Community Virtual Library in Inwroldz

“Well, they asked us, nicely!” she replied, with a smile. “More than once, as well, so it was clear they wanted to build a relationship with us, and saw in us something aligned with their own core values and they reached out to build a connection.  I admit, I was a little slower on the uptake that Shandon [Loring, Seanchai’s chief storyteller] was.”

Not that invitations were enough; there were  a number of meetings between Caledonia and Shandon and Alexina Proctor and Prax Maryjasz, co-founders and directors of the Community Library in Inworldz, along the way. These were used to exchange and discuss ideas, along with opportunities for collaboration explored, with Alexina and Prax both being aware of the Seanchai Library’s evolution as a result of their own time in SL.

The Community Library offers rich resources and facilities for residents: reading rooms, social spaces, information kiosks and - and pictured - a theatre - for just a part of the facilities which can be discovered when exploring
The Community Library offers rich resources and facilities for residents: reading rooms, social spaces, information kiosks and – and pictured – a theatre – for just a part of the facilities which can be discovered when exploring

Another factor that played a hand in things is the degree of ebb and flow of users between SL and Inworldz, with many people moving freely back and forth between the two, having a foot in both camps.  “This includes Seanchai performers as well,” Cale said to me. “Aoife Lorefield, as an example, and Lani Kaikalani both have a presence in Inworldz, as does Rosslyn Guardian who read at Seanchai way back when.”

Inworldz also has its own rich culture of events, which the Community Library, under Alexina and Prax’s leadership has been busily plumbing, so there is the opportunity for Seanchai Library to offer an additional stage  on which voices can be heard – and which may additionally attract those who do move between SL and IW to come along to both Seanchai and Community Library events.

The Community Library's cafe area
The Community Library’s cafe area

Indeed, the Community Library in Inworldz has become something of a nexus for language & arts based programming; presenting a means by which literature, storytelling and the arts can become a vital, functional part of virtual communities in a wide range of roles. Founded in 2011, it has has enjoyed steady growth and success, initially being associated with the Elf Clan, but more recently having relocated to better fulfil its growing role, and to meet the needs of wider networking within the world-wide virtual community as a whole – such as through the new links with Seanchai.

And it is networking which also played a role in Seanchai’s decision to add Inworldz to their growing virtual worlds presence, again as Cale explained. “Part of Seanchai’s success has been our ability to build and maintain networks and synchronistic connections between other like-minded/intentioned venues and programs.

Another view of the Community Library in Inworldz - with Seanchai Library's new presence visible of the far side of the stone bridge
Another view of the Community Library in Inworldz – with Seanchai Library’s new presence visible of the far side of the stone bridge

“We actually tried to build a relationship that had the potential to become like what the Community Library in Inworldz is, but it became readily apparent very quickly in the exploratory process that the fit wouldn’t work.  Such things are not failures, they are self-defining. We walked out of that situation into a series of conversations which eventually lead to really motivating us to develop an OS presence, to piloting Explore, and to taking this current step. That’s all good stuff!”

Seanchai’s presence in Sendalonde will be instantly recognisable to anyone who had visited their base in either SL or Kitely – and deliberately so. It gives their presence in IW a familiar look and feel, and while it may look modest when compared to something like the 4-region homeworld on Kitely, it nevertheless allows Seanchai to offer  a number of potential use spaces in the parcel beyond the main storytelling floor.

Seanchai's centre in Inworldz sits comfortably nestled on the east side of Sendalonde, and is connected to the Community Library via a wooden bridge
Seanchai’s centre in Inworldz sits comfortably nestled on the east side of Sendalonde, and is connected to the Community Library via a wooden bridge

The layout is also in keeping with Seanchai’s plans for their initial time in Inworldz. “We’ll be starting once a month (probably the final Saturday of each month – but that is not cast in stone),” Cale told me. “We still have to balance maintaining programming in SL and Kitely, and I am the first one to say that ‘more is not always better.’ Of course, Shandon and I would long-range like to make our livings producing programming like this on virtual platforms – but there are limits to how much is possible until the time comes that we can do this full time AND pay bills!”

For the opening event, Shandon Loring will be reading the inaugural story, a piece from his Hilo Tales collection of Hawaiian stories. Caledonia will then read a selection from her own story, Gorak the Gobbler. So, why not join them for this special opening event – and while there, take time to explore the facilities at the Community Library; they really are quite exceptional!

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