My attention was drawn back to Elven Falls, the art collective operated by Ant (AntoineMambazo) and Ares Hax, with the announcement of an exhibition by Tayren Theas within one of the the collective’s main galleries (Gallery 3). The visit to the exhibition also gave me the opportunity to drop into her boutique gallery, also found within the collective (just on the right as you walk down the main thoroughfare from the landing point towards the three main galleries at the far end).
Tayren has been a Second Life resident for over 15 years, and is both an artist and business owner. As a life-long fan of the fantasy genre, Tayren’s early years in Second Life were marked by establishing her business with designing fantasy clothing. Doing so introduced her to photography in Second Life through the act of modelling her designs, and this allowed her to gradually fold her love of art and drawing held since childhood.
Elven Falls: Tayren TheasThrough her photography – which comprises images captured in Second Life and then post-processed via photoshop and other tools – often presents fantasy women of all types: mermaids, fairies, witches, queens, gypsies and more besides. She also offers landscape images, abstract art pieces, wildlife images and more.
The exhibition within the collective’s Gallery 3 has something of a Valentine’s feel to it, celebrating love and expressions of loving feelings, while presenting a range of images which are engaging in both their richness and in their reflections of the work of classical artists such as Austrian symbolist painter Gustav Klimit and Czech painter Alphonse Mucha, among others.
Elven Falls: Tayren Theas
Stating with a glorious series of portraits in the foyer of the gallery, the exhibition proceeds to either side (I would recommend turning to the left first), the collection takes you through a journey encompasses the magic of matrimony, the mischief of naughty undies and the marvel of a kiss in its ability to communicate so much between two people.
Within Tayren’s boutique gallery are samples of her broader art, in which can be found the aforementioned landscape, abstract and wildlife art – and more.
Elven Falls: Tayren Theas
This is the first time I’ve witnessed the broadness of Tayren’s work, and believe she offer a unique and rich well of art that is well worth taking the time to visit.
Cover Second Life front-end web properties (Marketplace, secondlife.com, the sign-up pages, the Lab’s corporate pages, etc.).
They are not intended for the discussion of Governance issues, land fees / issues, content creation & tools, viewer or simulator development / projects. Please refer to the SL calendar for information on available meetings for these topics.
A video of the meeting, courtesy of Pantera, can be found embedded at the end of this article (my thanks to her as always!), and subject timestamps to the relevant points in the video are provided. Again, the following is a summary of key topics / discussions, not a full transcript of everything mentioned.
Updates for January 2023
Land Portal Release
[Video: 06:00-08:00] The new Land Portal has been launched. This is intended to be a central hub from which to get to all aspects of land “ownership” – purchasing regions, renting land from a private estate, renting or purchasing Mainland; obtaining a Linden Home.
[Video: 10:33-10:49] There are currently no actual functionality changes to the pages behind the portal – these will come in time.
[Video: 8:51-9:22] The first of the Land pages to undergo update and improvement will be the Linden Homes page. This will make it easier to see and select available Linden Home styles – but this update “will be a while” before it is surfaced.
Translations for the Portal and the Land pages will come in due course.
The Portal has been used as something of a prototype, bringing together tools and technologies the Lab intend to use to build-out updated versions of their websites and portals, and ensure they are mobile-friendly.
A portion of the new land portal front-end – click to visit
A technical blog post on what the web tools and ongoing website redesign means will be published be the Lab in the near future.
The deployment of the Marketplace Search updates has been further delayed, as indexing all searched to date is taking longer than anticipated to complete.
All other work is completed – the code is in place and ready to go – but LL want to ensure that search and order histories all remain in place when the switch is thrown.
once fully deployed, the new MP Search will have a close parity with the updated web search deployed in 2023, including its own relevance engine.
One idea being floated internally at LL is the idea of awarding worn / attached items a “gold star” to items with a “low Land Impact”.
The suggested approach would be to have some form of automated “side bake” mechanism which takes avatar attachments and assesses their LI, and then awards them a “gold star” on the basis of whether or not they remain within some defined “LI threshold”. “Gold star wearables” would then be searchable as a category / categories within the MP.
The core aims of this would be to:
Encourage wearable items creators to ensure their clothing and avatar attachment are more render performant/efficient (avatars currently have perhaps the highest performance impact, as no real constraints are currently placed on the complexity of worn items, so there is no incentive to model them as efficiently as possible).
Encourage consumers to consider what they are purchasing and its impact (“the gold star means it is better for you and SL”).
This does raise concerns of further gaming of LOD (level of detail) in order to bring items in under the threshold, with the result that while they gain the “gold star” they nevertheless immediate collapse into one (or a small group) or triangles when seen from even a minimal distance – with creators who do so then “recommending” users set their viewer’s LOD rendering unnaturally high – and in the process further negatively impacting viewer performance.
Alternatives offered at the meeting:
Utilise the revised avatar complexity calculations which form a part of the ARCTan project by which to measure the complexity of worn items (the problem here being the ARCTan project stalled some 2+ years ago and has yet to be re-started).
Utilise the “good LOD” calculations used for Animesh to encourage creators to model their clothing / attachments responsibly.
General Marketplace Discussion / Exchange of Ideas
Variants (officially “Styles” – e.g. having multiple colour options for an item in a single listing) was again raised. No further direct feedback on this was given; however, at the January meeting it was indicated the work (which has apparently largely been done) is being “re-prioritised” in the face of the delays in deploying the updated MP Search.
“One click demos” were suggested for the MP – being able to click on an attachment offing in the Marketplace and the item is temporarily worn in-world. This is something Garfield Linden indicated was of interest to him, and requested a Feature Request Jira on the idea.
Search:
Phonetic searching was requested (particularly handy for those not well-versed in the currently-supported languages / dyslexia, where fuzzy search might over-compensate with results). Sntax [sic] Linden acknowledged the “appeal” of phonetic searching.
Filtering clothing / attachments by body type: this is something the Marketplace Team are already looking at in terms of the “most popular” bodies – although how representative this might be of SL’s diversity is hard to determine.
Pay what you want – suggested as a possible option to allow merchants to offer items for free, but with the option for buyers to offer a “tip” in payment.
The functionality for this may be overly complicated to implement.
However, in considering Marketplace updates / a rebuild, LL have looked at options for offering coupons, sales, and “price changey” options, so this idea will be added to the list for further internal discussion.
It was acknowledged that Marketplace load times in the viewer’s browser (and the load times of other SL web properties a user may already be logged-in to) are “to darn high”, and that there are “performance skirmishes” to be had in this area.
A suggestion was made for the Marketplace to support “related items” between stores. This would require engagement by Merchants, but the idea would be if Merchant A produced items intended for use with something Merchant B produces, they could mutually list one another’s products as being related. It could also be technically complex to implement.
Marketplace and CasperVend integration: this is something LL would like to do following the purchase of CasperTech, and have had discussions about, but there are no firm plans as to have it might be tackled as yet.
Celestial Glade, February 2023 – click any image for full size
Celestial Glade transports you to enchanted forest, full of magic and exploration. Tucked away, you will find romantic spots to dance and cuddle with that special someone.
– Celestial Glade About Land
So reads the introduction to Celestial Glade, a Full private region utilising the Land Capacity bonus primarily designed by Roxy Chronotis (Roxy Christenson).
Celestial Glade, February 2023
A mystical setting, the region is predominantly open to the public, although the north-east corner – separated from the rest of the region by tall curtain cliffs – is given over to a private home, and there are some rental cottages sitting within the south-west corner, so the usual warning about trespass and disturbing people’s privacy is given 🙂 .
The landing point sits to the south-east corner of the region, located within a gazebo formed from living trees. It faces the Lyrical Grove, a place for live music events (schedule on the board alongside of the steps leading up to the Grove) and the Lyrical Star Café, reached by descending a further set of steps from the landing point.
Celestial Glade, February 2023
Two further exits lead away from the landing point; one passes through an open field dominated by a single large and very aged tree. Clearly a space for outdoor events, it is bordered by smaller trees, waterfalls, and gigantic crystals; while there is nothing overtly Hobbiton-like about it, a Tolkienite like myself would likely not be surprised to find Bilbo Baggins and his friends and very extended family to be celebrating his elventy-first birthday under the shade of the tree…
The second route away from the landing point provides access to a path meandering under boughs and past glades, tall walls to one side. The latter partially enclose a small commercial marketplace in which store spaces (if available) can be rented. A path from the “birthday field” also runs past the entrance to this space, passing between it and a pond to join the first path as it continues on it way through the region, branching here and there along the way.
Celestial Glade, February 2023
These paths wind between ribbons of hills, tall peaks and blocky mesas, crossing streams and rivers along the way, passing under the shade of trees and through the coloured carpets of flowers. In doing so, they lead the way those romantic spots for dancing and / or sitting and cuddling. They also pass by or offer the route to, the region’s major points of interest.
The latter – which can also be reached via a network of stone teleport disks – include a glade of table-top games, ruins on a promontory, a restaurant and nearby café of distinctly elven styling, and a winding climb up the highest peak within the land to where the slender finger of a tower points a tall spire towards the sky, its teleport door guarded by a dragon.
Celestial Glade, February 2023
Whilst not specifically inspired by Middle Earth, the touches throughout – the aforementioned field with its great tree, the elven-style buildings, the odd Hobbit hole – all give Celestial Glade as shading of Tolkien; one which is acknowledged in a very subtle manner, as careful explorers may note in their travels.
Also awaiting discovery is a wizard’s hideaway, the ruins of a church where weddings might be held, mystical wells and stairs winding around the trunks of trees to reach high platforms. All of this adds to the attractiveness of exploration, as do the local EEP settings, which I would advise visitors to use in order to appreciate the region fully.
Celestial Glade, February 2023
Should you not feel in the mood for walking through the region and feel the teleport network risks missing some of the details tucked into valleys and under trees or within gardens, there is a horse rezzer just down the steps of the path leading away from the landing point, allowing visitors to explore from the saddle. Just keep in mind the horse will vanish if you opt to dismount 🙂 .
Relaxing, tucked into a river sound scape, Celestial Glade should come as a welcome retreat for those who needed, and an inviting place for photographers and explorers.
For February 2023, Dido Haas presents Sole Fragments, a themed exhibition of monochrome photography by Maghda, at her Nitroglobus Roof Gallery.
Like Dido, I first encountered Maghda’s work some 8 years ago, but in my case, it was at another shared exhibition hosted at the now-closed DaphneArts Gallery. Also like Dido, I also lost track of Maghda, and had no idea that she had departed Second Life for a time, and only returned in-world in 2022.
Nitroglobus Roof Gallery – Maghda: Sole Fragments
With a focus on avatar studies, often featuring herself as the model and often presented in greyscale or monochrome, Maghda has a talent for pieces that offer single-frame stories, often with an element of introspection or personal discovery.
This is very much the case with Sole Fragments, a title which can be taken both literally – these are pieces offered from a sole perspective – and as something of a double play on words: the images represent a journey – a walk, if you will – through her Second Life and times; and walks are things we undertake on the soles of our feet. At the same time these images are reflections of Maghda’s soul.
Nitroglobus Roof Gallery – Maghda: Sole Fragments
As Maghda herself notes, this is a collection depicting the highs and lows and triumphs and struggles endured; moments of growth and of emotional release. Each image is deeply candid, deeply atmospheric and powerfully resonant – made all the more so through the use of monochrome and greyscale.
Each of the twelve images in the collection is a step on Maghda’s journey, allowing us to share in moments of love, loss, escape, freedom, and self-expression. The order in which we follow the steps in this journey is unimportant; it is the time we take to experience each, both in terms of the story it presents across the entire canvas and the emotional self-expression by the artist – and in allowing that expression and story resonate within us.
Nitroglobus Roof Gallery – Maghda: Sole Fragments
Given theses pieces are offered by the artist as a means of connecting within the emotions they contain and as a window into into her soul, it is really not my place to overlay them or the exhibition with my own subjective interpretations of specific images. What I will say is that this is a softly powerful collection of images, and I have no hesitation in recommending it as a must-see exhibition.
The following notes were taken from the Tuesday, January 31st, 2023 Simulator User Group (SUG) meeting. They form a summary of the items discussed and is not intended to be a full transcript. A video of the entire meeting is embedded at the end of the article for those wishing to review the meeting in full – my thanks to Pantera for recording it.
Server Deployments
On Tuesday, January 31st 2023, the simhosts on the Main SLS channel were updated with simulator release 577734, comprising both the HTTP custom headers update described above andthe updates previously deployed to BlueSteel and Le Tigre in week #3), comprising: stability improvements, fixes for a number of bugs, including the one preventing 30-second sound loops from being played back, and introduces new functions to the LSL API to allow for sound playback across any prim in a linkset. The new LSL functions include:
On Wednesday, February 1st, 2023, the RC channels should be updated with simulator release 577942. This version adds additional LSL functions for generating RSA and HMAC hashes, and another for replacing a substring of a string, as well as augmenting someexisting functions with new parameters.
Maintenance R RC viewer, version 6.6.9.577678, January 30.
Maintenance (Q)uality RC viewer, version 6.6.9.577581, January 18, 2023.
Performance Floater / Auto-FPS RC viewer, version 6.6.9.577251, January 4, 2023.
Project viewers:
PBR Materials project viewer, version 7.0.0.577780, January 25, 2023 – this viewer will only function on the following Aditi (beta grid) regions: Materials1; Materials Adult and Rumpus Room 1 through 4.
Puppetry project viewer, version 6.6.8.576972, December 8, 2022.
In Brief
Removing the LSO bytecode compiler (non-Mono) / forcing all compilers to use Mono:
While this would make it easier for LL to improve the language, after hearing back that LSO was still heavily used (and the uses that it’s put too), nothing is likely to be changed until after BUG-233084 has been implemented.
Even then, LSO may not be entirely turned off.
The above sparked a discussion on BUG-227303 “collisions makes a script stop running and revert its mono status”, float points, script compiling, and more. Please refer to the video for more.
Rider Linden is looking into trying to fix BUG-233015 “Objects will fail to rez or attach if LinkSetData has any key/value containing certain characters”, which is seen as an encoding dependency issue.
This could lead to a breakage in LSD (Linkset Data) during any fix deployment, as servers using the older formatting will not be able to read the newer formatting.
A possible way to avoid this might be update decoding first, and deploy that, then fix the encoding issue.
It’s time to highlight another week of storytelling in Voice by the staff and volunteers at the Seanchai Library – and this week previews the launch of a very special event.
As always, all times SLT, and events are held at the Library’s home in Nowhereville, unless otherwise indicated. Note that the schedule below may be subject to change during the week, please refer to the Seanchai Library website for the latest information through the week.
Monday, January 30th, 19:00: Lewis Padgett’s Open Secret
Lewis Padgett was the joint pseudonym of science fiction writing husband and wife Henry Kuttner and Catherine Lucille Moore (wrote wrote as C. L. Moore).
The name was formed by combining their mother’s maiden names, and was one of several pseudonyms the couple used (along with Lawrence O’Donnell and C. H. Liddell) – although they also worked together using their own names. Together, they are regarded as influential in bringing about the Golden Age of Science Fiction when they wrote for Astounding Science during the second World War. They were said to be so close that one would be able to continue writing where the other one left off.
As Lewis Padgett, the couple were known for many humorous science fiction short stories published in the 1940s and 1950s. Open Secret was a short story written by the pair in 1943,
With Gyro Muggins.
Tuesday, January 31st, 19:00: Cold Clay
The second book in the Shady Hollow series, in which some long-buried secrets come to light, throwing suspicion on a beloved local denizen.
It’s autumn in Shady Hollow, and residents are looking forward to harvest feasts. But then a rabbit discovers a grisly crop: the bones of a moose.
Soon, the owner of Joe’s Mug is dragged out of the coffeeshop and questioned by the police about the night his wife walked out of his life–and Shady Hollow–forever. It seems like an open-and-shut case, but dogged reporter Vera Vixen doesn’t believe gentle Joe is a killer. She’ll do anything to prove his innocence. . .even if it means digging into secrets her neighbours would rather leave buried.
Faerie Maven-Pralou reads the second book in the Shady Hollow series by Juneau Black, in which some long-buried secrets come to light, throwing suspicion on a beloved local denizen.
Thursday, February 2nd, 19:00: Selections from The Crystal Cave
Born into a time shortly after the Romans have departed Britain, now once again divided into a series of kingdoms, Myrddin Emrys, also known as Merlin, is the illegitimate son of a Welsh princess, who refuses to name his father. Small for his age and often abused or neglected, Merlin occasionally has clairvoyant visions which, together with his unknown parentage cause him to be referred to as “the son of a devil” and “bastard child”.
After being taught to harness his abilities by the hermit, Galapas, Merlin eventually find his way to Brittany, who teaches him to use his psychic powers as well as his earthly gifts, Merlin eventually finds his way to Brittany and the court of Ambrosius Aurelianus, where he joins the war leader’s plans to invade Britain and defeat Vortigern and his Saxon allies, and unify the nation as its High King.
Discovering he is Ambrosius’s son, Merlin returns to Britain and is captured by Vortigern, who believes the only way his new fortress can remain standing is through the sacrifice of the “child with no father” – Merlin. The latter, however, discerns the real reason the walls of Vortigern’s fortress keep collapsing and plays into the king’s superstitious nature, and commences his life as a king’s advisor, even whilst seeking to support Ambrosius in his goal. Thus begins the adventures of a young boy who will eventually become the advisor to Britain’s Once And Future King.