A World of Fairytales and Beauty in Second Life

Dragon Sanctuary Gallery: World of Fairytale and Beauty

For their first exhibition of 2022 Dragon Sanctuary Gallery presents World of Fairytale and Beauty, a joint exhibition of art spanning the virtual and physical worlds presented by the Second Life partnership of Orpheus Paxlapis-Savior (OrpheusofDarkness) and Viktor Savior (ViktorSavior). Within it, Orpheus offers rich selection of avatar-inspired art, and Viktor more of his real-world paintings.

Located on the ground floor of the gallery, Orpheus presents 37 images that most clearly carry the fairy tale and beauty aspects of the exhibition. And if you are unfamiliar with his name, it might be for good reason: its marks his first public exhibition of art within Second Life – and he only started placing his images on Flickr in May 2021.

Dragon Sanctuary Gallery: World of Fairytale and Beauty

His work has a distinct clarity of style, one that carries a strength of narrative  / story with in, as is very apparent in the images he has selected for this exhibition. Offered as pairs and groups, they carry us to the worlds of ancient Greece and Rome, and those of the Celts, elves, shamen, warriors, princesses and more; the figures drawn of the imagination, yet capturing the essence of our ancient past and the richness of fantasy and fairy tale. Gently and lightly post-processed, these are pieces that are instantly engaging to the eye and imagination.

On the upper floor of the gallery, Viktor offers a collection of 38 paintings he created in the physical world and has uploaded to the virtual. Offering  a mix of flowers and plants, landscapes and seascapes that have the beauty of watercolours and the rich depth of colour oft found in oils that together present the beauty and world elements of the exhibition.

Dragon Sanctuary Gallery: World of Fairytale and Beauty

Mixed with the flora and landscape paintings are a number of abstract pieces that again offer Viktor’s richness of colour and presentation. However, what is particularly engaging with the works is that a number of them are digital copies of pieces he displayed at physical world exhibitions in Italy, Spain and Mexico in 2021.

Offering highly individual styles that nevertheless offer a balance of art from the physical world and from within Second Life, World of Fairytale and Beauty is a captivating and appealing exhibition that opened on January 4th, 2022, offering plenty of time (at the time of writing this piece!) for people to visit and appreciate. When doing so, use the teleport disk at the main landing point to reach the gallery (select “*Exhibit*”).

Dragon Sanctuary Gallery: World of Fairytale and Beauty

SLurl Details

2022 SUG meeting week #1 summary

Drune Giger City, December 2021 – blog post

The following notes were taken from the Tuesday, January 4th, 2022 Simulator User Group (SUG) meeting. The meeting was recorded by Pantera Północy, and the video is embedded at the end of this summary. Note this summary focuses on the key points of the meeting; where there is something to report, the video should be referred to should full details of the meeting wish to be reviewed.

Server Deployments

There are no planned server deployments for this week.

Week #2 should see the simulator currently deployed to the RC will by rolled to the Main SLS channel.

Available Viewers

This list reflects those viewers available via Linden Lab.

  • Release viewer: version version, formerly the Cache+ 360 Capture viewer, dated December 7, promoted December 15 – No change
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself).
    • The Jenever Maintenance RC viewer, version, issued on December 17.
    • The Koaliang Maintenance 2 RC viewer, version, issued on December 17.
    • The Tracy Integration RC viewer version (dated Friday, November 5) issued Tuesday, November 9.
  • Project viewers:
    • Performance Improvements project viewer version, dated December 17.
    • Performance Floater project viewer, version, issued September 2.
    • Mesh Optimizer project viewer, version, issued September 1.
    • Legacy Profiles viewer, version, dated October 26, 2020.
    • Copy / Paste viewer, version, dated December 9, 2019.

In Brief

  • Questions were asked about the “avatar expressiveness” mentioned in the “2021 review” blog post issued by the Lab. Specifically:
    • How the system will work given the plethora of mesh heads available, the different brans (and perhaps even different styles within brands) being weighted differently / possibly making use of different bones / sliders.
    • How this will be handled without body tracking, in order to avoid head gestures / expressions being mis-matched with AO body animations.
    • Will it use a 3rd party facial morph system.

In response, Simon Linden would only note:

Dissecting that slightly, a) there is a camera involved and b) there are gestures and movement involved. You can probably guess / connect that a bit yourself, ’cause I can’t talk more about it … I don’t think you’ll get more info until it’s ready to go out – and it’s not at the present. It’s under development.

There is also the question of how many people actually use cameras with SL – or would be interested in doing so.

  • A lot of general chatter about what SL “needs” and “the metaverse”, please refer to the video.