Poetical Revolt in Second Life

Galerie des Machines: Poetical Revolt

Currently open at Galerie des Machines, curated by Olympe (OLYMPES Rhode), is an immersive, interactive exhibition entitled Poetical Revolt (with a play on “love” in the title), an ensemble installation by Yoon (Onyxxe), along with Mi-Angie (Angie Abraham), Tutsy Navarathna, and ChimKami Resident.

The installation is an interesting concept, taking as its basis a poem by Jean Nicolas Arthur Rimbaud (1854-1891), often regarded as a “revolutionary” French poet known for his influence on modern literature and arts, which prefigured surrealism. The poem in question is Vowels, which linked the vowels of the alphabet with colours: A = black; E = white; I = red; O = green; U = blue, and the thoughts they bring to mind.

Galerie des Machines: Poetical Revolt

Here they are used to outline concepts of change, with the artists noting:

Arthur Rimbaud … the man whose poems not only drastically transformed poetry but also opened a new window of understanding for the new world.

Is this not what art is about? Contribute to a change of consciousness! So it is for the poets, musicians, and singers introduced here.

Those singers, artists and musicians comprise Jim Morrison, Janis Joplin, Kurt Cobain, Patti Smith, Jean-Michel Basquiat, Oksana Shachko, and the Sex Pistols, all of whom are considered revolutionary in terms of their music and art.

Galerie des Machines: Poetical Revolt

Viewing the installation requires you have the viewer’s Advanced Lighting Model (ALM) enabled (Preference > Graphics), and should have the time of day set to midnight (or, if you have it available, set your local windlight to Phototools No Light). Locals sounds should also be enabled. Those wishing to more fully immerse themselves can also use the free colour avatars offered at various points in the installation.

The installation is split into a series of rooms representative of the vowels, and each tending to focus on at least one of the named artists. Interactive elements are to be found within them: animations, links to You Tube videos.

Galerie des Machines: Poetical Revolt

However, how this installation might be interpreted is down to individual insight; I confess, I found the potential of a message to be mixed. On the one hand, the introduction speaks of celebrating change, and one of the artists frames the installation as being a “battle” focused on injustice, climate and pollution. However, on the other, I found the reflection of this within the installation  – or choice of figures within it – to be somewhat narrow: Joplin, Smith, Morrison, Cobain, and the Sex Pistols have certainly been influential in shaping modern music and music genres – but instruments of change in matters of injustice, climate and pollution? I’m not entirely convinced.

Nevertheless, there is enough within this installation to catch the eye, so my confusion should not be seen as a reason not to visit it; Poetical Revolt may speak more powerfully to you.

SLurl Details

2019 SL User Groups 24/1: Simulator User Group

City of Solace; Inara Pey, May 2019, on FlickrCity of Solaceblog post

Server Deployments

There are no planned deployments for week #24, leaving the SLS (Main) channel and the primary RC channels (LeTigre, Magnum and BlueSteel) on server maintenance package 19#

SL Viewer

On Monday, June 10th, the Lover Me Render and Bakes on Mesh viewer updated as follows:

At the time of writing, these updates (again) had yet to appear on the new Alternate Viewers web page (or on the Release Notes web page), but can be found on the Release Notes index page.

The 360-snapshot project viewer appears to have been temporarily withdrawn. The remaining LL viewers in the pipeline remain as:

  • Current Release version, formerly the Teranino RC viewer, promoted May 22nd – No Change.
  • Project viewers:
    • Legacy Profiles viewer, version, released on June 5th. Covers the re-integration of Viewer Profiles.
  • Linux Spur viewer, version, dated November 17th, 2017 and promoted to release status 29th November 2017 – offered pending a Linux version of the Alex Ivy viewer code.
  • Obsolete platform viewer, version, May 8th, 2015 – provided for users on Windows XP and OS X versions below 10.7.

Script Processing Issues

As I’ve recently reported, there have been numerous reports of script run time issues. See  BUG-226851 and BUG-227099 as examples. These continue to be felt across the grid, and the Lab is continuing to investigate, with Rider Linden noting:

We’re looking into a couple of things that we think will help. But we don’t have anything to report yet.

Oz Linden added:

 We’re also doing things to get a more global picture, and to allow us to accurately measure how any new simulator compares to existing ones on this and some other metrics.

In Brief

  • There should be two new simulator updates going to the RC channels in week #25 (commencing Monday,  June 17th), and these should have fixes for the EEP bugs being seen today.
  • Simon Linden has been continuing to work on teleport issues, and indicated that there may be a further group test of updated coded on Aditi following the Server Beta User Group meeting (held Thursdays at 15:00 SLT).
  • General points of discussion: these following is a short list of more general items discussed at the meeting, many of which are likely generally known:
    • Empty regions will not go into idle mode if they can be seen from other regions with avatars; nor should they switch to idle mode if they only have registered agents in them. Finally, the switch between a region being at idle and running at full speed is “very quick”.
    • Regions able to idle can offer a measurable boost in performance for other regions on the same host server.
    • As is often pointed out in these pages and elsewhere: viewer performance can be improved by managing things like your draw distance and viewer bandwidth setting (see the Firestorm guidelines for bandwidth settings – these apply equally to all viewers).
    • User of the 64-bit version of Firestorm can optionally set the viewer to clamp the maximum resolution of all textures to 512×512 (this is automatically clamped in the 32-bit version of Firestorm), reducing the amount of memory used by textures. See Preferences > Graphics > Rendering > Restrict Maximum Texture Resolution to 512 px.