SL16B: Meet the Lindens – when and who

Courtesy of Linden Lab

The 16th anniversary of Second Life’s opening to the public at large – SL16B – is just around the corner (starting June 20th). And, as has been the case with SLB events over the last few years, the celebration will feature a series of Meet the Lindens sessions featuring members of the various teams within the Lab who work on Second Life.

The sessions will run daily through the week of the SL16B celebrations, and will be hosted at the SL16B Auditorium. They offer an opportunity to hear from – and likely ask questions of – Linden Lab staff who work on the platform.

All of the sessions will take place between 14:00 and 15:00 SLT, Monday, June 24th and Thursday, June 27th, with the schedule lining up as follows.

Day (14:00 – 15:00 SLT) Lindens
Monday 24th June Patch Linden, Senior Manager, Product Operations
Tuesday 25th June Oz Linden, Technical Director for Second Life and April Linden, Second Life Operations Manager
Wednesday 26th, June Ebbe Linden (Altberg), Linden Lab CEO
Thursday 27th June Xiola Linden, Lead Community Manager, and Strawberry Linden

Friday, June 28th will see a (currently unadvertised, as awaiting names) session with some of the Moles.

For those who may be unfamiliar with some of the above names and their areas of expertise:

  • Patch Linden oversees the content development teams, the Mainland Land Team, and the Linden Department of Public Works – LDPW, aka The Moles. As such, he oversees things like the development of the new Linden Homes continent, the Lab’s games and experiences such as Linden Realms and Horizons, and so on. He is also responsible for managing the individual Second Life and Sansar support teams, and the account support team.
  • Oz Linden oversees the engineering side of Second Life – this encompasses viewer development, simulator development and a lot of the back-end services required by SL (e.g. the asset service, the appearance and baking services, etc.). This includes managing the development and implementation of SL projects and features such Bento, Animesh, the Environmental Enhancement Project, Bakes on Mesh, etc. On the simulator side of things, His team works closely with the Operations team.
  • April Linden manages the team responsible for keeping all aspects of Second Life’s infrastructure – servers, network, etc., running. This involves more than just the simulator servers, encompassing as it does core systems such as the log-in services, and the back-end services as well.  This is the time that is directly engaged in handling service outages, protecting SL from things like DDoS attacks. When things do go sideways, April also takes responsibility for informing Second Life users on what happened and why (and LL’s efforts to avoid any future repeat) through her excellent post-mortem blog posts (like this one) which are recommended reading for anyone interested in understanding the complexities of Second Life.
  • Ebbe Linden, as the Lab’s CEO since 2014, really needs no introduction. Open and honest, he has always endeavoured to keep SL residents appraised of business at the Lab  – including Sansar – and on the manage perspective on Second Life. Should anyone want a potted biography on him however, I offer the one I pieced together when he officially joined Linden Lab.
  • Xiola Linden oversees the Second Life community team, which includes Strawberry Linden. Like many at the Lab, both Xiola and Strawberry are “former” residents of Second Life (quotes used as both remain active in-world on their personal accounts outside of their official capacity as Lindens).  Part of the Marketing Team, the community team is responsible for community relations, running the Second Life social media accounts, working on marketing projects, etc.

As with previous years, I will hopefully be recording each of the sessions, and will be producing a series of audio reports for each. These will comprise bullet-point summaries of the topics covered (I regret to say that producing full written transcripts of every session is too time-intensive for me to commit to), with accompanying audio, as well as links to the official video of each session.

Again, all these sessions will take place at the SL16B Auditorium – but please note that this SLurl will not work until SL16B officially opens.

Catch the SL16B page in the Destination Guide for more information on events and activities during the celebrations.

2019 viewer release summaries week #24

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates for the week ending Sunday, June 16th

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Current Release version, formerly the Teranino RC viewer, promoted May 22nd – No Change.
  • Release channel cohorts:
    • Love Me Render viewer updated to version on June 10th.
    • Bakes on Mesh RC viewer updated to version on June 10th.
  • Project viewers:
    • 360 Snapshot project viewer temporarily withdrawn while awaiting a code base update to bring it to parity with the current release viewer.

LL Viewer Resources

Third-party Viewers


  • No updates.


  • Cool VL viewer Stable branch updated to version and Experimental branch to version on June 15th  (release notes).

Mobile / Other Clients

Additional TPV Resources

Related Links

Cica’s Luna Park in Second Life

Cica Ghost: Luna Park

Update, June 24th: due to low visitor numbers, Cica ha opted to replace Luna Park with a new dynamic installation called Cubes, which you can read about in Cica’s Cubism in Second Life.

Cica Ghost opened her latest installation on Saturday, June 15th. Called Luna Park, it is once again a whimsical trip into the fantastic.

As usual with her pieces, Cica offers a quote to go with the installation, this one from Walt Disney:

Adults are only kids grown up, anyway. 

Cica Ghost: Luna Park

It’s a part of a wider quote from the famous animator and film producer that reflected his entire philosophy towards films and entertainment – and why so many of us find his animated films so endearing: “You’re dead if you aim only for kids. Adults are only kids grown up, anyway.”

This approach is why Disney films can be touchstone to our childhood, a reminder of a time when we were able to forget the world around us and let our imaginations run wild, even if only for an hour or so.

Cica Ghost: Luna Park

And so it is with Luna Park. It’s an opportunity for us to let go of the adult sensibilities and embrace our inner child; to put aside worries and concerns and simply immerse ourselves in fun, frivolity and lightness. It offers a marvellous landscape filled with curios and strangeness intended to raise a smile.

From a strange horn-like machine  that will dump odd metal shapes on you if you stand at the landing point, to tall funnels and box-like stages and boot / funnel-like structures, this is an interactive theme park where visitors are invited to wander, dance, sit, observe and have fun. There’s a lot to see and do throughout – make sure you take the time to hover the mouse over as much as you can, there are dances and poses throughout; make sure as well, that you climb all the ladders to climb into the boxes and funnels where steps are offered – you might find a few surprises!

Cica Ghost: Luna Park

It’s a place with many reminders of Cica’s past builds – such as her Frogs, a new take on her cats, her delightful flowers and stick figures and crow – even some of the structures present echoes of previous works, making Luna Park somewhat evocative as well.

But, when all is said and done, this is an installation that should be experienced, rather than written about, so I urge you to pay a visit and let your inner child out to play. Luna Park will be only be around for a month – and do please consider making a donation towards the cost of the region and Cica’s future art in SL.

SLurl Details