The Digital Ruins of a Forgotten Future might sound a dismal title for an article on the subject of Second Life. But that is precisely the title Leslie Jamison chose for her in-depth piece on the platform that appeared in The Atlantic on-line.
However, before anyone starts reaching for pitchforks and looking to ignite torches, the article’s title believes an in-depth piece studying not so much Second Life itself, but the lives of some of us who use the platform. It is, in short, a rich study of the very humanity that for so many of us, makes Second Life a rich extension of our lives, rather than the encapsulation of an escapist fantasy environment so often portrayed within the media and by those with little practical exposure to Second Life.
Of course, there is the inevitable exploration of Second Life’s history, including its startling media rise, the plateauing of active user numbers and the media’s eventual disenchantment with the platform. There’s also a look and founder Philip Rosedale’s vision and ideals, Linden Lab’s own attempts to “correctly” define Second Life and more.
But these explorations are interwoven with the stories from those individual users – such as Gidge Uriza, Gentle Heron, Jadyn Firehawk, and more – in which their physical lives and their time in world is fused into a rounded picture of each, presenting what is perhaps the clearest means of truly appreciating the nature of Second Life and those who use it.
Within all of this as well, we get to see Leslie’s own engagement with the platform, from struggling newcomer with strong antipathy towards Second Life, through to a growing understanding of what makes it appealing to so many. In this she is equally honest in her self-examination, expressing the kind of conflicted views of Second Life many of us probably dealt with at one point or another.
Taken individually, each of the stories – I refuse to call them case studies, as they are so much more – offers considerable insight into the appeal and rewards of active involvement in Second Life. Taken together they naturally weave together into a tapestry of life and activities which those who have not engaged in second Life cannot really fail to recognise as containing themes that mark our passage through the physical world: how do we connect to one another; what brings meaning into our lives, what agencies do we use to express ourselves and find personal satisfaction? All of which, as noted, make this one of the most complete examinations of Second Life yet put into print.
The Digital Ruins offers a huge amount to read and digest – and to listen to as well: the entire article is available via SoundCloud, and I’ve embedded it below. In this respect, analysis of the piece would at best be convoluted – and as lengthy as the piece itself. As such, I thoroughly recommend taking the time to read the piece in full, or listen to the audio version (just under 58 minutes in length).
For now, I’ll leave you with Leslie’s closing comments on her explorations, discoveries and ruminations of and about Second Life – comments which serve as an insightful encapsulation of the article as a whole:
Some people call Second Life escapist, and often its residents argue against that. But for me, the question isn’t whether or not Second Life involves escape. The more important point is that the impulse to escape our lives is universal, and hardly worth vilifying. Inhabiting any life always involves reckoning with the urge to abandon it—through daydreaming; through storytelling; through the ecstasies of art and music, or hard drugs, or adultery, or a smartphone screen. These forms of “leaving” aren’t the opposite of authentic presence. They are simply one of its symptoms—the way love contains conflict, intimacy contains distance, and faith contains doubt.