Sansar R33 Give More Get More release overview

Courtesy of Linden Lab

On Thursday, May 30th, Linden Lab updated the Sansar Give More, Get More (R33) release. An official summary of the update is available, and please refer to that document for details of bug fixes. Highlights of the release key features reviewed here are:

  • Client Atlas updates.

Initial Notes

As with the majority of Sansar deployments, this update requires the automatic download and installation of a client update.

Client Atlas Face-Lift

R33 bring with it an overhaul of the in-client Atlas. The new format comprises three broad categories: What’s Happing In Sansar; Popular Now and Featured.

The new in-client Atlas Discovery panel

This appears to in preparation for changes to the Atlas outlined by the Lab in recent Sansar Product Meetings that will see the Atlas display three selections of experiences that have been previously defined as:

  • Three featured experiences reserved for the Lab’s content partners.
  • Three featured experiences that align with other internal goals the Lab has which “may or may not be obvious”. These might, for example, focus on live music concerts.
  • Three  featured experiences open to Sansar creators, and will be changed on a weekly basis, and selected through a new criteria mechanism (details TBA).

The Experiences category will switch to the familiar listing of Sansar experiences, complete with the sub-selection options (All, Friends, Favourites), search bar and ordering options drop-down menu.

The new in-client Atlas experiences layout

The final category option is Events, offering the familiar listing of upcoming events with the sub-categories for listing past events, those you are hosting, and your calendar of all events you’ve bookmarked, and which are rounded out by the button for setting-up new events you wish to host.

The updated Atlas Events category

Other Updates with R33

  • Gifting: transaction fees for gifting Sansar dollars are to be removed, so the full amount of Sansar dollars will be passed to the recipient.
  • Event creation  / experience caps: as per my Sansar week #20 Product Meeting notes, with R33, event versions of experiences will no longer count towards the total number of experiences a creator can have published. Creators will for now be able to create / host as many events as they wish without hitting the ceiling on the total number of experiences they are allowed to have published within their subscription banding.
    • This is seen as a “temporary” change, pending further revisions to the events system, including finding a means to link events back to the originating experience.
  • New Item inventory icon: new items purchased  / obtained via the Store will be tagged with a “new” icon in their inventory thumbnail image.
The “new” icon for new i(and previously unworn / used) items in your inventory
  • New progress bar scripting API: this enables creators to add a progress bar or countdown timer when an action is triggered in an Experience. Descriptive text may also be included with the progress bar.
  • Foot IK improvement: an avatar’s feet turn when it changes direction in desktop, just like in VR
  • New right click capability: this enables users to cut, copy and paste text on various text fields.

Improvements List

This list taken directly from the release notes:

  • Avatar related:
    • Upgrading an avatar caused the Marvelous Designer clothing to fit over whatever the avatar had on during the upgrade process.
    • Marvelous Designer clothing can now be adjusted with two hands in VR.
    • The Customise option no longer exists after upgrading an avatar that has been deleted from the user’s inventory.
    • Make an empty fist in VR without worrying about other controller actions from working.
    • The scale values now apply properly on avatars using avatar animations that were uploaded using a partial skeleton.
  • Decimated crashes triggered from the avatar editor and scene editor.
  • New fix for exposure metering on Nvidia RTX GPUs to correct the problem that varied the experience brightness from one video card to another.
  • Making changes to a group of similar script attributes no longer changes the wrong attribute of some of the selected scripts.
  • Assets that contained unlicensed information no longer prevent the gizmos from appearing when selecting object structure components such as containers, static meshes, or volume components.