Sansar Product Meeting 2017 week #45

People gather on stage for the Product Meeting, Friday, November 10th, including Brett Linden (far left), Cara Linden (far right), Jenn (centre right, next to Tyler), and Boden Linden (in the sunglasses behind and slightly to the right of Jenn)

The following notes are taken from the Sansar Product Meetings held on Friday, November 10th. These meetings are usually held every Friday at 9:30am PST and 4:00pm PST, and are open to all. There is currently no set agenda, and the meetings are a mix of voice and text. The official meeting notes are published in the week following each pair of meetings, while venues change each week, and are listed in the Meet-up Announcements. and the Sansar Atlas events section.

Events Section on the Web Atlas

The new events section on the web Atlas has launched  – see here for more. It is currently limited to three events at a time, but will be expanded. There will also be an e-mail address to which details of user-organised events can be sent for inclusion in the listing. once the submission process / requirements and e-mail addressed have been finalised, the events section will be officially documented by the Lab.

Store Release

The November end-of-month Sansar release will be focused on the Sansar Store, although it will include other elements as well. Details of specific improvements / updates will be made available closer to the release date, but it is likely to include things like further store branding improvements, improvements to featuring items in the store.

Week #45 Update

In the meantime, there has been a mini update to the store, allowing creators to see who has bought their items, etc. This information can be manually copy / pasted into a spreadsheet for analysis, although more automated tools will be forthcoming in the future.

Fashion Update

The Fashion update scheduled for mid-December is generating the most interest. Again, specific details will be made available closer to the release date, however the following aspects of the release have been mentioned:

  • It should include updated avatar shapes. These shouldn’t affect how attachments currently work, but may impact the precise placement of attachments.
  • The character mesh models to help with clothing design will be made available around the same time as the Fashion release is made.
  • Clothing design will initially be gender-specific: clothing designed using the female model will only work on female avatars, and clothing designed using the male avatar will only work on male avatars. It’s not clear if a more “unisex” approach will be added in the future.
  • It has been previously indicated by Bjørn Laurin that this initial fashion release will not include full layering (so, for example, a shirt and jacket must be worn together, rather than as individual layers), although it may split clothing by “top” and “bottom” layers.

As well as directly addressing Fashion aspects of Sansar, this release may also see updates in the following areas:

  • Audio:
    • Additional audio controls on the Settings panel to allow users to toggle voice chat and background music in experiences.
    • Audio materials for terrain. There will be an initial limit of only audio sample per terrain; the Lab is still determining how it will work for blended terrains /materials.
  • A possible push of the events listing to the client Atlas.
  • Possible inclusion of terrain height map imports.

Inventory / Scene Objects List Management

  • The Lab is looking at improvements to inventory / scene objects management. These include: searching, sorting and filtering items, and making multiple selections of items.
  • Implementing folders within inventory is under discussion, along with potentially “better” ways of handling inventory organisation also being considered.
  • The ability to see a representative icon for inventory items when hovering the mouse over them is being discussed (e.g. a generic sound icon for an audio item). However, this is not part of the current inventory roadmap.

Issues Update

Attachments Rotation / Breakage Issue

As noted in my week #44 update, a change in the Friends release means that some attachments using workarounds to handle rotation no longer appear in the correct location when worn, requiring them to be manually fixed and re-uploaded. However, as some of the items exceed the recently introduce size limitation for attachments (1m x 1m x 1m), uploading them is no longer possible.

Rather than re-visiting the currently enforced limitations with a view to possibly relaxing them at some point to allow these fixed items to be re-uploaded, SIN has suggested an alternative approach: add an option along with those for listing items on the store, etc., to allow rotation to be adjusted (which would also be useful for anything accidentally uploaded with the wrong rotation). The idea is being taken back to the Lab for further investigation.

Scene Editor Object Count Crash

Some creators have found that the client can crash while in Edit mode on reaching 4096 objects (or 2048 dynamic objects) within a scene. It is currently not clear if this is a bug within the Sansar engine, or whether it is related to something else (it has also been reported that the scene object list has issues scrolling through very long lists of items, and this may be related). This is an issue the Lab didn’t previously appear to be aware of, and it appears a formal bug report has yet to be raised on the issue.

In Brief

  • Textures Related:
    • System terrain textures: requests have been made for the current system terrain textures to be made available in some way (e.g. samples on the wiki, an option to use them in the uploader, etc.), so that creators can blend their own items (e.g. paths, riverbanks, etc.) with the ground textures they have selected with their scene. These requests have been taken back to the Lab.
    • Custom terrain textures: the ability for creators to upload their own terrain textures is still on the roadmap, but may not be rolled out in the short-term, as the Lab wants to focus on making some updates to the terrain editor before rolling out new features related to it.
  • Retaining cached experiences: request has been made for users to be able to select and retain cached experiences (e.g. their own) they frequently visit, rather than losing them when they go Atlas hopping, etc. The is under discussion at the Lab, but how it might be implemented has yet to be determined.
  • Experience access control/ monetisation:
    • Initial access control for experiences is coming (e.g. restricting an experience to Friends only).
    • Broader access control (/ eventual monetisation of experience access) is being looked at by the Lab, with some form of ticketing system currently being the most likely approach. However, the fine details of how this will work  still have to be determined. As such, it is not currently on the roadmap for implementation.
  • UI Improvements: as noted in week #43, he Lab is working on the tools to support UI changes (Runtime and Edit modes). Once this work is completed, it will hopefully pave the way to making UI improvements easier (e.g. resizeable windows, etc).
    • Improvements to the Chat and People apps are being considered for 2018.
    • A means of providing a non-obtrusive means of indicating who is talking on voice at any given time is still being investigated.
    • Stale messages / notifications: the issue of stale messages / notifications appearing in the Chat and People apps is being investigated.
  • PayPal payment option: still on the roadmap, but focus at the moment is on updates to the SandeX and fixing issues around the purchase of Sansar Dollars.
  • 2018 Feature release roadmap: a point to remember is that the 2018 features roadmap is being revisited. As such, when updates / features listed above might appear in the roadmap, and how other capabilities previously discussed at Product Meetings (e.g. the supply chain capability) slot into time frames for 2018 is still to be settled.
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