Cold’s Fading in Second Life

Nitroglobus Roof Gallery: Fading

Now open at Nitroglobus Roof Gallery, curated by Dido Haas, is Fading, a selection of art by Cold Frog. Cold is a long-time Second Life artist, but time and health is placing limits on her ability to produce new pieces. So, as Dido notes in her introduction to the exhibition, Fading is something of a retrospective of Cold’s past work, rather than being an introduction of new pieces. The title also perhaps stands as reflection of Cold’s situation, as Dido also notes: Cold is sadly finding her own sight is fading.

There is a strong sense of melancholy about many of the pieces offered in this exhibition, again perhaps in keeping with the title, although the subject of death has often been evident in her work, as has suicide; both either directly or through intimation – the splash of blood here, a skull there or perhaps a repose or  reference in a title.

Nitroglobus Roof Gallery: Fading

This might cause some to think of Fading as a dark and dour exhibit, but I would argue the reverse. Yes – again as Dido notes – death and suicide are serious subjects, but there is a depth and sensitivity layered within Cold’s pieces that draws one into them. There is also, in some, a little sense of playfulness, as if she is quietly saying, “OK, let’s not get too heavy with this. We’re still alive.”

This more light-hearted aspect can, for example, be seen in Sending a Tweet from My Grave, a piece both rich in its imagery, particularly in Cold’s hair, and playing on the idea of tweeting. There is also a certain darkness to the piece; a question, perhaps of how will we be remembered – by others after our passing. Will we have a place in their thoughts, or will memory be fleeting, a flash of remembrance equivalent to a 280-character line of text. Across from it, 40 Days of Isolation is again rich in meaning, and may well reveal itself to different people in different ways; however, to me there is a subtext on the subjects of loneliness, depression and conditions which might lead to suicide.

Nitroglobus Roof Gallery: Fading

For me, the most poignant of the images displayed at Nitroglobus appear to be somewhat self-referential: Losing Parts (seen above centre, alongside 40 Days of Isolation), Even Lost My Shadow and the titular Fading (seen directly above). All three seem to point towards Cold’s own circumstances, and while they might be regarded as melancholic, all three are beautifully rendered, allowing them to stand apart of any deeper or more personal meaning. I admit to being particularly drawn to Fading and Even lost My Shadow, while the way both are partially faded speaks to Cold’s situation,  so to does the approach present a pair of hauntingly beautiful pieces, their beauty heightened by the muted tones.

Nuanced, rich in detail, presenting several approaches to art and photography, Fading is another exhibition featuring work by a gifted SL artist and which further demonstrates why Nitroglobus is one of the leading galleries in Second Life, and Dido one of the most gifted curators of fine art in SL.

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This Week in Second Life Dance

 

Statue

Hi there. R. Crap Mariner, your Dance Correspondent.

I’ll be posting dance performance schedules, similar to Inara’s posts about Seanchai Library readings. We’ll start with the weekend events for now, but if y’all want more, I can expand this to This Week in Second Life Dance.

Let’s get started…


All times SLT

FRIDAY, FEBRUARY 1

6:00PM ELYSIUM CABARET

Welcome to the Weekend!

If it’s Friday, it’s Elysium Cabaret! Fancy some imagination? In The Empire Room at Copperhead Road, every Friday at 6pm SLT the dynamic performers of Elysium Cabaret take the stage to bring you a solid hour of entertainment! Featuring elaborate sets and choreography sequenced to an eclectic genre of music, Elysium Cabaret offers something for everyone. Grab your friends and get their early because the sim fills. Come celebrate Friday! Welcome to the weekend!

SLURL: The Empire Room

NOTE: After the performer acts, there’s a participatory dance where the audience is invited to join on stage. As they say “In every avatar’s heart, there’s an Elysium Cabaret dancer!”

Empire Room - March 24 2017

SATURDAY, FEBRUARY 2

6:00PM WHYMSEE NOIR

Whymsee Noir Your Cabaret: Into the Depths Saturday For the Let’s Dance show, we trade in our sets for MORE dancing and LESS wait time between songs! There will be lots of wiggling, dancing, physics, and a little dazzle thrown in for good measure! Dance along with us or have a seat in our comfy chairs, we like it when you watch! No naked avatars, just dancing. Come to the show and see what all the fuss is about!

SLURL: Whymsee Noir

NOTE: This is a participatory dance event where the choreographer brings the whole crowd along in the themed dance.

7:00PM PARAMOUNT GRAND THEATRE

Paramount Grand Theatre Krewe de Paramount! Paramount Grand Theatre’s brand new show for February. Come join us for an evening of classy but sassy entertainment as we the Paramount Players dance for you, February 3rd and 10th at 7pm slt. The Players are dancing in the Mardi Gras and Carnival. It’s even the month of Love with your Valentine! Put your dancing shoes on, come in costume if you like, and see the Players dance!

SLURL: Paramount Grand Theatre

7:00PM MOULIN ROUGE

LIVE – Carnival Dance Show Please come on out and join us tonight for a sparkling night of carnival with lots of Brazilian flaire and Mardi Gras delights straight from the streets of New Orleans, with lots of swing, love beads, and perhaps some voodoo, too! Sexy babes and studly take the stage tonight in a smorgasboard of visual and auditory delights! Hope to see you all there! Semi-formal or formal is always acceptable or dress within theme of the show for the night. Thank you!

SLURL: Moulin Rouge Island

Moulin Rouge

SUNDAY, FEBRUARY 3

6:00AM CLUB IMAGE

We have beautiful dance shows on Sundays at 6 am SLT!
Join us at Club IMAGE ! It’s worth getting up early !
Grab your friends and morning coffee !
Enjoy one of the finest dance shows on SL!

SLURL: Club IMAGE

Club Image

5:00PM WINDS OF THE SAHARA

Winds of the Sahara Each Sunday we have a shiny, new show at Winds of the Sahara Theater. Our dances range from burlesque to performance art and you are sure to be amazed at all of the wonder that sets, costumes and music can create. We’ll put sparkles in your eyes and leave sequins on your shirt collars.

SLURL: Winds of the Sahara

Winds of the Sahara - January 28 2018


Please check with the Dance Queens event calendar for updates and additions to the weekend’s schedule, as well as the many events that happen during the week.

Also, not all dance groups in Second Life post to the Dance Queens event calendar (but they should!) Until that glorious day, you’ll need to join that specific announcement group for updates.

2018 SL UG updates #5/1: server, viewer

 R.A.H.M.E.N.L.O.S.; Inara Pey, January 2018, on Flickr R.A.H.M.E.N.L.O.S.blog post

Server Deployments

As always, please refer to the server deployment thread for the latest news and updates.

  • On Tuesday, January 30th, the Main (SLS) channel was updated with server maintenance package #18.01.17.511913, which comprises internal fixes.
  • There are no scheduled deployments for either the Magnum or LeTigre RC channels planned for Wednesday, January 31st, 2018. A deployment to the BlueSteel RC has been indicated, but no deals were available at the time of writing.

SL Viewer

A new Media Update RC viewer was released on Tuesday, January 30th, 2018. Viewer 5.1.1.512264 includes updates to the built-in media support that were not quite ready to be integrated when the 64 bit Viewer (Alex Ivy) was released. These include various fixes, updates, security patches and improvements for CEF (Chromium Embedded Framework) that is the basis for the built-in web browser and VLC that provides support for video media playback. Fixes are included to Dullahan (the third-party library that uses CEF) as well as all the media plug-in code itself. As per the Alex Ivy 64 bit viewer, there is no Linux version.

Otherwise, the SL viewer pipeline remains as:

  • Current release viewer: version 5.1.0.511732, dated January 9th, promoted January 16th. Formerly the Alex Ivy Maintenance RC – no change.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
  • Project viewers:
  • Linux Spur viewer, version 5.0.9.329906, dated November 17, 2017 and promoted to release status 29 November – offered pending a Linux version of the Alex Ivy viewer code.
  • Obsolete platform viewer version 3.7.28.300847, May 8, 2015 – provided for users on Windows XP and OS X versions below 10.7. This viewer will remain available for as long as reasonable, but will not be updated with new features or bug fixes.

Other Items

Joe Magarac (animats) continues to look into region crossings with vehicles. As noted in my previous update, he’s learning-by-doing, and testing ideas with a self-compiled version of Firestorm (see this forum thread for more). He currently believes he has workarounds for vehicle animations topping on a crossing and bad camera positions after a crossing. His workarounds are a scripted camera re-set of the camera and animation re-start. Not ideal, and as he noted at the Simulator User Group meeting on Tuesday, 30th January, 2018 – the preferable solution would be a server-side fix.

Part of the problem is that vehicle region crossings are extremely complex, as Simon Linden notes:

The avatar and object are disconnected, passed to the new region, then re-assembled. It’s supposed to be transparent, of course, but things get weird when any part gets slow or fails

One of the things that can go wrong is what is being referred to as a “half unsit” situation, where the vehicle crosses to the next region but the avatar is stuck in the old one and unable unsit, move or teleport, leaving only a relog as a means to recover. The problem is recognising where things break: is it a server-side problem, something in the viewer or the result of a race condition?  In theory the hand-off of a vehicle and its passengers should commence until the root prim of the vehicle actually crosses the boundary. This is to prevent avatars sitting on the vehicle in advance of the root prim being handed-off and the vehicle then turning back, possibly leaving the avatars stranded in the neighbouring region.

Simon’s thinking is that the receiving region is doing a more than it should while it waits for everything to come together, potentially attempting to move an avatar and / or run scripts before everything is available to put back together correctly. He also acknowledges that specific issues can be difficult to reproduce and so solve.

An oriental Les Reves Perdus in Second Life

Les Reves Perdus; Inara Pey, January 2018, on Flickr Les Reves Perdus – click on any image for full size

Miro Collas drew my attention to Les Reves Perdus (“Dreams Lost”). It’s a place we’ve enjoyed visiting in the past and which I’ve previously written about here and here, so we were more that happy to make a return visit. Designed by Cathy (zaziaa), she relocated to a new Homestead region in November 2017, and with the move offers a design with a distinctly oriental flavour that also encompasses a nice use of water.

Visitors arrive before a memorial gate, lit by floating lanterns. A trail of firefly-like lights float just above the water, leading the way to the largest of three islands in the region, which rise from the water on sheer cliffs to form a table-like top. Water tumbles from a series of falls on the west side of the island, alongside a set of stone steps rising from the water to provide a way to the top.

Les Reves Perdus; Inara Pey, January 2018, on Flickr Les Reves Perdus

A small temple sits on the island, a formal walled garden beyond it, reach by a couple of bridges that span two small channels cutting into the rock. While the garden and temple have a distinct Japanese look to them, there is bamboo growing alongside the wall of the garden which has attracted an embarrassment of pandas, giving the setting a Chinese flavour. More waterfalls tumble from the north side of the island, while around the cliffs can be found rock carvings, a Buddha and floating candles, all of which add subtle touches to the setting.

To the south-east of this large island is a second. Again flat-topped and with sheer cliffs, it is home a large Japanese-style house, sitting over a body of water which doesn’t quite feed the falls tumbling from the rocks – at least, not on the surface. The steps leading up to the house also link it with an avenue of trees running to the beach at the base of the region’s third island. Follow this and you’ll find an ancient pier pointing out to sea, facing a path winding up the side of the island’s cliffs, with the entrance to a cavern at its base.

Les Reves Perdus; Inara Pey, January 2018, on Flickr Les Reves Perdus

All of this just scratches the surface of the region’s beauty. Near to the arrival gate is pavilion where Chinese drums and Zheng can be played, all under the watchful eyes of a dragon. Candles float over the water alongside the pavilion, while plants hug the waters at the base of the islands. as well as the drums and Zheng, the pavilion offers the opportunity to enjoy Tai Chi, while the house on the “middle” of the three islands offers a place to relax and simply enjoy the setting. There are a couple of adult elements in the caverns under one of the islands – but there are not anything that should give offence.

One of the delights in visiting Les Reves Perdus is that each iteration is entirely difference to the previous, making every visit after a redesign both a pleasure and an opportunity for discovery. This latest build is no exception; it is wonderfully tranquil, with a subtle sound scape and, for those so minds, a reflective audio stream courtesy of  Chouchou.

Les Reves Perdus; Inara Pey, January 2018, on Flickr Les Reves Perdus

As someone who delights in oriental themes and a considered use of water in a region build, I  admit to thoroughly enjoying reacquainting myself with Les Reves Perdux in its new home, as did Caitlyn. We both look forward to future visits.

SLurl Details

MOSP returns to Second Life

MOSP 2018

Chic Aeon has re-opened her Machinima Open Studio Project (MOSP) for machinima makers and photographers. First seen in 2012, MOSP has been through a number of iterations – as my past posts on the project will hopefully show. Offering indoor and outdoor film sets, studio facilities for filming shows and the like.

In this latest iteration, which is still under development, MOSP opened its doors in mid-January, offering – as a start – a ground-level location, based on her installation A Steamy Mystery at Terradale, with some additional element, and a city setting up in the sky, someone reminiscent of the original city setting from MOSP’s original iteration.

MOSP 2018

It is at this latter location that people first arrive. This offers outdoor night setting with a parking lot, façades for tower blocks, backed by surrounding backdrops of city high-rises seen against a misty night sky; so using the local windlight or setting your viewer to a cloud night setting is recommended for a visit, although with careful filming, daylight settings should work on the space as well.

The landing point faces a resource centre, which includes teleports to other set locations (again, only the ground level being open at the time of my visit although others provide hints as to what is coming). not far from this is a series of small stage sets, one of which is outfitted as a photography studio with backgrounds and green screen as well as pose balls. There is also a classroom / meeting area. Further afield, but still within the surrounding high-rises are further lots, apparently awaiting building-out. With cars parked around the lot, the building shells and the entrance to a subway station, the setting offers a fairly simple location for filming, which I assume will be added to over time.

MOSP 2018 

“This all new build offers full sim-sized environments for ease of shooting and continuity,” Chic says of the facility. “There is flow. There are surprises and plenty of details. Builds have been optimized for LOD2 to ease the drain on computer systems and let those with mid-level machines still turn on shadows or depth of field when needed.”

For those needing an outdoor small-town style of location for filming, the ground level “Terradale” set might fit the bill. “Obvious steampunk references have disappeared,” Chic states, “and many new buildings have been added. Structures are clustered for better filming and photography and ‘clutter’ has been added to private areas for a more realistic feel.” There is also an information centre inside one of the buildings, again offering teleports between the different stage / set levels.

MOSP 2018

Chic also notes, “While the infrastructure and many of the furnishings and props have been made by myself, the work of other content creators is also featured. Artist buildings are noted with name plaques; gacha collections with buildings have markers. If in doubt, right-click and inspect to note who to thank for bringing this sim to life.”

In previous designs, MOSP gradually developed a wide range of film sets and opportunities, from rural to city through outdoor settings to sci-fi, so it will be interesting to see how this iteration is developed and what additional resources are provided. In the meantime, the current facilities are open for people to use, and specific enquiries or questions should be directed to Chic Aeon.

SLurl Details

2018 viewer release summaries week #4

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates for the week ending Sunday, January 28th

This summary is published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.

Official LL Viewers

  • Current Release version 5.1.0.511732, dated January 9th, promoted January 16th formerly the Alex Ivy Maintenance RC – no change.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
    • Voice RC viewer updated to version 5.1.1.511952 on January 23rd and then to 5.1.1.512121 on January 26th.
  • Project viewers:
    • No updates.

LL Viewer Resources

Third-party Viewers

V5-style

V1-style

  • No updates.

Mobile / Other Clients

  • MetaChat updated to version 1.2.21 on January 22nd, 2018.

Additional TPV Resources

Related Links