Examining the reality of the metaverse

Th obligatory Sansar promo image :) (please can we have some new ones?) - Linden Lab
Th obligatory Sansar promo image 🙂 (please can we have some new ones?) – Linden Lab

Eric Johnson has a thought-provoking article over on re/code. In Welcome to the Metaverse, he ponders the lot of avatar-based virtual spaces, past and future, and how a number of companies – the Lab included – are betting that the “new era” of VR is going to be the means by which such spaces will become mainstream.

It’s an interesting piece, offering plenty of food for thought, starting with an opening statement by the Lab’s CEO, Ebbe Altberg, on defining human life:

What humans do is create spaces. Some spaces are mobile, like a bus. San Francisco is a space that was created by its users. Whether you go into a pub, a bar, a classroom, a bowling alley, an office, a library … We create spaces and we have people come together in those spaces, and then we communicate and socialize within those spaces.

This is actually the first thing about the article that leaves me with a familiar feeling of feeling at odds with the prevailing view of all things metaverse, albeit for a slightly different reason. With due respect to Mr. Altberg, people didn’t come together as a result of building spaces. They built spaces as a result of coming together. However, as an opening gambit for a study of this thing we call the “metaverse”, it’ll do as an opener.

Eric Johnson, Associate editor, Gaming at Re/code (via LinkedIn)
Eric Johnson, Associate editor, Gaming at Re/code (via LinkedIn)

From here, Mr. Johnson give us the pocket introduction to “the metaverse” via the obligatory (and rightful) nod to Neal Stephenson while simultaneously dispensing quickly with a look at the “past promise” of virtual spaces that didn’t in the end measure-up to the expectations.

This leads the way to a clever little nod to the book which has become this decade’s “Snowcrash”  in the form of  Ernest Cline’s Ready Player One (which is actually a very good read) – as a means to introduce the main three companies he sees as currently vying for space in “the metaverse” – the Lab,  High Fidelity and AltspaceVR.

Chances are the Sansar and High Fidelity are already well-known to people reading these pages, which AltspaceVR may have passed some unnoticed. As the article points out, they’ve been developing avatar-based VR for the last couple of years, focusing on shared spaces (watching a film with a friend who is halfway across the world for example), and scheduled events, including gaming weekends, etc.

AltspaceVR also has some ideas for business applications with their environments, which they are planning to offer on a pay-to-use basis. And while their avatars main have been viewed with disdain by some, there are a couple of points to bear in mind where the company is concerned.

The first is that as a result of watching some of AltspaceVR’s virtual interactions, Mark Zuckerberg caught the social VR bug, and Facebook went after Oculus VR, with the subsequent $2 billion acquisition (which was actually quite a modest punt when compared to the $19 billion the company had earlier spent on a proven technology in WhatsApp).

The second is that the company, which has been around about as long at Philip Rosedale’s High Fidelity, has almost raised a comparable amount in funding – around $15.7 million to date (SEC filings indicate High Fidelity has raised around $16.5 million), and both are working at solving many of the same technical issues – head and motion tracking, eye tracking, etc.,

Beyond this, others interested in making a pitch into the metaverse space, as Mr. Johnson mentions are IMVU, which has around 15% of it’s 130+ staff now working on trying to integrate VR into its existing spaces (a-la the Lab’s early effects with SL and the Rift), and a small New York based start-up, focusing on VR social games with around $300,000 in seeding money. called Surreal, the 4-person company is billing itself as “the first fully immersive virtual world”, which is focused entirely on using VR HMDs (Oculus, Gear VR and Cardboard).

Johnson attempts to split his examination of the metaverse into two views: the short-term and the long-term. In doing so, he inevitably points to the elephant in the room: Facebook. In this, he quotes Palmer Luckey, who gives a fair warning as to whether or not “the metaverse” is around the corner, and which stands as a cautionary warning, in more ways than one:

I think at this point the term ‘metaverse’ is a bit undefined. For any one company to say, ‘We are building the metaverse’ is pretty hyperbolic. Building all the pieces is going to be hard, and the way you imagine things in sci-fi doesn’t always translate over to the way things will be in the real world.

Palmer Luckey: precient words on
Palmer Luckey: prescient words on “the metaverse”?

He has a very valid point; and with today’s rapidly evolving pace of technology, it’s one worth keeping in mind; the technical issues people see today as only being surmountable through the use of avatars may not actually be technical issues a few years hence.

Interestingly, Johnson places this in the “short-term” view – although both Oculus VR and Facebook have always talked in terms of “the metaverse” still being around a decade away. For the longer term, Johnson looks in particular at High Fidelity’s work and also the Second Life revenue generation success (and, despite the naysayers out there SL is a commercial success, both for the Lab and its users, the latter of whom benefited with collective revenues of $60 million from the platform in 2014), before taking another look at AltspaceVR.

There is a lot to be digested in the piece, and it makes for a good read. However, for me, Palmer Luckey’s warning that how things don’t always match the real world tends to stand out a lot when a lot of the approach being then with avatar-based virtual spaces tend to smack of the “if you build it, they will use it” approach.

I don’t doubt for a minute that spaces will have a lot of applications among various vertical markets. It is no coincidence that the likes of Philip Rosedale and Ebbe Altberg talk much of the same language concerning them: education, training, healthcare, business; there is potential for avatar-based VR spaces in all of them. But I’m still not convinced that longer-term, such spaces are going to claim a much large market among causal consumers than is currently the case, for a couple of reasons.

The first is that the vast majority of people really haven’t seen the need to “climb in” to an avatar for their social interactions – and getting a shiny new headset (which Johnson quotes some rather interesting demographics about) isn’t actually going to change that. The second is connected to the headsets themselves.

High Fidelity and Linden Lab see the education sector as a major focus for their efforts – and neither is wrong. But are avatar-based virtual spaces really going to go consumer mass market?

Simply put, it would seem likely that this brave new world of VR could end-up delivering so many fantastic experiences and opportunities to the casual user, that the majority still won’t see the need to invest time and effort in creating a virtual alter-ego of the kind we desire (and we, as SL / OpenSim users are a niche), because so much else is being delivered to them pre-packaged and ready-to-go. Thus, as Palmer Luckey indicates, the chances are “the metaverse” could well arrive in our lives in a manner very different to that being envisaged by High Fidelity and Linden Lab, thus leaving their approach still very much niche-oriented.

Not that there is anything wrong with that either. As both Rosedale and the Lab can demonstrate, it’s done them rather nicely over the years. And it is fair to say that “niche” this time around a liable to be somewhat larger, simply because of the vertical market opportunities they’re looking at.

Even so, and as mentioned, there is this optimistic we “build / they come” aspect to the whole idea of avatar-based vertical spaces that it would be nice to see an article probing the pros and cons a little more. Perhaps that might be something for a follow-up from Mr. Johnson? In the meantime, Welcome to the Metaverse is a thought-provoking read, and for reasons I’ve not even scratched at here (such as the question of on-line abuse), as such, it’s not one to miss.

Related Links

With thanks to Indigo Mertel for the Google+ pointer at the weekend.

Jeremy Bailenson talks potential and pitfalls in VR

A Tweet by Loki Eliot drew my attention to a Q&A article in the San Jose Mercury News with Professor Jeremy Bailenson, in which he discusses Virtual Reality and raises some interesting points to consider on the future of the technology as a mass-market product.

Professor Bailenson is well qualified to comment on VR. He’s the founding director of Stanford University’s Virtual Human Interaction Lab, and his main area of interest is the phenomenon of digital human representation, especially in the context of immersive virtual reality. His work has been consistently funded by the National Science Foundation for fifteen years, and his findings have been published in over 100 academic papers in the fields of communication, computer science, education, environmental science, law, medicine, political science, and psychology.

Professor Jeremy Bailenson (image: Stanford University)
Professor Jeremy Bailenson (image: Stanford University)

While he is immersed (no pun intended) in the technology and believes in its potential, as he tells Mercury News reporter Troy Wolverton, he is no VR evangelist. In fact he harbours mixed views about some of the uses being touted for VR in the future, and is convinced the current emphasis on VR within the gaming environment isn’t the best use for the technology.

“When Commissioner Adam Silver of the NBA came to my lab, he thought that I was going to try to convince him that one should watch an NBA game from VR. And I can’t imagine what would be worse than that,” he tells Wolverton early in the interview.

He continues, “I’ve never worn an HMD (head-mounted device) for more than a half an hour in my life, and nowadays, I rarely wear one for more than five or 10 minutes. And a two-hour NBA game would be pretty brutal on the perceptual system. I believe VR’s really good for these very intense experiences, but it’s not a 12-hour-day thing.

In terms of VR and games, he says, “I don’t believe that video games are an appropriate market for this. Especially when you get into the highly violent games — do you really want to feel that blood splatter on you? I don’t think it’s the right use case.”

His belief is that VR is best suited to specific uses, rather than a catch-all new wonder technology. But even then, he sees limits on how much VR will be used. Not because of any technological limitations, but simply because of the physical impact they have on our vision, and what flows out from that.

“Think about how much time you spend on your device a day. It’s more than six to eight hours, and that’s a long time to be wearing a pair of goggles,” he says. “But even if that wasn’t the case, the real problem is that the visual experience with an HMD necessarily produces some eye strain, and that gets fatiguing over time.”

It’s hard to argue with him on this; computer vision syndrome is a recognised condition affecting around 90% of those who use a computer for more than 3 hours a day. The effects are temporary, but can include headaches, blurred or double vision, neck pain, dry or irritated eyes, dizziness and polyopia. With HMDs placing screens mere centimetres from the eyes to the exclusion of all else, there is a risk the symptoms could be more particularly felt, thus limiting the degree to which we remain physically and mentally comfortable when using them.

Computer vision syndrome (CVS) already affects around 90% of people who use a computer screen for more than 3 hours a day. The affects are temporary, and more irritating than harmful - but could they nevertheless impact the degree with which we use VR HMDs?
Computer vision syndrome (CVS) already affects around 90% of people who use a computer screen for more than 3 hours a day. The symptoms are temporary, and more irritating than harmful – but could they nevertheless impact the degree with which we use VR HMDs?

So where does he see VR having particular application?

Part of his work involves him in building VR systems which allow physically remote people to meet and interact. He uses these to study how such systems change the nature of verbal and non-verbal interaction (hence why High Fidelity ask him to become an advisor), as well as exploring how VR might change the way we think about education, environmental behaviour, empathy, and health. It’s perhaps not surprising that he sees these as the primary uses for VR.

“VR experience changes the way you think of yourself and others and changes your behaviour,” he notes. “And when VR’s done well, it’s a proxy for a natural experience, and we know experiences physically change us.”

Even so, he does remain concerned of the potential negative influence of VR on people.

“Am I terrified of the world where anyone can create really horrible experiences?” He asks rhetorically. “Yes, it does worry me. I worry what happens when a violent video game feels like murder. And when pornography feels like sex. How does that change the way humans interact, function as a society?

“The technology is powerful. It’s like uranium. It can heat homes and destroy nations.”

All told, the interview is an interesting read which serves to get the grey matter boggling a little more on the subject of VR, how it might be used and the impacts it might have.

Related Links

Space update: Pluto, Mars, and Earth’s big cousin

A composite image of Pluto an Charon, show to scale with one another and in true colour, as they were images by New Horizons on July 15th, 2015 (image courtesy of  NASA/ APL / JHU)
A composite image of Pluto and Charon, show to scale with one another and in true colour, as they were imaged by New Horizons on July 14th, 2015

New Horizons is continuing outbound from the Pluto-Charon system, its primary mission  complete. A new phase of the mission has now begun: returning all the data gathered safely to Earth; a process that is going to take an estimated 16 months to complete. Even so, and as indicated in my last report, what has already been received has been enough to turn much of planetary science on its head.

During a mission briefing on July 24th, 2015, Alan Stern, the New Horizons principal investigator and members of the science team provided a further update on the mission, and revealed some of the more stunning images captured by the spacecraft during the close approach phase of the mission. One of the most striking of these was a picture snapped by New Horizons just seven hours after close approach, when it was already 2 million kilometres (1.2 million miles) from Pluto.

The image shows the dark disc of Pluto’s night side (which will not see the light of the Sun for another 20 years), surrounded by a halo of atmosphere, 130 kilometres (80 miles) thick, backlit by the distant Sun. Within the atmosphere sit two bands of thick haze, one around 50 kilometres (30 miles) altitude and the second at around 80 kilometres (50 miles) altitude.

Taken from a distance of 2 million kilometres (1.25 million million) beyond Pluto, this black-and-white LORRI images, captured 24 hours after closest approach, reveals the haze of Pluto's atmosphere as sunlight is filtered through it
Taken from 2 million kilometres (1.25 million miles) beyond Pluto, this black-and-white LORRI images, captured just 7 hours after closest approach, reveals the haze of Pluto’s atmosphere as sunlight is filtered through it

These bands of haze are believed to be the result of ultraviolet sunlight striking the upper reaches of Pluto’s atmosphere, breaking apart the methane gas there, giving rise to more complex hydrocarbon gases such as ethylene and acetylene. These heavier gases then descend into the colder regions of Pluto’s atmosphere, condensing as ice particles, which are seen by New Horizon’s instruments as the bands of haze.

The ice particles are further acted upon by ultraviolet sunlight so that tholins are formed. Tholins are large complex organic aerosols thought to contain some of the chemical precursors of life. These gradually fall out of the atmosphere to mix with hydrocarbons on Pluto’s surface, giving it the distinctive colouring we see in images like those given below.

Pluto by day: this image of Pluto, captured on July 14th, is the clearest true-colour image of the dwarf planet so far returned by New Horizons and shows deails down to 2.2 kilometres across
Pluto by day: this image of Pluto, captured on July 14th, is the clearest true-colour image of the dwarf planet so far returned by New Horizons, and shows details down to 2.2 kilometres across

The July 24th briefing also revealed some of the most detailed images of Pluto’s sunlit side yet published, starting with the true colour image shown above. This shows Pluto in twice the level of detail as the July 13th image published by NASA, revealing surface features as small as two kilometres across (the ultra-high resolution images LORRI has captured will eventually reveal surface features as small as 50 metres across). Featured prominently and unmistakably in the image is Pluto’s light-coloured “heart”, informally named the “Tombaugh Regio” in honour of Pluto’s discoverer, Clyde Tombaugh.

This huge region is divided into two parts, defined by the two “lobes” of the heart. On the left (west side) is the relatively smooth expanse of the “Sputnik Planum”, roughly the size of Texas.The is largely composed of a thick layer of nitrogen, methane and carbon monoxide ice. That it is almost completely without craters suggests it is much younger than the rest of Pluto’s visible surface; but how it formed has yet to be determined.

An increased magnification image of “Tombaugh Regio” and its surroundings. On the left of the “heart” (the western side of the planet) lies the smooth form of “Sputnik Planum”; to the right, is the eastern “lobe” of the “heart”, which shows similar bright material to that found on “Sputnik Planum”, but spread within more chaotic terrain

The right side of the “heart” is also brightly-coloured, indicating the presence of ices similar in nature to those in “Sputnik Planum”, but it also shows a much rougher terrain as well. Further bright, icy material also extends from the “point” of the “heart” into the southern polar regions of Pluto, again mixing with rougher terrain.

While it is not clear what actually gave rise to the icy expanse of “Sputnik Planum”, it is not believed the same mechanism is responsible for the ice in either eastern lobe or which extends southwards from the “heart”. These are believed to be the result of material from “Sputnik Planum” being carried into these areas, where it is gradually “painting over” surface features there.

An enlarged view of the southern area “Sputnik Planum” bordering the Lovecraft-inspired “Cthulhu Region” showing how the chaotic terrain around the “Hillary Montes” and “Norgay Montes” has been invaded by icy deposits, possibly carried into them as snow by wind action, or even the result of glacial activity

Continue reading “Space update: Pluto, Mars, and Earth’s big cousin”

Space Sunday: perfectly Pluto

New Horizons (travelling approximately left-to-right) passes Pluto on July 14th, 2015, with Charon beyond, in NASA's Eyes on Pluto simulation
New Horizons (travelling approximately top left to bottom right) passes Pluto on July 14th, 2015, with Charon beyond, in NASA’s Eyes on Pluto simulation

It’s a mission that cost $650 million to mount, took 5 years of planning and building prior to spending 9.5 years in space as one of the fastest man-made objects yet built (and the fastest ever at launch); it has travelled some 4.76 billion kilometres to reach its destination, swinging by and studying Jupiter  (the first time we’ve done so close-up in over decade) in the process. All this for a close encounter which, due to the speed of the vehicle, could be measured in a mere hours.

But what an encounter!

I’m of course referring to NASA’s New Horizons mission which, on July 14th, 2015, after all of the above, flashed by the Pluto-Charon system precisely on target and just 72 seconds ahead of it’s  predicted arrival time of 11:49:59 UTC at its closest point to Pluto.

Encounter trajectory: New Horizons' flight path is shown is red, running right-to-left in 10 minute time increments. The times for the vehicle's closest encounters with Pluto and Charon on July 14th, 2015, are given, together with the times of occultation - when both worldlets would be directly between the spacecraft and Earth
Encounter trajectory: New Horizons’ flight path is shown is red, running right-to-left in 10 minute time increments. The times for the vehicle’s closest encounters with Pluto and Charon on July 14th, 2015, are given, together with the times of occultation – when both worldlets would be directly between the spacecraft and Earth – click for full size

Obviously, the overall encounter has been going on for some time now, as I previewed in my  Space Sunday report of July 12th: what NASA called the “distant encounter phase” started in January 2015, and even now, as New Horizons heads away from Pluto and Charon, observations are still being made. But the mission has always been about the hours immediately either side of that point of closest approach, when New Horizons flashed by Pluto at a speed relative to the planet of 13.77 km/s (8.56 miles per second).

The close approach wasn’t something that could be followed in real-time, the time delay in transmissions from the probe to Earth being some 4.5 hours. This being the case, NASA kept people informed with images and information recorded in the hours leading-up to the period of closest approach, such as a stunning image of Pluto captured by New Horizon’s LORRI and Ralph instruments on July 13th. Since then, they’ve been releasing a steady stream of the initial images that have been returned by the probe.

July 13th: two views of Pluto. On the left is an approximate true-colour image of the surface of Pluto, captured by the LORRI imaging system on New Horizons, and colour-enhanced by data obtained by the Ralph suite of instruments. On the right, a false-colour image indicating the compositional differences comprising Pluto's surface
July 13th: two views of Pluto. On the left is an approximate true-colour image of the surface of Pluto, captured by the LORRI imaging system on New Horizons, and colour-enhanced by data obtained by the Ralph suite of instruments. On the right, a false-colour image indicating the compositional differences comprising Pluto’s surface.

Pluto also appears to be an active planet – more so than had been imagined – with distinct compositional difference across its surface, making understanding of some of its characteristics difficult, so it is going to be some time before a range of questions relating to Pluto’s formation, development, etc., are liable to be answered, as many of them are going to have to wait for the arrival of very high-resolution lossless images from the probe, some of may now be received until well into next year (transmission of all the data recorded by New Horizons will take some 16 months).

In particular, New Horizons focused on a bright region positioned towards the centre of the of Pluto’s sunlit side and initially dubbed “Pluto’s Heart” due to its shape (seen  most clearly in the image above left). Now informally christened “Tombaugh Regio”, after Pluto’s discoverer, Clyde Tombaugh,  the region has been of interest to the science team due to its apparent “youthful” appearance: it is relatively crater-free, suggesting the surface has undergone significant re-working compared to the surface features around it, which are far more heavily cratered.

The region is home to a series of intriguing features, including the “Norgay Montes”, named after Tenzing Norgay, Edmund Hillary’s companion on the 1953 ascent of Mount Everest. This is a range of mountains rising some 3,300 metres (10,000 feet) above the surrounding plains, and which are estimated to be around 100 million years old, making them one of the youngest surface features seen in the solar system (younger than the Appalachian Mountains in North America, for example). There are believed to be a exposed region of Pluto’s bedrock, itself likely to be heavily comprised of water ice.

Continue reading “Space Sunday: perfectly Pluto”

Space Sunday: Pluto – the history of a brief encounter

Pluto (right) and Charon, as captured by the LORRI instrument aboard NASA's New Horizon's probe on July 8th, 2015. The colour of Pluto has been obtained by combining the image with data gathered by another instrument on the spacecraft, called Ralph
Pluto (right) and Charon, as captured by the LORRI instrument aboard NASA’s New Horizon’s probe on July 8th, 2015. The colour of Pluto has been obtained by combining the image with data gathered by another instrument on the spacecraft, called Ralph

Tuesday, July 14th promises to be a major day in the annals of space exploration, as the deep space probe New Horizons hurls through the Pluto-Charon system, making its closest approach to both, allowing us to gain our best views yet of this binary pairing of dwarf worlds and their little nest of moonlets.

The mission is already fast approaching the 10th anniversary of its launch (January 19th, 2006),  with the overall mission (from inception to the present day) already  almost 15 years old – although the planning for a Pluto mission goes back a lot further than that. Getting to the Pluto-Charon system has been a remarkable feat.

Originally, Voyager 1 had been provisionally scheduled to make a Pluto flyby as a part of its half of the “grand tour” of the solar system, using its encounter with Saturn to swing the probe on to a rendezvous with Pluto in 1986. In the end, Saturn’s Mighty moon Titan was considered a more valuable target for study, and the laws of celestial mechanics meant that a study of Titan and a swing-by of Saturn suitable to send the mission on to Pluto were mutually exclusive.

In the 1990s various missions to Pluto were proposed, ranging in size from the huge Mariner II mission, utilising an update on NASA’s veritable Mariner class probes, weighing two tonnes, down to the tiny Pluto 350, a comparatively tiny vehicle massing just 350 kilogrammes (772 pounds). These evolved, through short-lived programmes such as the Pluto Fast Flyby mission and the Pluto-Kuiper Express mission to eventually become New Horizons in 2001, a mission conceived and operated by the Applied Physics Laboratory, which often operates in partnership with NASA’s Jet Propulsion Laboratory.

At launch, New Horizons became the fastest spacecraft ever launched, using an Atlas V booster with no fewer than five strap-on solid rocket boosters. In addition, a high-powered third stage was used to boost it directly onto a solar escape trajectory – something which required the vehicle to achieve a velocity of over 16 kilometres per second (56,000 km/h or 37,000 mph) following launch. To put that in perspective, such was New Horizons’ velocity that it had passed beyond the orbit of the Moon (an average of 384,400 km / 238,900 miles from Earth) less than nine hours after launch.

The nuclear-powered (RTG) New Horizons - one of the fastest man-made craft ever made to date, now closing on the Pluto-Charon system
The nuclear-powered New Horizons – one of the fastest man-made craft ever made to date, now closing on the Pluto-Charon system The RTG system which provides electrical power through the radioactive decay of plutonium, can be see in the upper right of the vehicle in the main image, alongside the inset image of New Horizons under construction

Just under 3 months after launch, and travelling at over 21 kilometres a second, (76,000 km/h; 47,000 mph), New Horizons passed beyond the orbit of Mars, heading onwards for Jupiter, and a manoeuvre referred to a gravity assist.

Reaching the Jovian system in September, 2006, New Horizons was able to stretch its scientific legs, when it started observing Jupiter and its moons from a distance of 291 million kilometres (181 million miles). Over the next 6 months, the craft continued to close on Jupiter, gathering a huge amount of data along the way to add to our understanding of the biggest planet in the solar system, its complex weather systems and atmospheric composition, and its ever-growing system of smaller moons, many of which perform a vital role is “shepherding” Jupiter’s thin ring system.

Jupiter

This was the first real opportunity to observe Jupiter and its moons since the end of the Galileo mission in 2003, and New Horizons did so spectacularly well, passing within 2.3 million kilometres of the planet and using its gravity to further increase its speed by 14,000 km/h (9,000 mph), shortening the journey time to Pluto by some 3 years.

Following the Jupiter mission, the vehicle went into a hibernation mode, allowing it to reduce the power drain on its nuclear “battery”, the radioisotope thermoelectric generator (RTG) which provides the vehicle with all its electrical power (and which itself was the back-up unit for the Cassini mission which is still in operation around Saturn, 18 years after its launch).

During the vehicle’s hibernation, things were changing with regards to Pluto. Until the 1990s, it had always been classified as a planet – albeit one with an unusual orbit, which is both sharply inclined to the plane of the ecliptic in which the other planets of the solar system orbit, and highly elliptical, bringing it closer to the Sun than Neptune during certain periods.

Eris and Dysnomia (bright spot, lower left) imaged by the Hubble Space Telescope in 2007.
Eris and Dysnomia (bright spot, lower left) imaged by the Hubble Space Telescope in 2007.

Both of these factors, coupled with Pluto’s relatively small size, suggested that it was more of a “captured” object from the Scattered Disc, a region of the Solar System between Neptune and the Kuiper Belt  that is sparsely populated by icy minor planets (Pluto’s orbit around the Sun actually sits within the Scattered Disc).

In 2005, while New Horizons was sleeping,  astronomers at Mount Palomar Observatory imaged Eris, a Scattered Disc object, complete with a moon of its own (Dysnomia), which is some 27% more massive than Pluto. This discovery, coupled with the fact that the Scattered Disc may be the home of other objects of similar size, caused the International Astronomical Union to officially define the term “dwarf planet” in 2006, and downgrade Pluto’s status to match – although not without a certain amount of controversy and protest.

Continue reading “Space Sunday: Pluto – the history of a brief encounter”

Space Sunday: Mars rocks, Ceres glitters, Pluto beckons

CuriosityOperations on and around Mars are resuming following the June 2015 conjunction, which saw Mars and Earth on opposite sides of the Sun, a time which makes reliable two-way communications hard-to-impossible due to the Sun’s interference, so vehicles operating on and around the Red Planet are placed in autonomous modes of relatively safe operations.

For the NASA rovers, Opportunity and Curiosity, this meant parking and waiting for reliable communications to be restored. However, now that Mars has once again emerged from “behind” the Sun, Curiosity is preparing to study the confluence of at least two different types of rock formation on the slopes of “Mount Sharp”.

As noted in my recent Curiosity updates, the Mars Science Laboratory (MSL) had been attempting to reach such a confluence, dubbed “Logan Pass”, but the terrain leading to that location proved more difficult from had been hoped. As a result, the rover was redirected towards another point leading up to higher elevations dubbed “Marias Pass”, and a small valley where the rock formations meet.

A mosaic showing the contact layers near the location dubbed “Marias Pass” on “Mount Sharp”. In the foreground is pale mudstome, similar to that studied by Curiosity at “Pahrump Hills” in 2014. Overlaying this stratigraphically is sandstone that the rover team calls the “Stimson unit.” The images used in this mosaic were captured by Curiosity’s left Mastcam on May 25th, 2015 (Sol 995 of the rover’s surface mission). The colour has been approximately white-balanced to resemble how the scene would appear under daytime lighting conditions on Earth.

The two types of rock are a pale mudstone, similar in appearance to the bedrock studied at “Pahump Hills”; the other is a darker, finely bedded sandstone sitting above the Pahrump-like mudstone, which has been dubbed the “Stimson unit”. In addition, the valley also has a sandstone with grains of differing shapes and colour which the science team wish to examine in more detail as well, having already identified a potential target within it they’ve named “Big Arm”.

“On Mars as on Earth, each layer of a sedimentary rock tells a story about the environment in which it was formed and modified,” NASA spokesman Guy Webster said during a status update on the mission which explained the science team’s interest in the area. “Contacts between adjacent layers hold particular interest as sites where changes in environmental conditions may be studied. Some contacts show smooth transitions; others are abrupt.”

Curiosity is expected to spend the next few weeks examining the rock formations before resuming its trek up the side of “Mount Sharp”.

Dawn Over Ceres

Dawn mission patch (NASA / JPL)
Dawn mission patch (NASA / JPL)

On Monday, June 30th, The joint ESA / NASA Dawn deep space mission completed the second of its orbital mapping phases of Ceres, which it has been carrying out since May at a distance of some 4,400 kilometres (2,700 miles).

During July, the spacecraft will engage in a series of gentle manoeuvres that will allow it to reduce its orbit to 1,450 kilometres (900 miles), ready to start a further surface mapping and investigation mission in early August.

Ceres has revealed it has a much more varied landscape that Vesta, its slightly smaller “sister” protoplanet, which the Dawn spacecraft studied over a prior if 14 months in 2011/12, prior to reaching Ceres in March 2015. One particular point of interest on the latter is a grouping of bright surface features located within a crater some 90 kilometres (55 miles) across.

The most recent images returned be Dawn of these spots reveals they are more numerous than had first been thought, with the largest approximately 9 km (6 miles) across.  It is believed these bright spots are the result of ice or salt, although other causes may be possible; spectra of the region should reveal far more as the spacecraft reduces its orbit.

A closer view of the bright areas inside a crater on Ceres, captured by the European imaging systems aboard the Dawn mission on June 9th, 2015 (credit: NASA/JPL-Caltech/UCLA/MPS/DLR/IDA)
A closer view of the bright areas inside a crater on Ceres, captured by the European imaging systems aboard the Dawn mission on June 9th, 2015 (credit: NASA/JPL-Caltech/UCLA/MPS/DLR/IDA)

In addition to the bright spots, the latest images also show a pyramid-like mountain with steep slopes rising to a height of about 5 km (3 miles) from a relatively flat area on Ceres, which has also provoked scientific interest. Ceres is also richly cratered, like Vesta; however, unlike Vesta, many more of the craters on Ceres have central peaks associated with them, evidence of their formation being the result of surface impacts. Images have also revealed evidence of other activities on the rocky, barren surface: slumps, landslides and lava-like flows, all indicative of Ceres perhaps having been somewhat more active in its formative years than Vesta.

Continue reading “Space Sunday: Mars rocks, Ceres glitters, Pluto beckons”