August 2020 Web User Group: updates & upcoming attractions

The Web User Group meeting venue, Denby

The following notes are taken from my recording of the Web User Group (WUG) meeting, held on Wednesday, August 5th, 2020. These meetings are held monthly, generally on the first Wednesdays of the month, with dates and details of the meetings available via the Web User Group wiki page.

When reading these notes, please keep in mind:

  • This is not intended as a chronological transcript of the meeting. Items are drawn together by topic, although they may have been discussed at different points in the meeting.
  • Similarly, and if included, any audio extracts appearing in these summaries are presented by topic heading, rather than any chronological order in which they may have been raised during the meeting (e.g. if “topic X” is mentioned early in a meeting and then again half-way through a meeting, any audio comments related to that topic that might be included in these reports will be concatenated into a single audio extract).

Web Properties Updates

The primary focus for the web teams remains the transitioning of services from the Lab’s own servers to AWS servers as a part of the Uplift project. However, other work is continuing as an when possible, and in the last month this has meant:

  • The new Second Life logo (see: Out with the green, in with the blue) continues to be rolled out across the various services – in this case, notably the Cashier pages – as the team get to them. This is a relatively low priority item so it will still be a while before the logo is consistent across all properties.
  • UTF-8 will now be accepted in response to security questions.
  • Additional back-end work on Name Changes was implemented, mainly tools used by the Lab but also some changes that may allow for some possible future features related to the capability.
  • The log-in page images received a refresh.
  • Fixes:
    • Marketplace: received a fix for images not showing correctly.
    • Events: fixes for images not showing with posted events; for multiple pages of hosted events not working and for the language picker drop-down not working on exiting events pages.
    • Place Pages received a number of fixes.
    • Land Auctions received a fix for beta lifetime users being unable to bid on auctions.
    • A back-end issue with Premium acquisition was fixed.
    • Viewer download page: now includes a link for Mac OS X Catalina (and later) users experiencing problems installing the Mac flavour of the viewer, and that takes them to the Troubleshooting Second Life Installation on Mac OS X page.
Viewer installation help for Mac OS X Catalina (or later) on the viewer download page

Mobile Client

  • The iOS version has been in a closed alpha for 2+ months. These is now a build destined to go to Apple’s App Store.
  • Work continues on the Android version, but is currently some way behind the iOS work.
  • See for more.

Post-Uplift Work

Note: the following is a general list of work LL are looking at, post-Uplift to the cloud, however, it is still subject to change, and none of it should be taken as a firm commitment for carrying out the work or any indication of the order in which it might be carried out:

  • Marketplace: variances for listings (e.g. one listing for an item offering it in different colours).
  • Events: bug fixes, category  and search refinements.
  • Names Changes: further tweaks.
  • Web properties in general: better optimisation for display on mobile properties.
  • Further work still to be added to the list.

Marketing Brief

  • Following the presence of Gen Con in Second Life (see: Coming to Second Life: Gen Con “the best four days in gaming”, Gen Con: sneaking a peek in Second Life and Gen Con in Second Life: let the games begin!), LL have had a debriefing with the VRazeTheBar team, and the hope is it will pave the way for further displaced conferences to be held within Second Life.
  • There are potential opportunities in the offing for a further media presence for Second Life which may be akin to the CSI:NY episode Down the Rabbit Hole (2007), or SL’s appearance in the US version of The Office. Details still TBA.
  • There is also an upcoming partnership with the Peale Museum in Baltimore, so the latter can bring their exhibits and events in-world with a reproduction of the museum building (itself a National Historic Landmark in the United States) and special virtual open house as part as the museum’s August 15rh Founder’s Day event.
  • These styles of events are seen as a way to broaden awareness of Scone Life and its potential.

Premium Plus

  • Still on hold.
  • May be revisited at some point.
  • May also be revised before being released.

Next Meeting

Wednesday, September 2nd, 14:00 SLT.

Second Life Mobile mini update, August 2020 with audio

As I’ve previously reported several times over the last year, starting with Linden Lab confirm Second Life iOS client in the making, Linden Lab is developing a companion app for Second Life.

Since that first article, I’ve provided a number of updates on the development work – please use the SL Mobile tag to catch up with all of them.

At the Web User Group on Wednesday, August 5th, Keira Linden gave a further update on the client’s status, as per the notes and audio below, which have been provided alongside my usual notes on the app.

August 5th Update

iOS Client

  • The iOS version has been in a closed alpha that includes a number of residents for some 2+ months, having started in May.
    • In keeping with the Lab’s plans, this version offers the ability to communicate via IM and view your Friends list.
  • As a result of this close alpha testing, the Lab now has a build that is “destined for [Apple’s] App Store”, which is currently “bouncing back and fort”h between the development team and LL’s QA team.
  • The hope is that this version can be submitted to Apple for review some time in August 2020.
  • This does not necessarily mean the iOS client will immediately appear within the App Store, as Apple can be exceptionally picky in their review process, which can result in requests for changes to an app to be made before listing is allowed.
  • LL obviously hopes the app will not encounter significant issues, but because of the review process, no time frame can be given on when the app will appear in the App Store – but there will presumably be an announcement once it is available.

Android Client

  • Having started much later than the iOS version, which remains the Lab’s focus, the Android version is still at a somewhat earlier stage of development.
  • However, it is under active development.
  • When it is ready, it will likely follow a similar Alpha / Beta test process to the iOS version.

In-world Presence

  • In a change to earlier statements, Mobile app users will have an in-world location.
  • This will be in one of several special “Mobile” regions. However:
    • As Mobile users have no 3D world view, these regions are not landscaped or populated in any way.
    • Access is restricted to those using the Mobile app, general access by users on the viewer or other clients is not allowed.
    • Currently, three Mobile regions have been set-up.

General Capabilities

Note: this is a reiteration of notes from earlier updates on the SL Mobile client.

  • It should initially be regarded as more of a communicator / companion app than a fully-rounded client. The initial intention for the client is to provide users with a means of maintaining basic contact with other users whilst away from their main means of accessing Second Life.
  • As such, it will support logging-in to Second Life services to support IM and group chat support.
  • Capabilities such as having an in-world rezzing location, the ability to chat locally, support for scene rendering will be added over time.
  • However, in terms of any in-world rendering, this will not be part of any initial released (in the meeting it was described as “not even Soon™”), as LL are focused in just trying to get the basic app available to users as soon as reasonably possible.

Reporting and Updates in this Blog

Again, all information I’m able to provide through this blog, including future updates can be found under the SL Mobile tag, and can be accessed directly from the top menu options:

  • SL → User Group & Viewer → Viewers → Android & iOS and then selecting either:
    • Android Clients → SL Mobile or
    • iOS Clients → SL Mobile.