VWBPE 2022: call for volunteers + Thinkerer Award nominations

via VWBPE

The 2022 Virtual Worlds Best Practice in Education (VWBPE) conference will be taking place between March 31st and April 2nd inclusive, and both a call for proposals and a call for volunteers to help run things has been issued.

VWBPE is a global grass-roots community event focusing on education in immersive virtual environments which attracts over 2,000  educational professionals from around the world each year, who participate in 150-200 online presentations including theoretical research, application of best practices, virtual world tours, hands-on workshops, discussion panels, machinima presentations, and poster exhibits. For the purposes of the conference, “virtual world” refers to any on-line community through which users can interact with one another and use and create ideas irrespective of time and space, whether 3D in presentation or as characterised through platforms such as Meta, LinkedIn, Twitter, etc., in which the direction of the platform’s evolution is manifest in the community. The conference itself is hosted within Second Life.

Volunteers are required for the following roles:

  • Hosts: usually located at the Gateway landing area, but can also be at the Exhibits and Social Events to help participants, hosts are the first people that conference participants meet. and should be familiar with VWBPE areas in Second Life and VWBPE Conference events. A minimum time commitment: 1 hour training is required, with 1-hour blocks of time commitment (we appreciate multiple time sign ups, please do this at your convenience).
  • Mentors: pre-conference coaches and one-on-one support people for presenters attending the conference (presenters are matched to mentors). Minimum time commitment: 1-hour training is required (this includes training in the presentation tolls in their assigned venues). Time per presenter varies from 1 to 3 hours, depending on the presenter’s experience level.
  • Technical Support; experts in providing support across the conference and in liaising with Estate Managers when issues arise on the parcels. Minimum time commitment: 1 hour training prior to conference, 4-hour blocks.
  • Quadrivium Assistants: assist Quadrivium Facilitators in leading a Quadrivium Discussion. Minimum time commitment: 1 hour + .5 hours (Quadrivium + Prep + Assistance with Report).
  • Stream Team: provides video capture and streaming for each presentation at the conference. Members may need to be available for training up to 2 months prior to the conference.

Full details of all roles can be found on the VWBPE volunteers page; if additional information is required these can be relayed to the conference organisers via e-mail.

Those wishing to volunteer can do so via the VWBPE 2022 volunteers form.

Thinkerer Awards

The Thinkerer Award is presented annually to an individual whose deeds and actions have shown consistent selfless service towards the promotion of learning, community, and educational practices, and who exemplifies the spirit of cooperative development within immersive environments. It was first awarded in 2014 to Selby Evans (Thinkerer Melville) for whom it is named. Since then, the committee conducts the selection process based on public input. If you know someone who deserves to be recognized by this life-time award, please complete the 2022 nomination form below.

For further details, including nomination criteria, please refer to the VWBPE 2022 Thinkerer Award nomination page.

VWBPE Important Dates

Additional Links

A World of Fairytales and Beauty in Second Life

Dragon Sanctuary Gallery: World of Fairytale and Beauty

For their first exhibition of 2022 Dragon Sanctuary Gallery presents World of Fairytale and Beauty, a joint exhibition of art spanning the virtual and physical worlds presented by the Second Life partnership of Orpheus Paxlapis-Savior (OrpheusofDarkness) and Viktor Savior (ViktorSavior). Within it, Orpheus offers rich selection of avatar-inspired art, and Viktor more of his real-world paintings.

Located on the ground floor of the gallery, Orpheus presents 37 images that most clearly carry the fairy tale and beauty aspects of the exhibition. And if you are unfamiliar with his name, it might be for good reason: its marks his first public exhibition of art within Second Life – and he only started placing his images on Flickr in May 2021.

Dragon Sanctuary Gallery: World of Fairytale and Beauty

His work has a distinct clarity of style, one that carries a strength of narrative  / story with in, as is very apparent in the images he has selected for this exhibition. Offered as pairs and groups, they carry us to the worlds of ancient Greece and Rome, and those of the Celts, elves, shamen, warriors, princesses and more; the figures drawn of the imagination, yet capturing the essence of our ancient past and the richness of fantasy and fairy tale. Gently and lightly post-processed, these are pieces that are instantly engaging to the eye and imagination.

On the upper floor of the gallery, Viktor offers a collection of 38 paintings he created in the physical world and has uploaded to the virtual. Offering  a mix of flowers and plants, landscapes and seascapes that have the beauty of watercolours and the rich depth of colour oft found in oils that together present the beauty and world elements of the exhibition.

Dragon Sanctuary Gallery: World of Fairytale and Beauty

Mixed with the flora and landscape paintings are a number of abstract pieces that again offer Viktor’s richness of colour and presentation. However, what is particularly engaging with the works is that a number of them are digital copies of pieces he displayed at physical world exhibitions in Italy, Spain and Mexico in 2021.

Offering highly individual styles that nevertheless offer a balance of art from the physical world and from within Second Life, World of Fairytale and Beauty is a captivating and appealing exhibition that opened on January 4th, 2022, offering plenty of time (at the time of writing this piece!) for people to visit and appreciate. When doing so, use the teleport disk at the main landing point to reach the gallery (select “*Exhibit*”).

Dragon Sanctuary Gallery: World of Fairytale and Beauty

SLurl Details

2022 SUG meeting week #1 summary

Drune Giger City, December 2021 – blog post

The following notes were taken from the Tuesday, January 4th, 2022 Simulator User Group (SUG) meeting. The meeting was recorded by Pantera Północy, and the video is embedded at the end of this summary. Note this summary focuses on the key points of the meeting; where there is something to report, the video should be referred to should full details of the meeting wish to be reviewed.

Server Deployments

There are no planned server deployments for this week.

Week #2 should see the simulator currently deployed to the RC will by rolled to the Main SLS channel.

Available Viewers

This list reflects those viewers available via Linden Lab.

  • Release viewer: version version 6.5.1.566335, formerly the Cache+ 360 Capture viewer, dated December 7, promoted December 15 – No change
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself).
    • The Jenever Maintenance RC viewer, version 6.5.2.566860, issued on December 17.
    • The Koaliang Maintenance 2 RC viewer, version 6.5.2.566879, issued on December 17.
    • The Tracy Integration RC viewer version 6.4.23.563771 (dated Friday, November 5) issued Tuesday, November 9.
  • Project viewers:
    • Performance Improvements project viewer version 6.5.2.566967, dated December 17.
    • Performance Floater project viewer, version 6.4.23.562625, issued September 2.
    • Mesh Optimizer project viewer, version 6.4.23.562614, issued September 1.
    • Legacy Profiles viewer, version 6.4.11.550519, dated October 26, 2020.
    • Copy / Paste viewer, version 6.3.5.533365, dated December 9, 2019.

In Brief

  • Questions were asked about the “avatar expressiveness” mentioned in the “2021 review” blog post issued by the Lab. Specifically:
    • How the system will work given the plethora of mesh heads available, the different brans (and perhaps even different styles within brands) being weighted differently / possibly making use of different bones / sliders.
    • How this will be handled without body tracking, in order to avoid head gestures / expressions being mis-matched with AO body animations.
    • Will it use a 3rd party facial morph system.

In response, Simon Linden would only note:

Dissecting that slightly, a) there is a camera involved and b) there are gestures and movement involved. You can probably guess / connect that a bit yourself, ’cause I can’t talk more about it … I don’t think you’ll get more info until it’s ready to go out – and it’s not at the present. It’s under development.

There is also the question of how many people actually use cameras with SL – or would be interested in doing so.

  • A lot of general chatter about what SL “needs” and “the metaverse”, please refer to the video.

A return to WQNC in Second Life

WQNC, January 2022 – click any image for full size

Update: November 2022: WQNC has relocated – see me December 2022 article for more.

Back in September 2021, I visited Wo Qui Non Coin, a Homestead region design by Maasya, and which appeared to have drawn its name from Cowboy Bebop, an animated Japanese franchise covering television, movies and assorted media cantered on the adventures of a gang of bounty hunters in space. However, not long after I wrote about the setting (see: Wo Qui Non Coin in Second Life), the setting apparently vanished from Second Life – or it may have simply moved.

Courtesy of a recent tweet by Rig Torok, I discovered Maasya has greatly expanded the setting thanks to her now having a Full region utilising the additional private island Land Capacity bonus. Now simply called WQNC, the setting provides an extensive setting for exploration and discovery, mixing a number of environments together in a near-seamless whole, one with (again) a decidedly Japanese lean.

WQNC, January 2022

The main landing point is located on the ground level of the region, on the sidewalk of what might be a main road leading into a town. To one side the road is braced by a local railway line; on the other the town rises, grey concrete blocks of businesses and apartment buildings awash with illuminated billboards and crowned by advertising hoardings. Steps wind up between some of the buildings, offering a way into the town, crossing a second railway line as they climb the stepped slopes.

Further narrow streets run parallel with the slopes, offering different routes of exploration, with many of the buildings they pass being complete with interiors and fixtures to give them life.

WQNC, January 2022

Sitting towards the middle of the land, and behind the core of the town, a large torii gate provides access to a temple where, it would appear, a cat is central to worship (and quite rightly, as well; as the saying goes: dogs have owners, cats have … staff (or in this case, worshippers!)). Steps from this temple wind down the side of sheer-sided canyon through which a stream rushes, the steps providing a path that follows the stream’s bank.

Overlooking the town and the temple from an eastern hilltop is a large house. It is reached via a separate path, but is – so far as I can tell – also open to the public.

WQNC, January 2022

Throughout all this are numerous opportunities for photography, but the ground level of the town is not all the region has to offer.

Across the road from the landing point is a telephone box. It provides access to a sky platform, delivering visitors to the heart of a city  – and possibly a time removed from the ground level.  Once again there is a main street, this one with narrow side streets opening off of one side of it. However, this street is surrounded by high-rise buildings, billboards a mass of glowing signs and neon staring out from above doorways and shop windows.

WQNC, January 2022

However, this city is very different to the town on the ground, as a glance into the sky overhead will reveal. At either end of the main street float two giant portals – gateways to elsewhere, available for flying vehicles, as evidence by the flying vans, one of which is emerging from one of them, and the second that looks to be descending from the second gateway in preparation to refuel from a rooftop gas station.  Nor is this all, a platform is also floating close the the gas station, home to a couple of jet-engined sky bikes.

WQNC, January 2022

As with the streets of the ground-level tone, the side-streets here offer their own touches of detail, making a wake through and around them worthwhile, while posts and advertising on walls offer a further sense of life and depth to the setting.

I’ve still no idea if the region’s name is directly inspired by the song sung by Radical Edward (aka Edward Wong Hau Pepelu Tivruski IV as she likes to call herself) in Cowboy Bebop or indeed, whether any part of the setting is inspired by the show – although a sign visible on within the sky platform suggests that it is; but in its expanded location, WQNC still offers an engaging, photogenic visit – although do note, FPS can be low if running on a mid-range or lower system with bells and whistles enabled).

WQNC, January 2022

SLurl Details

  • WQNC (Bohemian Rhapsody, Moderate)

2021 viewer release summaries week #52

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week ending Sunday, January 2nd, 2022

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Release viewer: version version 6.5.1.566335, formerly the Cache+ 360 Capture viewer, dated December 7, promoted December 15 – no change.
  • Release channel cohorts:
    • No updates.
  • Project viewers:
    • No updates.

LL Viewer Resources

Third-party Viewers

V6-style

V1-style

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

Cica’s Funday in Second life

Cica Ghost: Funday, January 2022

Sunday, January 2022 saw Cica Ghost open her latest installation in Second Life – just in time for us all to have some extra New Year’s fun.

Funday offers a strange, partially-ruined town, a place where buildings are often lacking the accepted number of walls and roofs, and where courtyards and floors sit partially exposed, partially broken, while roads and paths are entirely absent – the way to get around is to simply wander over grass and under the trees.

Cica Ghost: Funday, January 2022

However, this is not a place of ruination; rather it is a place of contrasts and brightest; a playground, if you will. Paintings of flowers and windows brighten walls – one of which has Cica’s smiling face peeking down on those below, and another of her playing with a butterfly; washing lines are draped with oversized socks and jumpers, and run between towers and poles, suggesting they could by shimmied along, Nor are all the buildings in ruins; a number of them form thin, squat towers sitting upon pedestals, some of which can be reached by ladders.

Scale is something that doesn’t matter here; chairs suitable for avatars mix with couches (and floor lamps!) big enough for giants. Meanwhile, the local inhabitants  – cows, sheep and chickens – suggest a farm may once have been a part of the setting, while the local ponds are home to decidedly oversized frogs and a water worm.

Cica Ghost: Funday, January 2022

Given this is a build by Cica, there is also a mix of interactive elements (including the seats mentioned above) awaiting discovery, allowing visitors to enjoy a dance or two and even perform some acrobatics.

Easy to explore and with elements that match its the first part of its name, Funday presents an easy way to relax and enjoy Cica’s creativity.

SLurl Details

  • Funday (Thenest, rated Moderate)