UNIA opened just over a year ago after more than two years of extensive development work, and presented perhaps the most immersive, broad-ranging horror / mystery game yet seen in Second Life. I was privileged to be both witness to the development work and had the opportunity to visit and explore UNIA ahead of the official opening, and so can vouch both for the amount of work poured into it and the intense, rich nature of the game.
Combining mystery with first-person adventure and combat activities, UNIA can require between 10 and 12 hours to complete, and players can tackle the adventure in stages, free to leave and return / resume whenever they like (up until the closing date!). There is much to be found and collected as players progress through the game – and gathering items, surviving attacks, etc., all accumulate points (recorded by the game HUD) which can later be traded for prizes.
As well as featuring the work of the incredibly talented MadPea team, the dream / nightmare scenes experienced throughout UNIA have been created by some of SL’s foremost artists: Rebeca Bashly, Caer Balogh, Zachh Barkley, Jaimy Hancroft, Fuschia Nightfire, Bryn Oh, Wildcat Snowpaw, Lindsey Warwick, Abramelin Wolfe, BlueSean Yiyuan and Silex Zapedzki. make UNIA a truly unique experience.
The announcement of the closure reads in part:
UNIA was a dream come true for us at MadPea but every dream has an ending and UNIA’s end is nigh!
July 31st UNIA will close and the zombie chickens will be returned to their pens, the sandworms will bury themselves forever and the Dreamers will drift off to restful sleep forever more.
To mark the closure, MadPea have abolished the Silver and Bronze player packages and slashed the cost of the Gold package in half to just L$500.
So, if you’ve not found a reason or felt you’ve had the time to try UNIA for yourself – now is the time to do so, before all the strange, mysterious and sometimes deadly inhabitants leave us to forever sleep in peaceful dreams…