The Quill & Pen: literary expression in Second Life

WindlightSince its establishment, the Windlight brand has striven to promote all aspects of artist expression in Second Life. Each month, Windlight Magazine provides insight into the SL art scene, reviewing exhibitions and regions, interviewing artists and creators, providing tutorials, and more.

At the same time, the Windlight Gallery offers display space for artists wishing to participate in the Windlight Artist Fellowship Programme,  the artistic aspects of fashion are represented through The Edge gallery and publications, whilst Windlight sponsors and supports arts and artists through competitions and shows such as the Windlight Magazine Spring Arts Show and the 30/31 events.

The breadth of Windlight’s support of virtual arts is one of the reasons I’m particularly delighted to be associated with the brand, both as a contributing writer and as someone able to provide a little back room support when needed.

It’s also why I’m pleased to be able to relay the news that, starting in June Windlight will also be supporting the literally expressions of Second Life users with the launch of a new twice-yearly literary journal The Quill and Pen, and that I’ll be serving in an editorial capacity with the publication.

quill and penthe Quill and Pen will be published in both digital and ebook formats every June and December, and submissions are welcome for poetry, non-fiction, and fiction (including flash stories).

The broad submission guidelines for each category are:

  • Poetry: one poem per page, no more than six pages, single spaced and left justified
  • Non-fiction: one essay up to 1500 words, no extra space between paragraphs, white space for section breaks only
  • Fiction: One story up to 1500 words, double spaced, no extra space between paragraphs. White space for section breaks only
  • Flash stories: up to 500 words, double spaced, no extra space between paragraphs. White space for section breaks only

Pieces may have been previously published, and writers can submit up to two pieces per issue (either to the same category, or a mix of two categories).

For more complete information on submissions, please refer to the submissions guidelines in the Quill and Pen submissions form.

I’m looking forward to both seeing the first issue published and seeing submissions as they come in. So whether you use quill, pen or keyboard, if you enjoy writing for your pleasure,, i hope the announcement of The Quill and Pen will encourage you to write – and to submit your work!

SL project updates 16 15/1: server, viewer, Aditi inventory syncing

Tatakai Tochi; Inara Pey, April 2016, on Flickr Tatakai Tochiblog post

Server Deployments

On Tuesday, April 12th, the main (SLS) grid was updated with the server maintenance package previously deployed to the three RC channels in week #14. This comprises a fix for (non-public) BUG-11163 llHTTPRequest returns 400 from some sims and not others, and some minor internal fixes.

Commenting on the llHHTTPRequest update at the Simulator User Group meeting on Tuesday, April 12th, Oz described the reason for the update as follows:

Some time ago I changed the code so that when LSL sends an HTTP request it is more explicit about what MIME types it will accept. That uncovered a much older bug in how the list of acceptable types was maintained; when a region updated its configuration, the list got duplicates. When all we were using the list for was checking a response, all that cost was a tiny bit of extra time, but when we started sending them it caused requests the servers sometimes didn’t like.

SL Viewer

There has been no change to the current list of official viewers since my last update.

  • Current Release version: (dated March 23), April 1 – formerly the HTTP / Vixox RC viewer download page, release notes
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
    • Maintenance RC viewer release on April 8 – fixes for iewer crashes, memory leaks, input/cursor issues, graphics bugs, invisiprims, formatting and notifications (download and release notes)
    • Quick Graphics RC viewer updated to version on March 11 – provides the new Avatar Complexity options and the new graphics preset capabilities for setting, saving and restoring graphic settings for use in difference environments / circumstances (download and release notes)
  • Project viewers:
  • Obsolete platform viewer version dated May 8, 2015 – provided for users on Windows XP and OS X versions below 10.7. This viewer will remain available for as long as reasonable, but will not be updated with new features or bug fixes and will not be promoted to release status (download and release notes)

Aditi Issues

Inventory Syncing

Work is continuing on the Aditi inventory syncing issues (see here for details). In terms of the local caching issues previously reported (see also BUG-11651) , the Lab is testing a build of the viewer which will create separate inventory .gz files for Agni and Aditi, and which appears to overcome the issues of “phantom” Aditi assets appearing in Agni inventory and Aditi assets apparently “vanishing” from Aditi inventory, both until such time as the viewer cache is cleared.

The updated test viewer creates individual inv.gz files for Aditi (red) and Agni (blue) inventories, thus avoiding the issues og BUG-11651 (with thanks to Whirly Fizzle for the pointer)
The updated test viewer creates individual inv.gz files for Aditi (red) and Agni (blue) inventories, thus avoiding the issues reported in BUG-11651 (with thanks to Whirly Fizzle for the pointer)

The Calling Card and Favourite folders are also being synced at the moment, although it looks like these will be excluded (as had been the plan) alongside the Current Outfit Folder.

Aditi log-ins

Some people are still having issues logging-in to their last location on Aditi. When attempting to log-in, people either have to wait an age or, when eventually logged-in, arrive an a random location on the Beta grid. Not all users logging-in to Aditi are affect, but for those who are, the problem is persistent, and has been for a number of months.  There is some speculation that the issue might be inventory related, as was the case a couple of years back (see BUG-7707), and the Lab are going to poke at this to see if something similar is again occurring.