Titus, Gaus and Burk at DiXmiX in Second Life

DiXmiX Gallery: Titus Palmira

DiXmiX Gallery, curated by Dixmix Source, currently featured three exhibitions of art respectively by Titus Palmira, Gaus (Cicciuzzo Gausman) and Burk Bode. While all three are entirely individual in nature, two of them might also be seen as overlapping a little, if not in theme, then in broad approach.

The longest running of the three – and potentially due to end soon –  is Dark Underbelly by Titus Palmira. Occupying the upper White Gallery level, it presents some twelve self-studies designed to convey very focused feelings, as indicated by their respective titles. As might be suspected from the exhibition’s title, some of these feelings sway towards the darker side of our personality: self disapproval, inner demons, anger, with confusion and uncertainty sitting more to the edge of such darker emotions. Others within the selected images  express something of the darker side of life – voyeurism, staking and hiding behind masks.

DiXmiX Gallery: Titus Palmira

Most of the images are presented in monochrome; this makes the conveyance of their emotion more effective than had they been in colour. Conversely,where colour is present, our  emotional response is also deepened by the strong contrast the colour presents to the surrounding monochrome images. So with Ugly On The Inside, for example, there is a sense of recoiling away from the image, a reaction which may not have been felt were it one among many colour images or, conversely, presented in monochrome alongside the rest. Similarly, the use of colour in Confusion (a Default State), evokes a greater sense of identification with a confused state of mind.

Humour also pays a part here as well – as seen in Before My Morning Coffee. But the truth is that all of the twelve images are so perfectly framed and presented, each one carries more than a spark of identification for the observer; I’ve little doubt anyone looking upon many of these images will fail to feel a tingling of subjective recognition, and inner nod of, “Yes, I’ve felt this…” Whilst elsewhere, we can objectively appreciate the mood and feeling each image expresses. For me, both subject response and objective appreciation come together in Don’t Tell Me the Moon is Shining (above) – a fabulous piece evoking something we have perhaps all felt: that moment of calm before our anger explodes in a destructive burst of temper.

DiXmiX Gallery: Gaus

We’re all likely familiar with the expression “the eyes are the windows of the soul”. Where it originates from is unimportant, but it perhaps has its roots in an observation by Marcus Tullius Cicero, Imago animi Vultus est, indices oculi eius intentio (literally, “the countenance (face) is the portrait of the soul, and the eyes mark its intentions”) – and it is this more rounded expression which I would suggest applies to the second of the exhibitions reviewed here: Le regard de l’âme (literally, “the soul’s gaze”), by Gaus, and displayed in the ground floor Black Gallery.

On the one hand – and most simply – the faces of our avatars are their most expressive element – just as our faces are in the physical world. Through the care we put into crafting them, shaping mouth, chin, nose, ears, and eyes, we imbue our avatars with an identity – perhaps the closest things they have to a “soul”.  Thus, on the one hand, Le regard de l’âme offers an opportunity to reflect upon the sixteen head-and-shoulder portraits presented within it, and what they say about the avatars presented.

DiXmiX Gallery: Gaus

But I would also argue that there is something deeper here. The very care we put into crafting our avatars, and particularly their faces, become reflective of who we, the people behind them, are. This may be wholly conscious: a desire to give our avatar a look mirroring our own, or to express an aspect of our personality; but even when creating visually divorced from who we are, making it a representation of who we would like to be, still reflects some of who we in fact are. Thus, the faces of our avatars become something deeper: a portrait of ourselves; and it is this essence of self which is perhaps captured within this images.

With Shameless, presented across the ground floor and mezzanine levels of the Grey Gallery, Burk Bode offers an exhibition of black-and-white images which steps well clear of the ideas of identity present within Dark Underbelly and Le regard de l’âme. Instead, he offers a series of images best noted as being NSFW, given their depiction of sexual acts.

DiXmiX Gallery: Burk Bode

This is a very in-your-face exhibition (literally, given it occupies the gallery space adjacent to the main entrance) in which the observer is clearly cast into the role of voyeur. Indeed, given the subtitle of the exhibition, They are watching us, there is a suggestion that our very presence may have triggered at least some of the acts portrayed; in others, the lean is perhaps more towards exhibitionism and the thrill / risk of performing sexual acts in public.

Sex is at best a difficult topic for discussions, as reactions to it tend to be far more subjective and perhaps shaped by preconceptions. As such, I’ll leave it to readers to visit Shameless to form their own impressions.

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Meraki Islands in Second Life

Meraki Islands; Inara Pey, February 2018, on Flickr Meraki Islands – click on any image for full size

Meraki Islands, on the homestead region of Felicitie Isle, is a group build by Nïc H Bour (NicBor) and Busta (BadboyHi). It is currently home to Etnia, the store operated by Mika Whitesong-Holloway (Mika Whitesong), and offers visitors a perfectly landscaped environment to explore and appreciate.

It was actually Busta’s involvement in the design which encouraged me to visit. He was responsible for the enchanting Yasminia, which Caitlyn and I visited in 2016 and 2017, so I was keen to discover what Meraki Islands had to offer.

Meraki Islands; Inara Pey, February 2018, on Flickr Meraki Islands

Predominantly flat, the landscape has a wonderful wetland feel to it, water cutting channels through the northern side of the region, seemingly at random, trees and bushes offering shade. A single  table of rock rises from the south-east corner of the region, a crown of silver birch trees on its top surrounding the walls of Etnia, reached by a single stepped footpath winding up the side of the platform.

A broad strip of land runs west from this, separating the wetlands on the north side of the region from the open waters south of it, before turning north to where a farmhouse sits slightly elevated above a flagged courtyard with a pair of houses on one side. Unfurnished, those look out across the wetlands, in the middle of which sits an out warehouse building, re-purposed as a simply furnished cosy spot.

Meraki Islands; Inara Pey, February 2018, on Flickr Meraki Islands

The warehouse and houses aren’t the only structures; there is a second farmhouse on the south finger of land, while scattered around the water channels are old walls, a disused greenhouse, a folly and bridges offering routes over the water and between the many fingers of land between the narrow channels. One of these bridge leads eastwards to the neighbouring region, which at the time of my visit was still being designed – again by Busta, suggesting a reason to return for a future visit.

If this all sounds simple in design, it’s because it is – and in being so, it is also elegant and highly photogenic. There is a sense of serenity about the region which not only encourages exploration, but gives people plenty of reasons to stay. Scattered over the waters are rowing boats offering gently rocking places to sit and appreciate the setting, while the coastal and inland paths offer further places for couples to sit.

Meraki Islands; Inara Pey, February 2018, on Flickr Meraki Islands

A further charm with the region is that it looks out over its neighbours to the west and north. This gives Meraki Islands a sense of place in the world – although be aware that the neighbouring regions are private homes and not open to the general public. There are other points of attraction as well such as the avenue of trees bent over the channel running around the foot of the south-eastern plateau.

In all, this is a veritable tour de force of region design. Simple yet elegant, subtle in touch. The measure of care taken with the build is exquisite, the presentation wholly natural from the cut of the waterways in the wetlands through the selection of the trees – particularly the weeping willows – to the dressing of things such as the steps up to the store.

Meraki Islands; Inara Pey, February 2018, on Flickr Meraki Islands

Definitely not something to be missed.

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2018 Sansar Product Meetings week #5: Find and Connect

David Hall’s Dwarven Fortress – setting for the Friday afternoon Product Meeting

The following notes are taken from the Sansar Product Meetings held at 9:30am and 4:00pm PST on Friday, February 2nd, 2018. These Product Meetings are open to anyone to attend, are a mix of voice (primarily) and text chat, and there is currently no set agenda. The official meeting notes are published in the week following each pair of meetings, while venues change each week, and are listed in the Meet-up Announcements and the Sansar Atlas events sections.

Meeting Changes

Up until now, the Product Meetings have been free-form, general Q&A sessions, largely guided by whoever from the Lab’s Sansar team has been able to join each meeting. In the future, there is liable to be more of a roadmap to meetings, with advanced notice being given on specific subject matter experts from the Lab who will be attending each meeting, to allow for more focused discussions on topics, with Q&A on the specific subjects being covered. These changes may start with week #6 (commencing Monday, February 5th, 2018), or shortly thereafter.

Free Creator Subscription Period Ends

On Thursday, February 1st, 2018, the “Free Creator Preview” period closed for Sansar users. The announcement was made via e-mail, and means those not on a subscription plan have been downgraded to the Free account status, and limited to just three experiences.

Those who have created more experiences under the Preview period are able to save the scenes for all there experiences, allowing them to swap between published experiences, but can only have three published for public access at any one time. Specific issues with changes required by the ending of the Preview period should be raised with support. Details on Sansar subscription packages for those wanting to have more than three active experiences can be found here.

Find and Connect Release

The January 2018 Sansar release, previously referred to as”Release 17″, now called Find and Connect, was deployed on Friday, February 2nd, 2018. The release notes are available on the Sansar website – please refer to these for a complete breakdown of the release contents, particularly fixes and known issues. The following is a summary of the major updates and initial feeback.

Atlas

The Client Atlas now includes a popularity search option and a concurrency indicator for experiences.

  • When selected from the sort drop-down menu (see below), the Popularity option orders the listed experiences in a tab by current real-time use, so those with avatars actually visiting them will be listed first.
  • Experiences with avatars in them have a concurrency indicator in the top left corner of their thumbnail image. This is a near real-time indicator that the experience is in use at the time it is seen in the Atlas.
Client Atlas: popularity in sort drop-down (circled, right), and the concurrency indicators (highlighted in the top three thumbnails) available for all experiences with avatars in them on all tabs

Note: while listed in the Find and Connect release notes, these two updates were actually released on January 22nd, 2018.

Event times in the Atlas (client and web) are now displayed in local time, and no longer only in PST. So if you are on the East Coast, the time will be displayed in EST / EDT; in the UK the time will display in BST or GMT, etc.

Experience Loading Progress Indicators

Indirectly linked to the Atlas, and in response to numerous requests, the splash screens for experiences now display a progress bar and status notices on the condition of the loading process (e.g.  “loading scene resources”, “loading avatar”, etc.).

This is a first pass at offering a progress bar, and the hope is it can be further refined to be more informative, particularly as the load process can seem to pause whilst loading an uncached experience. Ideas being considered are a percentage count, a count of assets loaded (e.g. 23 out of 96 or something), but no decisions at this time, as any count – percent, assets, etc., can still be subject to pauses which can give the appearance that the load has stalled.

Experience splash screen with progress bar and status notices

Audio

  • Live Streaming: live video streaming from Twitch and YouTube.
  • Multiple sound streams: multiple sound streams can be attached to a scene with easy changing between channels, and labels can be assigned to each.
  • Multiple audio emitters: sound streams or a media stream’s sound can be played across multiple emitters in your scene.
  • Play media stream sounds in the background: audio output of media streams can be channelled to play globally in an experience.

Avatar And Clothing

  • The avatar rest pose in Desktop Mode has been revised, as the “looking over each shoulder” action recently introduced didn’t find favour. Instead, the avatar moves in a more subtle and natural manner.
  • The underwear skinning for the female avatar has been revised to reduce the areas covered by the bra and (hopefully) make it easier for clothing creators to produce designs such as backless gowns, etc. This should not affect already uploaded clothing.
  • The knowledge base documentation previously stated that hair should not be more than 5,000 triangles. This should have been 8,000 triangles and has now been amended.
  • The Lookbook has received a lot of optimisation and intelligent caching to reduce load times.
  • Marvelous Design updates:
    • Marvelous Designer creator resources updated, and creators are encouraged to update to the latest skeleton to ensure all new clothing will upload to Sansar. This should not affect existing clothing in Sansar / the Sansar Store.
    • Cloth simulation is a lot smoother in the Lookbook.
    • The latest MD update allows users to use UV maps on the UV guide and fixes issues with exporting clothing to .SAMD. See here for more.
  • Known Issue: following the update, all “ear” attachments vanished from Lookbook (avatar app). This is being looked into.
  • Known issue: avatar head movement in VR mode is constrained (e.g. the head will turn more in one direction than the other). There is a fix for this that didn’t make the cut for this release.

Continue reading “2018 Sansar Product Meetings week #5: Find and Connect”

2018 Mole Day in Second Life

The great beacon tower of Pharos, on the east coast of Nautilus. built by Garden Mole, it is one of several builds within Nautilus designed to add to the mythology of the continent and its discovery by Magellan Linden

Saturday, February 3rd, 2018, marks the annual Mole Day celebrations in Second Life, and all SL residents are invited to attend festivities at the Bay City Fairgrounds, North Channel.

First held in 2010, Mole Day honours the members of the Linden Department of Public Works (LDPW), affectionately known as the “moles”, who are responsible for the construction of the Mainland infrastructure in Second Life – the roads, railways, waterways, and so on.

“Moles” are resident builders, scripters and others who create new content on Linden Lab’s behalf and to the benefit of all. These Residents all have Second Life accounts with the last name “Mole”, and work under the auspices of the Linden Department of Public Works (LDPW).

The Moles have been responsible for some of the larger mainland development projects, such as creating many of the more famous sights in Nautilus and wells as undertaking initial development of Zindra, the Adult continent.

More recently they have been directly involved in projects such as Horizons, the Horizons Experience and PaleoQuest. The Moles also develop Linden Homes regions on behalf of the Lab, including all of the parks and places to discover within them.

However, their very first project was developing Bay City itself – hence the City’s annual celebration honouring them. Normally held on the same day as Groundhog Day in the United States, the event this year will again take place at the Bay City Fairgrounds February 3rd commencing at 11:00 SLT. The event will feature DJ GoSpeed Racer of KONA stream followed by Stratus Mactavish performing live at 12:00 noon SLT.

About Bay City and the Bay City Alliance

Bay City is a mainland community, developed by Linden Lab and home to the Bay City Alliance. The Bay City Alliance was founded in 2008 to promote the Bay City regions of Second Life and provide a venue for Bay City Residents and other interested parties to socialize and network. It is now the largest group for Residents of Bay City.

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Photography and painting in Second Life

Club LA and Gallery – Liz Winterstorm

Now available on the ground level at Club LA and Gallery, curated by Fuyuko ‘冬子’ Amano (Wintergeist), are two small exhibitions of art and photography available for public appreciation, and which together demonstrate the broad canvas of art in Second Life. To one side of this boutique-style gallery with its own garden space behind it, is an exhibition of Second Life photography by Liz Winterstorm (TinLiz); on the other are reproductions of physical world art by Vangogh Rembranch.

Officially opening at 12:00 noon on Saturday, February 3rd 2018, the exhibition by Liz Winterstorm presents six avatar studies taken from around Second Life. Set within a display area modelled to enhance the pieces with props, this is something of an autobiographical exhibition, with Liz noting that (like many) when she came into SL, she went through the usual round of shopping, spending time with friends, trying new looks, having fun, but without any real sense of purpose to her in-world time. At least until she discovered photography.

Club LA and Gallery – Liz Winterstorm

As her creativity evolved and her confidence grew, so  did her connection with her avatar. “She depicts a part of me that I’ve never really shown anyone,” Liz notes. “In the world of Second Life, when a person can be anyone they want to be, it’s given me the freedom to be the truest form of myself. And I’m very thankful to have this creative outlet, it’s made me look at myself differently and with that has come knowledge and strength. ”

And so it is that while small in number, the images she offers at Club LA and Gallery offer a rich insight into a person who embraces her creativity and who enjoys natural settings, finding them to be perhaps reflective of her moods and thoughts. Each brings together colour, tone, framing, perspective and proportion both naturally and perfectly; which in each there is a suggestion of someone who, while not lonely or afraid of company, enjoys the freedom of being on her own, and the opportunities for private expression it brings. Similarly, the props offered in the exhibition space reflects more of Liz’s creativity; framing the pieces at they do, they heighten appreciation of the images by suggesting not so much viewing photographs, but that we are new friends, invited to share a few quiet and personal moments with Liz.

Club LA and Gallery – Vangogh Rembranch

Italian artist Vangogh Rembranch, by contrast, presents nine reproductions of his physical world art, the majority of which are presented in strong, bold colours, and within an open display area bereft of furnishings or set design which serves to emphasise their boldness. Self-taught, and as his name might suggest, Vangogh is strongly influenced by the art of Vincent Van Gogh, and this is marvellously reflected in the pieces exhibited at Club LA and Gallery. He is also known for his skill in reproducing works by some of the great Impressionists.

Eight of the painting presented here appear to be originals by Vangogh, representing – I believe – scenes from around the Apulia (Puglia) region of Italy – which many might know as being popularly referred to as the “heel” of Italy’s boot. These are all strikingly evocative of Vincent Van Gogh’s art without being derivative. The use of colour, the style and composition all echo Van Gogh, while the subject matter is unique and individual. Among these is one in particular that caught my eye: Vento di luna (“Moon Wind”); with its cold blue tones, to the sky, the white dots of leaves and the shape of the trees are all reminiscent of The Starry Night.

Club LA and Gallery – Vangogh Rembranch

The last image in the series demonstrates Vangogh’s ability to reproduce the work of Impressionist painters. It is a representation of Rue de Paris, Temps de Pluie  (“Paris Street; Rainy Day”) by Gustave Caillebotte. Originally painted in oil in 1877, it is Caillebotte’s most famous work, and Vangogh reproduces it here in detail; but again, rather than being a direct copy, Vangogh offers something of an interpretive approach to his version, which he calls Giorno di Pioggia a Parigi (“Rainy Day in Paris”).

Together these two exhibits offer and interesting pairing. One, as noted, presents in-world photography and the other, physical world painting uploaded to Second Life. They are both strongly contrasting in art, presentation and style, whilst also being complementary – one naturally draws visitor to the other, and encourages consideration of both.

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Cece’s Secret in Second Life

Cece's Secret; Inara Pey, January 2018, on Flickr Cece’s Secret – click on any image for full size

I was drawn to Cece’s Secret, a homestead region designed by CeCeGy, as a result of seeing it as an Editor’s Pick in the Destination Guide. For those still keen to enjoy winter themes, it currently offers a snowy environment which makes for a pleasing visit and a charming location with hints of romance.

A visit starts on the largest of five islands, and almost at the centre of the region. This island is home to a parade of shops facing a railway station terminus, a single track curving out of the station to vanish into a tunnel. A train is halted before the awning of the station – which is just as well; the smoke stack of the engine is taller than the steel frame of the awning, so any attempt to go any further might have been damaging to both. Instead, the train sits under the early morning sky, a small square alongside the track.

Cece's Secret; Inara Pey, January 2018, on Flickr Cece’s Secret

A café sits on the square, a frozen pond nearby, reached via a set of gates. Further to the east, beyond the rocks rising from the ground beyond the pond, sits a whitewashed cabin with roaring fire outside and an interior setting suitable for newly weds and the romantic at heart. With the ground covered in snow, a path marked by small rocks winds its way around the shops and down to the south to where two bridges span narrow channels to the nearer two of the four southern islands.

Of the two islands reached via these bridges, one is a rocky outcrop. Stone steps curl up the snow and rock to where a large tower rises, inviting people to explore. With its walls holed and its turret broken, this tower still offers another cosy retreat. Across the water the second island is lower, flatter. Reached via a low bridge, it is home to another comfortable cabin facing a vagabond trailer across another frozen pond.

Cece's Secret; Inara Pey, January 2018, on Flickr Cece’s Secret

The remaining two islands sit further out and are far more rugged in nature; one on the edge of the region and deserted; the second – which appears to be only reachable by flying – is also rugged, with a garden cottages sitting on the top of it, again making presenting another comfortable escape from the rest of the world.

There is one more accessible offshore point; not so much an island as a tiny islet on the west side of the region. Reached by a little iron bridge, and devoid of trees, it offers a bed under a canopy, while a deck with seats and burning brazier faces it from across the region on the east side.

Cece's Secret; Inara Pey, January 2018, on Flickr Cece’s Secret

There are one or two little issues with the design, but nothing to spoil the overall setting. There are some gates that don’t open, for example, but can easily be walked around, while one or two plants could do with being phantom. Do note, as well, that scripts are disabled; so if you re-log whilst visiting, you many find any scripted AO you use and scripted attachments may not work as expected.

It’s important to note that these are own little issues, and they don’t spoil a visit. As such, were I to use one word to describe Cece’s Secret, it might be placid. The winter set to the region, coupled with the surrounding mountains, the region has a feeling of being a secluded place; somewhere to escape to and relax. As well as the cabins and the bed on its islet, there are numerous places to sit and relax or cuddle.

Cece's Secret; Inara Pey, January 2018, on Flickr Cece’s Secret

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