The Free Museum of art in Second Life

The Free Museum
I recently received an invitation from Haiku Quan to pay a visit to The Free Museum, an art gallery she has established and curates in the Mainland continent of Satori with a rather unique approach to encouraging an appreciation of art within Second Life.

The gallery presents a collection of (currently) over 70 pieces of art from 2D and 3D artists from across Second Life that Haiku has collected from their artists with the open intention of offering them free-of-charge to anyone who would like a copy for their personal collection, as she noted to me:

Visitors to the museum are welcome to take a free copy of each and every work exhibited. There is nothing for sale or any solicitations at all. This is simply my way of giving back to the people of Second Life who make it such a fascinating world, and so that everyone can discover the artists who are creating these beautiful and provocative works. 

– Haiku Quan

The Free Museum

Thus, the gallery presents works by the likes of Alpha Auer, Blip mumfuzz, Bryn Oh, Cica Ghost, Cherry Manga, Melusina Parkin, Milena Carbone, Nessuno Myoo, Thus Yootz, Xia Chieng, with each artist presenting one or two pieces for inclusion within the gallery’s spacious building.

Given this, the art on display is richly diverse in terms of subject, style, and artist. From avatar studies to Second Life landscapes to pieces created in the physical world, together with sculptures an pieces from well-known installations as well as standalone pieces, the gallery offers a genuine immersion into the richly diverse world of art in Second Life, ideal for those seeking an engaging introduction to art in Second Life.

The Free Museum
My goal is to attract people who never go to art galleries and never think of owning anything called ‘art’. I want to tempt those folks into taking these creations home where they can begin working their magic, day by day expanding their tastes and opening their eyes to how much fine art can enrich their lives.

– Haiku Quan

To help with this idea of presenting an introduction to the world of art in SL, Haiku has ensured that each piece available through the gallery is supplied within information / a biography on / of the artist, together with a landmark to any principal gallery / studio the artist has in-world, so that more of their work can be appreciated and purchased.

I purchase the right to do this directly from the artists, and agree never to sell their works or to profit from them in any way. And the artists are perfectly free to continue to show and sell their works as they always have. The artists are even free to withdraw their works from the museum at any time without reimbursing me.

– Haiku Quan

The Free Museum

In addition, Haiku has also taken care to ensure the generosity of the artists she contacts and the art she presents is not in any way abused: pieces are provided with No Transfer perms, preventing unfair further distribution.

I asked Haiku what inspired her to create the Museum – and her response was simple and honest:

Because the whole idea of a free museum is new to all of us. I hope it expands the market for the artists, but I honestly don’t know if it will. Nobody does. But it seems like an idea worth trying. 

– Haiku Quan

The Free Museum

All of which makes for an engaging and worthwhile visit for anyone interested in art within – and beyond – Second Life. A visit I would recommend.

SLurl Details

2022 SUG meetings week #3 summary

WQNC, January 2022 – blog post

The following notes were taken from the Tuesday, January 18th, 2022 Simulator User Group (SUG) meeting. The meeting was recorded by Pantera Północy, and the video is embedded at the end of this summary. Note this summary focuses on the key points of the meeting; where there is something to report, the video should be referred to should full details of the meeting need to be reviewed.

Server Deployments

Please refer to the server deployment thread for the latest updates and information.

  • Tuesday, January 18th saw the SLS Main channel updated to server release 567269, comprising a tools update previously deployed to the RC channels.
  • There is no planned deployment for the RC channels set for Wednesday, January 19th, and they will remain on server release
  • 567269.

In terms of the improvements wrought by the simulator updates, LL states that they have seen a considerable performance increase especially with respect to the number of scripts executed per frame, while Monty Linden added:

I’ve written up some release notes. Relevant points:
  • More script code executing may engage more throttles and drive external http services harder than previously.
  • SSL library updates move http-in/out away from sslv3, tls1.0, tls1.1.
  • This release does move the sims story forward a bit. We have seen http-out targets (llHTTPRequest) that only talk sslv3/tls1.0, for example.
  • Login is unchanged. Web properties have their own story.
In theory, some day, we’ll line up all our ingress and egress points and actually be able to tell you what’s going on there.

Available Viewers

This list reflects those viewers available via the first four links in the LL Viewer Resources section, below.

  • Release viewer: version version – Mac Voice hotfix viewer, January 13 – NEW.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself).
    • The Jenever Maintenance RC viewer, version, issued on December 17.
    • The Koaliang Maintenance 2 RC viewer, version, issued on December 17.
    • The Tracy Integration RC viewer version (dated Friday, November 5) issued Tuesday, November 9.
  • Project viewers:
    • Mesh Optimizer project viewer, version, dated January 5, issued after January 10.
    • Performance Improvements project viewer version, dated December 17.
    • Performance Floater project viewer, version, issued September 2.
    • Legacy Profiles viewer, version, dated October 26, 2020.
    • Copy / Paste viewer, version, dated December 9, 2019.

In Brief

  • Some are seeing an uptick in disconnects during teleports, prompting an extended discussion (full context in in the video, interwoven with a discussion on pivot points arising from the previous CCUG meeting).  In short:
    • Frustration has been voiced that Jiras have been raised in the past on specific TP issues and “nothing was fixed”.
    • Regardless, LL are still requesting reports with information – who, from, to, exact time – of teleports that fail in a specific way, filed in a timely manner so that the relevant server files can be reviewed for possible clues / causes.
    • It is the specific nature of the failures that is of particular interest to LL, with more than one user reporting them, as Monty Linden noted, also replying to the critique that because “Lindens are in California” (only partially true) “with tiny ping times”:
I want a handful of user events that match their idea of a *specific* type of TP failure and the data so that I can go trawling for insight. As for ping times, this absolutely does colour how lindens understanding networking issues. But I’m in Boston so have poor ping times as well. All TP/region crossing failures are not the same. I want to filter down on a single type – not the rainbow of failures I already know are present.
    • Logs attached to Jiras for these cases do not necessarily need be be captured using the official viewer.
  • The issue of Friends lists failing to load (see BUG-231680) should be improved / resolved following a (non-simulator) deploy due on Tuesday, January 18th.
  • There has been a noticeable uptick of avatars taking longer to rez / remaining as clouds over the last couple of weeks or so. Some have mistakenly seen this as a simulator issue – although assets come via the CDN. Jiras have been raised on this, and the Lab is looking into matters.