A rugged corner of the British Isles in Second Life

Devil's Point; Inara Pey, April 2016, on Flickr Devil’s Point – click any image for full size

Devil’s Point is a Homestead region designed by Zakk Lusch and They Ellisson under their Ellisson brand. It was recommended as a place I should visit by friend and colleague, Mr Stavaros Gracemount (Stavaros). Given Stavaros is no slouch himself when it comes to region design (see this article for more), I knew the recommendation would be more than worth following-up.

Oriented along an east-west alignment, Devil’s Point presents two rocky headlands split by the deep cut of a river. This emerges from underground close to the east side of the region before looping westward, gradually broadening between the craggy fingers of the headlands and forming a sandy cove as the ground on one side finally drops down to provide room for a house sitting on a paved terrace, a shop which is more than it seems and, behind them, a grassy knoll topped by an ancient henge.

Devil's Point; Inara Pey, April 2016, on Flickr Devil’s Point

The house and shop aren’t the only buildings to be found here; several more at scattered along the valley and atop the craggy plateaus of the headlands. One of these, on the east side of the region and nestled between rocky shoulders, is a country railway station, the track snaking past it north-to-south, vanishing into tunnels on either side. Just across the river from the station sits a little cottage – although reaching it requires a walk along an old cobbled path to a little stone bridge. This will actually take you  past a set of stone step leading the way up to another cottage, perched up on the rocks and which faces a windmill and two follies across the valley.

Designed to evoke a feeling of “the Old British Isles”, Devil’s Point certainly suggests it is a place perhaps sitting along the more rugged part of the Northumberland or Scottish coast. or maybe it faces out over the Atlantic from the Irish coast.

Devil's Point; Inara Pey, April 2016, on Flickr Devil’s Point

It’s also a place with a certain air of old mystery about it, perhaps mixed with a supernatural edge; an air somewhat heightened by the mist hugging the river valley. There’s the ancient henge, for example, which is mirrored by a circle of standing stone at the other end of the region, watched over by a small group of nearby deer. Down in the river valley, the tombstones in the little graveyard are carved with ancient runes, while on the other side of the river an ancient statue lies in repose amidst the grass and mist.

Which is not to suggest there is anything sinister here; Devil’s Point is mysterious, not sinister. It’s a place that invites the imagination to wander as much as the feet as you explore. Why was the old boat house down on the cove abandoned? Does the old-style thatched broom mounted above the door of the cottage near the station signify anything supernatural? And what about the robed and hood figure standing in the copse nearby, her face hidden behind a goats head mask? And what are we to make of the brewing going on a the “Apothecary’s” shop?

Devil's Point; Inara Pey, April 2016, on Flickr Devil’s Point

I’ve always enjoyed regions which offer the suggestion of stories to be discovered or created, and Devil’s Point is a place which does precisely this. It’s also a place that is very photogenic, lending itself perfectly to assorted Windlight options, this exercising both the eye and the imagination.

“This is the first sim I’ve opened,” Zakk told me as we chatted during my explorations. “and it’s great seeing playing coming and enjoying it.” Given the rugged beauty of the region, I sincerely hope it’s not the last design we see from him, and I have no hesitation in recommending at a place reads of these pages might like to visit.

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2016 viewer release summaries: week 15

Updates for the week ending Sunday, April 17th

This summary is published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.

Official LL Viewers

  • Current Release version: 4.0.3.312816 (dated March 23) – no change
  • Release channel cohorts (See my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
    • Maintenance RC viewer updated to version 4.0.4.314012 on April 15th – fixes for viewer crashes, memory leaks, input/cursor issues, graphics bugs, invisiprims, formatting and notifications (download and release notes)
    • Quick Graphics RC viewer updated to version 4.0.4.313948 on April 15th – comprises the graphics presets capability and the new Avatar Complexity settings (download and release notes)
  • Project viewers:

LL Viewer Resources

Third-party Viewers

V4-style

  • Alchemy updated to version 4.0.0.37561 on April 16th – core updater client-side AO, rendering improvements (release notes).

V1-style

  • Cool VL viewer Stable branch updated to 1.26.18.2 Experimental branch updated to version 1.26.19.3, both on April 16th (release notes).

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

Space Sunday: BEAM and Kepler, Europa and comets

Euorpa's icy, mineral-stained surface as imaged by NASA's Galileo mission - see bwlow (credit: NASA / JPL)
Euorpa’s icy, mineral-stained surface as imaged by NASA’s Galileo mission – see below (credit: NASA / JPL)

In my last Space Sunday article, I covered the arrival of the BEAM inflatable module at the International Space Station, and the concerns for NASA’s Kepler “planet hunter” space observatory. As there’s been further news on both of these, I thought I’d start this Space Sunday with a quick round-up on them, starting with Kepler.

The Kepler observatory, located some 121 million kilometres (75 million miles) “behind” Earth as both orbit the Sun, has been engaged in a 7-year mission to try to locate planets – particularly possible Earth-type planets – orbiting other stars. As I reported last time around, despite one major setback which called a halt to the observatory’s primary mission in 2012, Kepler has been a remarkably successful mission, catalogue some 4,000 potential planets orbiting other suns, with over 1,000 subsequently confirmed as planets.

However, on April 7th, Kepler reported to mission managers that it has entered Emergency Mode – a status indicating a critical problem has occurred, causing the observatory to shut down all science operations and other systems, and was utilising its supplies of valuable propellant to maintain its orientation so it could communicate with Earth, rather than using its electric reaction wheels, powered by sunlight.

Keler 425b - the first Earth-like planet to be found orbiting within its sun's habitable zone
Keler 425b – the first Earth-like planet to be found orbiting within its sun’s habitable zone (credit: NASA)

Over the next several days, mission engineers were able to upload instructions to Kepler so that it could position itself in a “point rest state” where communications could be maintained without eating into further propellant reserves. Following this, a long, slow data download commenced, which allowed engineers to fully understand the extent of the problem – but not the cause. However, this has been enough for a path to recovery to be determined.

Kpler: being nursed back to health from 121 million km away
Kpler: being nursed back to health from 121 million km away (credit: NASA)

Since April 12th, commands have been sent to the observatory instructing it to bring it non-critical systems back on-line one at a time, monitoring responses as it did so. With each system successfully restored, Kepler has been gradually coming to life whilst eliminating potential causes of the original problem. There is still a way to go, but mission managers are now reasonably confident Kepler can be restored to a fully operational status.

“The recovery started slowly and carefully, as we initially merely tried to understand the situation and recover the systems least likely to have been the cause,” said Kepler programme manager Charlie Sobeck on April 14th. “Over the last day and a half, we’ve begun to turn the corner, by powering on more suspect components. With just one more to go, I expect that we will soon be on the home stretch and picking up speed towards returning to normal science operations.”

Meanwhile, BEAM – the Bigelow Expandable Activity Module – an inflatable prototype habitat module which arrived at the International Space Station on April 10th – was extracted from its ferry vehicle, the uncrewed Dragon resupply vehicle, on Saturday April 16th, and successfully secured against the airlock node of one of the station’s modules.

the extraction and relocation were undertaken remotely, using the space station’s robot arm commanded from Earth to lift the BEAM unit, still in its compact “flight” configuration just 2.4 metres (8ft) in length and 2.1 metres (7ft) diameter, from the unpressurised section of the Dragon cargo vehicle and then position it against the US Tranquillity Module of the space station, where it was secured by astronauts Tim Kopra and Jeff Williams.

Space station commander Tim Kopra took this photograph of the BEAM unit, in its compact state, being moved towards the Tranquillity module by the station's robot arm, ready for it to be secured against one of the station's airlocks
Space station commander Tim Kopra took this photograph of the BEAM unit, in its compact state, being moved towards the Tranquillity module (seen on the left, directly under the robot arm) by the station’s robot arm, ready for it to be secured against one of the station’s airlocks (credit: NASA / Tim Kopra)

The module is not due to be inflated until early May, when it will increase in size to some 4m x 3.5m (13ft x 10.5ft) and provide some 16 cubic metres (565 cubic ft) of working space. It will be equipped with monitoring equipment  to investigate how well it protects against solar radiation, space debris and contamination over a 12-18 month period. During this time, ISS crew members will enter the unit 3 or 4 times a year to collect deployment dynamics sensor data, perform microbial surface sampling, conduct periodic change-out of the radiation area monitors, and inspect the general condition of the module.

BEAM-animation
Animation showing the manoeuvre to position BEAM against the Tranquillity module

Continue reading “Space Sunday: BEAM and Kepler, Europa and comets”

New Social Islands helping new users get started in Second Life

The Experience Keys based Social Islands
The Experience Keys based Social Islands

In May 2015, I wrote about the Lab’s work in adding Experience keys to their Learning Islands, the first in-world destination for new users joining Second Life through the Lab’s sign-up process. At the time, Peter Gray, the Lab’s Director of Global Communications, indicated the approach was one of a number the Lab were experimenting with, while subsequent to the article, Ebbe Altberg indicated that Lab was continuing with A/B testing of various approaches to getting new users started in Second Life.

Thanks to a nudge from Cube Republic, I’ve had the opportunity of trying-out one of the more recent aspects of this work, by paying a visit to one of a set of four Social Islands, which form the second stop incoming users make on their initial journey in-world, and which have been both redesigned by the Lab and which now also use Experience Keys to help new users gain greater familiarity with using Second Life.

The new Social Islands offer something of a Graeco-Roman feel (top image), presenting a number of circular structures linked by broad stairways and paths, sitting within a rocky island landscape. On arrival, newcomers receive a HUD which attaches to the to left of their screen before stepping through a set of welcoming messages to get them started in their explorations.

The initial HUD messages (click for full size)
The initial HUD messages (click for full size)

The HUD has a number of easy-to-understand icons (? = help; speaker icon = toggle HUD sounds on / off; – = minimise the HUD; Next Step = click to page through instructions, where relevant), and updates with messages and instructions as the user explores the island.

Central to the islands is a pavilion, where information boards provide basic help and support, and which provides access to the various activities on the island. The first of these can be accessed directly from the pavilion, and present users with the opportunity to practice using their camera, find out about building in Second Life and also learn about buying goods in-world and via the Marketplace.

The central pavilion in the new Social Islands includes information boards and - for those who have been involved in SL for a long time, the return of a familiar character from the days of the old Orientation Islands
The central pavilion in the new Social Islands includes information boards and – for those who have been involved in SL for a long time, the return of a familiar character from the days of the old Orientation Islands (right)

Stairs leading down to the ground level from the pavilion provide access to further activities, such as learning to interact with in-world objects at a beach bar or by using swings in an orchard, or learning the basics of vehicle driving by steering a boat through a course set over shark-infested water (swimming very inadvisable!), and so on.

As the HUD indicates, completion of the various tasks earns the user Linden Dollars. These are not added to the avatar’s account balance, but are indicated by a second HUD, which is attached as soon as the L$ start being earned. The balance obtained can then be used in the island’s shop to buy clothing, shoes, hair, and skins and shapes as means of introducing people to the concept of buying goods in Second Life.

The Advanced Camera Movement challenge
The Advanced Camera Movement challenge: use the camera control to move around the tower, touching and illuminating the red squares

A further section of the activities area offers a basic overview to in-world building, complete with a video overview courtesy of Magellan Linden and a couple of interactive elements. As an aside, I have to admit to being slightly bemused that a certain British Tabloid and a former south London community newspaper are featured in one of the demonstrations, simply because it was so unexpected.

The final part of the island is the portal area providing onward access to the rest of Second Life. This follows pretty much the same format as other versions of the Social island: a set of portals defined by category – art, role-play, popular places, editor’s picks from the Destination Guide, the Portal Parks, music and adult – which will deliver a user selecting one of them to one of several potential destinations. The portals are presented via a video providing more information on exploring SL, and users approaching them are presented with / advised to take a Landmark for the island so they can find their way back, if needed.

The new Social Islands include the same portal idea by which newcomers can continue their explorations of Second Life, but with some improvements over earlier versions
The new Social Islands include the same portal idea by which newcomers can continue their explorations of Second Life, but with some improvements over earlier versions

Continue reading “New Social Islands helping new users get started in Second Life”

Reading poetry, saying “yes” and encountering evil and terror

It’s time to kick-off a week of story-telling in voice, brought to our virtual lives by the staff and volunteers at the Seanchai Library. As always, all times SLT, and events are held at the Library’s Second Life home at Bradley University, unless otherwise indicated.

Sunday, April 17th

11:30 Crazy Eights: A Celebration of Poetry

PoetryFounded by the Academy of American Poets in 1996, National Poetry Month takes place every April as a way to increase awareness and appreciation of poetry in the United States.

To mark the month, Seanchai Library has invited ten Second Life Poets to share both their own poetry and their favourite works of poetry by other poets.

Taking place at the the Crazy Eights special events area, A Celebration of Poetry presents Dubhna Rhiadra, Sabreman Carter. Seersha Heart, Michael Romani, Stranger Nightfire, Morgue McMillan, Talkwithmarie Resident, Rosedrop Rust, Sangreal Arnica, and Klannex Northmead.

Monday April 18th, 19:00 at Crazy Eights: Silent Running

silent runningGyro Muggins concludes reading Harlan Thompson’s novelization of the 1972 screenplay for Silent Running, by screenplay by Mike Cimino, Deric Washburn, and Steven Bochco.

In the future, all plant life on Earth has become extinct. A few specimens have been preserved in enormous, greenhouse-like geodesic domes attached to a fleet of space freighters, currently just beyond the orbit of Saturn.

Freeman Lowell, one of four crewmen aboard the freighter Valley Forge, is the resident botanist and ecologist who carefully preserves a variety of plants for their eventual return to Earth and the reforestation of the planet. Lowell spends most of his time in the domes, both cultivating the crops and attending to the animal life.

Then, orders come from Earth to jettison and destroy the domes with nuclear charges and return the freighters to commercial service. Orders Lowell’s crewmates are only too happy to follow if it means a return to Earth. Lowell, however, is less than sanguine about this new turn of events.

Tuesday April 19th, 19:00: Year of Yes

Year of YesCaledonia Skytower reads selections from Shonda Rhimes’ bestseller.

Shonda Rhimes is best known as the creator of television’s Grey’s Anatomy and Scandal, as well as an executive TV producer. Despite her success and career, she is introverted and prefers to say “no” to invitations and engagements.

Then her sister presents a challenge to which Shonda reluctantly agrees: spend a year saying “yes” to unexpected invitations and opportunities.

This book is a record of that year, and how just saying one simple word – “yes” – had a positive and transformative impact on one woman’s life.

Wednesday April 20th 19:00: Dead Man’s Chest

Shandon Loring presents a reading of the second instalment of the Pirates of the Caribbean film franchise, Dead Man’s Chest.

Thursday, April 21st

19:00: Solomon Kane

Shandon Loring reads from the exploits of Robert E. Howard’s 16th/17th fictional Puritan, Solomon Kane.

A “tall, sombre and gloomy man of pale skin, gaunt face and cold eyes”, Solomon Kane travels through Europe and Africa, seeking to vanquish evil wherever he might encounter it, armed with a rapier, a dagger, a brace of pistols – and the Staff of Solomon.

whispers21:00: Whispers from the Abyss

Shandon Loring opens the pages of this anthology of 33 short stories inspired by the writings of H.P. Lovecraft, edited by Kat Rocha.

On the subway, during lunch, or even under the fluorescent glow of your cubical—there is no escape! Now your slow descent into madness can follow you through the day.

Created as a ebook to be read by people on the move, the stories each present concentrated spine-chilling terror by the likes of Greg Stolze, Nick Mamata, Tim PrattDennis Detwiller, Greg Van Eekhout, A.C. Wise, David Tallerman and Silvia Moreno-Garcia

—–

Please check with the Seanchai Library SL’s blog for updates and for additions or changes to the week’s schedule.

The featured charity for March / April is Project Children, building peace in Ireland one child at a time.

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Walking by Moonlight in Second Life

Cica Ghost: Moonlight
Cica Ghost: Moonlight

And if you’re ever feeling lonely just look at the moon,
Someone, somewhere is looking right at it too.

So goes the little verse which has found its way into all corners of the Internet over the last few years, and now frames Cica Ghost’s latest full region installation, Moonlight, which opened on Thursday, April 14th, replacing Strawberryland (which you can read about here).

This is another wonderfully evocative piece guaranteed to delight the eye and tickle the imagination. Sandwiched between teal sea and sky upon a rocky island thatched with tall stalks of wind-blown grass, sits a quintet of Cica’s quirky narrow houses. Immediately recognisable, they give an instant feeling of familiarity to admirers of Cica’s work, together with a suggestion of continuity with some of her earlier pieces.

Cica Ghost: Moonlight
Cica Ghost: Moonlight

This is a place wrapped in magic: a crescent Moon reclines overhead, eyes closed as if asleep, kept company by a little gathering of pulsating stars which add their light to the landscape below.

Nor is the Moon the only one caught in slumber: across the rooftops of the houses stand night-gowned figures, eyes closed, their presence apparently the result of sleepwalking. Below them, stardust drifts over the surrounding grass and between the houses, perhaps the cause of all this slumber.

Cica Ghost: Moonlight
Cica Ghost: Moonlight

While the little verse tells us that when lonely, we need only look at the Moon and know we’re sharing the view with another, somewhere, one little girl has taken things a step further. She has managed to cross the gap between her rooftop and the Moon, and now sits upon his chin as he sleeps, her head bowed even as her faithful cat attempts to gain her attention.

The cat appears to be one of only two inhabitants of the island to be awake; the other being a gangly giraffe ambling incongruously allow the shoreline, somnambulant residents oblivious to its presence.

Cica Ghost: Moonlight
Cica Ghost: Moonlight

Should you find the stardust drifting through the region causes a little drowsiness, or if exploring the hamlet and the surrounding landscape leaves you a little tired, you can always hop onto one of the beds which drift through the air, some perhaps escaped from the houses after their erstwhile occupants found their way to the rooftops. With both sitting and reclined poses, the beds offer a relaxing way to drift across the landscape and enjoy all it has to offer.

I’ve always enjoyed filming Cica’s work, and while time doesn’t always permit me the luxury of doing so, Moonlight brought to mind the lyrics of Rogers and Hart’s 1934 song Blue Moon, together with Cybill Shepherd’s rendition of the song from 1985. So once that was in my head, I had to put a little film together. I hope you enjoy it :).

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