The art of Suzanne Graves and AL in Second Life

Selen’s Gallery: Suzanne Graves

I’m a little behind in my art blogging (and blogging in general), so I’m getting to this article a little later than intended, having originally hoped to get it out over the last weekend in July because it is something of special event in Second Life, featuring as it does the 3D work of Suzanne Graves, with a special exhibition of 2D art by Selen’s father, AL.

Having opened at the ground level on Selen’s Gallery, operated and curated by Selen Love (Selen Minotaur), this untitled installation features the 3D piece by Suzanne Graves, whose work has been featured in exhibitions at such august institutions as the University of Western Australia and Linden Endowments for the Arts and at arts hubs such as Sinful Retreat.

Selen’s Gallery: Suzanne Graves

Here, Suzanne presents a series of 3D sculptures with a lean towards the surreal. Some are static, others are animated with either moving parts or shifting colours – and in some cases, both.

Created entirely using prims, sliced, cut, twisted to create almost organic forms, these pieces are a remarkable celebration of natural form and the richness of geometry, bound together in an expressive environment created by Selen. However, to see them at their best, it is strongly recommended that you do so with the viewer’s Advanced Lighting Model enabled (Preferences → Graphics) is enabled, and you utilise the environment settings Selen has created for the gallery space (World → Environment → Use Shared Environment).

Set one side of the Suzanne’s pieces is the glass pavilion where AL’s artwork is displayed.

A physical world artist, AL works in oil acrylics, and the 15 pieces presented here have been selected by Suzanne, who encouraged him to consider Second Life as a further means to show his work – and this exhibition represents the first time he has done so.

AL’s primary inspiration in terms of genres is that of surrealism – and that is certainly to be found within these pieces, as are touches of abstractionism. He is also an experimentalist, sometimes using paint pouring to produce pieces.

As the name suggests, this is a technique – or rather, a series of techniques – primarily used with acrylics, where the paint is “poured” onto the canvas, rather than by using a brush. However, it is not simply a case of taking the paint and just tipping on to suitable medium (e.g. canvas or paper); not only do the paints require different approaches to how they are diluted in order to alter their viscosity and the degree to which the will flow, it also involves a range of techniques to assist in how they are blended and mixed, either as a part of the pouring process, or before they have dried, to develop a finished result.

Selen’s Gallery: AL

These mixing techniques are many and varied – pouring a batch of colours into a single container with one or more outlets, and letting them pour through as the container is gently swirled to mix them, or pouring them individually either directly onto a surface or a base colour / tone and then using assorted tools (such as a hairdryer!) to mix them / form patterns within them, and so on.

Several examples of the technique sit among the pieces presented within the exhibition at Selen’s Gallery, some of which are combined with more direct surrealist over-painting to produce the most richly colours and engaging pieces. Other pieces are more “traditionally” produced, folding in both surrealist elements and  / or abstract painting.

Selen’s Gallery: AL

All of the pieces by AL are for sale, but rather than being offered at a fixed price, they are offered on the basis of “pay what you will” by means of a tip jar just outside the entrance to the gallery pavilion (the pieces themselves are offered at L$0), and Selen will ensure gratuities are passed to her father.

Visually captivating, demonstrating both the power of prims in artistic expression and also offering a view of physical world painting techniques which may be unfamiliar to many, this is a exhibition not to be missed. And while visiting, don’t miss the teleport point just outside the pavilion to reach Selen’s gallery on a sky platform, home to her own art.

For those curious about paint pouring, check the video below.

SLurl Details

2022 SUG meetings week #31 summary

Golden Hair, June 2022 – blog post

The following notes were taken from the Tuesday, August 2nd, 2022 Simulator User Group (SUG) meeting. They form a summary of the items discussed and is not intended to be a full transcript. A video of the entire meeting is embedded at the end of the article for those wishing to review the meeting in full – my thanks to Pantera for recording it.

Server Deployments

No deployment plan notes were available on the forums at this time of writing this update.

  • On Tuesday, August 2nd, the simhosts on the Main SLS channel were restarted without any deployment, leaving them running simulator version 573176, comprising infrastructure updates.
  • On Wednesday, August, 3rd, all RC channels will be restarted, also with no deployment, also leaving them on simulator version 573176.

This means that the anticipated new scripting items (llSetEnvironment and llReplaceEnvironment and a new flag STATUS_DIE_AT_NO_ENTRY will now not be deployed until week #32.

Available Official Viewers

  • On Monday, August 1st, 2022, the Maintenance Optimisations RC viewer updated to version

The remaining official viewer pipelines remain as:

  • Release viewer: version – formerly the Maintenance M(akgeolli) RC viewer, promoted June 29 – no change.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself).
  • Project viewers:
    • Love Me Render (LMR) 6 graphics improvements project viewer, July 21.
    • Performance Floater project viewer, version, May 10.
    • Mesh Optimizer project viewer, version, dated January 5, issued after January 10.
    • Copy / Paste project viewer, version, dated December 9, 2019.

In Brief

  • There was a general discussion on chat relays and the means to deliver chat to all avatars in a large parcel (e.g. such as those attending a presentation) that adheres to parcel boundaries in a way that current scripted chat extenders do not, and in lieu of the server-side chat range extension being generally available. Please refer to the video for details and:
  • Simon Linden has been working on Group Chat to try to further improve it. In discussing the work, he indicated that the Group Chat server cluster is now running with 4x the servers it had previously.
    • His work is currently focused on a disparity between the viewer and the group chat servers, where the viewer believes it is part of a Group Chat, but the controlling server for the chat doesn’t believe the viewer is connected to it.
    • He also noted the issues users have where the are suddenly disconnected from a Group Chat Session but not reconnected without manually closing / reopening the Group Chat session, or where a log-log fails to re-connect to a Group chat.
    • Part of the problem with Group Chat and other services is that while they run on server clusters separate to the simulators running regions, the simulator is currently the *only* connection point between the viewer and the rest of SL, so it has to act as a form of “relay”, and this can be unreliable (due to TP disconnects, etc.).
    • What would be preferable is a more reliable form of connection – such as the log-in service – which could monitor the viewer more so that when it re-connects to SL after a crash / disconnect, the service “orders” the viewer to re-connect to the additional services like the Group Chat servers it had previously been using.
    • This is something Simon indicated he’d personally like to see, but it would require considerable work.
  • For the rest of the meeting, please refer to the video.