A summertime Isle of Cezanne in Second Life

The Isle of Cezanne, December 2019 – click any image for full size

The Isle of Cezanne is a 1/4 Full region that has been designed and landscaped by ElenaMicheals Core. Occupying the south-east quarter of a region that has the full region land capacity bonus applied, the setting has something of a riverside feel to it, thanks to the use of two off-sim elements sitting off of the water-facing south and east sides.

Offering in a summertime setting, The Isle of Cezanne presents a rich countryside look and feel, but one with little touches of sci-fi fantasy that are just enough to add a twist to any visit without looking at all out of place. Rather, they add to the setting’s appeal for photography – which is a core theme for the location overall.

The Isle of Cezanne, December 2019

The landing point is tucked away in the north-western corner of the parcel. It is here, among the stones of an ancient ruin that visitors can find the teleport boards leading to three further photography locations in the sky over the region. Two of these are cosy studio-style settings (the Artist Studio and the Dressmaker Attic), and the third a more open winter setting for those seeking snowbound settings for avatar photography.

From the landing point, the ruins point southwards towards a tall house that has a little hint of Provence about it and which has been cosily furnished, including – at the time of our visit – hints of the season. This sits on a broad table of grassy rock (the entire landscape here is mesh, the terrain having been pushed below water level) looking south across the “river”. The land before the house slopes gently down to the water’s edge, pointing the way to where a wooden deck stretches out of the the water, offering a place to sit and admire the view while cormorants perch and flap their wings and the water’s edge, watched by black swans.

The Isle of Cezanne, December 2019

A second pier extends out into the water from between the house and the landing point ruins, but given a pair of brown bears are patrolling alongside of it, caution might be required when trying to reach it. However, it is the north side of the parcel that offers the sci-fi fantasy feel – although at first glance, it appears to be a natural setting: a further rocky landscape that ends with a barn and shed with cattle grazing on the wild grass, suggesting the house to the south is owner by a farmer.

To reach the barn and cattle, visitors can take a choice of routes. One goes part-way through the old ruins and then down the stone steps from the and past a little camping site sitting above the water. The other is to go directly east from the landing point and over the rugged terrain.

The Isle of Cezanne, December 2019

This latter route will take visitors past a “UFO house” sitting on concrete legs. It Sits as a strange little hideaway with and very eclectic set of contents, including toys, a laptop, a bomb, a crate of ammunition and – well, other interesting items. Outside this house are two large plants, with eyes at the centre of their flowers and a curiosity of their own, fixing any passers-by with a glassy, unblinking stare.

Throughout the parcel are numerous opportunities for avatar photography – the house, the wooden deck with its seating below it, the camp site, the “UFO house”, and so on. Also waiting to be found are multiple little touches of detail: deer in the shade of trees, sculptures, cranes dancing over the the water and so on,  all of which add depth to the parcel  for explorers.

The Isle of Cezanne, December 2019

Those wishing to rez props for their photographs can join the local group (no charge), and photos are welcome in the parcel’s Flickr group. Those who enjoy a rounded setting should ensure they have local sounds enabled during a visit to appreciate the local sound scape.

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Space Sunday: on the ISS – mighty mice and robots


A time-lapse video of the SpaceX CRS-19 cargo Dragon being captured by the Canadarm-2 of the International Space Station (ISS)

The past week has seen two resupply missions launched to the International Space Station (ISS), which between them will deliver 4.6 tonnes of supplies and equipment to the station, including some special visitors.

The first mission, CRS-19, featuring a SpaceX Dragon and Falcon 9 launch vehicle, lifted-off from Cape Canaveral Air Force Station (adjacent to the Kennedy Space Centre) on Thursday, December 5th, after being delayed 25 hours due to high winds over the launch site. It rendezvoused with the ISS at 10:05 GMT on Sunday, December 8th. The second mission features a Russian Progress resupply vehicle, which lifted off from the Baikonur Cosmodrome in Kazakhstan at 09:34 GMT on Friday, December 6th, and is due to dock at the ISS on Monday, December 9th, carrying a mix of food, fuel and supplies.

However, it is the Dragon vehicle that has captured most attention, due to its cargo. As well as carrying the traditional Christmas goodies for the ISS crew, CRS-19 carried 40 passengers in the form of mice and elements of the station’s increasing use of robots.

The mice will spend a month aboard the ISS as a part of research into two of the most debilitating effects of spending extended periods in micro-gravity environments such as orbiting the Earth or something like a 6-month flight to Mars: muscle and bone mass loss.

Several of the mice have been dubbed “mighty mice” on account of their being genetically engineered by scientists at the Jackson Laboratory for Genomic Medicine (JAX-GM) in Maine, USA. Specifically, they have been engineered to inhibit myostatin, a molecule that occurs in mammals that regulates muscle growth (discovered in 1997 by Dr. Se-Jin Lee), allowing them to develop increased muscle mass compared to ordinary mice.

One of the myostatin-inhibited “mighty mice” (l) and a non-inhibited companion. Credit: JAX-GM

The idea is that by inhibiting the myostatin, the mice will be able to maintain both muscle mass and limit bone calcium loss whilst at the station, the lack of myostatin allowing them to continue to convert protein into muscle mass despite the mice being less active on the station than the would be on Earth.

They will spend their time on the ISS with a group of mice that have not had their myostatin blocked, and with two similar group sof enhanced  / non-enhanced mice on Earth, to determine the overall impact of the lack of myostatin in the production / maintenance of muscle  bone mass in micro-gravity compared to how myostatin might contribute to muscle / bone mass loss when allowed to function normally.

As well as helping determine what medical / genetic assistance can be given to humans on long duration, low-gravity space missions (possibly alleviating the need for up to 4 hours a day to be spent in exercise to counter muscle / bone mass loss), it is hoped that controlling / inhibiting myostatin’s function could be used to help treat patients recovering from hip fracture surgery, or those in intensive care where muscle growth could be a major factor in their recovery, and to assist elderly people suffering from muscle loss or osteoporosis.

CIMON Returns to the ISS

In addition to the mighty mice, the CRS-19 mission also delivered CIMON-2 (“Simon-2”), an updated versions of a robot assistant for ISS crews. Developed by Germany’s DLR CIMON (Crew Interactive Mobile CompaniON) is a medicine-sized robot that can float around the ISS using 14 small fans boasting a combination of IBM Watson AI, cloud connectivity, and neural network training. It was first flown aboard the ISS in 2017 / 2018, and is capable of assisting with routine tasks and research projects, displaying instructions on its forward screen, and recording images. It can also recognise, learn from, and bond with crew members through natural language; offer creative solutions to tricky challenges; and even serve as a security guard, noticing potential problems before they become dangerous.

CIMON-2 operates alongside ESA astronaut Alexander Gerst during its first outing to the ISS in November 2018. Credit: NASA / ESA / DLR

Unfortunately, the first outing for CIMON didn’t entirely go according to plan, in an outing with ESA astronaut Alexander Gerst, things started out well enough, with CIMON helping Gerst complete some test tasks, but problems arose when Gerst asked it to play his favourite music. Selecting Man Machine by Kraftwerk, CIMON continued to play the music while accepting other tasks, and when Gerst ordered, “Cancel music” the robot to replied, “I love music you can dance to! Alright, favourite hits incoming.”

While CIMON could still comprehend other commands, it appeared to become confused and not a little stroppy as Gerst communicated with those monitoring the test. “Be nice, please,” it requested at one point, followed a little later by, “Don’t you like it here with me?” and “Don’t be so mean.”

The improved CIMON-2 comes with more sensitive microphones that will hopefully allow it to hear better and not confuse commands, and a more robust AI system to allow it to better understand when it is being addressed and when an astronaut might be talking to someone else. This improved AI system includes IBM Watson Tone Analyser technology, which uses linguistic analysis to detect emotion in the tone of a conversation and respond to it – which given CIMON’s own moodiness noted above, could be interesting!

CIMON-2 is expected to spend up to three years aboard the ISS. As well as serving as a test bed for easing the stress of living and working in limited environments like the ISS and in developing greater understanding of how robots and AI can function to support crews on long duration missions, CIMON-2 is also potentially a stepping stone for developing the necessary trust human crews require to make the routine use of such systems  – which can record, process and store human activities, interactions and moods, raising concerns of privacy and data security – acceptable to crew.

Dextre, RELL and and the “Robot Hotel”

Dextre (highlighted) mounted on one of its Orbit Repair Unit (ORU) “workstations”. The Canadarm-2 robot arm hovers to the right. Credit: NASA

Robots are an important part of future human space activities, and over the years, a number of systems have been employed or tested aboard the ISS, for working both inside and outside the station. The most obvious of these is the Canadarm-2 remote manipulator system used outside of the ISS, while inside the ISS there have been robot system like CIMON and FYODOR (see: Space Sunday: Lunar landers, and robots in space).

Continue reading “Space Sunday: on the ISS – mighty mice and robots”

Bryn Oh’s Hand in Sansar

Bryn Oh, Hand – Sansar

Three years ago, in December 2016, Bryn Oh unveiled Hand, a full-region installation offering visitors an immersive experience mixing art and storytelling with a touch of mystery and discovery. I visited that installation on the occasion of its opening – see Bryn’s Hand in Second Life – so I was delighted to learn via a Tweet from fellow traveller Wurfi that Bryn has opened Hand within Sansar.

The original Hand was an interactive experience, utilising many of Second Life’s capabilities, notably the use of a HUD as a guide tool and storytelling device. Sansar currently lacks any real ability to provide an HUD-like capability, but this doesn’t lessen the impact of Hand in Sansar. Instead of the HUD, this installation make use of dynamic objects within the installation to tell the story, notably in the form of the principal character in the story, Flit – or Flutter, as she is also known.

 

Bryn Oh, Hand – Sansar

 

I won’t dwell on the story in great depth, given I did so in my original piece on Hand, but I will repeat something I noted in that article:

This journey takes us through a strange, broken urban setting with decaying, collapsing buildings; a place where adults are almost (but not entirely) absent, apparently leaving their children to fend for themselves …  Walking through the streets and buildings I seemed to come across nods to dystopian sci-fi: a hint of Soyent Green here, a reference to rampant consumerism there. While Flit and the other children brought to mind shades of And The Children Shall Lead, minus the space alien angle.

Bryn Oh’s Hand in Second Life, December 2016

Bryn On, Hand – Sansar

What is particularly impressive with this build – which Bryn has specifically built around the use of VR headsets to gain a full sense of immersion that the original in Second Life perhaps couldn’t achieve – is the richness of colour, sound and sense of presence, the latter being fully appreciable even when visiting in Desktop mode as I did.

This edition of Hand, as Bryn notes in her blog, has been made possible through the support of the Ontario Arts Council, an organisation that has – to the benefit of us all – long supported Bryn’s work. In that post, Bryn also muses on art within virtual spaces, and how the capabilities of VR headsets coupled with creative environments like Sansar can help to bring a new artistic movement to the attention of a wider audience:

We had the Cubists, Impressionists, Surrealists, Modernists and I see our movement as the Immersivists. I have believed in this idea a long time but now with virtual reality headsets such as Vive or Oculus, the immersion is less fragile. You don’t look at a computer screen and beyond its borders see a bill that needs to be paid or your cell phone rings… instead you are in the world I have created and firmly there. Unlike painting where you stand from a distance and look at a static scene or cinema where you are told a story as a passive observer, virtual reality artwork can offer the ability to be an active participant in the art.

– Bryn Oh

Bryn Oh, Hand – Sansar

Hand is proof of this. Within it, we can not only follow Flutter’s story, but we can look elsewhere. Spaces that can only be hinted at in a painting or seen as a passing background in a film can be turned to and explored. Of course, this has always been the case with Second Life, but the personal immediacy of VR does take this personal involvement within a an installation like this adds a further layer to the narrative within it.

As captivating as the original – Desktop users note that some free-camming might be advised – Hand remains as an engrossing story in Sansar as it did in Second Life.

Bryn Oh, Hand – Sansar

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Bay City 2019 tree lighting fund-raiser in Second Life

Bay City Fairgrounds with the Tree

Christmas is a time for giving, and on Sunday, December 8th, 2019, Bay City will be hosting their annual Christmas Tree Lighting and fund-raiser. With it comes an opportunity to support Child’s Play Charity, a 501c3 non-profit organisation offering on-line communities such as the Bay City Alliance an opportunity to help seriously ill children around the globe during their hospital stays with the purchase of games and gaming equipment.

Activities will commence at 13:00 SLT and run through until 16:00 SLT, taking place at the Bay City fairgrounds. On offer will be:

  • Live entertainment, music and dancing.
  • A skating party.
  • refreshments and fun.

Music will be provided by DJ GoSpeed Racer and live performers Melinda Mimi Carpenter and Wolfie Starfire.

Funds will be raised via a silent auction that will run from 13:00 through to 16:00 SLT on December 8th. Confirmed designers, artists, and brands who have donated to the auction include Cica Ghost, Apple Fall, Bryn Oh, Ape Piaggio, Lusch Motors, Remnant Ashbourne, Peony Sweetwater, ChuuAkamine, EG Aircraft, Trinity Yazimoto, Shergood Aviation, Evola Courtois, Java Motors, Christi Charron, Clothing Inventor, Faye Blackheart, Yavanna Llanfair, Fabiana Castello, Cindy Henusaki, Kennylex Luckless, Atomic Infinity, and Script Alchemi. Mitch Merricks will also be offering two Bay City parcels.

Bay City Tree Lighting: silent auction items

Bids are made via vendor. Should your bid be exceeded by another, your Linden dollars will be automatically refunded. You can, of course, increase your bid if you wish. Items will be awarded to the highest bid when the auction closes.

In addition, donation kiosks will be provided in the Fairgrounds for those who would like to support Child’s Play without participating in the auction.

The auction preview opened on Saturday, December 7th, 2019 for those wishing to take a loot at the available items ahead of the auction opening. In addition, a preview is available through the pages of the Bay City Post.

About Bay City and the Bay City Alliance

Bay City is a mainland community, developed by Linden Lab™ and home to the Bay City Alliance. The Bay City Alliance was founded in 2008 to promote the Bay City regions of Second Life and provide a venue for Bay City Residents and other interested parties to socialize and network. It is now the largest Bay city group, and home to most Residents of Bay City. To find out more, contact Marianne McCann in-world.

Bay City and the Bay City Alliance and Child’s Play

Bay City and the Bay City Alliance have a long history of fund-raising for Child’s Play, and in 2016, they received special recognition by the charity, being awarded Silver Level sponsor on the Child’s Play’s website.

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Honah Lee Wave: sun, sand and surfing in Second Life

Honah Lee Wave

I received an invitation from MarkTwain White to visit Honah Lee Wave, a new public homestead region in to Honah Lee estate to the south-east of Blake Sea, and forming a part of the United Sailing Sims.

A Homestead region, Honah Lee Wave has a lot to offer visitors, whether they TP in, or arrive by boat or air. There’s surfing, a beach, for sunbathing, moorings for small boats (emphasis on “small”, as in not the “two mansions and gardens” variety), an airstrip – again suitable for smaller aircraft, and a helipad. There’s also a GTFO (get The Freight Out – see An inside look at Get the Freight Out in Second Life and GTFO: Getting Started) terminal, and I understand the island will become the setting for assorted competitions (presumably surfing and the like).

The region comes with something of a back-story:

Honah Lee Wave is a place where small sail boats and motor boats can do some business; a place where HLW-made surf jewellery can be obtained, and the local delicacy HLW lobster, can be enjoyed. These are sought all over the world at around $100 wholesale, thanks in part to the high rum content in the waters around the island. When the local islanders realised there was a market for Lobster with a naturally acquired rum flavour, they began soaking the lobsters in the spirit before shipping them live to overseas markets. Visitors to the island can find an added attraction in being able to pick the drunkest lobster to be prepared fresh for their meal. 

– MarkTwain White offering some of Honah Lee Wave’s back-story

Honah Lee Wave: trying out the airstrip

South-facing, the island forms a broad, open U, a natural cove into which the tide flows, the two arms of the island helping to raise the waves to a height suitable for surfing. They are faced by a beach backed by huts that will – I understand – be available as small market places, and the island’s surf shop where demo boards can be obtained by those wishing to try a little surfing, and board purchases made by those who want to take up the sport on a more regular basis.

The south-east arm of the island is home to the local airstrip, where lines of palm trees on either side make it clear this airstrip is only suitable for smaller aircraft; anything to large is going to have issues with wing spans and the trees. The best way to approach the airstrip is from the south, coming in over Scuttle, which – for those with the draw distance – offers the opportunity to take in the SS Galaxy. Take-offs are also made to the south, the northern end of the airstrip being blocked by the island’s helipad.

… and the Helipad. Honah Lee Wave

The latter sits atop a flat-topped bank of compacted sand. It looks both south over the airstrip and west over the the beach towards’s the islands hills. It is in the lee of these that the boat moorings lie, complete with a GTFO warehouse delivery / collection point, which includes an information board and vendor for those wishing to join the GTFO community. A wooden board walk climbs up the hills from the moorings, leading the way to a small camp site for those who fancy it.

Honah Lee Wave offers a new attraction for those who enjoy flying, sailing and exploring the Blake Sea and surrounding regions – and offers the potential for new fun and socialising within the Honah Lee estate. When visiting, do keep in mind that as a Moderate region, topless bathing / tanning is allowed – but adult activities are not. Also, the region currently has open rezzing, with Auto Return set to 30 minutes. Other than that – the island is open to visitors and a worthwhile destination. Now, if you’ll excuse me, I’m going to try out the surfing!

Honah Lee Wave

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A Carnival of the Arts 2019 in Second Life

The Dirty Grid

The Dirty Grind Independent Artist community is celebrating its sixth anniversary over the weekend of Friday, December 6th through Sunday, December 8th, 2019 with a Carnival of the Arts. The weekend will be marked by live music sets throughout the three days, and an installation by artist Bryn Oh.

At The Dirty Grind, artists and patrons are family and when one visits, one is a welcomed guest in their home. Everything from the décor, landscape and building design is intentionally planned to enhance visitors’ experience. While visiting when live shows are not going, be sure to listen to the commercial-free independent radio station, Radio Grind, featuring the musicians of The Dirty Grind family. Spend some time strolling through The Hollow and enjoy the whimsically eclectic mix of Adirondack and Steampunk design and style.

The Dirty Grind Independent Artist Community has been awarded Best Unique Venue and Top 10 Live Music Venues by Showtime Magazine.

– From The Dirty Grind website

The music event kicks-off from 14:00 SLT on Friday, December 6th, and at the time from writing, the schedule looked as follows:

Time Friday 6th Saturday 7th Sunday 8th
13:00 Wald Schridde
14:00 Naga Flow Rosedrop Rust Zorch Boomhauer
15:00 CelticMaiden Warrior Shannon Oherlihy Ren Enberg
16:00 Lexus Melodie Suzen JueL The Matthew Show
17:00 Grace McDunnough David Csiszer Effinjay
18:00 Jed Luckless Dimivan Ludwig Twostep Spiritweaver
19:00 Jamba Losangeles Senjata Witt The Vinnie Show
20:00 Gypsy Dhrua

However, given that events can always undergo last-minute changes, be sure to check the Dirty Grind website for updates or changes to the schedule.

Bryn Oh: Eliose’s Dream

For the event, Bryn Oh is presenting Eloise’s Dream, featuring a scene from her 2018 installation Jane and Eloise, a story of two sisters who go fishing on Lake Superior.

Sadly, theirs is not a happy tale, as they are caught by the changing weather, their boat capsizing and Jane drowning. Afterwards, Eloise is left tortured by guilt that she survived and nightmares. You can read more about that installation in Bryn Oh: Jane and Eloise in Second Life. The inclusion of the piece is somewhat fitting, given that Jane and Eloise made its début a year ago, on Saturday, December 8th, 2019.

So, do make a point of hopping along to the Dirty Grind over the weekend to appreciate the region, the installation, the music and to wish the folks there a happy anniversary.

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