A Variation in Art in Second Life

Janus II Gallery: Etamae and Imaginary Footprints – Variation

Saturday, June 12th saw the opening of Variation, a joint exhibition of art by Eta (etamae) and Imaginary Footprints.

Hosted at the Janus II Gallery at Chuck Clip’s Sinful Retreat, Variation is the second such collaboration by the artists I’ve visited, the first being Memories of a Forgotten Reality (see: A Foreign Reality in Second Life), which I found to be an absorbing exhibit both in style and its collaborative development – and the e same can be said of Variations.

Supplied without exposition by the artists, Variation appears to follow the approach seen with Memories, with each artist starting with a single piece before passing it to the other, the back and forth continuing as the piece gradually evolve in accordance with the perceptions and thoughts of the artists.

Janus II Gallery: Etamae and Imaginary Footprints – Variation

However, where there was a central theme to Memories that likely focused each artist’s thinking when working on an image, the lack of stated vision apparent with Variation has offered perhaps far greater freedom,  with each piece becoming entirely framed within the individual thought processes and feelings of each artist as they worked with it. Thus, the focus of the art – and the exhibition as a whole, is the variation that marked the evolution of each piece.

The result is a collection of art that is broad in scope and potential interpretation. In terms of style and / or genre, there are pieces that might be said to have their roots in abstraction, others that lean towards expressionism or surrealism, and still others touching on abstract expressionism or digital etching. Not all are 2D or static;  the added 3D elements presenting a certain depth, particularly those that are placed alongside 2D images they appear to reflect.

Janus II Gallery: Etamae and Imaginary Footprints – Variation

In terms of subject matter, the best place to start is to paraphrase a comment by Eta’s SL partner, Jos:

The only perspective that will be objective is your subjectivity.

That is to say, such is the depth to which these pieces speak, the only way to hear what they might say is to witness them for yourself and and let your own eye and emotions frame your perception / understanding of them.

However, with that in mind, I  will say that I found Variation suggestive of a dream state – something enhanced by the overall environment in which Eta and Imaginary have framed the exhibition. A condition wherein the conscious mind is at rest and the subconscious is steady processing all that it has been a party to. Such processing can give rise to bright and dark moments (dreams and nightmares), and similar moments might be found within these piece, tugging and twisting our thinking and emotions into a state of variation.

Janus II Gallery: Etamae and Imaginary Footprints – Variation

Superbly produced and presented, Variation is a marvellously absorbing exhibition.

SL Details

Female PIs, alternate history, intrigue, and a soccer match

Seanchai Library

It’s time to highlight another week of storytelling in Voice by the staff and volunteers at the Seanchai Library. As always, all times SLT, and events are held at the Library’s home in Nowhereville, unless otherwise indicated. Note that the schedule below may be subject to change during the week, please refer to the Seanchai Library website for the latest information through the week.

Sunday, June 13th, 13:30: Candy Matson–YUkon 2-8209

“Candy Matson, YU 2-8209.”

These were the words spoken at the start of every episode of NBC’s West Coast radio show of the same name, which ran from mid-1949 through until mid-1951. The “YU 2-8209” referred to the telephone number for Candy Matson, a private investigator operating out of her apartment  Telegraph Hill, San Francisco.

Created by Monty Masters and starring his wife Natalie Parks as the voice of the heroine, each week the story saw Candy pick up a case that would take her to an actual location in San Francisco – notably the Bay Area – possibly in the hope of attracting local sponsors.

Intelligent, tough and fearless, Candy rarely resorted to the use of her gun, but instead relied on her wits and intelligence, frequently dispatching her adversaries not with an uppercut, but with hard evidence and a caustic quip to see them into the hands of the law – which generally came in the form of Lt. Ray Mallard (voiced by Henry Leff), who frequently worked the same cases in an official capacity and was Candy’s understated love interest. Also helping out would be Candy’s best friend and assistant, Rembrandt Watson (voiced by Jack Thomas).

While the show only ran for two years, Candy Matson is generally regarded as the finest of all female PIs on US radio, and you can catch up with her adventures at Seanchai Library via the voices of Corwyn Allen, Gloriana Maertens, Elrik Merlin, Kayden Oconnell, and Caledonia Skytower.

Monday, June 14th 19:00

In 1914, the world is divided into Darwinists and Clankers. The Darwinists have evolved genetics to make animals more useful to humans. The Clankers have built their society on machinery technology.

When the Leviathan, a living whale flying ship, arrives in Constantinople, a city where Clanker culture and Darwinst principles intersect in the most intriguing ways, Dr Barlow and Deryn Sharp deliver their precious cargo to the Sultan as part of a peace-keeping mission, only for things to suddenly take a left turn. Now the only way to save themselves in this hostile, politically-charged city is for Dr Barlow to offer up the thing that matters most: Leviathan itself.

Meanwhile, Prince Aleksandar Ferdinand, the would-be heir to the Austro-Hungarian throne following the murder of his father, escapes from his prison camp and once more goes on the run with his men and the Loris, while Count Volger stays behind to fend-off the pursuit, forcing Alek to take on new responsibilities.

Thus, fate once again sees to it that both Deryn and Aleks must re-evaluate their precarious situations in the world…

Join Gyro Muggins as he returns to Scott Westerfield’s alternate history of Earth.

Tuesday, June 15th

12:00 Noon: Russell Eponym, Live in the Glen

Music, poetry, and stories.

19:00: What Abigail Did That Summer

It is the summer of 2013 and Abigail Kamara has been left to her own devices. This might, by those who know her, be considered a mistake.

While her cousin, police constable and apprentice wizard Peter Grant, is off in the sticks chasing unicorns Abigail is dealing with her own mystery: teenagers around Hampstead Heath have been going missing but before the police can get fully engaged the teens return home – unharmed but vague about where they’ve been.

Aided only by her new friend Simon, her knowledge that magic is real and a posse of talking foxes that think they’re spies, Abigail must venture into the wilds of Hampstead to discover who is luring the teenagers and more importantly – why?

Join Corwyn Allen as he reads Ben Aaronovitch’s latest novel.

Wednesday, June 16th, 19:00: Carl Hiaasen’s Skink

A native Floridian, Carl Hiaasen is an American journalist who focuses on political issues (notably corruption, environmental issues and other wrong-doings) within his home state. Starting his career in the 1970s , he became renowned for being exceptionally outspoken – even against his own employers.

Carl Hiaasen. Credit: Joe Rimkus Jr.

During the 1980s, he started writing fiction in his spare time, achieving initial success with three co-authored novels published between 1981 and 1984, as well as writing several non-fiction titles.

In 1987, his second novel, Double Whammy introduced the “trailer park star tenant” and private eye, C.J. Decker, which Hiaasen fondly refers to as “the first (and possibly only) novel ever written about sex, murder and corruption on the professional bass-fishing tour.” Among the cast of characters mixed into Double Whammy is one Clinton Tyree, the one-time governor of Florida, who abandoned his office and now lives as a outdoorsman (and partaker of roadkill cuisine) in the Everglades and the Florida Keys, using the pseudonym Skink.

Skink went on to become a recurring character in a further seven of Hiaasen’s novels to date, with all the books in which he features being gathered together under the general title of SKINK, with several of them being been among the 20+ works of fiction and non-fiction by Hiaasen to appear on the New York Times best-seller list.

Join Kayden Oconnell as he continues a journey with Hiaasen’s characters.

Thursday, June 17th

19:00: Little Fuzzy

Ktadhn Vesuvino reads the book by H. Beam Piper that spawned a series by him and other science fiction authors about a small, furry species dubbed Fuzzies.

Little Fuzzy charts the discovery of small furry species on the planet Zarathustra and the attempts by humans to determine whether or not they are sentient. If they are, then their planet will be declared a protect aboriginal  world. However, The Company has desires to control the planet and its resources.

21:00: Seanchai Late Night

Contemporary Sci-Fi-Fantasy with Finn Zeddmore.

Friday, June 18th, 19:00: Terry Pratchett’s Unseen Academicals

Football in Ankh-Morpork is not as we might know it. Rather than being comprised of rules and played within a recognisable ground, it is far more akin to the somewhat violent mob football of medieval Europe.

Not that this is a concern for the elderly, mostly indolent and (some might be tempted to think) somewhat inept old wizards making up the faculty staff at the city’s school of wizardry, the Unseen University. Until, that is, their very handsome annual endowment becomes subject to their playing the game themselves.

Thus, Archchancellor Mustrum Ridcully sets out a two-pronged strategy: to ensure the city’s version of football is restructured with proper (and favourable?) rules, and to put team preparations at the university in the hands of the talented candle dribbler, Mr. Nutt and his assistant, Trevor Likely, the son of the city’s most famous (if deceased – did I mention the game can be violent?) player, who are in turn supported by Glenda Sugarbean, who runs the university’s night kitchen and her assistant Juliet Stollop.

Except Mr. Nutt soon discovers he has problems of his own to deal with, and Trevor has promised his Mum he’ll never get involved in the game.  Meanwhile, Glenda has the daily responsibility of baking the Discworld’s best pies, and Juliet is about to find herself whisked towards the heights of fame as a fashion model, thus potentially leaving the team a little short on practical advice…

Join Caledonia Skytower as she presents the 37th novel in the Discworld series, and possibly one of its greatest satirical undetakings encompassing football, academia, traditions, the fashion industry, politics, love, fandom, and which mixes in more serious themes of identity, crab mentality and self-worth.

A Dripping Wet swim in Second Life

Out for a swim

Water. There’s a lot of it to be found in Second Life, particularly of the Linden variety. Not all of it may be accessible, but the areas that are have encouraged animation override makers to include basic surface / underwater swimming animations in their products, whilst a number dedicated swimming systems have appeared over the years.

One of the most recent of the latter to pop-up is the Dripping Wet Swimming Suite, created by Sakasi Hasudo (HerdMother) and marketed under her Lactopia brand. It is designed to provide a complete Second Life swimming experience for four-limbed human avatars (it will not by default work correctly for merfolk), I found the description and outlined functionality intriguing enough to give it a go.

At L$699, Dripping Wet sits within the typical price range for animation overrides, and offers a genuine swimming experience with surface and underwater swimming animations, idling / floating animations, water effects and splashing sounds, and water droplets that will fall from the body on exiting  Linden Water.

As such, the package comes with no fewer than 14 items: the HUD, 12 water dripping / splashing attachments and a script. The attachments provide particle effects when swimming, entering / leaving the water, and also particle drips that “fall” from the body, and which can be turned on / off manually, if required).

Twelve attachments may sound a lot, but whey you consider that for swimming, many other attachments (multiple mesh clothing items, for example) can be removed, this is actually not too bad. Further, not all of the attachments need to be worn;  as I’m not overly enamoured with the dripping effect, I only use the arm / leg attachments to the swimming particle effects can be generated.

Still swimming!

The included script can be used by those using ZHAO-style animation override HUDS to ensure a smooth transition between walking / swimming animations when moving to / from Linden water and land without having to toggle either HUD on / off. I confess to not having tried this, as I use the TPV client-side AO system, which can be easily clicked on / off via the toolbar.

The HUD and attachments should be ADDed to your avatar, rather than worn – again, possibly the easiest way is to create an outfit and include the HUD and the dripping attachments you wish to use together with your swimming costume.

Sitting at the bottom of the viewer window by default when attached, the HUD is very unobtrusive, comprising three buttons: swim, dive and “drip”. The first two are reasonably self-explanatory, accessing as they do the swimming and diving options respectively, whilst the drip button will turn on the body dripping / splashing (thus allowing the “wet look” to be used n land for photography, etc).

Overall the following animations are included:

  • 12 surface / underwater animations swimming animations (the breaststroke can be used both on the surface and underwater).
  • 6 floating / idling animations (4 available for surface & underwater swimming, two for use when on the surface).
  • 8 diving animations.
The HUD (1) will request permissions to animate your avatar (2) whenever attached; this is to allow the swim / dive animations and teleporting you back to a saved dive point. Clicking the swim / dive buttons will take you to the dialogue system (3 – main menu options shown).

The easiest way to use the system is to select your preferred surface swim and idle animation, and then do the same for underwater (obviously, you can change these at any time you wish). Using the movement keys in Linden Water will automatically engage your swim animation and your avatar will return to the “idle” animation (e.g. treading water) when movement stops.

Using PAGE DOWN will move you under the waves and engage the underwater swim / idle animations. While it may well be an issue with my Bluetooth keyboard, I found I had to tab PAGE UP to cancel the “downward” swimming, otherwise my avatar would simply remain face down stuck in that animation. PAGE UP will return you to the surface, with an automatic transition to surface swim / idle. When swimming / idling on the surface, you can adjust your position in the water via the HUD’s z-offset controls.

The dives will operate at any height, providing Linden Water is properly detected beneath you. If it is not, because you’re attempting to dive onto land, for example, or if the water is simply too shallow, your dive attempt will be stopped and you’ll be warned in chat:

You will break your neck – there’s no water to land in!

All of the dives are exceptionally graceful – if a little rocket-powered, given the height you can reach! In addition, you can save a dive spot to the HUD and use it to return to that spot – handy if you are diving from, say, a boat (assuming there is someone else on  the boat to stop it being auto-returned if in public waters!).

Feedback

Dives are graceful, but tend to reach a fair height!

Admittedly, this is the first HUD-based swimming system I’ve tried, and I’ve found it does exactly what it says on the tin – and does it very well. As noted, the swims are smooth, the dives effective and the entire package easy-to-use whilst the unobtrusive nature of the HUD means it does not get in the way of things.

In terms of the z-offset adjustments, this can be done via the HUD’s dialogue, as noted, and also by editing a configuration note card in the HUD.

The latter could do with more explanation in the user manual for those who may note be comfortable in editing objects and playing with config files. Those who aren’t, and who find fiddling with the HUD’s dialogues irritating, may find tweaking their hover height slider an acceptable compromise.

I understand from Sakasi that an update is in progress,  and that their are plans for the system to work in non-Linden water – all of which will further increase the value of the system.

For my part, the system has already become part of a swimming outfit (with cossie and a suitable hair).

Links

A corner of Cornwall in Second Life

Mousehole, June 2021 – click any image for full size

Tolla Crisp contacted me recently to extend an invitation to visit her new region holding, Mousehole, located to the south of her famous Frogmore, a place I’ve covered numerous times in these pages due to it’s sheer beauty. The two are connected to it via footbridge, with Mousehole expanding on the Cornish theme folded into the current iteration of Frogmore (which you can read about here), making both regions ideal for a joint visit, as well as each one standing on its own.

A Full region using the standard 20K land impact, Mousehole takes its name from the Cornish fishing hamlet of Mousehole (pronounced mzəl, or Porthenys in Cornish), located in the far south-west of the English county, on the shore of Mount’s Bay. Like Frogmore, the overall design is the work of Dandy Warhlol (terry Fotherington), whose hand and eye helps to give that flow of continuity between the two regions.

Mousehole, June 2021

With a population of around 700, Mousehole has a long history as a fishing village that dates back to the 1200s. However, in modern times it is noted more as a visitor / tourist destination and for its many festivals and community events that are held throughout the year.

Whilst taking its name and a lot of its inspiration from the hamlet and Cornwall’s rugged coastline, the design also offers and inland setting that offers a mix of hints of Mousehole village and the wilder aspects of the county. Combined, these give the region a unique look and feel whilst also giving a hint why almost a third of Cornwall’s coast and some of its inland areas are designated Areas of Outstanding Natural Beauty (ANOB) – giving them the same status as a national park.

Mousehole, June 2021

The main part of the region is open to the public, encircled by a broad beach broken by rocky outcrops to form smaller coves typical of the kind that might be found along the Cornish coast. Along these sands are places to sit, bars to by found, opportunities for swimming or simply floating on the water.

Sitting within this are two upland areas which might be seen along the upper reaches of Cornwall’s rugged coast around Mount’s Bay, but which equally bring to mind the wilds of Bodmin Moor. Separated by a sandy divide that offers a shortcut between the north and south sides of the island, these two uplands are rich in greenery and home to individual scenes.

Mousehole, June 2021

The larger of the two offers a setting that might have been lifted from the village itself – most notably the famous Mousehole Pub, which shares the hilltop with a stone-built house and a country church. No roads are visible here, however; instead, the buildings stand surrounded by moorland grass grazed upon by donkeys (Cornwall and neighbouring Devon are also noted for their donkeys), with visitors free to wander across the hilltop and perhaps cross the bridge spanning the shallow gorge to touch the second upland.

This smaller hill is home to an abandoned house (I admittedly found the motel sign outside to look and feel out-of-place), its garden overgrown and nature starting to reclaim its interior. Forlorn and decaying, it has the feel of a place that one might come across deep in the Cornish moorlands, once home to a farm or the retreat of a wealthy tin mine owner and his family, now long abandoned and forgotten.

Mousehole, June 2021

Further touches of Mousehole and its surrounds can be found within the region. Just off the southern coast, for example, is an islet that is mindful of the small island of St. Clements sitting just off the entrance to the village’s harbour. Be mindful that the in-world island is actually a private residence, however, so do be wary of trespass.

Also, just off on of the beaches lies the entrance to a cavern. Find your way inside and you’ll discover a little homage to the tale of a hermit who was said to once lived along the coast at Mousehole.

Mousehole, June 2021

Rich in detail and touches – off to the west is a smaller island, home to another little bar and also what might be an abandoned military facility of a kind that can be stumbled across around the English coast – Tolla’s Mousehole is another delight to explore and photograph – and a delight to explore.

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2021 TPV Developer meeting week #23 summary

TokSik Jello, March 2021 – blog post

The following notes are taken from the TPV Developer meeting held on Friday, June 11th,, 2021.

These meetings are generally held every other week.  They are recorded by Pantera Północy, and her video of the meeting is embedded at the end of this report – my thanks to her for allowing me to do so – and it is used with a transcript of the chat log from the meeting and my own audio recording to produce these notes.

SL Viewer

[Video: 0:00-3:26]

There have been no updates for the viewer since the start of the week, leaving the pipelines as follows:

  • Release viewer: LMR 5 viewer, version 6.4.19.560171, dated May 27, promoted June 7 – NEW.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
    • Project UI viewer updated to version 6.4.20.560422, dated June 14.
    • Maintenance 2 RC viewer – Fernet, version 6.4.19.559726, dated May 19.
  • Project viewers:
    • Legacy Profiles viewer, version 6.4.11.550519, dated October 26.
    • Copy / Paste viewer, version 6.3.5.533365, dated December 9, 2019.
    • Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.532999, dated November 22, 2019.
    • 360 Snapshot project viewer, version 6.2.4.529111, dated July 16, 2019.

General Viewer Notes

  • The New User Experience project viewer will be the next viewer to be promoted to de facto release status.
  • The Legacy Profiles viewer is still having UI updates made, but is expected to go to RC status when the next update is issued.
  • The notifications fix for Mac systems is still waiting its turn to be made publicly available.

Land and L$ In-Viewer Purchases Issue

[Video 0:58-2:30]

Wednesday, June 9th saw issues occur with in-viewer Linden Dollar and land purchases. Whilst resolved within hours, the issue was traced back to an overly aggressive series of checks the viewer was carrying on on the various software certificates used by Linden Lab. This caused the viewer to throw a wobbly when encountering a new certificate that did not quite meet the expected format.

The certificate involved was massaged so as not to get the viewer upset, fixing the issue; however, in order to avoid similar situations in the future, the Lab plan to implement a viewer-side change to the way the viewer carries out such checks. This change will be released as a part of the normal Maintenance RC viewer updates.

In Brief

  • There have been some questions raised about Vivox end-of-lifing the current Vivox 4 Voice system in favour of the more recent Vivox 5. Linden Lab is not aware of this happening any time in the future,  but is aware that due to the way Vivox 5.x operates on different platforms, when such a change eventually comes to pass, it might required some significant changes in the manner in which SLvoice.EXE interacts with the viewer.

Kultivate 6th annual Spring Art Show in Second Life

Kultivate Spring Art Show, 2021

Currently underway until Sunday, June 13th, 2021 is the Kultivate’s Magazine 6th annual Spring Art Show in Second Life, featuring the work of some 32 artists, supported by daily music events.

Kultivate Magazine is a publication about the cultural aspects of Second Life, its goal is to support art, culture, photography, music, and fashion. The brand includes the magazine, The Windlight Art Gallery, The Edge Gallery, The Kultivate Loft Gallery, Signature Gallery, AIR Gallery, the Select Gallery and the satellite Dene Gallery located in Rosehaven. In addition, Kultivate Magazine is the media partner and primary sponsor of Team Diabetes of Second Life, an official and authorised fund-raising team for The American Diabetes Association.

Kultivate Spring Art Show 2021 – Vita Theas

The participating artists for the  2021 Spring Art Show comprise: 4pril Resident, Amanda, Angel Heartsong, Anouk Lefavre, Cutewillow Carlberg, Dandilyon Jinx, Dawnbeam Dreamscape, Deynira Yalin, Elise Sirnah, Eucalyptus Carroll, Eve Petlyakov, Jamee Sandalwood, Johannes Huntsman, Kacey Macbeth, Kapaan Resident, Klint Kord, Lena Kopiak, Matt Thomson, Myra Wildmist, Ohara Takamori, Phoenix, Roxcee REesident, Sabine Mortenwold, Sandor, Sevant Anatra, Sheba Blitz, Slatan Dryke, Tempest Rosca, Vanessa Jane, Veruca Tammas, Viktor Savior, and Vita Theas.

The setting for this year’s event is a formal garden rich in the colours of spring, the artists all occupying individual greenhouses around the edges of the gardens, a broad footpath offering the way around.

Kultivate Spring Art Show 2021 – Vanessa Jane

Entertainment for the rest of the show- my apologies to John and Tempest for only getting to it as it reaches its mid-point – is as follows (all times SLT):

  • Thursday, June 10th
    • Daily Giveaways: 10 gift cards.
    • 13:00: live musician Ziggy Sixpence.
    • 14:00: live vocalist Jackie Lefko
  • Friday, June 11th:
    • Daily Giveaways: 10 gift cards.
    • 18:00: live musician Dee Timeless.
    • 19:00: live musician Thunderfoot.
  • Saturday, June 12th:
    • Daily Giveaways: five skyboxes by Inverse.
    • 17:00: live vocalist Aislen Sings.
    • 18:00: live musician J Lively.
  • Sunday, June 13th:
    • Daily Giveaways: two 3D Environment 360 view skyboxes by Inverse.
    • 13:00: awards ceremony.
    • 14:00: live vocalist Sarita.
    • 15:00: live vocalist Samm Quenda.
    • 23:30: Art Show ends.

So be sure to hop along and enjoy the entertainment and appreciate the art!

Kultivate Spring Art Show, 2021 – Sevant Anatra

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