A visit to the Grumpy Troll in Second Life

The Grumpy Troll; Inara Pey, January 2019, on Flickr
The Grumpy Troll – click any image for full size

Update: since writing this article, Ty and Truck have taken up my suggestion for horseback riders visiting the Grumpy Troll! There is now a hitching rail close to the café, as is a horse rezzer, so those using the Calas WaterHorses can now take a break at the Grumpy Troll, then resume their ride along the Calas coastal trail. Thank you, Ty and Truck! 

We’re fans of the Calas Galadhon Park in Second Life. Run by Ty Tenk and Truck Meredith with their team of dedicated associates, the park offers a magnificent ten regions of open space, maintained through a combination of donations from visitors and out-of-pocket money.

Within the regions, each of which takes its name from Tolkien’s mythology, there is much to see and do. There are regular events both at the ground level Dolphin Bar, and in the air overhead at the estate’s club, Oz. Within the park are trails to be followed either on foot or via horseback, boats to be taken out on the water, places to dance (and in the winter, skate), picnics to be enjoyed, together with fabulous views, and plenty of time to get away from it all, balloons to ride – and more.

The Grumpy Troll; Inara Pey, January 2019, on Flickr
The Grumpy Troll

It’s also a park that is constantly evolving, and a recent new addition comes in the form of the delightfully named Grumpy Troll, located, appropriately enough, in Dimrill Dale.

Now, to be honest, when we received word about the Grumpy Troll, we both though it might be a local pub – the name ranks right up there alongside Tolkien’s Prancing Pony. However, the name in fact belongs to a little waterside café, just off the Calas coastal trail for hikers / horse riders. But the fact that it isn’t a pub doesn’t make it any the less visit worthy when travelling through the park.

The Grumpy Troll; Inara Pey, January 2019, on Flickr
The Grumpy Troll

With a delightfully “home-made” rustic look, and sitting on a wooden deck, the Grumpy Troll looks westwards over the waters and open spaces of the Gulf of Lune, Belagaer and the Grey Havens, perfect for spending time with a friend or friends, enjoying the view and appreciating the sunsets as the day draws to a close, or watching the land come to life as the sun rising behind you gradually bring light and warmth to the hills and waters.

Refreshments can be enjoyed both indoors and out on the deck, with the titular Troll looking suitably grumpy – if smaller than expected! – standing by the door. His mood is possibly due to his size and the fact a kitten and mouse appear to be using his sack to play with one another. On the grassy banks just outside the café can be found a blanket spread under the shade of an aged tree, and a dance system for those in the mood for a little romance / exercise.

The Grumpy Troll; Inara Pey, January 2019, on Flickr
The Grumpy Troll

For those following the Calas trails, the Grumpy Troll makes for a tempting and almost ideal stop. I say “almost”, because for those on horseback using the park’s horses, stopping means dismounting and losing their horse; it would be nice if a further rezzer was placed close to the café – say by the sign pointing to it (perhaps with a hitching post, to give a further invitation to riders?). That way those on horseback can enjoy a break at the Grumpy Troll and then be able to resume their ride without having to return to either Mirrormere or Glanduin to collect their horses.

For those interested in reading about horse riding in Calas Galadhon, please read A little (Bento) horse riding at Calas Galadhon in Second Life.

SLurl Details and Links

Revisiting Second Life mobile options

Logos copyright and Trademark Google, Linden Lab and Apple Inc., respectively

With the recent confirmation that Linden Lab is working on an iOS solution for accessing Second Life, there has been renewed interest in what is available – and it struck me that since my initial reviews of mobile clients such as Mobile Grid Client (2011) – and with the exception of Lumiya – I’ve not really updated on those clients that are available.

This being the case, here’s a quick round-up of those mobile (Android and iOS) solutions recorded on the Third Party Viewer Directory. These are not intended to be comprehensive reviews, but will hopefully provide a general overview of the products and their capabilities / status.

Android

Mobile Grid Client

  • Available since: 2010.
  • Last updated: 2016.
  • Text only.
  • Subscription package.
  • OpenSim support: yes.
  • Website.
  • Reviewed:  November 2011.

Mobile Grid Client is the longest running of the Android clients listed on the TPV Directory. A text-only application, it provides a range of options, including OpenSim support – but these are subject to the subscription package taken, one of which must be selected after an initial 14-day trial period.

Mobile Grid Client: inventory options (note some , such as the give / copy options are only available by taking the “Pro” subscription)

The available subscription options  are:

  • “Standard” version: L$250 per month, with a selection of features disabled (e.g. giving inventory to others, creating / copying notecards, changing your active group, paying avatars, OpenSim support).
  • “Pro” version L$450 per month / L$4500 per years, with access to all available features.

Please refer to the Mobile Grid Client licensing page for a breakdown of the application’s features by subscription model.

Opinion

In 2011, this was a reasonable application, given what was available at the time. Today, however, and even allowing for the subscription payments being non-recurring (so opting out is easy at the end of a subscription period), when compared to Lumiya (below), Mobile Grid Client is notably over-priced, even at the “Standard” subscription model.

Lumiya

  • Available since: 2012.
  • Last updated: October 2017.
  • Text  and graphical.
  • Single payment.
  • OpenSim support: yes.
  • Website
  • Reviewed:  March 2012-January 2017.

First released in 2012, Lumiya was, up until the start of 2017, routinely updated to keep pace with the latest viewer releases from Linden Lab as well as to provide bug fixing issues with various android platforms.

This application has such a well-rounded suite of capabilities, including plug-ins for voice and improved rendering (both available for free), that it pretty much matches the “full” viewer in features and functions, up to and including Bento support (January, 2017). It even has VR (Cardboard) support!

Lumiya even support HUD use in its 3D world view

Initially text-only when first introduced, Lumiya quickly progressed to basic graphical rendering prior to maturing into a very capable graphical client with continued improvements to the graphical UI to allow for better, easier and more comprehensive in-world interactions. For those who use it, Lumiya also respects RLV / RLVa

Opinion

Lumiya is the Rolls Royce of mobile Second Life / OpenSim clients, although development work seems to have frozen. There have been recent issues for some with the use of voice in recent months.

Even for occasional text use, inventory management, etc., this is the go-to Android client, while the 3D world rendering adds a whole now level to mobile SL / OpenSim use. True, the graphics are not as crisp and fresh as the “full” viewer, but considering everything Lumiya is packing into a hand-held device and it has not been developed within major financial input and technical support, it is not to be dismissed on that basis.

Very much the standard-bearer for what can be developed by way of mobile SL / OpenSim applications using Android.

LittleSight

  • Available since: 2012.
  • Last updated: October 2016.
  • Text  and graphical.
  • Single payment.
  • OpenSim support: No.
  • Google Play web page
  • Reviewed:  July 2012.

Appearing around the same time as Lumiya, LittleSight provides basic text chat and IM capabilities to users – albeit with ads displayed periodically. Additional capabilities, such as teleporting, and the removal of the ads can be had on payment of a small fee.

LittleSight: free for basic messaging. What to teleport / get rid of ads? Pay the fee – or just get Lumiya: you still pay, but you get way more bang for your bucks
Opinion

The most limited of the three Android clients, and one with reported issues for users trying to log-in with the latest version. While I encountered no problems myself with logged-in on re-installing LittleSight on my tablet device, I did find the map failed to render, but that seemed to be the only issue.

Given the need for payment, and the sheer volume of capabilities presented in Lumiya, unless the latter expressly will on work on a particular device, it is hard to see why anyone would opt to use LittleSight. You may not need all the tools available in Lumiya, but having them available just in case is not necessarily a bad thing.

Continue reading “Revisiting Second Life mobile options”

Of ringworlds, time, and field agents (2)

Seanchai Library

It’s time to highlight another week of storytelling in Voice by the staff and volunteers at the Seanchai Library. As always, all times SLT, and events are held at the Library’s home at Holly Kai Park, unless otherwise indicated.

Monday, January 14th 19:00: Ringworld

Gyro Muggins reads the first in Larry Niven’s science fiction series focused on a gigantic artificial ring, the Ringworld, built around a far away star at a distance roughly equivalent to the orbit of the Earth around the Sun.

Roughly 1.6 million km wide, the ring rotates slowly around its central star to provide a gravity on its inner surface roughly equivalent to that of Earth, and it has an atmosphere suitable for humans. It was built by a race known as the Puppeteers, who have been working to affect both humans and the cat-like, warrior Kzin.

Regarded as a classic, Niven’s novel (and later series) is also curiously contradictory. On the one hand, it is focused on exact science of advanced technologies, but on the other it engages in bizarrely pseudo-scientific fantasy conceptions.

The series sits within Niven’s broader Known Space series, the fictional setting of about a dozen novels and several collections of short stories, and which encompasses his Man-Kzin wars series. In addition, the idea of the ringworld it presents is regarded as the inspiration for the Halo series of video games, and there are multiple similarities between the two.

Tuesday, January 15th 19:00: The Time Keeper

The inventor of the world’s first clock is punished for trying to measure God’s greatest gift. He is banished to a cave for centuries and forced to listen to the voices of all who come after him seeking more days, more years.

Eventually, with his soul nearly broken, Father Time is granted his freedom, along with a magical hourglass and a mission: a chance to redeem himself by teaching two earthly people the true meaning of time.

He returns to our world – now dominated by the hour-counting he so innocently began – and commences a journey with two unlikely partners: one a teenage girl who is about to give up on life, the other a wealthy old businessman who wants to live forever. To save himself, Father Time must save them both. And stop the world to do so.

Join Caledonia Skytower and Kayden OConnell as they read Mitch Albom’s 2012 novel.

Wednesday, January 16th 19:00: The Jennifer Morgue

Corwyn Allen reads the second volume in the Laundry Files by Charles Stross.

Bob Howard is an IT expert and occasional field agent for the Laundry, the branch of Her Majesty’s Secret Service that deals with occult threats. In this second outing, Bob Howard finds himself dragged into the machinations and conspiracies of megalomaniac multi-billionaire Ellis Billington, The Black Chamber and The Laundry…

Dressed in a tuxedo (what else for a globe-trotting British Secret Agent?) and sent to the Caribbean, Bob must infiltrate Billington’s inner circle via his luxurious yacht. His mission? Prevent the Billington from violating a treaty that will bring down the wrath of an ancient underwater race upon humanity’s head.

Offering a wonderful pastiche on both the world of James Bond and a wonderful mimicking of Ian Fleming’s style of writing, Stross produces a novel that also evokes Lovecraftian overtones that is delightfully entertaining to read. In true Bond style, Bob is (reluctantly) partnered with an American agent – in this case a stunningly beautiful woman who also just happens to be a soul-sucking succubus from another dimension. Which, being the case, marks Bob’s mission somewhat differently to those of Bond: not only must he stop the bad guys and come through this at best shaken, he must totally avoid being stirred towards getting the girl…

Thursday, January 17th: 19:00: Moana Part 2

With Shandon Loring & Caledonia Skytower. Also in Kitely grid.kitely.com:8002:SEANCHAI.

2019 viewer release summaries: week #2

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates for the week ending Sunday, January 13th

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that test viewers, preview / beta viewers / nightly builds are not recorded in these summaries.

Official LL Viewers

  • Current Release version 6.0.1.522263, dated December 5th, promoted December 13th. Formerly the Spotykach Maintenance RC viewer – No change.
  • Release channel cohorts:
    • No updates.
  • Project viewers:
    • No updates.

LL Viewer Resources

Third-party Viewers

V5/V6-style

  • No updates.

V1-style

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

A Sky Hye art gallery in Second Life

Art Gallery Sky Hye: Wash Drawings

Located close to the channel connecting Blake Sea with Second Norway lies Foliage, a Homestead region noted for the presence of the Foliage airstrip and the Art Gallery Sky Hye, both of which are distinctive in the use of Art Deco style buildings designed by region holder Transparent Banshee (who also presents the neighbouring and massive Greenhouse next door).

The Art Gallery Sky Hye is home to the work of physical world artist and teacher / animator Sky Hye.  Within it she presents a modest selection of her work in various styles and mediums, complete with explanatory text that provides insight into the techniques used to produce the art, thus providing an added layer of creative context to the displays.

Art Gallery Sky Hye: Threatened Landscapes

The building has a pleasant open plan look with high ceilings featuring a glass archway skylight, and space for a galleried upper level, all of which allows plenty of ambient light within the design. The lower level is divided into three areas. To the left on entering from the landing point give above, are two paintings from a series entitled Threatened Landscapes, and which show two tranquil country settings, either of which could have been painted as much in Second Life as in the physical world. A sculpture by region holder Transparent Banshee sits directly before the paintings, and a further sculpture (by Wolk Writer) can be found in the grounds of the gallery.

Split between the lower and upper levels are two displays of monotype images. As the gallery notes state, these are one-off prints created by applying paint of ink to a suitable surface – glass, metal, plastic – then transferring the image to paper via printing press.

Art Gallery Sky Hye: Sand Treasures

The series on the lower level is entitled Sand Treasures, and features paintings of glass fragments, shells and seaweed found on a beach. They are quite exquisite to examine – although given their size, some careful camming is required in order to fully appreciate each in turn. On the upper level, Sky presents an intriguing set of gesture figures, which she notes were painted during a figure drawing marathon prior to being transferred to paper the following day. It is perhaps the aspect of having been produced during a marathon that gives these paintings an added dynamic edge.

Also on the upper level are two paintings produced in 1999 which beautifully illustrate the artist’s skill in classical painting techniques (a further example can also be found in her Second Life profile).

Art Gallery Sky Hye: Lyrical Series

The final display, located on the lower floor, is a series of wash drawings of the male body. These are drawings produced in a monochromatic style using ink or watercolours. For this series, Sky notes she used watercolour and bistre with hand-made and sized 100% linen paper. Again, while requiring some camming to full appreciate, this is again an exquisite series of images which demonstrates both the artist’s eye and skill.

SLurl Details

Space Sunday: stainless steel, rovers and explorers

The Starship Hopper under construction at the SpaceX facility at Boca Chica, South Texas. Credit: Austin Barnard/Bloomberg

On Friday, January 11th, 2019, Elon Musk tweeted the first official image of the completed Starship Hopper, the new SpaceX vehicle intended to be an atmospheric test vehicle for the company’s massive Starship vehicle that forms the upper stage of what used to be called the Big Falcon Rocket, the huge lunch system SpaceX is developing.

The vehicle has been under construction at the SpaceX test facility at Boca Chica since December 2018, with the work, surprisingly, being carried out in the open, allows passers-by to photograph and film the work and post to assorted social media, causing something of a stir.

Hopper is not as large as the operational Starship vehicle will be (it is around 40 m / 130 ft tall, compared to Starship’s 52 m / 169 ft height). However, it is the same diameter (9 metres / 29 ft) and highlights the “radical” redesign of the vehicle, such as its more “retro” rocket ship look, and redesigned tail fins (which also double as its landing legs).

The completed Hopper (l) compared to a computer rendering of the vehicle (r), released on January 5th, 2019 by SpaceX CEO Elon Musk. Credit: SpaceX / Elon Musk

The vehicle is intended to be self-powered, using its own engines to fly to altitude, before making a controller descent and landing in the same manner as the full-sized vehicle. In this, its function mimics that of the SpaceX Grasshopper – a specially designed Falcon 9 first stage the company flew in order to learn about the handling characteristics of a Falcon 9 first stage attempting to make a controlled landing after a launch. Flights will initially be to low altitudes, then increase in height.

While Musk’s tweets indicated assembly of the vehicle was finished, further work is required to replace the temporary motors fitted to the vehicle with the flight-capable, methane-fuelled Raptor engines that will power it during ascent and descent. By the time the engines are fitted, the tail fins will have been fitted with shock absorbers to protect the vehicle against the impact of landings, and landing pads.

The “wrinkled” look to the vehicle’s hull is the result of the hull sections being made from a type of stainless-steel alloy which it is believed will be withstand atmospheric entry without the need for complex (and heavier) surface layering, such as reinforced carbon-carbon. Musk has indicated that the skin of the actual Starship will be smooth, and the vehicle will have “a smoothly curving nose section” (and windows).

In terms of the full size vehicle, the first of these is currently being fabricated, together with its booster stage – now simply called “Super Heavy”. Musk has indicated these could be ready as early as June 2019. Once operational, there will likely to be three versions of Starship:

  • The long-duration spacecraft capable of carrying passengers and /or cargo to interplanetary destinations such as the Moon and Mars or to LEO
  • A propellant tanker design to refuel other spacecraft – notably the passenger vehicle – whilst in low-Earth orbit.
  • A satellite delivery spacecraft with a large cargo bay and forward door, capable of placing both satellites and other payloads in Earth orbit, or recover items for return to Earth.

The accelerated pace of Starship / Super Heavy development is in keeping with Musk’s goal of flying Japanese billionaire Yusaku Maezawa and an entourage of artists around the moon and back in the mid-2020s. However, it comes at something of a cost. On the same day as Musk tweeted about the Hopper, SpaceX announced it would be laying-off around 10% of its current workforce, some 600 people, as it refocuses efforts on its new launch system and its broadband satellite system.

To continue delivering for our customers and to succeed in developing interplanetary spacecraft and a global space-based Internet, SpaceX must become a leaner company. “Either of these developments, even when attempted separately, have bankrupted other organisations. This means we must part ways with some talented and hard-working members of our team.

– Official SpaceX announcement

To further provide revenue, the company is also mid-way through a US $500 million funding round.

A Steampunk Explorer?

It sounds like something out of a Steampunk novel, but a collaboration between a private space company and the University of Central Florida has shown that a vehicle sent to the asteroids could explore them “indefinitely” using  steam power to propel itself from asteroid to asteroid.

Honeybee Robotics, based in California, and the University of Central Florida (UCF) have developed a vehicle they called World Is Not Enough (WINE), capable of extracting water from asteroids or other planetary bodies, which it then uses as steam to propel itself to its next mining target. This effectively means it – or a vehicle like it – could become capable of indefinite self-refuelling and explore somewhere like the asteroid belt for decades.

By using steam rather than fuel, the World Is Not Enough (WINE) spacecraft prototype can theoretically explore “forever,” as long as water and sufficiently low gravity is present. Credit: University of Central Florida

UCF planetary research scientist Phil Metzger performed extensive computer modelling and simulations over three years in order to show the feasibility of steam propulsion, with the university developing simulated asteroid material that could be used as a feedstock. This work allowed Honeybee Robotics to build the microwave oven sized prototype, with Florida-based Embry-Riddle Aeronautical University providing the steam-powered rocket motors. The complete system was demonstrated for the first time on December 31st, 2018.

It’s awesome. WINE successfully mined the soil, made rocket propellant, and launched itself on a jet of steam extracted from the simulant. We could potentially use this technology to hop on the Moon, Ceres, Europa, Titan, Pluto, the poles of Mercury, asteroids—anywhere there is water and sufficiently low gravity.

– Phil Metzger, UFC, on the WINE prototype demonstration

One of the biggest constraints on robotic missions is the amount of fuel they can carry for manoeuvring. Being able to generate its own rocket propellant in the form of steam frees a vehicle from this constraint. All that is required is a suitable feedstock (and there is ice aplenty to be found throughout the solar system) and electrical energy, which could be supplied via solar panels or a small nuclear RTG “battery”.

Funding for the project has thus far been supported by the NASA Small Business Technology Transfer programme, intended to foster collaboration between universities and small businesses in the development of marketable commercial products. UFC and Honeybee are now seeking partners to continue development of the system.

Continue reading “Space Sunday: stainless steel, rovers and explorers”